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Post by Kwodd on Nov 14, 2014 19:36:56 GMT
Is the 20 Devilgants in a Pod strategy back? Definitely one of my favorite things to drop in the opponent's backfield... with Multiple Deathspitters, there is also the probability that at least 2 Deathspitters will be in the "Rear" arc of the target vehicle. This gives double the shots from previously. You bet your a$$ it's back!
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Post by chompz on Nov 14, 2014 20:20:40 GMT
The gant issue is synapse. They'll get one freebie turn, but then after that they need something up there to keep them in line. It's the same issue outflank gants have (well...One of them anyway). Yes, you can try to get a malanthrope or whatever in a pod, too, but expect the occasional dice betrayal.
I've been concentrating on the big MCs in the pods to minimize the results of (please do not swear) IB tests. At least the haruspex had that going for it.
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Post by gigasnail on Nov 14, 2014 20:37:39 GMT
Flyrants are already likely forward deployed.
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Post by chompz on Nov 14, 2014 20:59:55 GMT
Ugh...Yah, that. Forgot about them since they got deleted in my last game before getting off the ground. No LoS blocking terrain made things a little too easy for tau.
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Post by gigasnail on Nov 14, 2014 21:19:56 GMT
2+ jink, it's not like the entire army ignores cover.
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Post by tag8833 on Nov 14, 2014 21:22:55 GMT
Ugh...Yah, that. Forgot about them since they got deleted in my last game before getting off the ground. No LoS blocking terrain made things a little too easy for tau. Tau guns are primarily 30-36" that is stupid long range for a Tyranids, but you can deploy flyrants out of that range. Also don't be afraid to bring LOS blockers yourself in the form of a Bastion.
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Post by chompz on Nov 16, 2014 1:35:08 GMT
2+ jink, it's not like the entire army ignores cover. He got 5 marker lights on the tyrant first turn. Coupled with a Skyray, there wasn't anything I could do. It was not my best deployment for several reasons, but that hurt pretty bad in particular.
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Post by gigasnail on Nov 16, 2014 2:39:31 GMT
yeah, that's got to suck.
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Post by tag8833 on Nov 16, 2014 4:48:05 GMT
I played my 2nd test with the Tyrannocytes.
My List: CAD: Tyrant (Wings, 2 TL-Devourers, E.Grubs) Tyrant (Wings, 2 TL-Devourers, E.Grubs)
Malanthrope Zoenthrope
3 Rippers (DS) 20 Termagants (11 devourers, 9 Fleshborers) in a Tyrannocyte (Deathspitters)
20 Gargoyles
Carnifex (2 TL-Devourers) in a Tyrannocyte (VC) Tyrannofex (E.Grubs) in a Tyrannocyte (VC)
Aegis w/ Comms Relay
LAN: Exocrine 3 Biovores 3 Warriors (BS)
His List: Company of the Great Wolf Lone Wolf (Terminator Armor, TH + SS)
Ulrick the Slayer Wolf Lord (Thunderwolf Mount, Fellclaw's Teeth, Morkai's Claws, Armour of Russ)
Dradnought (2 TL Autocannons) Dradnought (2 TL Autocannons)
5 Thunderwolf Calvary (TH+SS) + Thunderwolf Pack Leader (TH + SS)
5 Long Fangs (Flakk Missiles) + Long Fang Ancient 5 Long Fangs (Las Cannons) + Long Fang Ancient 5 Long Fangs (Heavy Bolters) + Long Fang Ancient
Aegis Line w/ 4 extra Barricades + Ammo Dump.
So, this guy likes gunline as you can tell from his list. He really, really, really likes gunline. Upon seeing his list, I warned him that the game would not go his way, and proposed that I recreate my list to be less powerful. He wanted to see what happened.
Deployment: Hammer and Anvil
Mission: Maelstrom (Cloak and Dagger)
Deployment. I won the roll-off and made him go first. He deployed in a corner of his deployment zone with his thunderwolves on the other flank. I did a weird deployment that was kinda stupid. I deployed in the corner of my zone far enough away from his Las Cannons, and ML that he couldn't shoot at anything except my gargoyles on turn 1.
Turn 1: He shot at my gargoyles, but only killed one. He advanced his thunderwolves, and broke off his wolf lord, and managed to score all 3 Malestrom points. My turn 1, I flew both flyrants 24" toward his flakk missiles, and move the biovores into range to shoot at his Long Fangs. In the psychic phase, I onslaught both of my flyrants, and periled when casting with my warlord, but rolled a 6. I paroxismed the Flakk Misiles taking them down to BS1. I ran both flyrants 2D6" to get them into range. One shot at the Heavy bolters and killed 3. The biovores killed 3 Flakk Missiles, and my other flyrant killed another 2, but 1 survived denying me 1st blood. My gargoyles advanced to midfield and scored an objective. Tyranids: 1 Space Wolves: 3
Turn 2: He drew the Maelstrom card about mysterious objectives. We don't normally play with them, but because I felt like this game was a pushover, and knew they would benifit him, we decided to roll on them. Lo and behold the objective he deployed his Las Cannons on top of was a Skyfire Nexus. Whoops. Longfangs, and dreadnoughts all fire at my non-warlord flyrant and kill it. Bummer. He then assaults and kills my gargoyles losing a TWC from overwatch! He consolidates to score an objective. On my turn, Everything except for the Tfex comes in. I try to drop the dakkafex behind a dread, and it scatter behind the other. Fine with me. I try to drop the Gants on an objective. It scatters far enough away that I can't get there (Which cost me quite a few points). I try to Deep Strike the Rippers on an objective. They scatter 11! inches. They mishap and get misplaced. 3 Big scatters, but all is still in hand. I fly my warlord behind the other dread. I try to maneuver my backfield to shield the Exocrine, but it is hopeless. I don't roll a sing 4+ in the psychic phase on 7 dice. In shooting, I ice both dreadnoughts, and my gants kill 4 of the Las Cannons. I fire my backfield into the Thunderwolves killing 2 more, and stripping a wound off the Wolf Lord. My Tyrannocites shoot. They both shoot at the heavy bolters. Killed one or two. There is 1 left. No friendly fire at all. But because of the Deep Strike scatters I score nothing. Tyranids: 1 Space Wolves: 5
Turn 3: His backfield is looking sparse. He kills 1 Gant, and throws a bunch of shots at the flyrant who makes all of its saves. In my backfield, he multi-assaults 3 TWC into my warriors and biovores (takes a wound from overwarch), and kills the warriors + 1 biovore. His Wolf Lord assaults the Exocrine (takes a wound from overwatch), and kills it. On my turn the Tyrannofex comes in. I deep strike him in my backfield and shoot at the Wolf Lord, but he makes his saves. I fly the Flyrant off. I Kill the ML Long fangs with the Dakkafex, and the Las Cannons with the Gants. The Tyrannocytes shoot. One forces a few saves on the Wolf Lord who makes them. The Deathspitter one that delivered the gants kills the heavy bolter. The Venom cannon one shoots at Ulrick. Forces 4 saves, and he dies. Nothing left in his backfield. His TWC finish off my Biovores. Also, I finally make it to an objective. Tyranids: 2 Space Wolves: 5
Turn 4: At this point all he has left are 3 TWC, a Wolf Lord, and a Lone Wolf that he's fogetten about the entire game. He assaults the Tyrannofex with his TWC taking 2 wounds, but he spreads him out, so now there are 3 TWC with 1 wound each. He assaults the Malanthrope with his wolf lord and kills it. Its my turn, and he remembers the Lone wolf. I'm say "just assume that he made it in". The Lone wolf assaults my VC Tyrannocyte. He does 2 wounds to it, and makes his 3++'s. I bring my flyrant in. He kills the TWC. I move my Dakkafex and gants to score objectives. The Tyrannocyte in my backfield forces the wolf lord to take some saves, but he make them. His lone wolf does 2 more wounds, and makes his saves. We miscounted and thought this was five, but rolled for the game to go on. Tyranids: 4 Space Wolves: 5
Turn 5: His Wolf lord assaults and kills my zoey. His Lone wolf finishes off the Tyrannocyte, and gets a super consolidation that takes him out of LOS from the Dakkafex. On My turn. My flyrant finishes his Wolf Lord, and the gants + the Tyrannocyte with Deathspitters shoots into the Lone wolf, but he makes his saves. He concedes, because I have warlord and Linebreakers, and he is tabled except for the Lone Wolf. Tyranids: 6 Space Wolves: 5
My thoughts. 1) The only friendly fire wound I took all game was an 9" scatter onto the Tyrannocyte itself 2) One Venom Cannon Tyrannocyte took out Ulrik which was big 3) This wasn't a great test with such an unbalanced opponent, but fascinatingly he almost beat me. 4) Dakkafex in pod = awesome
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Post by rpricew on Nov 17, 2014 3:52:21 GMT
The gant issue is synapse. They'll get one freebie turn, but then after that they need something up there to keep them in line. It's the same issue outflank gants have (well...One of them anyway). Yes, you can try to get a malanthrope or whatever in a pod, too, but expect the occasional dice betrayal. I've been concentrating on the big MCs in the pods to minimize the results of (please do not swear) IB tests. At least the haruspex had that going for it. I would suggest putting a Prime in the Gants to ensure Synapse.
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Post by Jabberwocky on Nov 17, 2014 8:01:18 GMT
125 points minimum for a Prime, you may as well pay 75+50 for another brood in another pod.
An issue I found with the deathspitter pod yesterday was that it's easy for AV12 to park up nearby and totally negate your shooting. I'm thinking venom cannons might be the answer since AV13 is less common and you could also scatter onto other enemy units. The problem being if they rock up to 1" from you there's a good chance of hurting yourself.
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Post by gigasnail on Nov 17, 2014 8:48:53 GMT
i'm not in any way sold on the blast guns for the spore pod. too many things that can go wrong, yummy S6 blasts or not. the turret pod is a different story, but i dunno it's going to make the cut, havent' thought hard about it to be honest.
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Post by chompz on Nov 17, 2014 19:12:19 GMT
If a Prime was 60 points I probably still wouldn't put him with gants in a pod. At twice that, never gonna happen.
As for parking vehicles close to the cytes to stymie their shooting efficacy, remember that you can move before you're forced to shoot. That means angling for a rear armor shot, or trying you get closer to an enemy squad you CAN hurt. Might not always be possible, but at least you're somewhat controlling where they put their vehicles.
The way I see it, the tyrannocyte is there to drop off units. Any shooting it accomplishes is a bonus.
My game this weekend got cancelled, so no report on my side. Minor local tournament this coming weekend so I'll have 3 more test games. Only have 2 cytes ready though, so have to get clever with how I use them. Very interested in doing 2 carnifex.
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Post by rpricew on Nov 17, 2014 19:28:37 GMT
If a Prime was 60 points I probably still wouldn't put him with gants in a pod. At twice that, never gonna happen. As for parking vehicles close to the cytes to stymie their shooting efficacy, remember that you can move before you're forced to shoot. That means angling for a rear armor shot, or trying you get closer to an enemy squad you CAN hurt. Might not always be possible, but at least you're somewhat controlling where they put their vehicles. The way I see it, the tyrannocyte is there to drop off units. Any shooting it accomplishes is a bonus. My game this weekend got cancelled, so no report on my side. Minor local tournament this coming weekend so I'll have 3 more test games. Only have 2 cytes ready though, so have to get clever with how I use them. Very interested in doing 2 carnifex. The point of the Prime is 2 fold... one to babysit the Gants. The other is to create a durable Synapse node in the front of the battlefield. It's a 20 wound synapse node. Sure it's expensive, but allows you to dedicate points to other things if necessary. Also, if you're already running a Prime/Devilgant brood in your list, the Tyrannocyte just gives you more deployment options. You could always just drop it empty and keep the Prime/gants in your backfield.
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Post by Yautja on Nov 18, 2014 1:16:37 GMT
I like the Prime but if you're not allowed double CAD it's off the menu for most.
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