Tyranid Vanguard Swarm: Sedition and Subversion - 1850
Jan 10, 2015 21:06:07 GMT
lordsia and almostmercury like this
Post by voraciousapathy on Jan 10, 2015 21:06:07 GMT
This is an experimental army, created ALMOST entirely out of Formations, which is Battleforged and legal, and aims to render expensive Deathstars, Knight Spam, and silly nonsense like Farsight Suitspam and Riptides incredibly inefficient by giving them absolutely no useful targets to shoot at. It is certainly not unbeatable, but it is an entirely close-combat army which can, in fact, challenge fully-invested shooty armies by saturating the board with cheap, deadly targets, and incredible mobility. It is also quite potent against aircrafts, by giving them no safe locations to fly through, no expensive air units to target, and no expensive ground forces to pick on. Nothing is Fearless, and can Go to Ground, and everything which cannot Hit and Run is expendable, or expendable AND Shrouded.
Spore mines deepstrike and respawn when they blow up, and can be guided in Deathleaper, who can Infiltrate or Deepstrike. Spore mines and Mucolids are aimed at assaulting WITH Genestealers, in order to soak up Overwatch with Shrouded and 3 wounds -- if they don't die, they nuke the enemy unit with S8AP3 Ignores Cover Large Blasts, or S4AP4 Ignores Cover Large Blasts, and if they do die, the Genestealers charging in probably won't... and once they ARE locked in, more Mines simply deepstrike in after respawning and returning automatically from Ongoing Reserves, and file into protracted combats, one by one. Boom, boom, boom.
That's right -- you can "shoot" into close combats with this army. Sporemines can target softer models like Kroot and Fire Warriors, while Mucolids can help with Suits and Marines... and, of course, any airplanes or FMCs who happen to wander too close to the areas you're working on. They aren't safe in the air.
_____________
HQ:
Deathleaper: 130
TROOPS:
3 x Rippers: 45
*Deepstrike, Objective Secured
3 x Rippers: 45
*Deepstrike, Objective Secured
Mucolid Spore x 1: 15
Mucolid Spore x 1: 15
FORMATIONS:
Manufactorum Genestealer Brood x 3: 350 x 3 (1050)
5 x 5 Genestealers
(Hit and Run, Can Infiltrate within 6'' if in a ruin, even if visible to enemy units)
5 x 5 Genestealers
(Hit and Run, Can Infiltrate within 6'' if in a ruin, even if visible to enemy units)
5 x 5 Genestealers
(Hit and Run, Can Infiltrate within 6'' if in a ruin, even if visible to enemy units)
Sporefield Formation x 6: 90 (540)
One Formation Contains:
3 x Sporemine x 3
3 x Mucolid x 1
(All models give up no Victory Points. Cannot Deny. They Deepstrike, or Infiltrate. Each individual mine respawns on a 4+, move 3'' a turn but are never slowed by terrain, and cut run and charge distances in half. Mucolids can assault Fliers.)
_________________________
1840, 56 separate units for enemies to target, and none of them cost more than 70 points besides Deathleaper. The majority of the army is made up of 15 point respawning bombs.
Deathleaper can be innocuous somewhere, and guide in some Rippers.
Let's hear some feedback.
Spore mines deepstrike and respawn when they blow up, and can be guided in Deathleaper, who can Infiltrate or Deepstrike. Spore mines and Mucolids are aimed at assaulting WITH Genestealers, in order to soak up Overwatch with Shrouded and 3 wounds -- if they don't die, they nuke the enemy unit with S8AP3 Ignores Cover Large Blasts, or S4AP4 Ignores Cover Large Blasts, and if they do die, the Genestealers charging in probably won't... and once they ARE locked in, more Mines simply deepstrike in after respawning and returning automatically from Ongoing Reserves, and file into protracted combats, one by one. Boom, boom, boom.
That's right -- you can "shoot" into close combats with this army. Sporemines can target softer models like Kroot and Fire Warriors, while Mucolids can help with Suits and Marines... and, of course, any airplanes or FMCs who happen to wander too close to the areas you're working on. They aren't safe in the air.
_____________
HQ:
Deathleaper: 130
TROOPS:
3 x Rippers: 45
*Deepstrike, Objective Secured
3 x Rippers: 45
*Deepstrike, Objective Secured
Mucolid Spore x 1: 15
Mucolid Spore x 1: 15
FORMATIONS:
Manufactorum Genestealer Brood x 3: 350 x 3 (1050)
5 x 5 Genestealers
(Hit and Run, Can Infiltrate within 6'' if in a ruin, even if visible to enemy units)
5 x 5 Genestealers
(Hit and Run, Can Infiltrate within 6'' if in a ruin, even if visible to enemy units)
5 x 5 Genestealers
(Hit and Run, Can Infiltrate within 6'' if in a ruin, even if visible to enemy units)
Sporefield Formation x 6: 90 (540)
One Formation Contains:
3 x Sporemine x 3
3 x Mucolid x 1
(All models give up no Victory Points. Cannot Deny. They Deepstrike, or Infiltrate. Each individual mine respawns on a 4+, move 3'' a turn but are never slowed by terrain, and cut run and charge distances in half. Mucolids can assault Fliers.)
_________________________
1840, 56 separate units for enemies to target, and none of them cost more than 70 points besides Deathleaper. The majority of the army is made up of 15 point respawning bombs.
Deathleaper can be innocuous somewhere, and guide in some Rippers.
Let's hear some feedback.