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Post by No One on Jan 7, 2019 1:19:43 GMT
I like ca as it is....a bit random, but it makes us one of the most thematic and fun armies to play against From a thematic PoV, I like the look of this more so far. At current, it's not really thematic compared to everyone else (unlike 7th): it's just a random variant of normal DS, except occasionally with a move as well.
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Post by omnivore on Jan 7, 2019 1:30:45 GMT
More from Dakka (GSC Facebook)
Per the GSC Facebook group
(cult ambush): "It's been completely overhauled. Essentially, you get a number of "blip tokens" (which are included with the codex) equal to the number of units you have in Cult Ambush reserves, plus one spare token for every two units in reserves (to use as "decoy tokens". After both sides have finished deploying, you get to place your tokens down anywhere on the board that is more than 9" from enemy units. At the end of any of your movement phases (including first turn) you may flip over a blip token to reveal a unit in cult ambush reserves (you choose which one, if any, appears there - if nothing appears there it's one of your "decoy" tokens). They must also be flipped if an enemy unit goes within 9" of a blip token. There are a number of mechanics that allow you to place more blip tokens down and move them."
"There are NO named characters, sadly"
"If an enemy unit moves within 9" of them, you place down the GSC unit as close as possible to the blip token.
So if a guard squad advances onto the token and surrounds it, you then place the GSC unit as close as possible (but outside of 1" of enemy units. If they move to 3" away from it, you just place it down on the token (but outside of 1" of enemy units). One model from the unit must be centered on the token if possible."
>Any confirmation of a new vehicle like a buggy being added? Not the quadbike or bikes but something akin to the goliath but smaller? "Yes, it's a Goliath variant with fewer weapons, an open topped transport bed, that moves significantly faster (i.e. 14" rather than 10". It has a lower body as well. Apparently it was seen in an earlier trailer, but I've not seen that yet."
(faction traits) " > One is catachan (but all models get to reroll one dice with random weapons, rather than just vehicles) > One is Kronos. > One is jormagordr. > One gives 6+ fnp. > One allows reroll charges and +1 Str on the charge if you roll more than 10" on the charge move > The last one makes heavy weapons assault and you ignore penalties for moving and firing assault weapons.
They didn't seem too great to me."
(relics that stand out) "There's a cool one that allows for 10 shots at 18" range. It's called "Staff of the Subterran Master", and does 10 shots at S2, it has AP-1 (but -4 on 6+ to wound), and enemy units don't gain cover vs. its attacks. It's only for Magi though."
(best warlord trait) "There's one that prevents enemy units from firing overwatch at your warlord, and you roll 3d6 when charging, drop the lowest. It looks like it's meant to represent the warlord being so fast and agile you can't properly target it.
I like it because you can charge it in, tie up the units you charge and get your squishy guys in, risk free."
(stand out strat) "An agent of vect copy paste for 4CP. Represents the GSC theme of sabotage. It's really representative of pic related."
(what does the guy with the stick do?) "He gives +1 attack to all GENESTEALER CULT infantry within 6" of him. He has a hypermorph tail (I can't see it on the miniature which is confusing, but I must have missed it) and two swords which are S:user AP:0 D:1, but AP-3 on 6+ to wound. He has 3 attacks, hitting on 2+."
(rules for Brood Brothers) "Many guard units are now in the GSC dex (hydras and wyverns for example). Same restrictions as index. The GSC subfactions don't benefit Guard units either. You can't mix transports either (the Cult Chimera being the exception)." "You can't take Tempestus Scions anymore, don't know why. My mate's telling me it's because they didn't have a <REGIMENT> wildcard to swap with BROOD BROTHERS, and already had their regiment selected?" (baneblades) "It's not as good as the Guard Baneblade, as it lacks their regimental bonuses/stratagems. Nevertheless, the Shadowsword does provide a nice counter to titanic units. It's a shame the Brood Brother bonus of +1Ld does nothing to it."
>Whose the wrangler/medic dude from the trailer? What's his point? "He's a herder for aberrants, he's not a medic. He just gives them a bonus of your choice at the start of each turn - +2" movement, +1 attack, +1 to their feel no pain or +1 to hit. He's 43pts."
(acolytes points drop?) "Yeah, they're now 7ppm."
(brood brothers stratagems?) "There are a few stratagems for Brood Brother units. The best part about it is that there seems to be a loophole in it.
The stratagem is done at deployment, and you get to place down an extra blip marker, and put any BROOD BROTHER unit into Cult Ambush reserves, to appear at a blip later.
However, it doesn't give any restriction on what can be chosen for this - it doesn't say infantry or non-titanic. So you can Cult Ambush a fething Baneblade. For some reason your opponent couldn't see the Baneblade hiding until it gets within 9" of it.
Expect that to get FAQ'd within a week of release."
(psyker spells) "Psychic Stimulus, which allows you to target a unit within 24", which allows them to reroll advance rolls, they don't suffer penalty for moving and firing heavy weapons or advancing and firing assault weapons, and the unit can charge even if they advanced.
Psionic blast is just smite, but it targets a non-character unit of your choice within 24" and it doesn't do d6MW on an 11+.
Mental onslaught is the last one, it's a leadership roll off, if the opponent loses, they must attack last in the fight phase and take a mortal wound. Every time they lose do another roll off, they lose another mortal wound, this carries on until they beat the roll off."
(patriarch info?) "Yeah, the most interesting is a familiar relic, it allows the Patriarch to know one more psychic power, cast one more, and deny one more psychic power each turn. It's called "The Crouchling"."
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Post by Kitane on Jan 7, 2019 1:39:29 GMT
There are inconsistencies already. The Psychic Stimulus looks like it was taken directly word from word from the previous edition and just updated with the new terminology. But they also converted rerolling Run into rerolling Advance rolls, which doesn't make sense. Looks a bit fishy.
A lot of things on that list make _sense_, but it could be just a reasonable guess.
We will know soon.
Until then, go easy on your kidneys with all that salt.
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Post by No One on Jan 7, 2019 1:52:22 GMT
(cult ambush): "It's been completely overhauled. Essentially, you get a number of "blip tokens" (which are included with the codex) equal to the number of units you have in Cult Ambush reserves, plus one spare token for every two units in reserves (to use as "decoy tokens". After both sides have finished deploying, you get to place your tokens down anywhere on the board that is more than 9" from enemy units. At the end of any of your movement phases (including first turn) you may flip over a blip token to reveal a unit in cult ambush reserves (you choose which one, if any, appears there - if nothing appears there it's one of your "decoy" tokens). They must also be flipped if an enemy unit goes within 9" of a blip token. There are a number of mechanics that allow you to place more blip tokens down and move them." OK, that seems pretty decent at least. MSU acos are now helpful in at least some way . Except...wait, reserve limits .
Edit: Thinking about this now...flipped if they get within 9" (i.e. basically assume that unit's dead), have to be on it, probably can't move (end of movement)...unless we can daisy chain out of it, I'm not liking the sound of this. It's a bunch of 9" charges (at best) going 1st, or just take so much stuff that they can't flip and kill all your stuff. Which...I'm not sure I like that as a tactic with all our other units. Depends how moving blips work maybe?
...I hope that doesn't mean it's the best relic . 10 shots at S2 is still terrible. Hmm...again, sounds underwhelming. Hopefully there's a good buff trait in there that the person didn't think was good. Well then. I think I can see why they'd not want guard getting CP . Does it actually say that explicitly? Because you can take them now, even though they can't swap <Regiment>, because you don't have to have <Brood Brothers>, you just have to swap <Regiment> if they have it. Ooh boy! I need to do this at least once! ...Based on the similar harley power, it'll probably be WC 8 and thus useless . Pretty decent for 6/7 though. Crouchling's back and better than ever! I was concerned when they said staff was the most interesting relic.
There are inconsistencies already. The Psychic Stimulus looks like it was taken directly word from word from the previous edition and just updated with the new terminology. But they also converted rerolling Run into rerolling Advance rolls, which doesn't make sense. Looks a bit fishy. You mean like they updated mass hypnosis, mind control and might from beyond to the closest 8th ed analogues? Edit: Also icon of the cult ascendant.
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Post by kaervek on Jan 7, 2019 2:51:38 GMT
The blip system sounds amazing to me. I'm sure we'll get some good strats to help with things surrounding them as well.
Even after a game today making 5 rolls of 6 on the table (literally the best rolling I've ever done) and slaughtering everything I charged, the game was boring.
I think the blip system is so unique it will draw players who really want to feel strategic and not just.. boom here's my models. I'm running things through my head now how my game today could have been set up and it sounds way more fun.
Change is scary. It really is. But I feel this change will be for the better.
(And HOLYCOW 7PPM acolytes!(if true))
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Post by dranzyl on Jan 7, 2019 2:59:45 GMT
Blips sound interesting but too static in and of themselves. Lets hope fliers dont trigger the blips when they fly overhead.
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Post by Davor on Jan 7, 2019 3:02:06 GMT
Just on Dakka, there is a little arguing going on. Someone created a new account to say those rumours were false. Be weary, don't get too excited yet. Time will tell. After all, it the rumours are true, we would see something on the Community site.
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Post by No One on Jan 7, 2019 3:04:11 GMT
After all, it the rumours are true, we would see something on the Community site. Nah, they generally don't start handing out rumours (especially of this scope) till a lot closer to release. Considering we don't even know when release is... Not saying these are true, just saying that isn't a reason to discount them.
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Post by kaervek on Jan 7, 2019 3:07:15 GMT
Rumors and specs are what pass the time til this mess finally releases.
This stuff made my night and got my FB chat group lively after a long while, true or not.
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Post by bansh on Jan 7, 2019 3:39:43 GMT
This hypetrain is gaining momentum already faster than codex orks
Lets keep it moving
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Post by stillyoung on Jan 7, 2019 7:39:48 GMT
Those rumours are most likely false, they originate from 4chan where someone said they had the codex and were answering questions about it, but the photo they put up was the inside cover of the 7th Ed book.
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Post by anomandaris on Jan 7, 2019 7:40:48 GMT
Warming to the blip idea but going second against fast armies like eldar will be potentially lethal as they will be able to reveal your stuff very easily. If we go first though surely you can line all your blips up outside their deployment zone and just go to town t1?
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Post by No One on Jan 7, 2019 7:58:42 GMT
Those rumours are most likely false, they originate from 4chan where someone said they had the codex and were answering questions about it, but the photo they put up was the inside cover of the 7th Ed book. Fair enough: I mean, they've re-used the outside cover, so I wouldn't be surprised about re-using inside cover art, but still. Warming to the blip idea but going second against fast armies like eldar will be potentially lethal as they will be able to reveal your stuff very easily. If we go first though surely you can line all your blips up outside their deployment zone and just go to town t1? With 9" charges probably limited to how many you can stick in reserves? I mean, of course it depends how it works (and even if these are the rules rather than just some random troll ). But the amount of consistent damage other melee armies can get going first just deploying normally is huge: this doesn't look like it has consistency options to get anything similar. But who knows?
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Post by stillyoung on Jan 7, 2019 8:10:30 GMT
Those rumours are most likely false, they originate from 4chan where someone said they had the codex and were answering questions about it, but the photo they put up was the inside cover of the 7th Ed book. Fair enough: I mean, they've re-used the outside cover, so I wouldn't be surprised about re-using inside cover art, but still. I’m sure they will reuse the internal cover art, but the new codexes have like a theme applied to the pages (colouration, faded art etc) that is also on the inside covers, where as the photo they posted was just a white page with the art, exactly like the 7th Ed book.
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Post by jesses on Jan 7, 2019 8:19:05 GMT
What stands out to me as the biggest red flag is the "no named characters" bit. I... I really doubt that.
Some of them look like generic HQs. Voxcaster, Holotable, Medic, maybe even the Femagus as an alt model for the normal Magus. Assassin and Gunslinger look generic to me as well, though the Gunslinger could be unique as well. But the weird robed samurai guy? That screams backstory to me. He's too specific. Small tail sticking out the bottom, anti-purity seals... he just feels like a named character.
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