Post by LordPathos on Jun 4, 2021 18:25:01 GMT
Assuming you only really care about the Order Convictions, I got you fam:
Bloody Rose-
Then: Add an extra -1AP to attacks with pistol and melee weapons. In addition, gain +1A on any turn in which the unit charged, was charged or heroically intervened.
Now: When the unit charged, was charged or heroically intervened +1A and improve AP for melee attacks.
TLDR: Lost pistol AP boost and melee only gets it during the first round of combat.
Valorous Heart-
Then: Ignore the AP of attacks with AP-1. This explicitly stacks with an Imagifier using Tale of the Stoic to allow you to ignore AP-2. In addition, if a model would lose a wound they ignore it on a 6+.
Now: 5+ FNP vs MW only and attacks against them with AP-1 or -2 becomes AP 0 or -1 respectively.
TLDR: Better FNP vs MW but lost the blanket FNP on everything else. Still ignore AP-1 but doesnt stack to ignore AP-2 with Imagifier. Could be on the datasheet, but I personally doubt it.
Our Martyred Lady-
Then/Now: Gain an extra Miracle dice at the end of any phase where a unit with this conviction was destroyed. In addition, add one to hit rolls for any unit with this conviction that has lost any models.
TLDR: It is the exact same thing, but it specifies you dont get the Miracle dice during the Morale phase.
Ebon Chalice-
Then: Gain a 5+++ against Mortal Wounds. In addition, when performing an Act of Faith for a unit with this Conviction, you can discard an additional dice to make the dice you used a 6.
Now: When you determine your sacred rites, you cannot randomly select. Instead, have you selected 1, you must select second. Both are active for units with this conviction. Also, when a unit does an act of faith, you can discard 1 die to make one you are using for the act of faith to auto count as a 6.
TLDR: Lost the MW FNP, but can now specifically select your Rites.
Argent Shroud-
Then: When it advances, this unit only counts as having moved for the purposes of shooting.
Now: When a unit makes a normal move or advances in the movement phase, it counts as remaining stationary in the shooting phase. Each time a unit shoots or fights, you can re-roll 1 hit roll or wound roll.
TLDR: It specifies that in order to count as stationary, you can only have moved in the movement phase. I only bring this up because maybe there is a way to move/shoot in the shooting phase? Some weird Eldar trickery? Plus the Salamander re-roll.
Sacred Rose-
Then: Cannot lost models to Combat Attrition. When you use an Act of Faith on a unit with this, you roll a dice and get a new Miracle Dice on a 5+. Finally, you overwatch on 5s.
Now: Combat Attrition is auto passed. Each time you use a dice for a Miracle, 4+ you gain a dice.
TLDR: Better miracle dice regen, lost the OW on 5s.
Woof. My go to pick was Valorous Heart for the sweet 6++ on EVERYTHING and the ignoring AP-2. Now that they aren't as tanky anymore, I'm not sure who I will go with now. Gotta see everything else first.
Bloody Rose-
Then: Add an extra -1AP to attacks with pistol and melee weapons. In addition, gain +1A on any turn in which the unit charged, was charged or heroically intervened.
Now: When the unit charged, was charged or heroically intervened +1A and improve AP for melee attacks.
TLDR: Lost pistol AP boost and melee only gets it during the first round of combat.
Valorous Heart-
Then: Ignore the AP of attacks with AP-1. This explicitly stacks with an Imagifier using Tale of the Stoic to allow you to ignore AP-2. In addition, if a model would lose a wound they ignore it on a 6+.
Now: 5+ FNP vs MW only and attacks against them with AP-1 or -2 becomes AP 0 or -1 respectively.
TLDR: Better FNP vs MW but lost the blanket FNP on everything else. Still ignore AP-1 but doesnt stack to ignore AP-2 with Imagifier. Could be on the datasheet, but I personally doubt it.
Our Martyred Lady-
Then/Now: Gain an extra Miracle dice at the end of any phase where a unit with this conviction was destroyed. In addition, add one to hit rolls for any unit with this conviction that has lost any models.
TLDR: It is the exact same thing, but it specifies you dont get the Miracle dice during the Morale phase.
Ebon Chalice-
Then: Gain a 5+++ against Mortal Wounds. In addition, when performing an Act of Faith for a unit with this Conviction, you can discard an additional dice to make the dice you used a 6.
Now: When you determine your sacred rites, you cannot randomly select. Instead, have you selected 1, you must select second. Both are active for units with this conviction. Also, when a unit does an act of faith, you can discard 1 die to make one you are using for the act of faith to auto count as a 6.
TLDR: Lost the MW FNP, but can now specifically select your Rites.
Argent Shroud-
Then: When it advances, this unit only counts as having moved for the purposes of shooting.
Now: When a unit makes a normal move or advances in the movement phase, it counts as remaining stationary in the shooting phase. Each time a unit shoots or fights, you can re-roll 1 hit roll or wound roll.
TLDR: It specifies that in order to count as stationary, you can only have moved in the movement phase. I only bring this up because maybe there is a way to move/shoot in the shooting phase? Some weird Eldar trickery? Plus the Salamander re-roll.
Sacred Rose-
Then: Cannot lost models to Combat Attrition. When you use an Act of Faith on a unit with this, you roll a dice and get a new Miracle Dice on a 5+. Finally, you overwatch on 5s.
Now: Combat Attrition is auto passed. Each time you use a dice for a Miracle, 4+ you gain a dice.
TLDR: Better miracle dice regen, lost the OW on 5s.
Woof. My go to pick was Valorous Heart for the sweet 6++ on EVERYTHING and the ignoring AP-2. Now that they aren't as tanky anymore, I'm not sure who I will go with now. Gotta see everything else first.