Tyranid Rumours. Jan 8 My last update.
Dec 9, 2013 12:16:05 GMT
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gingerwerewolf likes this
Post by rpricew on Dec 9, 2013 12:16:05 GMT
From Endobai on Warseer
Re: Tyranid Rumors - January 2014
I had to find the Tyranid codex and more important had to work for a couple of hours, too addicted to things such was food, drink and shelter to ignore this need. I am no Tyranid player so I wanted to have the codex in sight not to make any mistakes people will in turn mistake for something else.
It is still too early to say too much - hardly enjoyable to be in the spotlight shining like the Astronomican for the Hive Fleets...
I can only say maybe 20% of what I know for now. Soon images should start appearing in the web so it will be possible to comment on some of them.
Warriors.
In my opinion definetely the centerpiece of the release. Much like the Tactical squad for the Marine codex they are something every Tyranid player - new or veteran - will have to buy.
The box includes all or almost all weapon options the Warrior entry in the current (still the current) codex has + something really nice. Still don't expect all your wishes to come true. Remember it is no more than three infantry sprues in the box.
The unit's cost.
It depends on the cost of wargear and what special rules give them - namely what Synapse Creature gives them in the new codex. Right now I can see no meaningful point decrease. Still troops though.
Tervigon.
Still troops, but comes with 'the Gaunt tax' to occupy the slot. Gaunts are cheaper so it helps a little.
Much depends on the new psychic powers the Tyranids get because it remains a psycher with randomly generated powers so unlike some psychers in the new tyranid codex.
The Big Bug.
It is big, but not that big. Remember that the Wraithknight and Eldar models in general are smooth and do not have so many limbs, vents, horns, bio-guns etc so making something as large as the Eldar fellow would create something really, really expensive - definetely in titan price range. The big bug is thankfully cheaper.
The creature is taken from the Epic 40k, but the difference in size is not so ridiculously... pronounced, but it is large enough.
Ohh and the instinctive behaviour list is expanded - with entirely new modes some creatures will take when separated from the Hive Mind.
Tyrant Guard too got something new, a weapon upgrade they will find really useful.
Last edited by Endobai; 09-12-2013 at 07:06.
I had to find the Tyranid codex and more important had to work for a couple of hours, too addicted to things such was food, drink and shelter to ignore this need. I am no Tyranid player so I wanted to have the codex in sight not to make any mistakes people will in turn mistake for something else.
It is still too early to say too much - hardly enjoyable to be in the spotlight shining like the Astronomican for the Hive Fleets...
I can only say maybe 20% of what I know for now. Soon images should start appearing in the web so it will be possible to comment on some of them.
Warriors.
In my opinion definetely the centerpiece of the release. Much like the Tactical squad for the Marine codex they are something every Tyranid player - new or veteran - will have to buy.
The box includes all or almost all weapon options the Warrior entry in the current (still the current) codex has + something really nice. Still don't expect all your wishes to come true. Remember it is no more than three infantry sprues in the box.
The unit's cost.
It depends on the cost of wargear and what special rules give them - namely what Synapse Creature gives them in the new codex. Right now I can see no meaningful point decrease. Still troops though.
Tervigon.
Still troops, but comes with 'the Gaunt tax' to occupy the slot. Gaunts are cheaper so it helps a little.
Much depends on the new psychic powers the Tyranids get because it remains a psycher with randomly generated powers so unlike some psychers in the new tyranid codex.
The Big Bug.
It is big, but not that big. Remember that the Wraithknight and Eldar models in general are smooth and do not have so many limbs, vents, horns, bio-guns etc so making something as large as the Eldar fellow would create something really, really expensive - definetely in titan price range. The big bug is thankfully cheaper.
The creature is taken from the Epic 40k, but the difference in size is not so ridiculously... pronounced, but it is large enough.
Ohh and the instinctive behaviour list is expanded - with entirely new modes some creatures will take when separated from the Hive Mind.
Tyrant Guard too got something new, a weapon upgrade they will find really useful.
Last edited by Endobai; 09-12-2013 at 07:06.