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Post by Koyori on Jul 24, 2017 19:46:25 GMT
Ok some random questions... I play Nids and Tau and SM/CSM, now I kinda want to expand my armies with some GSC, but run into some issues so here are some questions for ya guys..
Q1: I kinda want to get Acolyte Hybrids, they are darn expensive (cash wise) when trying to get a full squad of 20, so any good alternative for em? dun have to be GW models. (mainly want em for their Rock Saws/Drills, to deal with Riptides/Stormsurges and Eldar Titans, cause it seems lulz).
Q2: I sorta want to get some sniper for my SM, was thinking the Vindicare, but I dun like the model, so any good alternative there? Also I dun mind if its a alien looking model as that will just make it easier to tie in with all my armies lore vise. (My SM/CSM are Renegade style with a kinda neutral theme color wise)
Q3: How much wood would a woodchuck chuck if a woodchuck would chuck wood? Does it depend on how much Chuck Norris lets him chuck?
Q4: Tau Commander takes Velocity Tracker upgrade, and Overcharges his gun while shooting at a unit that has the "fly" keyword, he rolls a 1 for to hit, does he take a wound or no?
Q5: What is the best unit to get from IG to add as support to a GSC army? (mainly facing off against Tau/Eldar/CSM, CSM are easy to deal with, tau player is not all to bright, but the eldar guy loves to spam bikes, and serpents full of firedragons...)
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Post by mattblowers on Jul 24, 2017 19:56:51 GMT
1. buy the deathwatch overkill box. Alternatively pick up a second job. It's a very $$$ intensive army. 2. no idea, you want them to look SM or not? 4. I think so as a 1 always fails, not confident of that though. No One I think might have a good grasp on this rule. 5. Manticores, ratlings, conscript spam.
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Post by Koyori on Jul 24, 2017 20:03:40 GMT
1. buy the deathwatch overkill box. Alternatively pick up a second job. It's a very $$$ intensive army. 2. no idea, you want them to look SM or not? 4. I think so as a 1 always fails, not confident of that though. No One I think might have a good grasp on this rule. 5. Manticores, ratlings, conscript spam. I would have to get a FIRST job for that... as I am unemployed, and trying to get a disability approved... Humm... they can look SM or not dun matter to much... I'm wondering cause well.. +1 on the roll would mean a 1 becomes a 2 but its really weird... Humm... ratlings eeh.. maybe maybe... what about their fliers? they any decent?
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Post by Jbizzy on Jul 24, 2017 20:21:55 GMT
Q3 may never have answer.
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Post by LordPathos on Jul 24, 2017 23:29:25 GMT
Koyori, I have a massive question for you. What is that profile pic?!!?
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Post by Koyori on Jul 24, 2017 23:40:16 GMT
Koyori, I have a massive question for you. What is that profile pic?!!? You mean my newly updated profile pic? Its me.. and YES I'm a furry.. (maybe should edit my name as well to reflect what I normaly go by these days...)
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Post by No One on Jul 25, 2017 0:47:16 GMT
Q4: No. Add 1 to hit rolls for this unit when it shoots at a unit that can Fly. If you make one or more hit rolls of 1, the bearer suffers a mortal wound So, your sequence: you roll a 1. You add 1 to the hit roll if it's Fly (thus making it a 2). A roll of 1 always fails, irrespective of modifiers, so it doesn't hit. However, it is still a 2 - the roll of 1 always fails, but is not always a 1 - and thus you have not made a hit roll of 1 and take no wounds. The flip side is: Not that applicable for you here I don't think - but don't Advance and Overcharge unless you've got other stuff . Q5: Honestly, depends what you want. Manticores backed up by conscripts (and commissars...) is probably the best if you want to go decently in. I'm currently mucking about with HWT, but that's more to fit the number of units in reserve for my Cult for relatively minimal investment. Something I'm toying with (I doubt I'll actually do it, but more because I'm a cheapskate ) is a Hydra or 2, because Fly is giving me fits. But that's just me . Psuedo edit: Probably still better off with a Manticore for the actually durable stuff i.e. what I'm having trouble with...I think whatever you do though, make sure you do it with multiples.
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Post by cypheon on Jul 25, 2017 1:52:57 GMT
1) buy basic genestealers for less, replace non rc hands with pistol/knife hands. Alternatively, use spare RC arms from warrior kits to attach to guardsmen or orks.
2) space marine scouts with sniper rifles. Alternatively, warmachine has numerous "sniper" models of various races. None that look like they are in marine style armour though.
3) 1 cubic parsec.
4) already answered above me.
5) i am personally leaning towards ratling snipers, because they are dirt cheap, and target characters. And because i kinda want to use warmachine widowmakers for them. Others are aiming at the 4d6 mortar tanks because it's 4d6 shots each and you can have up to 3 in a single deployment round. That adds up fast.
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Post by No One on Jul 25, 2017 1:59:06 GMT
1) buy basic genestealers for less, replace non rc hands with pistol/knife hands. Alternatively, use spare RC arms from warrior kits to attach to guardsmen or orks. There's not enough differentiation between purestrains and acolytes if you use stealers - which is bad. I'd be leery of playing against that, and I'm very lax with WYSIWYG. Chaos cultists work OK, and neophytes work quite well if you've got extra cc weapons (though are still a bit pricey) - I used scy tals to turn them into metas, but metas suck now, so...Guardsmen may also work. DW:O should always be your starting point though - you really need the HQs to do stuff, and that's the cheapest way to get them by far.
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Post by nidzy on Jul 25, 2017 2:54:31 GMT
Ok some random questions... I play Nids and Tau and SM/CSM, now I kinda want to expand my armies with some GSC, but run into some issues so here are some questions for ya guys.. Q1: I kinda want to get Acolyte Hybrids, they are darn expensive (cash wise) when trying to get a full squad of 20, so any good alternative for em? dun have to be GW models. Q2: I sorta want to get some sniper for my SM, was thinking the Vindicare, but I dun like the model, so any good alternative there? Also I dun mind if its a alien looking model as that will just make it easier to tie in with all my armies lore vise. Q3: How much wood would a woodchuck chuck if a woodchuck would chuck wood? Does it depend on how much Chuck Norris lets him chuck? Q4: Tau Commander takes Velocity Tracker upgrade, and Overcharges his gun while shooting at a unit that has the "fly" keyword, he rolls a 1 for to hit, does he take a wound or no? Q5: What is the best unit to get from IG to add as support to a GSC army? Regarding Q2: I have become convinced that space marine snipers with character support will be reliable in this edition. For example, as an 89 pt HQ Telion allows a squad of SM snipers to hit on 2, and adds 2 more str 4 -1 d3 damage shots. I think that the vindicare is definitely the most cost effective way to fit a sniping element into a marine army, but it also depends on what you run. I have had huge success backing 10 snipers with telion and Guilliman. Obviously Gully makes every Ultramarine(or imperium for that matter) unit better, but 10 snipers back up by guilliman and telion have killed a Daemon Prince for me in one turn without being exceptionally above average hitting and wounding.. When I ran them with just a captain and Telion (dropping gully) this unit still soaked a lot of wounds in cover (2+ due to cammo cloaks) and was able to snipe a Changeling and 2 heralds by the end of that game. At the same time, 5 snipers and a vindicare cost basically the same points so you could try one or the other or both with whatever model works for you. Q3: 42 Q1(I am crazy like that, going out of order) I think acolytes have a place in the GSC army but they are expensive both in points and in money per model. I agree the DWO is the best value you will run into. If you can find 12 acolytes that way and add a single box you will have enough bits to make a versatile unit or two min squads kitted a lot of ways. I have also seen people use spare bits and greenstuff to turn Genestealers (which are dollars cheaper per model) into acolytes or Metamorphs (which are definitely over costed...in every way) really succesffully just by adding knives into the arm slots and swapping out heads with a little conversion. If you are super creative you can do bits of tattered cloth hanging off. Q5: Manticores are very strong, I still think Wyvern's are a good value depending on what else is in your army (clearing screens can be really beneficial to let stealers hit something else) and I haven an unproven sense that baneblade variants will be pretty good as well.
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Post by Koyori on Jul 25, 2017 3:32:50 GMT
Humm.... is a bit to think about here... I will update my original post a lil for people as I will elaborate on some of the questions but will post the changes here as well just cause...
Q1 update: I mainly want the Acolyte Hybrids for the Rock Saws/Drills, as they seem to be hillarious for dealing with any "big" stuff here (mainly nasty nasty Stormsurges and Eldar titans).
Q2 update: My SM list is renegade style salamanders (the salamander part may change now in 8th depending on their dex), so they could fit any chapter really (kinda neutral paint scheme).
Q5 update: I mainly face Tau, CSM, Eldar and Crons... and eldar player loves to spam bikes and serpents full of fire dragons...
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Post by LordPathos on Jul 25, 2017 3:58:03 GMT
Koyori, I have a massive question for you. What is that profile pic?!!? You mean my newly updated profile pic? Its me.. and YES I'm a furry.. (maybe should edit my name as well to reflect what I normaly go by these days...) Suffer not the furry to live.
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Post by Koyori on Jul 25, 2017 14:26:43 GMT
You mean my newly updated profile pic? Its me.. and YES I'm a furry.. (maybe should edit my name as well to reflect what I normaly go by these days...) Suffer not the furry to live. I will take this as you trying to be funny, but remember I AM a admin here, and I don't take lightly on any kind of negative behavior against people because what they identify as. So yes this is polite warning, but do try and think about how others will look upon what ya post, as not everyone can easily tell if your joking or not...
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Post by snowdaman on Jul 25, 2017 14:49:30 GMT
As much wood as a wood chuck could chuck if a wood chuck could chuck wood.
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Post by killercroc on Jul 25, 2017 15:20:47 GMT
Ok some random questions... I play Nids and Tau and SM/CSM, now I kinda want to expand my armies with some GSC, but run into some issues so here are some questions for ya guys.. I feel you here, they are crazy expensive and really should be 10 in the box for their asking price. Well what I did was get a deathwatch overkill box and a normal box of acolytes to cut into it to add special weapons, banner, leader etc. That's the cheapest way to get a large squad (plus everything else in the box). Short of that, ebay for cheap sets of it or find someone local that wants the Deathwatch stuff. I've yet to see any 3rd party models that might work but an easy conversion model is if you have some extra Genestealer arms mix them in with a box of guardsmen. As for the saws Ork nob bits have quite a few things like that to use. Not sure what you're wanting to fit in but Privateer press has a couple different sniper models for the Khador army, this one is particularly nice and is only $10 store.privateerpress.com/widowmaker-marksman If not that Infinity has some nice models as well, but they're more truescale 25/28mm and not heroic so not sure how well these would mix. Anything short of that just convert a SM with a sniper rifle? About 3 and a quarter. Yes, because for overheating it says if the die roll was a 1, not if the result was a 1 (Like if you have a -1 to hit and roll a 2, it's effectively a 1 even though you rolled a 2 so no overheat) that and I do believe that a roll of a 1 is a failure regardless of any modifiers. Well, depending on your financial situation, heavy weapons teams are dirt cheap points wise but $40 a squad. It's really how cheap they are that makes them so good, 4 points per base plus the weapon means 12 points for a heavy bolter base or 24 for a lascannon. If you're going against biker spam then heavy bolter would be your best choice, and 10 heavy bolters for 120 points is a steal. The only thing that guard can get that cult cannot besides that are fliers (which are expensive and not super great), the variant leman russ tank, Speacial weapons teams are good (getting the weapons is the problem} and artillery. The Wyvern is down right nasty but at the same time taking an anti-infantry tank in a Cult army is redundant because our own troops are good anti-infantry. Hope this helps. Enjoy reading between all the quotes.
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