Post by niiai on Jan 2, 2022 17:16:07 GMT
I tryed crusher stampede. 2000 VS Death Guard.
1 swarmlord
1 dakka tyrant
1 neuronthrope, unit can re-roll hit, 2 units can. Reposittion
3 warriors, link tallons
3 warriors, link tallons
3 warriors, link gun and whip
1 damakharon, feed for wounds adpation
1 Tyranoflex, flamer
1 Exocirne
1 Scything Hierodule
1 Hive Crone
Opponent
1 tallyman
1 unknown caster character
1 unknown flamer character
1 unknown grenade character (elite?)
10 poxwalkers
10 poxwalkers
1 fleshmawer blightdrone
2 small robots with melta and rocketlauncher
1 relic contemptor with rocket launcher and volkites
1 relic contemtor with rocket launcher and volkites
5 death guard super terminators
3 death guard super Terminators.
1 plagueburst crawler (tank)
1 plagueburst crawler (tank)
We rolled up mission 23, the smallest deploimentsone. (Small square) Hold 2, hold on 3. Some line of sight blocking on each side.
He won rolling for turn 1. Reposition on my warlord was rather useless, no place to reposition them.
His turn 1. He shot my tyranofex. My dimachaeron was bracketed. My hive crone was almost brackedet.
My turn 1. Warriors gave pluss to hit to exochrine, dimachaeron and hiveguards. Hiveguards got re-roll to hit.
Exocrine slimmer maggots. Only hits on 2 shots (double shoot.) Does not roll to wound.
Hive guards double shoot (stratagem) hits a lot, fail to wound a lot, saves a lot. 2 wounds go through.
My dimachaeron double moved with the Swarmlord. But could not charge anything good due to the brackedet movement. He charges 10 poxwalkers and kill 6 of them.
My hive crone charged a plagueburst crawler (tank). But the roll to wound stratagem in impact is based on remaining wounds. It does nothing. (He will hold up the plagueburst crawler (tank) for the rest of the game though.)
To summarize, all my shooting and melee whiffed.
His turn 2:
Kills my dimachaeron. Shoots my hive guards down to one 4 models. Brings the Exocrine quite low. Shoots my hive tyrant a lot. Deep strike death guard Terminators, manage the 9 inch charge.
My turn 2:
All shooting whiffed, even with the shoot twice on hiveguards. They deal 3 damage but not a lot.
Swarmlord charges the 3 death guard Terminators and kills them. Scything Hierodule charges the other death guard Terminators. He manage to get 5 wounds, he saves 4 of them. (Saves on 4++.)
His turn 3:
He shoots and kills stuff. Swarmlord explodes and take out the Exocrine. Death guard Terminators kill my scything Hierodule. I have left:
1 warrior
1 warrior
1 wounded hive tyrant
1 hive guard in melee with a flesh mawer
1 neuronthrope
1 hive crone (stil tying up the tank.)
I have killed:
one of the little robots with rockets and multi melta.
15 poxwalkers.
3 deathshroud Terminators.
I am way behind on points. I consede.
Post game evaluation:
- To little long range shooting. Failing to kill any of the ranged treats was just a major problem. When I hit the low end of the bell curve I am very far behind.
- Both the dimacaron and the hive crone would be good if I got turn 1. But when I did not get turn 1 that left me very far behind. That was 400 points wasted.
- The fact that the dimachaeron is T7 and not T8 is a major handicap compared to the scything Hierodule.
- Not getting a turn 1 charge because I was too brackedet sucked. (As opposed to say a unit, like genestealers.)
- The dakka hive tyrant was quite bad once he got stuck in melee. In 8th edition you could just fall back and shoot.
- Small deployment zones really hurt me.
- I should be spending my CP better. Starting at 9 was to little. Using transhuman stratagem for 2 CP was killer. I need to spend them smarter. Getting no result out of slicker maggot and shoot twice turn one was a big let down.
- The small number of quality attacks on the Scythed hierodule was really bad VS Death Guard Terminators. Wounding on 5 dice, him saving 4+ on 4 of them was just insane.
Looking for advice for better range weapons VS death guard on a general all comers list. Suggestions are welcome.
++ Battalion Detachment 0CP (Tyranids) [107 PL, 9CP, 2,000pts] ++
+ Configuration +
Army of Renown - Crusher Stampede
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost
Hive Fleet: Leviathan
+ Stratagems +
Bounty of the Hive Fleet [-1CP]: 1 Extra Bio-artefact
Progeny of the Hive [-1CP]
+ HQ +
Hive Tyrant [11 PL, 225pts]: Power: Paroxysm, Power: Psychic Scream, Relic: Resonance Barb, 2x Two Devourers with Brainleech Worms, Wings
Neurothrope [5 PL, -1CP, 95pts]: Power: Catalyst, Power: The Horror, Relic: The Void Crown, Stratagem: Alpha Leader-Beast, Warlord, Warlord Trait: Strategic Adaptation, Warlord Trait: Swarm Leader
The Swarmlord [14 PL, 240pts]: Power: Aggressive Surge, Power: Synaptic Barrier
+ Troops +
Tyranid Warriors [5 PL, 66pts]: Synaptic Link: Bioweapon Bond
. Tyranid Warrior: 2x Scything Talons
. Tyranid Warrior: 2x Scything Talons
. Tyranid Warrior: 2x Scything Talons
Tyranid Warriors [5 PL, 66pts]: Synaptic Link: Bioweapon Bond
. Tyranid Warrior: 2x Scything Talons
. Tyranid Warrior: 2x Scything Talons
. Tyranid Warrior: 2x Scything Talons
Tyranid Warriors [5 PL, 93pts]: Synaptic Link: Bioweapon Bond
. Tyranid Warrior: Deathspitter, Lash Whip and Bonesword
. Tyranid Warrior: Deathspitter, Lash Whip and Bonesword
. Tyranid Warrior: Deathspitter, Lash Whip and Bonesword
+ Elites +
Hive Guard [12 PL, 225pts]
. 5x Hive Guard (Impaler): 5x Impaler Cannon
+ Fast Attack +
Dimachaeron [12 PL, 255pts]
. Adaptive Physiology: Accelerated Digestion
+ Heavy Support +
Exocrine [9 PL, 170pts]
Scythed Hierodule [12 PL, 235pts]
Tyrannofex [9 PL, 175pts]: Acid Spray
+ Flyer +
Hive Crone [8 PL, 155pts]
++ Total: [107 PL, 9CP, 2,000pts] ++
Created with BattleScribe
1 swarmlord
1 dakka tyrant
1 neuronthrope, unit can re-roll hit, 2 units can. Reposittion
3 warriors, link tallons
3 warriors, link tallons
3 warriors, link gun and whip
1 damakharon, feed for wounds adpation
1 Tyranoflex, flamer
1 Exocirne
1 Scything Hierodule
1 Hive Crone
Opponent
1 tallyman
1 unknown caster character
1 unknown flamer character
1 unknown grenade character (elite?)
10 poxwalkers
10 poxwalkers
1 fleshmawer blightdrone
2 small robots with melta and rocketlauncher
1 relic contemptor with rocket launcher and volkites
1 relic contemtor with rocket launcher and volkites
5 death guard super terminators
3 death guard super Terminators.
1 plagueburst crawler (tank)
1 plagueburst crawler (tank)
We rolled up mission 23, the smallest deploimentsone. (Small square) Hold 2, hold on 3. Some line of sight blocking on each side.
He won rolling for turn 1. Reposition on my warlord was rather useless, no place to reposition them.
His turn 1. He shot my tyranofex. My dimachaeron was bracketed. My hive crone was almost brackedet.
My turn 1. Warriors gave pluss to hit to exochrine, dimachaeron and hiveguards. Hiveguards got re-roll to hit.
Exocrine slimmer maggots. Only hits on 2 shots (double shoot.) Does not roll to wound.
Hive guards double shoot (stratagem) hits a lot, fail to wound a lot, saves a lot. 2 wounds go through.
My dimachaeron double moved with the Swarmlord. But could not charge anything good due to the brackedet movement. He charges 10 poxwalkers and kill 6 of them.
My hive crone charged a plagueburst crawler (tank). But the roll to wound stratagem in impact is based on remaining wounds. It does nothing. (He will hold up the plagueburst crawler (tank) for the rest of the game though.)
To summarize, all my shooting and melee whiffed.
His turn 2:
Kills my dimachaeron. Shoots my hive guards down to one 4 models. Brings the Exocrine quite low. Shoots my hive tyrant a lot. Deep strike death guard Terminators, manage the 9 inch charge.
My turn 2:
All shooting whiffed, even with the shoot twice on hiveguards. They deal 3 damage but not a lot.
Swarmlord charges the 3 death guard Terminators and kills them. Scything Hierodule charges the other death guard Terminators. He manage to get 5 wounds, he saves 4 of them. (Saves on 4++.)
His turn 3:
He shoots and kills stuff. Swarmlord explodes and take out the Exocrine. Death guard Terminators kill my scything Hierodule. I have left:
1 warrior
1 warrior
1 wounded hive tyrant
1 hive guard in melee with a flesh mawer
1 neuronthrope
1 hive crone (stil tying up the tank.)
I have killed:
one of the little robots with rockets and multi melta.
15 poxwalkers.
3 deathshroud Terminators.
I am way behind on points. I consede.
Post game evaluation:
- To little long range shooting. Failing to kill any of the ranged treats was just a major problem. When I hit the low end of the bell curve I am very far behind.
- Both the dimacaron and the hive crone would be good if I got turn 1. But when I did not get turn 1 that left me very far behind. That was 400 points wasted.
- The fact that the dimachaeron is T7 and not T8 is a major handicap compared to the scything Hierodule.
- Not getting a turn 1 charge because I was too brackedet sucked. (As opposed to say a unit, like genestealers.)
- The dakka hive tyrant was quite bad once he got stuck in melee. In 8th edition you could just fall back and shoot.
- Small deployment zones really hurt me.
- I should be spending my CP better. Starting at 9 was to little. Using transhuman stratagem for 2 CP was killer. I need to spend them smarter. Getting no result out of slicker maggot and shoot twice turn one was a big let down.
- The small number of quality attacks on the Scythed hierodule was really bad VS Death Guard Terminators. Wounding on 5 dice, him saving 4+ on 4 of them was just insane.
Looking for advice for better range weapons VS death guard on a general all comers list. Suggestions are welcome.
++ Battalion Detachment 0CP (Tyranids) [107 PL, 9CP, 2,000pts] ++
+ Configuration +
Army of Renown - Crusher Stampede
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost
Hive Fleet: Leviathan
+ Stratagems +
Bounty of the Hive Fleet [-1CP]: 1 Extra Bio-artefact
Progeny of the Hive [-1CP]
+ HQ +
Hive Tyrant [11 PL, 225pts]: Power: Paroxysm, Power: Psychic Scream, Relic: Resonance Barb, 2x Two Devourers with Brainleech Worms, Wings
Neurothrope [5 PL, -1CP, 95pts]: Power: Catalyst, Power: The Horror, Relic: The Void Crown, Stratagem: Alpha Leader-Beast, Warlord, Warlord Trait: Strategic Adaptation, Warlord Trait: Swarm Leader
The Swarmlord [14 PL, 240pts]: Power: Aggressive Surge, Power: Synaptic Barrier
+ Troops +
Tyranid Warriors [5 PL, 66pts]: Synaptic Link: Bioweapon Bond
. Tyranid Warrior: 2x Scything Talons
. Tyranid Warrior: 2x Scything Talons
. Tyranid Warrior: 2x Scything Talons
Tyranid Warriors [5 PL, 66pts]: Synaptic Link: Bioweapon Bond
. Tyranid Warrior: 2x Scything Talons
. Tyranid Warrior: 2x Scything Talons
. Tyranid Warrior: 2x Scything Talons
Tyranid Warriors [5 PL, 93pts]: Synaptic Link: Bioweapon Bond
. Tyranid Warrior: Deathspitter, Lash Whip and Bonesword
. Tyranid Warrior: Deathspitter, Lash Whip and Bonesword
. Tyranid Warrior: Deathspitter, Lash Whip and Bonesword
+ Elites +
Hive Guard [12 PL, 225pts]
. 5x Hive Guard (Impaler): 5x Impaler Cannon
+ Fast Attack +
Dimachaeron [12 PL, 255pts]
. Adaptive Physiology: Accelerated Digestion
+ Heavy Support +
Exocrine [9 PL, 170pts]
Scythed Hierodule [12 PL, 235pts]
Tyrannofex [9 PL, 175pts]: Acid Spray
+ Flyer +
Hive Crone [8 PL, 155pts]
++ Total: [107 PL, 9CP, 2,000pts] ++
Created with BattleScribe