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Post by gurog on Aug 28, 2014 23:23:17 GMT
Hi all,
been playing 40k a long long time since Rogue Trader days, but have decided to buy a Nid army mainly for fun, a great painting/modelling project.
im also a tournament player of a semi competitive level but don't hold that against me, lol!
Heres my first Nid list (thought I'd ask the experts!)
+++ Nids (1850pts) +++ +++ 1850pt Tyranids: Codex (2014) Roster (Combined Arms Detachment)) +++
Selections:
Tyranids: Codex (2014) (Combined Arms Detachment) Selections:
+ HQ +
* Hive Tyrant (Shadow in the Warp, Synapse Creature) Powers of the Hive Mind, Psyker (Mastery Level 2) (Psyker), Regeneration, Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings
* Hive Tyrant (Shadow in the Warp, Synapse Creature) Powers of the Hive Mind, Psyker (Mastery Level 2) (Psyker), Regeneration, Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings
+ Elites +
* Venomthrope Brood * Venomthrope (Instinctive Behaviour - Lurk, Poisoned (2+), Shrouded, Spore Cloud, Very Bulky) Lashwhips, Toxic Miasma
* Venomthrope Brood * Venomthrope (Instinctive Behaviour - Lurk, Poisoned (2+), Shrouded, Spore Cloud, Very Bulky) Lashwhips, Toxic Miasma
* Zoanthrope Brood 3x Zoanthrope (Brotherhood of Psychers, Psychic Brood, Shadow in the Warp, Synapse Creature, Very Bulky, Warp Field)
+ Troops +
* Hormagaunt Brood * 10x Hormagaunt (Bounding Leap, Fleet, Instinctive Behaviour - Feed, Move Through Cover) 10x Scything Talons
* Tervigon (*30 termegants) (Brood Progenitor, Shadow in the Warp, Spawn Termagants, Synapse Creature, Synaptic Backlash) Powers of the Hive Mind, Psyker (Mastery Level 1) (Psyker), Regeneration, Scything Talons, Stinger Salvo, The Norn Crown (*)
+ Heavy Support +
* Carnifex Brood * Carnifex (Fearless, Instinctive Behaviour - Feed, Living Battering Ram) Regeneration, Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms * Carnifex (Fearless, Instinctive Behaviour - Feed, Living Battering Ram) Regeneration, Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms
* Mawloc (Burrow, Deep Strike, Fearless, Hit and Run, Instinctive Behaviour - Feed, Terror From the Deep) Acid Blood
* Trygon Prime (Deep Strike, Fleet, Shadow in the Warp, Subterranean Assault, Synapse Creature) Bio-electric Pulse with Containment Spines, Regeneration, 2x Scything Talons
Created with BattleScribe (http://www.battlescribe.net)
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Post by Moontyranid on Aug 29, 2014 6:21:31 GMT
drop the regens and give terv and tyrants elctrogrups
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Post by gurog on Aug 29, 2014 6:33:56 GMT
drop the regens and give terv and tyrants elctrogrups Cheers for your reply, what's your thinking on that? Is it a points thing or will it not get its use game wise? Cheers again!
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Post by gurog on Aug 29, 2014 6:42:14 GMT
drop the regens and give terv and tyrants elctrogrups Like your thinking guess the haywire could come in handy Luck - Courage - Skill!
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Post by gurog on Aug 29, 2014 21:59:14 GMT
So ended up playing 1650 and I played vs guard, I won 8-1 purge the alen really quite enjoyed playing nids.
So here's the list
+++ Nasty Nids (1650pts) +++ +++ 1650pt Tyranids: Codex (2014) Roster (Combined Arms Detachment)) +++
Selections:
Tyranids: Codex (2014) (Combined Arms Detachment) Selections:
+ HQ +
* Hive Tyrant (Shadow in the Warp, Synapse Creature) Powers of the Hive Mind, Psyker (Mastery Level 2) (Psyker), Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings
* Hive Tyrant (Shadow in the Warp, Synapse Creature) Powers of the Hive Mind, Psyker (Mastery Level 2) (Psyker), Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings
+ Elites +
* Venomthrope Brood * Venomthrope (Instinctive Behaviour - Lurk, Poisoned (2+), Shrouded, Spore Cloud, Very Bulky) Lashwhips, Toxic Miasma
* Venomthrope Brood * Venomthrope (Instinctive Behaviour - Lurk, Poisoned (2+), Shrouded, Spore Cloud, Very Bulky) Lashwhips, Toxic Miasma
* Zoanthrope Brood 2x Zoanthrope (Brotherhood of Psychers, Psychic Brood, Shadow in the Warp, Synapse Creature, Very Bulky, Warp Field)
+ Troops +
* Hormagaunt Brood * 10x Hormagaunt (Bounding Leap, Fleet, Instinctive Behaviour - Feed, Move Through Cover) 10x Scything Talons, 10x Toxin Sacs
* Tervigon (*30 termegants) (Brood Progenitor, Shadow in the Warp, Spawn Termagants, Synapse Creature, Synaptic Backlash) Powers of the Hive Mind, Psyker (Mastery Level 1) (Psyker), Scything Talons, Stinger Salvo, The Norn Crown (*)
+ Heavy Support +
* Carnifex Brood * Carnifex (Fearless, Instinctive Behaviour - Feed, Living Battering Ram) Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms * Carnifex (Fearless, Instinctive Behaviour - Feed, Living Battering Ram) Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms
* Mawloc (Burrow, Deep Strike, Fearless, Hit and Run, Instinctive Behaviour - Feed, Terror From the Deep) Acid Blood
* Trygon Prime (Deep Strike, Fleet, Shadow in the Warp, Subterranean Assault, Synapse Creature) Bio-electric Pulse with Containment Spines, 2x Scything Talons
Created with BattleScribe (http://www.battlescribe.net)
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Post by jimmyp on Aug 29, 2014 22:12:54 GMT
Electroshock grubs are great with the haywire rules, I usually put it in my list on both flyrant. Great anti tank 2-5 is a glance 6 is penetrating!! Regeneration is expensive and I only ever use it on my tyrannofex with acid spray. He's brilliant at getting into enemy lines and using torrent, it's strength 6 so kicks ass against toughness 3 stuff. Love acid spray on mawloc!!! Never used trygon prime ever but heard putting on reaper of obliterax is sweet!!
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Post by almostmercury on Aug 30, 2014 3:05:41 GMT
drop the regens and give terv and tyrants elctrogrups This is good advice. The reason behind the electrogrubs is that we lack many good ways to deal with heavy armour. Having Flyrants with grubs gives you mobile platforms to glance Models like Imperial Knights to death. The reason behind the regen is because it's expensive for not guaranteeing extra wounds. Your opponent decides what to shoot and they can focus down regen units without ever getting a chance to regen. In that case, those points would be better spent on bodies. Hope that helps.
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Post by Squire on Aug 30, 2014 5:05:57 GMT
I like regen on the flyrants. If the opponent isn't bringing some serious anti air I can see them being discouraged by the chance of regenerating wounds
Not so keen on regen for the terv and trygon prime, and I'd definitely not bother on the carnifexes. I see your second list is lighter on the regens though
How about running the venomthropes as one unit and separating the zoanthropes? You get more power dice that way
How did the trygon prime and mawloc do?
Overall there's only so much to criticise when you wiped the floor with your last opponent
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Post by gurog on Aug 30, 2014 7:08:48 GMT
drop the regens and give terv and tyrants elctrogrups This is good advice. The reason behind the electrogrubs is that we lack many good ways to deal with heavy armour. Having Flyrants with grubs gives you mobile platforms to glance Models like Imperial Knights to death. The reason behind the regen is because it's expensive for not guaranteeing extra wounds. Your opponent decides what to shoot and they can focus down regen units without ever getting a chance to regen. In that case, those points would be better spent on bodies. Hope that helps. Cheers man some good tips & reasoning will try them out
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Post by gurog on Aug 30, 2014 7:22:40 GMT
I like regen on the flyrants. If the opponent isn't bringing some serious anti air I can see them being discouraged by the chance of regenerating wounds Not so keen on regen for the terv and trygon prime, and I'd definitely not bother on the carnifexes. I see your second list is lighter on the regens though How about running the venomthropes as one unit and separating the zoanthropes? You get more power dice that way How did the trygon prime and mawloc do? Overall there's only so much to criticise when you wiped the floor with your last opponent Well the mawloc burrowed in took out 2 sentinels & then charged a leman russ trashed that, the trygon tunnelled in & bashed another one. Flyeant did one over to, that was the squadron taken out I like the thinking on the zoanthropes He had the wrong tanks for taking out single MC, the blasts scattered mostly... Phew! Both the flyrants had already taken out his las canon teams. My opponent is a pretty new player over all & I just threw loads at him at once. Cheers guys
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Post by Squire on Aug 30, 2014 8:01:00 GMT
Those sentinels and leman russes must have been weakened already, yea? It sounds like very lucky dice rolling otherwise. The mawloc must have rolled two 4+ on its first TFTD blast, then two more on the second attempt. A mawloc charging a russ (assuming back armour 10 and 3 hull points) would need at least 3 of 4 attacks to hit, then three 4+ rolls to glance it to death. The trygon would have an easier time if it could get some shots on the rear armour, but the devastation that mawloc left behind sounds a bit... improbable. Were you definitely playing it right or did it just have an incredible game? It didn't do anything impossible I suppose
edit; I'm often tempted to squeeze a trygon into my endless swarm lists for that tunnel synergy. Difficult because my heavy slots are full and I can replace the mawloc but then even at 2000 points there's no practical way I can get both the mawloc and trygon into the same list without dropping biovores or dakkafexes. The last thing I want now are more obsolete models
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Post by gurog on Aug 30, 2014 8:42:11 GMT
Those sentinels and leman russes must have been weakened already, yea? It sounds like very lucky dice rolling otherwise. The mawloc must have rolled two 4+ on its first TFTD blast, then two more on the second attempt. A mawloc charging a russ (assuming back armour 10 and 3 hull points) would need at least 3 of 4 attacks to hit, then three 4+ rolls to glance it to death. The trygon would have an easier time if it could get some shots on the rear armour, but the devastation that mawloc left behind sounds a bit... improbable. Were you definitely playing it right or did it just have an incredible game? It didn't do anything impossible I suppose edit; I'm often tempted to squeeze a trygon into my endless swarm lists for that tunnel synergy. Difficult because my heavy slots are full and I can replace the mawloc but then even at 2000 points there's no practical way I can get both the mawloc and trygon into the same list without dropping biovores or dakkafexes. The last thing I want now are more obsolete models Yep they were already damage by one of the flyrants shooting zthropes. There was also a little luck as well nice when a Nid army gets it! Luck - Courage - Skill!
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Post by gurog on Aug 30, 2014 8:46:56 GMT
He had some terrible luck with gets hot also!
Luck - Courage - Skill!
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