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Post by onehappyhippy on Dec 11, 2018 10:08:36 GMT
Had ideas about starting a Nidzilla army for something different to paint and almost serendipitously my local gaming group decided to have a fun ‘tournament’ next year. I had already toyed with a Nidzilla list centred around Carnifexs and now I have the perfect opportunity to justify actually buying some stuff! Woo. My gaming group includes the following (probable) opponents. Harlequin list (or elder - the Biel Tan army featured in White Dwarf in fact) Tau Probably orks Space Wolves (or another bug army) Dark Eldar Custodes Possibly more orks Blood Angels As it’s quite a mix of opponents I need a quite an all round army, but still want to go as Nidzilla as possible. I’ve picked up 16 stealers and a Broodlord, as well as a cheap Malanthrope, Dimachaeron and Deathleaper from an abandoned project. My current proposed list (pre CA18 points changes) is: ++ Spearhead Detachment +1CP (Tyranids) [51 PL, 1066pts] +++ No Force Org Slot +Hive Fleet: Jormungandr + HQ +Neurothrope [4 PL, 70pts]Old One Eye [10 PL, 200pts]+ Elites +Hive Guard [13 PL, 288pts]. Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon + Heavy Support +Carnifexes [12 PL, 256pts]. Carnifex: Bone Mace, Enhanced Senses, Heavy Venom Cannon, Spore Cysts, Two Deathspitters with Slimer Maggots . Carnifex: Bone Mace, Enhanced Senses, Heavy Venom Cannon, Spore Cysts, Two Deathspitters with Slimer Maggots Carnifexes [6 PL, 126pts]. Carnifex: Adrenal Glands, Bone Mace, Monstrous Acid Maw, Spore Cysts, Toxin Sacs, Two Deathspitters with Slimer Maggots, Two Devourers with Brainleech Worms Carnifexes [6 PL, 126pts]. Carnifex: Adrenal Glands, Bone Mace, Monstrous Acid Maw, Spore Cysts, Toxin Sacs, Two Deathspitters with Slimer Maggots, Two Devourers with Brainleech Worms ++ Patrol Detachment (Tyranids) [25 PL, 432pts] +++ No Force Org Slot +Discipline: Hive MindHive Fleet: Behemoth + HQ +Broodlord [8 PL, 162pts]+ Troops +Genestealers [12 PL, 180pts]: 3x Acid Maw . 15x Genestealer: 15x Rending Claws + Elites +Deathleaper [5 PL, 90pts]++ Total: [76 PL, 1498pts] ++Created with BattleScribe
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Post by pokesers on Dec 13, 2018 13:53:28 GMT
Im not sure what the genestealers are actually going to do. They probably wont make combat turn 1 without a swarmlord, they arent safe in a pod, they will most likely die before they hit anything. Also, a lot of people use the argument that if its shooting at stealers thats less bullets for the monsters. The flaw with this is that the guns pointed at the stealers would do virtually nothing to the horde of fexes anyway, and it doesnt take much to kill 15 stealers. I would scrap the whole behemoth detachment and just add more fexes if I were you or maybe some rippers to make your spearhead into a battalion and give some board control. Another route you could take rather than just more fexes (Post CA). Scrapping behemoth will give you 115 + 180 + 60 points (again after CA release). Thats a whole 355 points. replace the neuronethrope with a walkrant to keep costs down and make use of Jorm cover, or Swarmlord to slingshot OOE. Using swarmlord will leave you with 105 points. 3x3 rippers is 99 points. 6 points spare. Edit: I actually did the maths wrong. Cutting the Neuro will free up another 90 so Swarmy will only eat 160 into the Behemoth points actually leaving you with 195 points to play with. Even better
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Post by No One on Dec 13, 2018 14:02:16 GMT
In addition to the above, Behemoth isn't as good as Kraken for stealers: its trait gives about the same odds as just the 3D6 advance, while Kraken also gets double advance and fall back and charge.
You will want something to screen the hive guards and dakkafexes, but that's accomplished better by termagants. And you also have only 4 CP: get a battalion. Our stratagems are great: it's arguably worth it just for SMA on the hive guard. But you've also got wound rerolls on the fexes/OOE, fight again and some other good but niche strats.
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Post by onehappyhippy on Dec 13, 2018 20:18:02 GMT
Completely new to Tyranids so please bear with me?
Walkrant? SMA?
I just put the stealers in as I got them them cheap and thought a fast ish combaty unit would be handy for objective grabbing on route to things to kill/eat. Also they are quick to paint and 16 didn’t seem like a massive horde to paint which I really want to avoid.
I’m local gaming group isn’t hugely competitive on the whole, few go to tournaments if at all. This 2-3 days of games seemed like a perfect excuse for finally getting a different 40k army. Bored of power armour/ armour plate.
I was concerned by the lack of CP an issue I had with my DA last game. But I didn’t want to have to paint tonnes of troops/horde just for a battalion when what I really want are a stack of big bugs!
I’ll re-assess the Hives for a start.
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Post by pokesers on Dec 13, 2018 22:00:04 GMT
Walkrant is a walking hive tyrand (ie no wings) and SMA is the shoot twice stratagem Single Minded Annihilation. Genestealers are great units but would be wasted on objective grabbing. A large squad of termegants or some rippers does it better and cheaper. Genestealers should be getting stuck in in melee. If you want a low model count battalion go rippers. Thats 9 bases of infantry that you could get completely painted within a few hours including paint drying time.
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Post by onehappyhippy on Dec 13, 2018 23:56:26 GMT
Thanks for all the advice, I have re-jigged the list a bit. The Neurothrope is still in as I have the Malanthrope FW model already. I’ve kept the stealers as I’ve already started painting them and Tyranids without few stealers seems a bit wrong! I’ve had to reduce the numbers to fit some more Carnifexs in. I’ve added two ripper swarms so I can have a Kraken Battalion for the extra CP and put the broodlord and OOE in there and squashed two acid maw / double dev Carnifexs in for OOE to boost. I’ve then kept three fexs in the Jorg spearhead for another CP with two venom canon and one mixed. If I calculated it right post CA18 it’s 1497 points. ++ Battalion Detachment +5CP (Tyranids) [46 PL, 802pts] +++ No Force Org Slot +Extensions of the Hive MindHive Fleet: Kraken + HQ +Broodlord [8 PL, 162pts]Old One Eye [10 PL, 200pts]: Warlord, Warlord Trait: Adaptive Biology + Troops +Genestealers [12 PL, 144pts]: 3x Acid Maw . 12x Genestealer: 12x Rending Claws Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm + Heavy Support +Carnifexes [6 PL, 115pts]. Carnifex: Monstrous Acid Maw, Spore Cysts, 2x Two Devourers with Brainleech Worms Carnifexes [6 PL, 115pts]. Carnifex: Monstrous Acid Maw, Spore Cysts, 2x Two Devourers with Brainleech Worms ++ Spearhead Detachment +1CP (Tyranids) [35 PL, 736pts] +++ No Force Org Slot +Hive Fleet: Jormungandr + HQ +Neurothrope [4 PL, 70pts]+ Elites +Hive Guard [13 PL, 288pts]. Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon + Heavy Support +Carnifexes [6 PL, 126pts]. Carnifex: Enhanced Senses, Heavy Venom Cannon, Spore Cysts, Two Deathspitters with Slimer Maggots Carnifexes [6 PL, 126pts]. Carnifex: Adrenal Glands, Bone Mace, Monstrous Acid Maw, Spore Cysts, Toxin Sacs, Two Deathspitters with Slimer Maggots, Two Devourers with Brainleech Worms Carnifexes [6 PL, 126pts]. Carnifex: Enhanced Senses, Heavy Venom Cannon, Spore Cysts, Two Deathspitters with Slimer Maggots ++ Total: [81 PL, 1538pts] ++Created with BattleScribe
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Post by pokesers on Dec 14, 2018 0:46:13 GMT
12 genestealers is really quite pointless to run since if even 3 die they all lose an attack. The broodlord really isnt worth running with that few genestealers as well, just make room for a tyrnat it will serve you much better. There is no real point to making OOE buff dakafexes because they dont want to be in melee. They want to be sat at the back abusing enhanced senses. OOE is still worth taking though because he is a force to be reckoned with even alone.
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Post by acrimony on Dec 15, 2018 2:34:15 GMT
The list feels a bit confused to me.
When ever a build an army i try to ask my self how does it work as a whole?
Personally, I would drop the Hive guard and take more sealers.
++ Battalion Detachment +5CP (Tyranids) [43 PL, 768pts] ++
+ No Force Org Slot +
Hive Fleet: Kraken
+ HQ +
Broodlord [8 PL, 162pts]
The Swarmlord [15 PL, 300pts]
+ Troops +
Genestealers [16 PL, 240pts] . 20x Genestealer: 20x Rending Claws
Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm
Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm
++ Spearhead Detachment +1CP (Tyranids) [39 PL, 732pts] ++
+ No Force Org Slot +
Hive Fleet: Jormungandr
+ HQ +
Hive Tyrant [9 PL, 168pts]: Heavy Venom Cannon, Monstrous Rending Claws, The Miasma Cannon, Warlord
+ Troops +
Termagants [6 PL, 52pts]: 13x Termagant (Fleshborer)
+ Heavy Support +
Carnifexes [12 PL, 256pts] . Carnifex: Bone Mace, Enhanced Senses, Heavy Venom Cannon, Spore Cysts, Two Deathspitters with Slimer Maggots . Carnifex: Bone Mace, Enhanced Senses, Heavy Venom Cannon, Spore Cysts, Two Deathspitters with Slimer Maggots
Carnifexes [6 PL, 128pts] . Carnifex: Bone Mace, Enhanced Senses, Heavy Venom Cannon, Spore Cysts, Two Deathspitters with Slimer Maggots
Carnifexes [6 PL, 128pts] . Carnifex: Bone Mace, Enhanced Senses, Heavy Venom Cannon, Spore Cysts, Two Deathspitters with Slimer Maggots
++ Total: [82 PL, 1500pts] ++
Ive made this using old points values so it will need a reshuffle for CA, in addition its by no means perfect and there are some obvious things that need rejigging.
However, it has a goal: its designed to pressure your opponent early, the stealers will get into combat first turn and the fexes with deathspitters should be in range as well. It gives you a lot of hitting power early on and hopefully the fexes can hold onto objectives long enough to secure you a win. The reason i dont like hive guard is because although they offer a huge amount of firepower, they are often just left there hiding somewhere and i personally i find them awkward to secure objectives with with out them getting obliterated.
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Post by onehappyhippy on Dec 17, 2018 20:38:08 GMT
Thanks for the pointers. I’m trying to build a single list that will have to deal with quite a variety of opponents. I might be up against a knight list, so OOE I hear is good for knight fighting duties. I’m also a going to be up against a Tau list with battle suits (XV8 etc) so some fire power will be required. It’s looking like I’ll be up agains: Raven Guard Space Elves / Harlequins or Knights Dark Space Elves Blood Angels Space wolves or Tyranids or Space Elves DA or Imp Fists or Necrons Ad Mech or Custodes Chaos or Chaos soup or Orks. Poss Death Guard Poss Imp Guard So quite a range of opponents so my list needs to be all purpose... Ive had another re-jig and have built it in to a battalion and a spearhead to get more CP. I see the Kraken Battalion as my advancing grab objectives, engage in combat, deepstrikers area denial (spores, rippers, sky-slasher swarm ) part of the army. I’ve keep the stealers as I have them and they look pretty fighty. The jormungandr spearhead is my gun line with the hive guard hiding and putting out 12 / 24 shots a turn with single minded annihilation and the two vemon cannon carnifex/deathspitters (should I go devoures? I was going for range and ap) killing stuff and securing objectives if necessary and quad devourer [Dakkafex?) to help deal with any hordey type stuff. Still not not sure what relics etc to use. I assume I’m best to use OOE as Warlord for survivability? ++ Battalion Detachment +5CP (Tyranids) [45 PL, 763pts] +++ No Force Org Slot +Hive Fleet: Kraken + HQ +Broodlord [8 PL, 115pts]Old One Eye [10 PL, 200pts]+ Troops +Genestealers [12 PL, 180pts]: 3x Acid Maw . 15x Genestealer: 15x Rending Claws Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm + Fast Attack +Meiotic Spores [3 PL, 54pts]: 3x Meiotic Spore Sky-slasher Swarms [2 PL, 39pts]. 3x Sky-slasher Swarm: 3x Spinemaws + Heavy Support +Carnifexes [6 PL, 109pts]. Carnifex: 2x Monstrous Scything Talons, Adrenal Glands, Spore Cysts, Toxin Sacs, Tusks ++ Spearhead Detachment +1CP (Tyranids) [35 PL, 737pts] +++ No Force Org Slot +Hive Fleet: Jormungandr + HQ +Neurothrope [4 PL, 90pts]+ Elites +Hive Guard [13 PL, 288pts]. Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon + Heavy Support +Carnifexes [6 PL, 121pts]. Carnifex: Bone Mace, Enhanced Senses, Heavy Venom Cannon, Spore Cysts, Two Deathspitters with Slimer Maggots Carnifexes [6 PL, 121pts]. Carnifex: Bone Mace, Enhanced Senses, Heavy Venom Cannon, Spore Cysts, Two Deathspitters with Slimer Maggots Carnifexes [6 PL, 117pts]. Carnifex: Bone Mace, Enhanced Senses, Spore Cysts, 2x Two Devourers with Brainleech Worms ++ Total: [80 PL, 1500pts] ++Created with BattleScribe
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Post by onehappyhippy on Dec 25, 2018 21:50:02 GMT
Well merry Christmas one and all! Due to some fortuitous gifting of local independent games shop vouchers there’s some bugs to be bought this week!
As such I’ve had another go at the list. Trying to decide whether to buy a swarmlord and whether 250points just to be able to walk OOE twice and then charge is worth it for a first turn alpha strike along with the stealers advancing using Kraken hive ability + Opportunistic Advance.
It means dropping a broodlord, a Carnifex and one hive guard...
Latest iteration of the list ++ Battalion Detachment +5CP (Tyranids) [50 PL, 795pts] ++
+ No Force Org Slot +
Extensions of the Hive Mind
Hive Fleet: Kraken
+ HQ +
Old One Eye [10 PL, 200pts]
The Swarmlord [15 PL, 250pts]
+ Troops +
Genestealers [16 PL, 192pts]: 3x Acid Maw . 16x Genestealer: 16x Rending Claws
Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm
Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm
+ Fast Attack +
Meiotic Spores [3 PL, 54pts]: 3x Meiotic Spore
Sky-slasher Swarms [2 PL, 33pts]: 3x Sky-slasher Swarm
++ Spearhead Detachment +1CP (Tyranids) [35 PL, 689pts] ++
+ No Force Org Slot +
Hive Fleet: Jormungandr
+ HQ +
Neurothrope [4 PL, 90pts]
+ Elites +
Hive Guard [13 PL, 240pts] . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon
+ Heavy Support +
Carnifexes [6 PL, 121pts] . Carnifex: Bone Mace, Enhanced Senses, Heavy Venom Cannon, Spore Cysts, Two Deathspitters with Slimer Maggots
Carnifexes [6 PL, 121pts] . Carnifex: Bone Mace, Enhanced Senses, Heavy Venom Cannon, Spore Cysts, Two Deathspitters with Slimer Maggots
Carnifexes [6 PL, 117pts] . Carnifex: Bone Mace, Monstrous Acid Maw, Spore Cysts, 2x Two Devourers with Brainleech Worms
++ Total: [85 PL, 1484pts] ++
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Post by pokesers on Jan 8, 2019 22:59:01 GMT
I didnt think sky slashers even had rules any more? Also any kind of spore unit is probably not going to be a good investment in the long run since it probably wont kill its value in enemy points.I would say you would be better off dropping the sky slashers and spores in favour of more stealers or gants or gaunts. Just anything to give more killing power or board control. It would seem to me that sky slashers dont do anything worth doing that rippers cant already do better. Also im not sure its worth having the carnifexes as 3 drops rather than one for the sake of an extra cp. Stick them in your battalion as a brood of 3 along with the hive guard and drop the neuronethrope. They arent worth it after the points increase anymore unless running zoans too. this will give you 2 fewer drops at least to give a better shot at first turn as well as freeing up points for more board control units or synapse.
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Post by afewveiws on Jan 10, 2019 4:13:55 GMT
I agree that the spores and sky slashers aren't worth the points, but the list is starting to look like something I would consider playing. Still too many guns but that's just a me thing, not a competitive thing. Swarmy+OOE is a competitive thing and that's what pushed the list into worth considering for me.
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Post by onehappyhippy on Jan 19, 2019 23:10:14 GMT
Quick resurrection on this topic. The tournament pack has four missions. All based around holding objectives; one with 5 objectives that any unit can hold, one with a single central objective which is most models within 18”, decreasing by 3” each turn (I.e 15” turn two, 12” turn 3 etc), one with a single central object that can only be controlled by characters, and one with four equally space objectives that can only be controlled by Troops. The armies I’ll be facing are forming up a bit I’m pretty sure of the following: Tau (Brigade detachment lots of small units of fire warriors and battlesuits) Harlequins Biel Tan Eldar Space Wolves Raven Guard Vostoyan Imp Guard with some tanks (if he paints them in time) Orks Probably at least one Custodes army Prob at least one more marine army; DA and poss UltraSmurfs. My list hasn’t changed much, I have kept the two detachments for the reason of being able to put my alpha strike / objective grabbing troops, fast attack and characters on a Kraken detachment for obvious reasons. The Spearhead means I can put them in a Jormungandr detachment for the cover benefit. I suspect the terrain will be sparse so +1 saves will be handy, and 2+ Carnifexs and 3+ Hive Guard might survive a little longer. I’ve cut the Spores since I hadn’t realised they had been nerfed. The Sky Slashers have rules in Xenos 2 Index which is acceptable for the tournament. I’ve kept them in on the basis of the following reasoning: they are a potential (18” 12”+best of 3d6) advancing unit before stratagems that can grab objectives and get to the enemy quickly to tie units up in combat and 12 attacks albeit pretty average attacks are better than none and I’ll be fighting some more shooty than combaty armies. They are 9wounds for 33points so will take a bit of killing and if they draw fire from more important stuff so much the better. In addition with Kraken I can fall back out of combat, my Hive Guard or Carnifexs can shoot at the unit before the Sky Slasher charge back in to combat tying up the unit. Which will be useful to stop them contesting objectives and shooting me. I’ve kept the Neuro in the Jorm Spearhead as there is one mission where the more characters the better especially as they’ll have to contest an objective so that 3++ save will be handy. Not to mention casting smite + 1 power a turn. I know it’s an extra 2 drops but I figured the extra cover save for my shooting detachment was worth it and the HQ tax (especially as one mission will be decided by the characters) I’ve actually got two versions of basically the same list. One with 6 Hive Guard and 15 Stealers and one with 5 Hive Guard and 14 Stealers to allow me to take a Death Leaper. Now I know it’s not the most competitive of models with only 4 S6 -1AP 1/2D attacks. However, they naming a character and the re-rolling charges from 9” when it appears thinks it could be one of those models that is most effective as a distraction than the threat it actually ++
++ Battalion Detachment +5CP (Tyranids) [45 PL, 762pts] ++
+ No Force Org Slot +
Hive Fleet: Kraken
+ HQ +
Old One Eye [10 PL, 200pts]
The Swarmlord [15 PL, 250pts]: Warlord, Warlord Trait: Alien Cunning
+ Troops +
Genestealers [12 PL, 180pts] . 15x Genestealer: 15x Rending Claws
Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm
Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm
+ Fast Attack +
Sky-slasher Swarms [2 PL, 33pts]: 3x Sky-slasher Swarm
Sky-slasher Swarms [2 PL, 33pts]: 3x Sky-slasher Swarm
Spearhead Detachment +1CP (Tyranids) [35 PL, 737pts] +++ No Force Org Slot +Hive Fleet: Jormungandr + HQ +Neurothrope [4 PL, 90pts]: The Norn Crown + Elites +Hive Guard [13 PL, 288pts]. Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon + Heavy Support +Carnifexes [6 PL, 121pts]. Carnifex: Bone Mace, Enhanced Senses, Heavy Venom Cannon, Spore Cysts, Two Deathspitters with Slimer Maggots Carnifexes [6 PL, 121pts]. Carnifex: Bone Mace, Enhanced Senses, Heavy Venom Cannon, Spore Cysts, Two Deathspitters with Slimer Maggots Carnifexes [6 PL, 117pts]. Carnifex: Bone Mace, Enhanced Senses, Spore Cysts, 2x Two Devourers with Brainleech Worms ++ Total: [80 PL, 1499pts] ++V2 ++ Battalion Detachment +5CP (Tyranids) [50 PL, 810pts] +++ No Force Org Slot +Hive Fleet: Kraken + HQ +Old One Eye [10 PL, 200pts]The Swarmlord [15 PL, 250pts]+ Troops +Genestealers [12 PL, 168pts]. 14x Genestealer: 14x Rending Claws Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm + Elites +Deathleaper [5 PL, 60pts]+ Fast Attack +Sky-slasher Swarms [2 PL, 33pts]: 3x Sky-slasher Swarm Sky-slasher Swarms [2 PL, 33pts]: 3x Sky-slasher Swarm ++ Spearhead Detachment +1CP (Tyranids) [35 PL, 689pts] +++ No Force Org Slot +Hive Fleet: Jormungandr + HQ +Neurothrope [4 PL, 90pts]+ Elites +Hive Guard [13 PL, 240pts]. Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon + Heavy Support +Carnifexes [6 PL, 121pts]. Carnifex: Bone Mace, Enhanced Senses, Heavy Venom Cannon, Spore Cysts, Two Deathspitters with Slimer Maggots Carnifexes [6 PL, 121pts]. Carnifex: Bone Mace, Enhanced Senses, Heavy Venom Cannon, Spore Cysts, Two Deathspitters with Slimer Maggots Carnifexes [6 PL, 117pts]. Carnifex: Bone Mace, Enhanced Senses, Spore Cysts, 2x Two Devourers with Brainleech Worms ++ Total: [85 PL, 1499pts] ++Created with BattleScribeMy current plan is to Swarmlord slingshot either OOE into the primary threat I.e particularly buffing character, Knight, tank, other nasty shooty thing or the ‘stealers in to tie up one or more units. Skyslasher swarms move quickly and grab objectives and Jorm Carnifexs provide covering fire while moving up to reinforce objectives. My original plan was a full on Nidzilla list, but the requirement for troops to hold objectives for one of the missions means I have to have something. I’m assuming Swarm lord for Warlord, I’ve put norm crown on Neurothrope so when it has to move forward in character objective mission or to smite he’ll still be in synapse range.
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Post by onehappyhippy on Jan 19, 2019 23:29:46 GMT
Alternatively rather than the Deathleaper I could have three Tyranid Warriors with bone swords and Deathspiters... ++ Spearhead Detachment +1CP (Tyranids) [35 PL, 689pts] +++ No Force Org Slot +Hive Fleet: Jormungandr + HQ +Neurothrope [4 PL, 90pts]+ Elites +Hive Guard [13 PL, 240pts]. Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon + Heavy Support +Carnifexes [6 PL, 121pts]. Carnifex: Bone Mace, Enhanced Senses, Heavy Venom Cannon, Spore Cysts, Two Deathspitters with Slimer Maggots Carnifexes [6 PL, 121pts]. Carnifex: Bone Mace, Enhanced Senses, Heavy Venom Cannon, Spore Cysts, Two Deathspitters with Slimer Maggots Carnifexes [6 PL, 117pts]. Carnifex: Bone Mace, Enhanced Senses, Spore Cysts, 2x Two Devourers with Brainleech Worms ++ Battalion Detachment +5CP (Tyranids) [48 PL, 810pts] +++ No Force Org Slot +Hive Fleet: Kraken + HQ +Old One Eye [10 PL, 200pts]The Swarmlord [15 PL, 250pts]+ Troops +Genestealers [12 PL, 180pts]. 15x Genestealer: 15x Rending Claws Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm Tyranid Warriors [5 PL, 81pts]. Tyranid Warrior: Boneswords, Deathspitter . Tyranid Warrior: Boneswords, Deathspitter . Tyranid Warrior: Boneswords, Deathspitter + Fast Attack +Sky-slasher Swarms [2 PL, 33pts]: 3x Sky-slasher Swarm ++ Total: [83 PL, 1499pts] ++Created with BattleScribeHmmmm....
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Post by No One on Jan 19, 2019 23:31:17 GMT
12 attacks albeit pretty average attacks are better than none and I’ll be fighting some more shooty than combaty armies. I see you've never made combat with them before . 2 wounds before saves against T4+ is above average. Heck, a min squad of fire warriors is going to do more damage in combat than you (of course, you have more wounds than a min squad of fire warriors, but still). They're also leadership basically non-existant and you have no Synapse outside of Swarmy: lose 2 between overwatch and return strikes (not at all unlikely, considering they have no hitting power to reduce return strikes) and the last is almost guaranteed to flee to no value. I just don't see them doing anything unless you're already winning with a stealer charge. Just run horms instead, who at least get ob sec.
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