Post by ilovethenids on Jan 17, 2014 1:54:46 GMT
I'm pasting most of what I said as a reply to a post in its own thread because I'd like to see what people think of my idea.
I started getting into 40K in fall of 2004. I was rather displeased with the models and most of the units, but when I got a Tyranid battleforce, the new 'nid codex, and since I had my party at Games Workshop I got a fully painted Hive Tyrant with ST and a venom cannon (at the time I didn't really understand how sucky they were). As I read through the new codex and saw all of the AMAZING possible combinations of weapons, biomorphs, etc. I was SO happy. I felt like the rules and stats of the units actually MATCHED what the creature was supposed to be like/was supposed to do. For example, the carnifex at that time was still perfectly fine being an exclusively close combat beast - in one game I annihilated a unit of 12 Necron warriors with him in the first round of combat, then he went on to decimate the nearby monolith. To sum it up, you were able to make pretty much ANYTHING in the codex work - it wasn't detrimental to have a large variety of units. Now, if you don't have X or Y or Z in your army, you're basically guaranteed a loss.
The biggest problem to me is that the design overall of the last two codexes has been the problem. For example, a Hive Guard are described as a "heavily armored gun beasts bound to extremely powerful symbiotic bio-weapons. Though they have no eyes, Hive Guard possess a weak telepathic ability that allows them to perceive through the senses of other Tyranids, giving them access to a wealth of targeting information that would overwhelm even the most sophisticated technological cogitator (Codex: Tyranids, 6th edition, page 46)." Yet, their ballistic skill is only 3. If their telepathic connection that aids in hitting their target, WHY aren't they more accurate? The whole point of the rules is to make the creature function in the game the way it's described as functioning in text. Tyranids are always described as being terrifying to face on the battlefield, but in their current state they're pretty much a laughing stock.
More generally, I feel like the updates themselves don't reflect what the essence of the Tyranid race is supposed to be. At this point where a lot of the units are FUMAR, you basically have to use the exact same units ALL the time if you want to have any chance at winning. Part of what is so cool about tyranids is that each Hive Fleet uses slightly different tactics both in their mechanism of dviding and devouring prey worlds and in the strategies they use to overwhelm any resistance on a planet's surface. Also, the real big theme with tyranids is ADAPTABILITY. One of the greatest things about the massive set of potential biomorphs we could use in the 4th Ed dex is that you could use the same creature in very different ways depending on who you were facing. Honestly what I've always thought would be the best thing to do when it came to releasing new Tyranid material was to give all of the units improvements that represent them "adapting" to overcome the new weapons/units that they have to face on the battlefield. For example, if they were facing a lot of relatively high-strength, armor-piercing ranged weaponry, the new codex would give most units a higher toughness characteristic and potentially a better armor save. In the Hive Tyrant entry, it says "...the Tyranids can rarely be defeated the same way twice." Right now, our opponents can use the same strategy to defeat us time and time again, rather than what all of the background info would have one think.
I know this will probably sound crazy so I probably won't look into it any more, but why don't a bunch of experienced 40K players who enjoy and understand Tyranids just write up our own codex? It obviously wouldn't be allowed in any sort of official setting, but I'm sure you'd be able to find people who'd let you use those rules so long as the people involved in writing them made sure that the rules weren't overpowered or anything. I know that Tyranids and all that are registered trademarks of Games Workshop, but I'm pretty sure it's legal since we wouldn't be getting money for it (unless we sent the draft to Games Workshop as a proposal, but that's about as likely as Half Life 3) - I know that you can make fan films starring copyrighted characters so long as you're not selling them.
^I only suggest that because Games Workshop is NOTORIOUS for its poor communication with its fanbase. If we truly want to be SURE that we're going to have some quality rules that allow us to field any of the units listed in the codex and have them all be effective at SOMETHING, we have to take it upon ourselves. Yeah, they might wave a magic wand and fix all of the broken units with a little flick of their wrists, but there's no way of knowing if/when they'll do it. Isn't it better to be 100% positive that you've got a nice set of rules to play with instead of having your collection gather dust because you're waiting for that "magic codex" that will solve all our problems? Hey, if they DO manage to make everything workable in a later edition, I'd go right back to the official rules. What do you guys think of that idea?
I started getting into 40K in fall of 2004. I was rather displeased with the models and most of the units, but when I got a Tyranid battleforce, the new 'nid codex, and since I had my party at Games Workshop I got a fully painted Hive Tyrant with ST and a venom cannon (at the time I didn't really understand how sucky they were). As I read through the new codex and saw all of the AMAZING possible combinations of weapons, biomorphs, etc. I was SO happy. I felt like the rules and stats of the units actually MATCHED what the creature was supposed to be like/was supposed to do. For example, the carnifex at that time was still perfectly fine being an exclusively close combat beast - in one game I annihilated a unit of 12 Necron warriors with him in the first round of combat, then he went on to decimate the nearby monolith. To sum it up, you were able to make pretty much ANYTHING in the codex work - it wasn't detrimental to have a large variety of units. Now, if you don't have X or Y or Z in your army, you're basically guaranteed a loss.
The biggest problem to me is that the design overall of the last two codexes has been the problem. For example, a Hive Guard are described as a "heavily armored gun beasts bound to extremely powerful symbiotic bio-weapons. Though they have no eyes, Hive Guard possess a weak telepathic ability that allows them to perceive through the senses of other Tyranids, giving them access to a wealth of targeting information that would overwhelm even the most sophisticated technological cogitator (Codex: Tyranids, 6th edition, page 46)." Yet, their ballistic skill is only 3. If their telepathic connection that aids in hitting their target, WHY aren't they more accurate? The whole point of the rules is to make the creature function in the game the way it's described as functioning in text. Tyranids are always described as being terrifying to face on the battlefield, but in their current state they're pretty much a laughing stock.
More generally, I feel like the updates themselves don't reflect what the essence of the Tyranid race is supposed to be. At this point where a lot of the units are FUMAR, you basically have to use the exact same units ALL the time if you want to have any chance at winning. Part of what is so cool about tyranids is that each Hive Fleet uses slightly different tactics both in their mechanism of dviding and devouring prey worlds and in the strategies they use to overwhelm any resistance on a planet's surface. Also, the real big theme with tyranids is ADAPTABILITY. One of the greatest things about the massive set of potential biomorphs we could use in the 4th Ed dex is that you could use the same creature in very different ways depending on who you were facing. Honestly what I've always thought would be the best thing to do when it came to releasing new Tyranid material was to give all of the units improvements that represent them "adapting" to overcome the new weapons/units that they have to face on the battlefield. For example, if they were facing a lot of relatively high-strength, armor-piercing ranged weaponry, the new codex would give most units a higher toughness characteristic and potentially a better armor save. In the Hive Tyrant entry, it says "...the Tyranids can rarely be defeated the same way twice." Right now, our opponents can use the same strategy to defeat us time and time again, rather than what all of the background info would have one think.
I know this will probably sound crazy so I probably won't look into it any more, but why don't a bunch of experienced 40K players who enjoy and understand Tyranids just write up our own codex? It obviously wouldn't be allowed in any sort of official setting, but I'm sure you'd be able to find people who'd let you use those rules so long as the people involved in writing them made sure that the rules weren't overpowered or anything. I know that Tyranids and all that are registered trademarks of Games Workshop, but I'm pretty sure it's legal since we wouldn't be getting money for it (unless we sent the draft to Games Workshop as a proposal, but that's about as likely as Half Life 3) - I know that you can make fan films starring copyrighted characters so long as you're not selling them.
^I only suggest that because Games Workshop is NOTORIOUS for its poor communication with its fanbase. If we truly want to be SURE that we're going to have some quality rules that allow us to field any of the units listed in the codex and have them all be effective at SOMETHING, we have to take it upon ourselves. Yeah, they might wave a magic wand and fix all of the broken units with a little flick of their wrists, but there's no way of knowing if/when they'll do it. Isn't it better to be 100% positive that you've got a nice set of rules to play with instead of having your collection gather dust because you're waiting for that "magic codex" that will solve all our problems? Hey, if they DO manage to make everything workable in a later edition, I'd go right back to the official rules. What do you guys think of that idea?