Why I think many of us are upset. Tell me if I am right.
Jan 8, 2014 20:18:34 GMT
malebranche likes this
Post by gloomfang on Jan 8, 2014 20:18:34 GMT
I posted this to Dakka, but I thought I should share it here. I wonder if other people here feel the same way I do. Its not that I don't think that the new codex is full of fail, its just not right and it just did things that made me not like it right of the bat...
1) The last codex had a lot of units that had no models. We are used to this and kit bashed and converted away like we always do. I now have a Doom that I can probably use as a Zoen and a Parasite that I might pass off as a shrike if I do some more work on it. I also have 3 custom built spore pods that I poured a few hours into each. Those are all gone from the codex. We basically wasted all that time, money and effort.
2) On top of that one of our favorite units (Ymgarl stealers) that had a lot of flavor and cool rules are gone. That is another batch of models that we spent time and money on sitting on the shelf. Yes we can use them as normal stealers, but a lot of us have normal stealers already anyway.
3) The concept of a fast rushing tide of claws and teeth is dead. We are officially the slowest army out of the entire 40K Universe. We have NO transports, NO drop pods and while we do have deepstrike on some units and we have our FMCs the vast majority of our army is forced to slog it across the board while hoping for good dice rolls.
4) There are army wide exclusions that make sense fluff wise, but are not balanced out game mechanic wise. We have no allies and we cannot pick out of the BRB for powers for ANY of our psykers for example. We also have no ground based anti-air and one of our flyers can’t even shoot other flyers.
5) There is a big feeling that people who loved CC and having the best CC army have been patted on the head and told that “Its all about the guns baby!”
6) There have been several across the board nerfs that I can understand speed up play. But it comes at the cost of increasing risk to a silly level. What used to be 3 rolls to get the Warp Lance off, 3 to hit and 3 DtW are now down to 3 to-hit rolls and one roll each for Perils and DtW (and it was nerfed to AP2). A lot of units counted on Scytal re-rolls to be viable and no amount of “But there cheaper!” takes away the sting. Synapse went from “good to have a unit in it” to “You better not get out of it or very bad things will happen!” Right because vanguard units like Lictors needed another nerf (but the points went down!)
At the end of the day Nids will be competitive and will win games. I have no doubt about it. At TTH we already have lists underway to Mathhammer with the information we have as of right now. There is at least 2-3 builds that look promising. But they don’t feel “Niddy”, they feel like some other army. The term Space Skaven has come up more than once. And I don’t know how they can fix that.