Eternal Sadness Of The Wargaming Mind : aka The Death Of Fun
Oct 7, 2021 11:06:34 GMT
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Post by yoritomo on Oct 7, 2021 11:06:34 GMT
No, it’s not that bad. This is a bunch of guys ranting from over three years ago. Are win at all cost players a problem? Sure, I suppose so. Are they a reason not to play the game? Absolutely not.
It has been my experience that this kind of environment is caused by three things, group size, the personalities of the people in that group, and time. If a group gets large enough it will eventually breed a win at all cost player. That player will then convert others into win at all cost players until eventually you have the toxic environment that the others have described.
You can also get this environment if a group stays together long enough. These players will continually turn their lists until they end up with what looks to an outsider as a win at all costs list. An outsider looking in on this group would think it’s a toxic environment when in reality it’s just good players.
The funny thing is that most 40K players will become a win at all cost gamer at some point. Then they’ll simply grow out of it eventually.
People point to tournaments as the ultimate win at all cost example. They are correct in this, and also wrong at the same time. Remember that tournaments are designed so that skill level plays skill level. So let’s look at how a tournament day would play out.
In the first round everything is random, so you never know what you’re going to get. After your first win you’re playing other players who won, you can expect to play good lists or good generals here. After your second win you’re playing people who actually have a shot at winning the tournament (or at least they think they do). This will cause them to do everything they can to win, which only gets more intense the farther you get into the tournament. This is the winning at all cost that people think of when they think of tournament play.
But let’s look at the flip side:
The first round is still random. After your first loss you’ll be playing others that have lost. This effectively filters out most of the win at all costs lists you could face. After the second loss the odds of playing a win at all costs player drops off the map until the end of the tournament. Even then, after the second loss most players will recognize they are out of the tournament and start to play much more casually.
Fun 40K isn’t dead. You just have to know who to play and where to find it.
It has been my experience that this kind of environment is caused by three things, group size, the personalities of the people in that group, and time. If a group gets large enough it will eventually breed a win at all cost player. That player will then convert others into win at all cost players until eventually you have the toxic environment that the others have described.
You can also get this environment if a group stays together long enough. These players will continually turn their lists until they end up with what looks to an outsider as a win at all costs list. An outsider looking in on this group would think it’s a toxic environment when in reality it’s just good players.
The funny thing is that most 40K players will become a win at all cost gamer at some point. Then they’ll simply grow out of it eventually.
People point to tournaments as the ultimate win at all cost example. They are correct in this, and also wrong at the same time. Remember that tournaments are designed so that skill level plays skill level. So let’s look at how a tournament day would play out.
In the first round everything is random, so you never know what you’re going to get. After your first win you’re playing other players who won, you can expect to play good lists or good generals here. After your second win you’re playing people who actually have a shot at winning the tournament (or at least they think they do). This will cause them to do everything they can to win, which only gets more intense the farther you get into the tournament. This is the winning at all cost that people think of when they think of tournament play.
But let’s look at the flip side:
The first round is still random. After your first loss you’ll be playing others that have lost. This effectively filters out most of the win at all costs lists you could face. After the second loss the odds of playing a win at all costs player drops off the map until the end of the tournament. Even then, after the second loss most players will recognize they are out of the tournament and start to play much more casually.
Fun 40K isn’t dead. You just have to know who to play and where to find it.