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Post by jacobi on Aug 2, 2020 18:46:51 GMT
Played at a 4 game tournament this weekend and tried out the following list:
Kronos Battalion
2 Neurothropes
10 Rippers
14 Zoanthropes
11 Hive Guard
3 Exocrines
Had an easy plan to hide Hive guard, 5++ inv on 2 exocrines, outflank the last exo and screen with zoanthropes and rippers. Wiped my first 2 opponents off the board (space wolves & Chaos space marines) and nearly did the same to grey knights, just leaving two paladins. Lost last game against another space wolf player that made hysterical amounts of the storm shield saves while my zoanthropes failed their saves. Lost the first game as well, even though I wiped my opponent. The missions were really wonky, but funny and there were loads of terrain. Really, really like the outflanking exocrine.
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Post by garg on Aug 5, 2020 18:56:17 GMT
Looks pretty killy versus elites and tanks, the board control looks a bit lacking. Did you not play the GT or brb missions?
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Post by N.I.B. on Aug 5, 2020 20:56:38 GMT
Played against Ultramarines tonight, Scorched Earth mission. My opponent tried out some ideas with mostly Primaris infantry, lots of souped up characters (Bobby G, Tigurius etc), 2x3 of those those new plasma dudes (Eradicators?), 3 of them new bikers and a dreadnought with 4 lascannons. I chose Grind Them Down, Engage On All Fronts and Assassinate. Reserved one Exocrine. I got the first turn, took my home objectives and advanced onto the midfield objectives so I hade at least two units on each. Killed one unit of Primaris in a wood and thinned down some more. In his turn he failed to destroy a unit but killed 2 Zoanthropes. My second turn I grabbed 15pts on primary and my psychic phase + shooting was pretty devastating. Acidfex had moved up and had the plasma cents in range, he didn't care about Dense Cover. Exocrine had a smorgasbord of perfect targets and Hive Guards double tapped with exploding 6's. Zoanthropes did 6 MW's both turns. My opponent gave up in the top of turn 2 when Swarmlord prepared to charge his bikers, he had so little board presence and teeth left, would've been wiped turn 3 or 4. I didn't even bother to bring in the reserve Exocrine but I imagine it would do some serious damage.
Kronos battalion Progeny of the Hive -1 CP
Malanthrope Neurothrope - Symbiostorm, Resonance Barb, warlord The Swarmlord - The Horror, Onslaught
3 Ripper Swarms 3 Ripper Swarms 3 Ripper Swarms 30 Termagants 14 Termagants 13 Termagants
6 Hive Guards - Enhanced Resistance 6 Zoanthropes - Catalyst
Exocrine - Dermic Symbiosis Exocrine Tyrannofex, Acid Spray
1998pts 11CP
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Post by purestrain on Aug 5, 2020 22:13:16 GMT
Played against Ultramarines tonight, Scorched Earth mission. My opponent tried out some ideas with mostly Primaris infantry, lots of souped up characters (Bobby G, Tigurius etc), 2x3 of those those new plasma dudes (Eradicators?), 3 of them new bikers and a dreadnought with 4 lascannons. I chose Grind Them Down, Engage On All Fronts and Assassinate. Reserved one Exocrine. I got the first turn, took my home objectives and advanced onto the midfield objectives so I hade at least two units on each. Killed one unit of Primaris in a wood and thinned down some more. In his turn he failed to destroy a unit but killed 2 Zoanthropes. My second turn I grabbed 15pts on primary and my psychic phase + shooting was pretty devastating. Acidfex had moved up and had the plasma cents in range, he didn't care about Dense Cover. Exocrine had a smorgasbord of perfect targets and Hive Guards double tapped with exploding 6's. Zoanthropes did 6 MW's both turns. My opponent gave up in the top of turn 2 when Swarmlord prepared to charge his bikers, he had so little board presence and teeth left, would've been wiped turn 3 or 4. I didn't even bother to bring in the reserve Exocrine but I imagine it would do some serious damage. Kronos battalionProgeny of the Hive -1 CP Malanthrope Neurothrope - Symbiostorm, Resonance Barb, warlord The Swarmlord - The Horror, Onslaught 3 Ripper Swarms 3 Ripper Swarms 3 Ripper Swarms 30 Termagants 14 Termagants 13 Termagants 6 Hive Guards - Enhanced Resistance 6 Zoanthropes - Catalyst Exocrine - Dermic Symbiosis Exocrine Tyrannofex, Acid Spray 1998pts 11CP Zoans know 2+ smite at 4+, guessing the other spell was the horror or scream?
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Post by gorsameth on Aug 5, 2020 22:35:24 GMT
Zoans know 2+ smite at 4+, guessing the other spell was the horror or scream? At 4+ they get another cast, not another known power.
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Post by purestrain on Aug 5, 2020 22:58:49 GMT
Zoans know 2+ smite at 4+, guessing the other spell was the horror or scream? At 4+ they get another cast, not another known power. Indeed, I dont typically run them as greater than 3.
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Post by tallthor on Aug 6, 2020 6:35:22 GMT
Played against Ultramarines tonight, Scorched Earth mission. My opponent tried out some ideas with mostly Primaris infantry, lots of souped up characters (Bobby G, Tigurius etc), 2x3 of those those new plasma dudes (Eradicators?), 3 of them new bikers and a dreadnought with 4 lascannons. I chose Grind Them Down, Engage On All Fronts and Assassinate. Reserved one Exocrine. I got the first turn, took my home objectives and advanced onto the midfield objectives so I hade at least two units on each. Killed one unit of Primaris in a wood and thinned down some more. In his turn he failed to destroy a unit but killed 2 Zoanthropes. My second turn I grabbed 15pts on primary and my psychic phase + shooting was pretty devastating. Acidfex had moved up and had the plasma cents in range, he didn't care about Dense Cover. Exocrine had a smorgasbord of perfect targets and Hive Guards double tapped with exploding 6's. Zoanthropes did 6 MW's both turns. My opponent gave up in the top of turn 2 when Swarmlord prepared to charge his bikers, he had so little board presence and teeth left, would've been wiped turn 3 or 4. I didn't even bother to bring in the reserve Exocrine but I imagine it would do some serious damage. Kronos battalionProgeny of the Hive -1 CP Malanthrope Neurothrope - Symbiostorm, Resonance Barb, warlord The Swarmlord - The Horror, Onslaught 3 Ripper Swarms 3 Ripper Swarms 3 Ripper Swarms 30 Termagants 14 Termagants 13 Termagants 6 Hive Guards - Enhanced Resistance 6 Zoanthropes - Catalyst Exocrine - Dermic Symbiosis Exocrine Tyrannofex, Acid Spray 1998pts 11CP Looks like we are slowly figuring out our meta, I have a list very close to this in a 1500 point list to play against Necrons on Saturday.
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Post by N.I.B. on Aug 6, 2020 13:48:24 GMT
I just realized I forgot about Kronos reroll 1's, doh. That first turn, a unit of 5 Primaris marines made 7/9 saves against Impaler Cannons, I made the mistake of splitting my second round of fire with the Hive Guards and failed to kill them, the other shots killed an Eradicator and hurt another. His apotechary healed up the Eradicators but in my second turn I wiped out both Eradicator units with Warp Blast, Exocrine and Acidfex. Most of my targets were either in forests for -1 to hit or in ruins for 2+ or 1+ (Dreadnought) armour saves. Didn't matter. Swarmlord Hive Commandered 30 Gants onto one of my opponent's home objectives, meaning in his second turn he would only get 5pts, and I held the rest.
Elite infantry based armies are kind of the dream opponent for the list I brought, and his list wasn't really competitive. But what I take from this game, even Space Marines have to leave their reroll castles to take points and not lose the game, and I love it. The days of 8th ed (marine gunline castles with Forgeworld Dreadnought reroll fests that don't have to move to win) are over. Exocrines outranges Eradicators, something to think about during deployment.
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Post by xsquidz on Aug 6, 2020 13:57:38 GMT
I just realized I forgot about Kronos reroll 1's, doh. That first turn, a unit of 5 Primaris marines made 7/9 saves against Impaler Cannons, I made the mistake of splitting my second round of fire with the Hive Guards and failed to kill them, the other shots killed an Eradicator and hurt another. His apotechary healed up the Eradicators but in my second turn I wiped out both Eradicator units with Warp Blast, Exocrine and Acidfex. Most of my targets were either in forests for -1 to hit or in ruins for 2+ or 1+ (Dreadnought) armour saves. Didn't matter. Swarmlord Hive Commandered 30 Gants onto one of my opponent's home objectives, meaning in his second turn he would only get 5pts, and I held the rest. Elite infantry based armies are kind of the dream opponent for the list I brought, and his list wasn't really competitive. But what I take from this game, even Space Marines have to leave their reroll castles to take points and not lose the game, and I love it. The days of 8th ed (marine gunline castles with Forgeworld Dreadnought reroll fests that don't have to move to win) are over. Exocrines outranges Eradicators, something to think about during deployment. Vehicles don't get cover in 9th, they can get dense and be obscured but never get a cover save unless its a strat, chapter bonus etc. Same with bikes, MC's, only infantry, beasts and swarms get cover now.
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Post by mattblowers on Aug 6, 2020 17:24:04 GMT
Anyone else high on biovores? I think maximum biovores have real potential against opponents that don't have fly.
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Post by xsquidz on Aug 6, 2020 17:27:07 GMT
Anyone else high on biovores? I think maximum biovores have real potential against opponents that don't have fly. The problem is too many strong armies have fly. Custode bikes, eldar bikes, quinn bikes, primaris tanks etc. I think biovores have potential but not sure if they are worth the points really. 1 biovore is the cost of 1 hive guard, seems wrong to me.
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Post by mattblowers on Aug 6, 2020 18:53:59 GMT
Anyone else high on biovores? I think maximum biovores have real potential against opponents that don't have fly. The problem is too many strong armies have fly. Custode bikes, eldar bikes, quinn bikes, primaris tanks etc. I think biovores have potential but not sure if they are worth the points really. 1 biovore is the cost of 1 hive guard, seems wrong to me. For sure their cost went up, but they have been all-stars for me 8th. With 9th being a scoring edition, preventing obsec from pushing up the board seems really strong. With the exception of custodes bikes, the rest of those aren't obsec.
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Post by N.I.B. on Aug 6, 2020 20:01:12 GMT
Biovore spam is on my to-do list, probably next game. Something like
Kronos batallion Progeny of the Hive
Neurothrope warlord, Symbiostorm, Resonance Barb Malanthrope
10 Termagants 10 Termagants 10 Termagants 10 Termagants 10 Termagants 10 Termagants
6 Hive Guards 3 Pyrovores 3 Pyrovores
3 Biovores 3 Biovores 3 Biovores
Kronos patrol Broodlord, Psychic Scream
3 Ripper Swarm 3 Ripper Swarm
Exocrine, Dermic Symbiosis Exocrine, Dermic Symbiosis
1985pts 9CP
Could also swap an Exocrine, 10 Termagants and 3 Rippers for 6 Zoanthropes and give Enhanced Resistance to the Hive Guards. And I'm not sure of the full monty of Biovores, 2x3 could be the sweet spot. Needs play testing.
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Post by hivefleetkerrigan on Aug 6, 2020 20:07:35 GMT
I'm tempted to throw in sporocysts for extra mine generation, but I am not sure that they'd be an effective use of points
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Post by zimko on Aug 6, 2020 20:09:16 GMT
I'm not sure biovore spam is going to work out the way you want.
Lets take custodes for example. Ideally you'd use spore mines to prevent their infantry from moving far right?
Well.... what if they shoot all but 1 spore mine, then charge that spore mine giving themselves a 2d6" movement. The spore mine blows up and they easily eat the mortal. Then they get 3" pile-in and 3" consolidate. At the end of the day they actually gained more movement from your spore mine than if they simply moved.
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