Vs. Eldar 8.0 Jan 30, 2018 5:41:25 GMT
Post by jamierk on Jan 30, 2018 5:41:25 GMT
Always hit on 3s is huge, 48" range with one of their guns shooting without needing LOS. Mainly though its the fact that you can put them in a wave serpent and/or the webway (two units, i'd put one in a serpent and one in webway), drop out of serpent (even after moving it with a strat), seer cast guide on a unit, plus jinx on target, then Yvraine casts her soulburst to get one unit to shoot first, then both units shoot in shooting phase, doing a serious tonne of damage on important targets, then you can even spend another strat to get back in the wave serpent. They can also withdraw from combat and shoot with a strategy, if you manage to tag them (which you really shouldn't if they play their rangers right). If they are in the serpent, I can't see any unit we have with the power to kill the serpent before combat in a turn, so they pile out of the wave serpent and do it all over again next turn. Also beware they have another strat which allows a unit to shoot when you finish deepstriking your units, lost a flyrant to that. So they have multiple ways of not being alpha striked or beta striked for that matter, they shoot several times a turn on average and always hit on 3s, so no horror or malanthrope protection. It's pretty tough to play against if the Eldar player knows what he's doing. I'm working on strategies involving using gargoyles or hormagaunts to surround wave serpents, then smack them down with flyrants and prevent them disembarking. Worked well for some wraithguard i needed to clear.