Post by Halollet on Jun 21, 2015 19:59:41 GMT
Synapse: Models in Synapse have fearless, 6+ FNP, and models with the synapse rule take d3 wounds instead of instant death.
Shadow in the Warp: Acts like Psychic Hood. Models with synapse rule count as being 1 Mastery level higher for the purpose of deny rolls (Warriors/Shrikes = 1, Terv/BL = 2, HT/Zoans = 3. SL = 4)
Don't actually like the Psychic Hood idea, doesn't help stop things like invisibility going off. Flyrant soaring around the head of a ML 3 librarian and taking those power dice away, stops the potential of that power going off in the first place making the psychic hood ability redundant.
Primaris should be:
Warp Shield - ML1 Caster has a 5+ Invulnerable until the start of your next Psychic Phase. If that caster already has an invulnerable, increase it by 1 instead.
1. Catalyst- Casters unit and target get a 6+ FNP. Add 1 instead if they already have one.
2. The Horror - Models lose fearless and TSKNF and must pass a leadership test or be pinned.
3. Paroxysm
4. Onslaught - Run and Charge or Run and Shoot depending on Instinct.
5. Psychic Shriek - 12 inch witchfire 3d6 or 6 inch nova 2d6+2.
6. Warp Lance - S10 AP 1 and S6 AP 3 Blast
These are pretty good. Not sure why the nurf to the horror. That -2 stinks for ld 8 and pinning already ignores TSKNF. You also reminded me of something I was going to add in. Hive Tyrants can buy a Psychic Barrier upgrade.
Genestealers and Hormagaunts need to ignore terrain for the purpose of movement and charges. If human and elf assassins can jump around and ninja about, so can Genestealers. DX
Just make Trygon shooting haywire on 6's.
Tervigon has Catalyst. Broodlord has The Horror. Zoanthrope has Warplance and Neurothrope has Psychic Shriek.
Raveners need combat biomorphs.
Lictors are characters, are only hit on 6's on the first round of combat, and precision hits on 6's.
Tyranid Prime can take wings for Jump.
Pyrovores' Flame Spurt has Soul Blaze.
Zoanthropes Mastery Level is Cumulative and starts at 1. Neurothrope at 2 (1 Zoan = 1, 2 Zoan = 2, 2 Zoan + Neuro = 4)
Zoans and Venoms not slowed by terrain for movement but still take dangerous (they freaking float!).
Gettin there!
Warlord Table:
1. All terrain features (Copse, Ruins, Etc) is dangerous and -1 cover saves to enemy models.
2. After taking a wound, gets 5+ FNP or adds 1 to existing FNP (now stacks with synapse and catalyst FNP to a 4+)
3. 1 VP for killing characters, 2 VP for killing in a challenge.
4. Army wide Night Vision and Acute Senses.
5. +6 to synapse and Shadow in the Warp.
6. Models in Synapse of warlord have PE vs Army of player's choice.