Post by scriptum on Jan 5, 2022 17:35:31 GMT
Just sharing this information I found on Reddit: www.reddit.com/r/WarhammerCompetitive/comments/rw8dyg/gsc_tidbits/
I am not the author of the post neither I have any kind of relationship with him/her. Anyway sharing the leaks:
I am not the author of the post neither I have any kind of relationship with him/her. Anyway sharing the leaks:
Everything gets cult creeds
Guard units and drill gone from the dex
Metas, aberrants, jackals got weapons standardised (to some degree) – doesn’t matter how you build em, profile is the same. Exceptions for demos, hand flamers, sarge upgrades and so on but not “basic guy” weaponry
For acos, cutters and drills now better – saws still reasonable though. Looks like Cutters are 3D with -1 to hit, saws 2D, and drills 1D with a special rule (tied to hit roll). All 3 same pts.
4AE gets 27 CP to play with – 12 to start, 1 per turn, 1 gen per turn in some way, and implied to be a cost reduced strat per turn too
Bikes, rockgrinders, acos, sanctus, iconward, primus (with gun) all good
Nexos arguably biggest glow up, now really good
Sanctus with blade and abom both pretty trash
Saboteur gets no support whatsoever in the dex – no real reason to take her
Clamavus, Locus, Alphus and Biophagus interesting options, as are metas, abs, purestrains have merit in some builds
Characters largely feel like that they should have already been for their cost
Big neo blobs not great – one factor might be icons costing a LOT
Basically all the psy powers got worse, combined with magos and patty changes a real debate whether you just ignore them for abhor now
Crossfire on everything that can proc it (except sabo apparently, rip) – i.e. trucks, acos
Hivecult looking strong, custom creeds also very potent
HC best mech cult, FAE DS and CP, PP mass infantry cult, RC closest to unchanged, BC and TH options for muscle beach
Crossfire lost if you soup with nids at all – but not blips!
Dropping trucks outside the DZ from blips is fixed
Minor change to Unquestioning loyalty – but not to “take 1 MW”
Nearly everything in the dex is same or more points, bar abom (goes to <80 but still awful lol). Lists will cost ~150-200 more
Abs go to 2A T5 3w, hit at S8 -2 3D on a 3+, can get a 5++ and transhuman
Stop sign no longer very good, hypermorph just gives +1atk
Metas cause fight last
Rockgrinders go to 12” move, slightly worse melee profile, 3+ save and -1D
1 junk 2 situational secondaries
Broodcoven still a thing and only way for multiple WL traits
All the unit buff upgrades are really good, hard to pick them!
No fearless aura in the dex anymore
Lots of command phase stuff making putting stuff in trucks and DS less ideal as you miss out on them all
Bio still permanent targeted buff, doesn’t kill own guys any more
Psyker relic: +1 deny attempt, +1 to deny witchfires and maybe debuffs, infinite deny range
Crouchling: Reroll 1 failed spell a turn and if you roll doubles it can't be denied
Extra relic for 1/2CP for 1/2
Max crossfire build – maybe try 6x 10 man neos with lasers in trucks?
Clamavus almost 100% different but still decent
Lots of 1cp strats, a handful of 2 cost
Throw multiple nades strat is gone
Our vect becomes same as Deldars’ new vect
Jackals get 3 good new special rules on top of -1 to hit
Only rerolls to hits are largely 1s, one v specific reroll all
Can somehow turn off obsec
Way to get a 96.2% success charge from DS – possibly just for purestrains?
Guard units and drill gone from the dex
Metas, aberrants, jackals got weapons standardised (to some degree) – doesn’t matter how you build em, profile is the same. Exceptions for demos, hand flamers, sarge upgrades and so on but not “basic guy” weaponry
For acos, cutters and drills now better – saws still reasonable though. Looks like Cutters are 3D with -1 to hit, saws 2D, and drills 1D with a special rule (tied to hit roll). All 3 same pts.
4AE gets 27 CP to play with – 12 to start, 1 per turn, 1 gen per turn in some way, and implied to be a cost reduced strat per turn too
Bikes, rockgrinders, acos, sanctus, iconward, primus (with gun) all good
Nexos arguably biggest glow up, now really good
Sanctus with blade and abom both pretty trash
Saboteur gets no support whatsoever in the dex – no real reason to take her
Clamavus, Locus, Alphus and Biophagus interesting options, as are metas, abs, purestrains have merit in some builds
Characters largely feel like that they should have already been for their cost
Big neo blobs not great – one factor might be icons costing a LOT
Basically all the psy powers got worse, combined with magos and patty changes a real debate whether you just ignore them for abhor now
Crossfire on everything that can proc it (except sabo apparently, rip) – i.e. trucks, acos
Hivecult looking strong, custom creeds also very potent
HC best mech cult, FAE DS and CP, PP mass infantry cult, RC closest to unchanged, BC and TH options for muscle beach
Crossfire lost if you soup with nids at all – but not blips!
Dropping trucks outside the DZ from blips is fixed
Minor change to Unquestioning loyalty – but not to “take 1 MW”
Nearly everything in the dex is same or more points, bar abom (goes to <80 but still awful lol). Lists will cost ~150-200 more
Abs go to 2A T5 3w, hit at S8 -2 3D on a 3+, can get a 5++ and transhuman
Stop sign no longer very good, hypermorph just gives +1atk
Metas cause fight last
Rockgrinders go to 12” move, slightly worse melee profile, 3+ save and -1D
1 junk 2 situational secondaries
Broodcoven still a thing and only way for multiple WL traits
All the unit buff upgrades are really good, hard to pick them!
No fearless aura in the dex anymore
Lots of command phase stuff making putting stuff in trucks and DS less ideal as you miss out on them all
Bio still permanent targeted buff, doesn’t kill own guys any more
Psyker relic: +1 deny attempt, +1 to deny witchfires and maybe debuffs, infinite deny range
Crouchling: Reroll 1 failed spell a turn and if you roll doubles it can't be denied
Extra relic for 1/2CP for 1/2
Max crossfire build – maybe try 6x 10 man neos with lasers in trucks?
Clamavus almost 100% different but still decent
Lots of 1cp strats, a handful of 2 cost
Throw multiple nades strat is gone
Our vect becomes same as Deldars’ new vect
Jackals get 3 good new special rules on top of -1 to hit
Only rerolls to hits are largely 1s, one v specific reroll all
Can somehow turn off obsec
Way to get a 96.2% success charge from DS – possibly just for purestrains?