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Post by Halollet on Jun 18, 2014 19:54:06 GMT
you were talking about a LR rushing at you unloading nastiness, that's usually hammernators or DC or w/e, which was what i was responding to. and i dunno that i'd be happy about one sitting out of range. standard LR godhammer patter is 2 TL LC, a TL HB, and the loyalist versions can also add a MM and other assorted silliness (CSM one is a joke). sit one in the last 3rd of the board and it ranges most of the table. all that, and OS. so yeah, it can pretty comfortably sit wherever it wants to and be a OS scoring gun platform while a troops unit sits inside drinking coffee until it needs to get out somewhere. The LR Crusader, especially a GK one, might be more of an issue since it has 14 str 5 shots and 4 str 6 shots when its in range. That will take out anything that isn't a t-fex. It drops off some termies to deal with any assaulting fexes... So... yeah. What can we do to counter that? Hope for a warp blast to get in range? Fire 8 tentaclids at it (BS 3)?
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Post by Halollet on Jun 18, 2014 0:17:56 GMT
Don't forget about the tau tank commander with that big gun that has tank hunter... Which also gives tank hunter to his seeker missiles.
Dakka fexes are good. But chasing down an AV 14 tank while still being shooty seems counter productive.
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Post by Halollet on Jun 17, 2014 1:25:02 GMT
The bane blade is about 575 points. It has 3 heavy bolters, 2 lascannons, an auto cannon, a demolisher cannon, and a 10" lascannon template. All can be shot at different targets. The biggest threat is that it can take out our synapse pretty easy and has enough shots to strip wounds off of crones.
At least... That's the way I would play it.
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Post by Halollet on Jun 16, 2014 19:58:22 GMT
Ahhh... I didn't see that. So they can jump, run, and jink their way across the board. Okay, I will make that change! I'll try the warriors and shrikes like that, I'll see what they can do! Thanks! Maybe I'm not playing a Dev Fex right. First turn you would have to run it forward and forego any shooting right? And then just move forward into range and shoot, and then run if nothing is in range? CC Flyrant; Electroshock Grubs, Adrenal Glands, Reaper, Wings - 270 Flyrant; TL Devourers x2, Electroshock grubs, Wings- 240 Warrior Brood x3; Devourers, Barbed Stangler - 100 Warrior Brood x3; Devourers, Barbed Stangler - 100 Warrior Brood x3; Deathspitters, Venom cannon - 110 Zoanthrope - 50 Zoanthrope - 50 Lictor x2 - 100 Shrike Brood x5; Flesh Hooks, Adrenal Glands, Rending Claws, Spinefists, Bonesword and whip x1 - 235 Carnifex x2; Spinebank, Adrenal Glandsx2 - 275 Carnifex; TL Devourers - 150 Exocrine - 170 Points: 1850 Models: 24 Wounds: 757 Warp Dice: 8
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Post by Halollet on Jun 16, 2014 17:45:23 GMT
Changes I would make... CC tyrant, drop TGuard add wings warriors: drop everything, add 1 BS per brood. Shrikes: skip BS, gear for CC. Not sure I like them in broods of 3. Carnifex: even for CC, probably better off with devourers.... but okay Carnifex: skip the STC. Will almost never be better than another TLDev CC tyrant can't drop from the sky and assault anymore. Or are you thinking just hopping forward is good enough? Shrikes better then warriors in CC? Despite the lower armour? My thought was the tougher armour would be better in CC while the shrikes could hop from cover to cover a lot better then warriors could. So 2 broods of warriors with a BC and then one big squad of Shrikes? My CC fexes haven't let me down yet, I'll let you know when they do. My last game the STC took out a squad of pathfinders in 2 turns before its TL Devs ever got in range. I wish I could give it another BC. I'm not sold on the TL Devs, I'd rather hit em with 4 pie plates turn one.
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Post by Halollet on Jun 16, 2014 16:22:44 GMT
Kinda want to see what a list wth nothing but models with more then one wound. Of course this is just a fun list. What do you guys think?
Tyrant; Electroshock Grubs, Adrenal Glands, Reaper - 235 Tyrant Guard; Adrenal Glands, Toxin Sacs- 116 Flyrant; TL Devourers x2, Electroshock grubs, Wings- 240
Warrior Brood x3; Flesh Hooks, Adrenal Glands, Rending Claws, Spinefists- 132 Warrior Brood x3; Flesh Hooks, Adrenal Glands, Rending Claws, Spinefists- 132
Zoanthrope - 50 Zoanthrope - 50 Lictor x2 - 100
Shrikes x3; Devourer x2, Barbed Strangler - 100 Shrikes x3; Devourer x2, Barbed Strangler - 100
Carnifex x2; Spinebank, Adrenal Glandsx2 - 275 Carnifex; TL Devourers, Stranglethorn Cannon- 150 Exocrine - 170
Points: 1850 Models: 24 Wounds: 75 Warp Dice: 8
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Post by Halollet on Jun 16, 2014 15:27:22 GMT
I've revised my list a bit.
Tyrant; Mawclaws, Adernal Glands, Lash whip and sword - 210 Tyrant guard x2; adrenal glands - 110 Flyrant; TL Devourers x2 - 230 pts Termagants x12 - 48 Termagants x11 - 44
Zoanthrope - 50 Zoanthrope - 50
Shrikes x3; Devourers x2, barbed strangler - 100 Shrikes x3; Devourers x2, barbed strangler - 100
Carnifex x2; spinebanks, adrenal glands - 280 carnifex x1; TL devourer, Stranglethorn Cannon - 150 Exocrine - 170
Broodlord Hunting Pack
Genestealers x5; Broodlord with talons - 134 Genestealers x6 - 84 Genestealers x6 - 84
Points: 1850 Models: 57 Wounds: 94 Warp Dice: 9
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Post by Halollet on Jun 15, 2014 19:51:14 GMT
Tyrant with hive commander, then outflank 3 fexes and if you are lucky enough then then baneblade will be within charge distance I thought it could only be a troop choice...
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Post by Halollet on Jun 15, 2014 17:05:16 GMT
So, your opponent shows up with a baneblade, like me who brings one at 1500 points, how does a nid player stop it?
3 Crones could strip most of the HPs off.
Fexes could damage it, but getting there... hmm..
Thoughts?
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Post by Halollet on Jun 15, 2014 4:48:19 GMT
One thing I've found with a walkrant is using psychic powers, even witchfire, doesn't stop you from running. Sword, whip, and talons with guard running up the field blasting off powers isn't that bad. I just dont think you can pull it off in 750 points.
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Post by Halollet on Jun 14, 2014 22:41:20 GMT
I just played a game against a far side army. He had 4 units of crisis suits, squad of stealth suits, riptide, pathfinders, and 2 hammer heads. We played maelstrom, spoils of war. I won 15-10!
I controlled most of the board for most of the game. My flyrant went down first turn as I got too close with it and he had some lucky shots with plasma rifles. That broodlord hunting pack is awesome! When they showed up most of my army was in his face and there was too much for him to deal with. They wiped out the riptide in one turn. My tyrant was really tough to take down and made it across the board as I gave him other threats to deal with.
For the tl devourer on the fex... I fired it once all game. I'm not impressed with it at all. That limited range and some bad movement rolls just took it out of the game. My CC fexs didn't get wiped and was able to catch a crisis team and wipe it in a turn.
Hormagunts didn't do much at all but that was from really really bad rolls for movement and charging.
I did start to have 'problems' with synapse but it didn't hinder me what so ever.
Moving forward I think I'm going to take a look at shrikes and more warriors. The one thing I don't have is a way to deal with tanks. I couldn't get my zoans in range before he took them out and my fexes couldn't catch them. I assaulted them with some stealers but only took one hull point off. Any suggestions for tank hunting, or do I just need to buy a crone?
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Post by Halollet on Jun 8, 2014 21:20:35 GMT
the difference between a CC fex and a dakka fex is the loss of one CC attack at the expense of 12 TL S6 attacks, which i will take every day and twice on sundays. seriously, this isn't even a choice. pinning is a gimic/lucky shot. for the tguard, it's a hard call. i'd put CC on them because they will wreck a wide variety of targets (including high AV) while your flyrant with the reaper or sword/whip (whatever you can make work with the points) will handle higher I targets. issue becomes cost at 15 points per unit with CC. the stock rending claws + poison/AG will work too. stealers from formations do not have OS, unless their formation gives it to them. the only formation we have that uses OS is skyblight. troops get OS from their detachment rules, NOT from being in a battle-forged list. lots of folks getting this wrong and it's an easy thing to miss; i missed it too until coredump pointed it out to me. so unless it's a troops choice in a battle-forged list in a combined arms or allied detachment (yes, your ally detachment troops get OS, even come the apocalypse level allies), or unless it's from a detachment that gives a unit OS (for nids: skyblight) then it doesn't have OS. There's a bigger difference. First, 30 points extra, for the 2 that's 60 points. Also if I shoot, I can't run which means more turns to get there and they're already as slow as they can get. So to get dakka fexes I have to drop 60 points and somehow outshoot all other armies for more turns. You do have a point, but that's not my play style. Yes pinning is, but is gives so many bonuses to assaulting that I can't pass it up. I think I'll stick with the rending+toxin as I expect them to die pretty quick. I just hope I get the warlord trait that lets him outflank! That sounds like so much fun! That's for the clairification about that. I'm wondering if I should change my troops then. Maybe warriors instead of gants? Get another min unit?
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Post by Halollet on Jun 8, 2014 19:48:44 GMT
Tervigon can be the warlord, he just doesn't get a warlord trait, that's all.
As for the formation, where does it say that the troops don't have the objective secured rule? I can't seem to find it!
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Post by Halollet on Jun 8, 2014 19:39:56 GMT
that's far from awful. things i'd recommend: i would still put X2 devourers on all my fexes, it's the best weapon they can carry by a wide margin. if i were taking a CC walking tyrant, for sure i'd have the reaper on it. tguard, put at least one of those critters if not both with CC; the AG on the walking tyrant/guards is probably necessary as well. best idea would be to find/make some wings for him as flyrants still in every way superior to walking tyrant, but this is for another day. i'm not a huge fan of stealers (at all) but with the dominion g2g/stand up trick now being a lot easier to pull off, maybe they have more worth. try it out and see. you have some flexibility with your additional models. lictors also not as awful as they were because of the changes to terrain. deploy them in ruins, 3+ cover save, g2g if needed for a 2+. or DS them in for rear armor shots. exocrine's not an awful unit either. consider him a place. For any armour AV 13+ the only want to take it out is carnifex to the face. I played with the CC fexes once and I loved them. Until they fail me, I'm keepin them. For the stranglethorn, with my army having assault elements, the more pinning the better. Boneswords or claws for the tguard? And I wanted the reaper on him, but with that and the tguard I need to find 65 points. That's a lot. The tgaurd do have rending claws so toxins might be enough. As for the stealers, I still love the horror and I think the ability to have them pop up somewhere and contest objectives is really nice. The way I read it, formation troops still have the objective secure rules for battle forged armies. Am I right? The rear armour shots might not be a bad idea for the lictors. Exocrine was in the list, I just forgot to put him in my post. I fixed it above.
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Post by Halollet on Jun 8, 2014 18:45:40 GMT
Here's my predicament. I didn't buy anything that came out for 5th or 6th edition. I have no Trygons, Harpies, tervigons, t-fexes, or even gargoyles or raveners. The one thing I did get was a haruspex but then I saw the rules so now I have an Exocrine. I also only have 1 flyrant. I also have no money to buy anything else at this time.
So I'm left building a list with my 4th edition models, what fun eh?
With the changes that came with 7th edition, this is the best list that I can come up with. No sure how it will do or if there's anything I'm missing or messing up so feedback would be most helpful!
Flyrant; TL Devourers x2 - 230 pts Tyrant; Indescibable Horror, Adernal Glands, Lash whip and sword - 210 Tyrant guard x2; adrenal glands - 110 Hormaguants x16 - 80 Termagants x15; devourers x5 - 80 Warriors x3; devourer x2, barbed strangler - 100
Zoanthrope - 50 Zoanthrope - 50
Carnifex x2; spinebanks, adrenal glands - 280 carnifex x1; TL devourer, Stranglethorn Cannon - 150 Exocrine - 170
Broodlord Hunting Pack
Genestealers x5; Broodlord - 130 Genestealers x8 - 112 Genestealers x7 - 98
Points: 1850 Models: 65 Wounds: 96 Warp Dice: 9
I have more gaunts, gants, 2 lictors, stealers, warriors, and shrikes in my collection. Please help!
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