Post by Shadowwolf on Jul 5, 2021 15:57:48 GMT
So, hello hive, long time no see...
I picked up my Carnifexes and gaunts a few weeks back and decided to get back into 40k. Noticing the changes to Stonecrushers, I spent a few moments hammering my head into a wall over the stupidity of double bio-flails (when FW only makes one for the left side) until I decided to make my own in Blender and 3D-print it. So, here is how that went.
I started out with a few reference images from FW and a general set of blobs. This was then refined into detailed shapes and combined into a single object under an all-night marathon sculting session. I think it was 14h straight or something insane like that...
I then went over the details and refined all the general blobs, blending the parts together where needed and generally improving everything.
I added gristle to the muscle ropes a few days later, I just couldn't figure out a good way to model it in my sleep-deprived state.
With the details done, I articulated the arm with a basic skeleton structure, which allowed me to repose the arm in a few different ways. This, of course, made a mess of the polygons, so I had to go back and smooth over and rebuild some details once I had the right pose for each arm.
For reference, I added a model for an Epic Carnifex a friend of mine found and removed his existing scything talons. I resized everything to match warhammer scale as best I could. It also gave me a good indication of which poses worked and which... didn't. I think I redid all seven after checking with the carnifex model... The double arm socket really limits what you can do with poses, but by bending, twisting and sublty deforming the arm in various places I got a pretty good spread of poses, I'd say. At this point, I'm probably 30+ hours into this project, spread out over a few days after the initial sculpting mania.
With everything posed, I smoothed each individual arm, removing any imperfections and sent them off to one of my game club guys who has a resin Elegoo Saturn 3D-printer. Didn't take too long before I got pictures back, and I was blown away by how well details transferred! So good!
Getting my grubby little rending claws on these nuggets, I just had to blue-tack them onto my fexes and see what happened. Unfortunately, I had misjudged the scale a little and the fit in the arm socket overshot by a millimeter. But that's easily fixed if I wanna print some more, now that I can correlate actual measurements to the measurements in the 3D-model.
And look at the boys! They look so happy with their shiny new super-swing death balls! I blue-tacked everything together to explore poses and versions, since I now had 7 arms to choose from.
Add magnets and paint and violá! Happier than Miley Cyrus with a sledgehammer!
Shadowwolf
I picked up my Carnifexes and gaunts a few weeks back and decided to get back into 40k. Noticing the changes to Stonecrushers, I spent a few moments hammering my head into a wall over the stupidity of double bio-flails (when FW only makes one for the left side) until I decided to make my own in Blender and 3D-print it. So, here is how that went.
I started out with a few reference images from FW and a general set of blobs. This was then refined into detailed shapes and combined into a single object under an all-night marathon sculting session. I think it was 14h straight or something insane like that...
I then went over the details and refined all the general blobs, blending the parts together where needed and generally improving everything.
I added gristle to the muscle ropes a few days later, I just couldn't figure out a good way to model it in my sleep-deprived state.
With the details done, I articulated the arm with a basic skeleton structure, which allowed me to repose the arm in a few different ways. This, of course, made a mess of the polygons, so I had to go back and smooth over and rebuild some details once I had the right pose for each arm.
For reference, I added a model for an Epic Carnifex a friend of mine found and removed his existing scything talons. I resized everything to match warhammer scale as best I could. It also gave me a good indication of which poses worked and which... didn't. I think I redid all seven after checking with the carnifex model... The double arm socket really limits what you can do with poses, but by bending, twisting and sublty deforming the arm in various places I got a pretty good spread of poses, I'd say. At this point, I'm probably 30+ hours into this project, spread out over a few days after the initial sculpting mania.
With everything posed, I smoothed each individual arm, removing any imperfections and sent them off to one of my game club guys who has a resin Elegoo Saturn 3D-printer. Didn't take too long before I got pictures back, and I was blown away by how well details transferred! So good!
Getting my grubby little rending claws on these nuggets, I just had to blue-tack them onto my fexes and see what happened. Unfortunately, I had misjudged the scale a little and the fit in the arm socket overshot by a millimeter. But that's easily fixed if I wanna print some more, now that I can correlate actual measurements to the measurements in the 3D-model.
And look at the boys! They look so happy with their shiny new super-swing death balls! I blue-tacked everything together to explore poses and versions, since I now had 7 arms to choose from.
Add magnets and paint and violá! Happier than Miley Cyrus with a sledgehammer!
Shadowwolf