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Post by jplayah on Feb 25, 2021 9:49:06 GMT
Build a 2,000 point army. You can only use three different model types. They can be anything. Assume your opponent has the same limitations. What are you using, and what's your strategy?
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Post by beetlejuice on Feb 25, 2021 12:13:30 GMT
Broodlords (or neurothropes), hormagaunts and termagants. Flood the board.
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Post by hivefleetkerrigan on Feb 25, 2021 13:01:34 GMT
Option 1: Neuros/broodlords, termagants, zoanthropes.
Option 2: Hive tyrants, carnifex, screamkillers
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Post by timcz on Feb 25, 2021 13:04:51 GMT
Option 1: Neuros/broodlords, termagants, zoanthropes. Option 2: Hive tyrants, carnifex, screamkillers Think I’d blend the two. Flyrants, termies and zoanthropes.
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Post by hivefleetkerrigan on Feb 25, 2021 14:37:58 GMT
Option 1: Neuros/broodlords, termagants, zoanthropes. Option 2: Hive tyrants, carnifex, screamkillers Think I’d blend the two. Flyrants, termies and zoanthropes. I generally double down on either high tough, good saves or lower tough, lots of bodies. I've found that if I have one or two high tough monsters on the board, they'll be shot off the board about turn 2. I'd be interested to see how the fusion list performs though!
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Post by infornography on Feb 25, 2021 16:37:02 GMT
Hmm, maybe Tyrants, Termagants, and Exocrines? Or Tyrants, Termagants, and Dimas? Possibly Tyrants, Dimas, and Exocrines?
I am assuming rule of 3 is out for the purposes of this match otherwise we are seriously pigeonholed, but if not then probably replace Exocrines with Carnifexen on the last one, but I think the Exocrines might do more in a high T list.
For the first two the bulk of the forces would be termagants.
For the last one the goal is to just wreck faces and be practically immune to small arms fire.
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Post by hivefleetkerrigan on Feb 25, 2021 17:26:43 GMT
I'd been playing by rule of 3 + army restrictions, so cult is out.
Another funny one: tyrants, biovores, sporocysts. Generate as many mines as possible.
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Post by bolk on Feb 25, 2021 19:30:41 GMT
++ Spearhead Detachment -3CP (Tyranids) [95 PL, 8CP, 2,000pts] +++ Configuration +Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost [-3CP]Hive Fleet: Kraken + Stratagems +Progeny of the Hive [-1CP]+ HQ +Old One Eye [11 PL, 220pts]: Warlord, Warlord Trait: Adaptive Biology + Heavy Support +Carnifexes [18 PL, 435pts]. Carnifex: Adrenal Glands, Enhanced Senses, Spore Cysts, 2x Two Devourers with Brainleech Worms . Carnifex: Adrenal Glands, Enhanced Senses, Spore Cysts, 2x Two Devourers with Brainleech Worms . Carnifex: Adrenal Glands, Enhanced Senses, Spore Cysts, 2x Two Devourers with Brainleech Worms Carnifexes [18 PL, 420pts]. Carnifex: Enhanced Senses, Heavy Venom Cannon, Spore Cysts, Two Deathspitters with Slimer Maggots . Carnifex: Enhanced Senses, Heavy Venom Cannon, Spore Cysts, Two Deathspitters with Slimer Maggots . Carnifex: Enhanced Senses, Heavy Venom Cannon, Spore Cysts, Two Deathspitters with Slimer Maggots Carnifexes [18 PL, 360pts]. Carnifex: Enhanced Senses, Heavy Venom Cannon, Monstrous Scything Talons . Carnifex: Enhanced Senses, Heavy Venom Cannon, Monstrous Scything Talons . Carnifex: Enhanced Senses, Heavy Venom Cannon, Monstrous Scything Talons Carnifexes [18 PL, 330pts]. Carnifex: 2x Monstrous Scything Talons, Spore Cysts . Carnifex: 2x Monstrous Scything Talons, Spore Cysts . Carnifex: 2x Monstrous Scything Talons, Spore Cysts Scythed Hierodule [12 PL, 235pts]. Adaptive Physiology: Dermic Symbiosis ++ Total: [95 PL, 8CP, 2,000pts] ++Created with BattleScribe
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Post by afewveiws on Feb 25, 2021 21:36:41 GMT
Tyrants, carnifexen, and warriors.
Small arms would be almost useless and the big guns wouldnt be targeting your warriors. Set the warriors with barbed strangelers to clear screens and kit all the MCs with either pure melee or melee plus HVC. Not the tankiest army option but would have alot of weight to through around. Would also have reliable scoring units.
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Post by yoritomo on Feb 25, 2021 21:54:57 GMT
Assuming we keep this as a legal army you have two options. You can go with the standard battalion detachment or the spearhead detachment. Unfortunately, 3 of any unit in our codex won't bring us near 2,000 points, so the rule of three really hampers us here. This means you need two sets of 3 units to get you close to 2,000 points. Or you could use troops to get around the rule of 3. Unfortunately we don't have two units in either elites or fast attack that can get us close enough to the 2,000 point limit. Because of these limitations you're going to have to take either an HQ and two heavy supports or an HQ and a troop choice in order to get 2,000 points.
As a standard battalion I would use broodlords, devilgaunts, and another unit of your choice. Mine would be zoanthropes. That would give you six smites plus a psychic scream plus any other psychic power you want. The numbers vary, but even with 3 broodlords and 18 zoanthropes you'll still get over 100 devilgaunts. If you go with a custom hive fleet everything in the army can have an inv. save. The whole army is designed to waste your opponents high Ap. high damage shots. Anything the devilgaunts can't shoot or the broodlords can't kill in close combat gets smited to death.
An interesting variant to this would be to replace your zoanthropes with hive guard. You lose half your smites, but you're better against tanks.
The spearhead detachment is interesting. You almost have to go forge world here so you have some more expensive models to work with. Because you're working with forge world monsters it makes sense to stick with monsters from the codex proper. Here I'd go with the barbie. The scythed hamster may be the better unit overall, but with the low model count I need to be able to project power anywhere on the board at any time. The second unit would be the carnifex. Again, the low model count is a factor here. The carnifex give you up to 9 models, all of which can be ranged or close combat. The last unit would be the flyrant. He brings maneuverability and versatility to the army. Keep in mind that you can only have two of them in a spearhead detachment. So in the end it's Flyrant, Carnifex, and Barbed Hierodule for the army.
As I guy who's run a lot of gaunts I prefer the first army, but I think more people would feel more comfortable running the big forge world models.
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Post by garg on Feb 26, 2021 11:31:23 GMT
I would go for neurothropes warriors and either exocrine or hive guard. 72 warriors primarily pure to capture objectives with the hiveguard/exo to take out key threats. Alternatively swap the neuros and less warriors for hive tyrants. I don't plan on buying 72 warriors but it would be pretty funny
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Post by jplayah on Feb 27, 2021 7:00:35 GMT
If detachments are no longer a thing with this: 1 Swarmlord 16 Biovores 150 Hormagaunts Flood the board and laugh at the enemy trying to get through your wall of hormagaunts and mines.
I feel like this could be an interesting casual mode tbh. Could have some very long games though.
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Post by LordPathos on Feb 27, 2021 18:51:55 GMT
There are simple not enough Tyrannofexes being mentioned here. 2000 points or not. Shame on you all.
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Post by kazetanade on Mar 4, 2021 20:35:01 GMT
Swarmlord. Flyrants. Genestealers.
Assuming Rule of 3, you're either facing 3 Knights in which case you win by outscore, or you're facing other Troops which means you'll win via volume of attacks.
So that's 1 SL, 2 Flyrant for approx 750pts.
1250 points of Genestealers is 123 Genestealers I think. That's more than the 6 slots you get for a Batallion.
Done, Dusted, Pack Up.
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Post by bolk on Mar 4, 2021 20:51:38 GMT
Swarmlord. Flyrants. Genestealers. Assuming Rule of 3, you're either facing 3 Knights in which case you win by outscore, or you're facing other Troops which means you'll win via volume of attacks. So that's 1 SL, 2 Flyrant for approx 750pts. 1250 points of Genestealers is 123 Genestealers I think. That's more than the 6 slots you get for a Batallion. Done, Dusted, Pack Up. 83 Genestealers for 1245 pts. It's a little funny and sad that I have enough models for either amount of Genestealers😅
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