Post by zaibach on Nov 21, 2017 11:26:30 GMT
Ok, first try:
----------------------------------------------------------------
TYRANIDS 2000 PTS JORMUNGANDR
12 CP
1 PTS REMAINING
BRIGADE DETACHMENT JORMUNGANDR
QG
Hive Tyrant (193)
+MRC +2xDevourerswsm +Wings +AG +TS
+Biomanufact: Thyrax MRC
+Warlord Trait: Insidious Meneace
+Psichic Powers: Smite, The Horror, Psychic Scream
Hive Tyrant (193)
+MRC +2xDevourerswsm +Wings +AG +TS
+Psichic Powers: Smite, Catalisis, Paroxism
Neurothrope (70)
+Psichic Powers: Smite, Offense
TROOPS
15x Genestealer (204)
+12xrending claws +3xacid maws +15xextended carapace
15x Genestealer (204)
+12xrending claws +3xacid maws +15xextended carapace
15xHormagaunt (75)
15xHormagaunt (75)
3xRipper Swarm (33)
3xRipper Swarm (33)
ELITES
6x Hive Guards (234)
+6xshock cannons
Lictor (45)
3x Pyrovores (114)
FAST ATTACK
5x Raveners (150)
+5xrending claws +5xDS
1xMeiotic Spore (20)
1xMeiotic Spore (20)
HEAVY SUPPORT
Carnifex (116)
+HVC +2xDevourerswsm +ES
Carnifex (116)
+HVC +2xDevourerswsm +ES
Mawloc (104)
----------------------------------------------------------------
Hive Tyrants, Mawloc, Lictor and Raveners coming in DS with their own rules.
Hive Guards, Pyrovores (I just want to try those for fun), and 2x squads of genestealer come with the Raveners tunnel (-4 CP).
2x squads of horma + 2x carnifex + neurothrope +spores + swarms advance on foot.
The Hive guards with the 2xshooting stratagem should wreck a lot of vehicles, and I want also to try those HVC on carnifexes.
Fexes + Pyrovores + Hive Tyrants + Raveners have good anti-infantry shooting.
And my Genestealers are 3+ saves if they don't charge the turn they're coming (question-> if I try to charge but I fail, they are still considered has having charged so I lost the armor bonus? If this is true, it is better to just avoid charging the turn they are coming?).
Any suggestions?
----------------------------------------------------------------
TYRANIDS 2000 PTS JORMUNGANDR
12 CP
1 PTS REMAINING
BRIGADE DETACHMENT JORMUNGANDR
QG
Hive Tyrant (193)
+MRC +2xDevourerswsm +Wings +AG +TS
+Biomanufact: Thyrax MRC
+Warlord Trait: Insidious Meneace
+Psichic Powers: Smite, The Horror, Psychic Scream
Hive Tyrant (193)
+MRC +2xDevourerswsm +Wings +AG +TS
+Psichic Powers: Smite, Catalisis, Paroxism
Neurothrope (70)
+Psichic Powers: Smite, Offense
TROOPS
15x Genestealer (204)
+12xrending claws +3xacid maws +15xextended carapace
15x Genestealer (204)
+12xrending claws +3xacid maws +15xextended carapace
15xHormagaunt (75)
15xHormagaunt (75)
3xRipper Swarm (33)
3xRipper Swarm (33)
ELITES
6x Hive Guards (234)
+6xshock cannons
Lictor (45)
3x Pyrovores (114)
FAST ATTACK
5x Raveners (150)
+5xrending claws +5xDS
1xMeiotic Spore (20)
1xMeiotic Spore (20)
HEAVY SUPPORT
Carnifex (116)
+HVC +2xDevourerswsm +ES
Carnifex (116)
+HVC +2xDevourerswsm +ES
Mawloc (104)
----------------------------------------------------------------
Hive Tyrants, Mawloc, Lictor and Raveners coming in DS with their own rules.
Hive Guards, Pyrovores (I just want to try those for fun), and 2x squads of genestealer come with the Raveners tunnel (-4 CP).
2x squads of horma + 2x carnifex + neurothrope +spores + swarms advance on foot.
The Hive guards with the 2xshooting stratagem should wreck a lot of vehicles, and I want also to try those HVC on carnifexes.
Fexes + Pyrovores + Hive Tyrants + Raveners have good anti-infantry shooting.
And my Genestealers are 3+ saves if they don't charge the turn they're coming (question-> if I try to charge but I fail, they are still considered has having charged so I lost the armor bonus? If this is true, it is better to just avoid charging the turn they are coming?).
Any suggestions?