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Post by adreusbjorn on Oct 6, 2020 5:53:00 GMT
My plan is do one kit at a time paint it up before getting the next while i wait the local game store to open. I was thinking of getting, in this order Zoanthropes, Hive Guard, Hive Tyrant (if hive guard are sold out than this first), and maybe a pack of gargoyles because they look cool. I plan on checking out the exocrine down the line as well as tyranofex, and im guessing i will need to invest in some more gaunts. Also is there any idea when the tyranid codex will release? im upgrading from kill team and dont want to get an 8th edition one atm. Heres what i have so far
-brood lord
-lictor/death leaper
-6 raveners (3scytal, 3 scytal/claws)
-3 warriors/prime (2 death spitter, 1 venom cannon)
-8 gene stealers
-12 hormagaunts
-12 termagaunts (11 flesh borer. 1 devil gaunt)
-about 9 ripper swarms Edit I forgot to ask if im taking this in a good route and any feedback would be appreciated. I figured these models seems to be "staples" and are always good to have around, so no matter how up or down things are for the nids in general, they should be usable.
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Post by purestrain on Oct 6, 2020 12:14:22 GMT
9th is shaking everything up right now, we have no clue how our codex is going to look in probably the last quarter of this year.
Hive tyrant is always a good bet, tough with a good invuln and can get the job done in every phase (people prefer winged tyrants but there is arguments for "walkrants").
If you enjoy throwing genestealers at people and you don't have a super heavy marine meta make the hive tyrant into the swarmlord, as his hive commander ability will greatly increase the threat range of the genestealers.
It will also give you access to more psykers
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Post by Iryan on Oct 6, 2020 13:32:32 GMT
In regards to how to build your tyrant (or any other monster with access to multiple highly different loadouts), the answer is: Magnets!
By magnetizing the arms (or other bits) of your monsters, you can swap between different loadouts in-between different matches. Not only does this mean you can try out different playstyles for different lists, but more importantly you will not end up in a situation where your model gets ruined by future balance changes. Which is particularly important since the new edition has just begun and our codex will probably drop at some point during the next year, shaking things up.
There are plenty tutorials you can find online for how to magnetize your models. It can also be just a fun hobby-thing to do.
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Post by yoritomo on Oct 6, 2020 15:15:41 GMT
Let’s look at what you have for a second. You have:
1 HQ 1 HQ that should really be an elite choice 1 Fast Attack 5 Troops
From this we can gather a few things. First is that you have enough units to fill a small detachment, such as a patrol; but will have to stretch to make a battalion. Second is that you have a lot of troops, All of which are different and minimum sized. And third, you have no real heavy hitting units.
Using this information to go forward, your priorities should be to invest in another HQ and pick up something with teeth. The troops issue could be a problem, but unless you intend to play gaunt carpet or stealer heavy this problem can wait.
For your options, hive guard, exocrines, and tryannofex do have teeth and would help out. The hive tyrant is a HQ that hits hard and would also be a good choice. The problem with picking up monstrous creatures is that the less you have the bigger fire magnets they become.
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Post by adreusbjorn on Oct 6, 2020 16:22:35 GMT
Thanks a ton for the info, and yes Purestrain i was definately going for flyrant, those wings look so good. Not crazy about the genestealer models and ive heard they have gotten expensive and wiped out easily, so i may stick to gaunts as my shield. I've been hearing that termagaunts are better right now but i guess that could change.
Ya i tried magnet in the past Iryan, its why i sold the army i bought XD (i got to much at once and it was overwhelming, also with the rules, and i dont know how to paint the arms off the model, ive always painted fully assembled models, but i guess theres no better time to learn, the time of the twin devourer flyrant could be over.
Thanks Yoritomo, i know my squads arent quite there yet and was hoping to get some fun stuff to play around with before deciding which units to bolster. (also at small points i figured it may not be as detrimental and a good way to figure everything out synergies and all that). And ya im all for the monstrous creature thing, i was trying to do it in 8th when i got overwhelmed and not it seems theyve been buffed lol. Ya i figured the zoantrhopes would be able to be taken as an HQ choice as well with some survivability and throwing out some attacks in the phsycic phase, but the flyrant is a psyker to isnt he, plus with wings. That was originally the first model i was going to get but at 500pts and the cost of around 200 i was like maybe get some small things first.
Thanks again for all the suggestions. Seems everyones leaning on the Flyrant so i'm probably going to start there.
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Post by yoritomo on Oct 6, 2020 17:50:51 GMT
Remember, not all problems need immediate solutions.
The problem with zoanthropes is that they are not an HQ unit. You can make one of them a nurenthrope, which is an HQ unit, but then you won’t have enough zoanthropes to run as a unit. It’s the same problem you have with your prime and warriors.
I like zoanthropes. I think there is a good argument for taking them in a Tyranid army. They are not what you need right now unless you are prepared to buy two boxes of them.
The hive tyrant is a fine choice, but I like the tryannofex better here. One reason is that the T-fex is better at bad touching a wide variety of things. You also don’t have to magnetize him, his gun is so ambiguous that only a Tyranid player can tell the difference. He also comes with the fleshborer hive arms. Your never going to put them on the T-fex, but they look great on a hive tyrant. Since the hive tyrant box doesn’t come with devourers it is widely accepted that fleshborer hive arms count as monstrous devourers.
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Post by adreusbjorn on Oct 6, 2020 18:05:43 GMT
That sounds like a fine plan Yoritomo, i love the tfex model its one of my faves, like a mini hierophant. Ya im not ready to buy two units of anything to fill out, want a little mix of everything to try before bolstering units. Should i try to get it magnetized in case the tervigon ever becomes viable. and ya those fleshborer hive arms look much beefier for a tyrant
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Post by yoritomo on Oct 6, 2020 18:17:11 GMT
You probably don’t want to ask me anything about the tervigon. It will not be an unbiased assessment.
I will only say this, magnetizing a T-fex into a tervigon is a technicality challenging thing to do. It is possible, and people have done it. I’m just not sure it’s worth the effort.
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Post by purestrain on Oct 6, 2020 18:21:39 GMT
He also comes with the fleshborer hive arms. Your never going to put them on the T-fex Uh oh... He'll be here soon.
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Post by xsquidz on Oct 6, 2020 18:42:03 GMT
He also comes with the fleshborer hive arms. Your never going to put them on the T-fex Uh oh... He'll be here soon. Is he like this forums version of the kool-aid man? Ready to burst onto the scene?
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Post by Iryan on Oct 6, 2020 19:18:42 GMT
I will only say this, magnetizing a T-fex into a tervigon is a technicality challenging thing to do. It is possible, and people have done it. I’m just not sure it’s worth the effort. Magnetizing that is actually easier than you might think. The spawning sac parts actually hook into the grooves between the ribs of the belly, meaning that you just have to put one magnet in each half of the sac so that the two cling together at the bottom. Maybe two magnets on each side if you really want to make sure. The more important part is making sure you are posing your mommy in such a way that you actually *can* safely put the spawning sac underneath her, and that you do not put terrain on the base that will interfere with this.
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Post by adreusbjorn on Oct 7, 2020 1:09:38 GMT
ok i may try the magnetizing again, when i did it before i had gotten a whole 2k point army at once and was trying to magnetize it and i was overwhelmed. this time one model at a time build it paint it, i think it will be a better route. So ill give it a go with magnetizing the tervi, i do have a carnifex conversion from like 08 before the tervigon released i tried to build but i dont know if it would pass as playable. and dont worry i may get some flak for this but i have no plans on basing, a nice chaos black base is fine for me.
Are there recommendations on how to build it to make sure the sac sits appropriately. Built a terrorgeist once and the instructions had something that was out of order when i looked up what am i doing wrong online lol. And thanks a ton for all the help and assistance.
And i can understand the bias against the tervigon, it seems like its basically there to regenerate and buff termagaunts, which are a really weak unit to begin with.
And thanks again for all the recommendations/suggestions, i know its a weird time to be getting advice since we dont have a new codex.
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Post by infornography on Oct 7, 2020 17:07:57 GMT
The tervigon was REALLY good in 5th edition, pretty good in 6th edition. I didn't play during 7th edition. Now with the 8th edition codex and reserve points rules even with the points changes in 9th edition, it is NOT recommended for competitive play unless you plan a list and strategy around it.
Maybe when we get our new codex, the Terv will be good again, but for now, unless you are playing using power levels (ie crusades) most lists won't have a place for it.
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Post by yoritomo on Oct 7, 2020 18:09:41 GMT
People have a distorted view on when and why the tervigon was good.
The tervigon was introduced in the 5th edition codex. He was okay on release. He wasn’t good enough to be taken as an HQ choice, but he did have a special rule that allowed you to take him as a troop choice if you had enough gaunts. You could also buy up to three psychic powers, but nobody got more than one or two.
What happened was the nidzilla lists from 4th edition that featured elite carnifex became nidzilla lists that featured troop tervigon. And as an added bonus, if you were lucky with your rolls you could spawn enough “free” gaunts to make it a swarm list as well.
When 6th edition rolled around they made two important changes, they introduced OBSEC for troops and levels for psykers. Because of the conversion rules for psykers, the tervigon became a level 3 psyker (only named characters were more than level 2). On top of being one of the best psykers in the game he was a huge body with OBSEC. This made the tervigon so OP that most Tyranid armies were just as many tervigons as they could cram in there.
The release of the 6th edition codex the tervigon was given a proper psychic level and the option for taking him as a troop choice removed. With these changes the tervigon became an okay unit, but not great. He was generally replaced with the flyrant who was objectively better, but some gaunt themed lists still made room for the tervigon.
In 7th edition imperial knights were a thing, which made more people take flyrant to deal with them. This effectively pushed the tervigon out of the meta.
8th edition saw the end of free unit spawning (as it was heavily abused in Age of Sigmar), which made the tervigon bad at the one thing it was supposed to be good at.
This is where we stand today. Can the tervigon be good again? Sure, anything is possible. What would it take for him to be good? I don’t know. His whole reason for being has basically been outlawed in current 40K.
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Post by adreusbjorn on Oct 10, 2020 6:45:52 GMT
How does this look for starters i have the tfex on order and made a list that looks fun, flyrant acid tfex and 2 squads of rippers 3 for back field and five for late game obj cap while tfex and hive tyrant sit on mid field objs. but heres the current list, thoughts and suggestions?
**++ Patrol Detachment 0CP (Tyranids) [26 PL, 3CP, 494pts] ++**
**+ Configuration +**
**Battle Size [3CP]:** 1. Combat Patrol (0-50 Total PL / 0-500 Points)
**Detachment CP**
**Hive Fleet:** Jormungandr
**+ HQ +**
**Hive Tyrant [12 PL, 220pts]:** Monstrous Rending Claws, Power: Catalyst, Power: Psychic Scream, Power: Smite, The Norn Crown, Two Devourers with Brainleech Worms, Warlord, Warlord Trait: Adaptive Biology, Wings
**+ Troops +**
**Ripper Swarms [2 PL, 36pts]**
. **3x Ripper Swarm:** 3x Claws and Teeth
**Ripper Swarms [2 PL, 36pts]**
. **3x Ripper Swarm:** 3x Claws and Teeth
**Tyranid Warriors [4 PL, 99pts]**
. **Tyranid Warrior:** Boneswords, Deathspitter
. **Tyranid Warrior:** Boneswords, Deathspitter
. **Tyranid Warrior (Bio-cannon):** Boneswords, Venom Cannon
**+ Elites +**
**Lictor [2 PL, 37pts]:** Flesh Hooks, Rending Claws
**+ Fast Attack +**
**Raveners [4 PL, 66pts]**
. **Ravener:** 2x Scything Talons
. **Ravener:** 2x Scything Talons
. **Ravener:** 2x Scything Talons
**++ Total: [26 PL, 3CP, 494pts] ++**
Created with [BattleScribe](https://www.battlescribe.net)
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