Post by Halollet on Jul 15, 2015 23:27:04 GMT
Well, I've been trying to make my all infantry guard work and with a little help from the inquisition and Cypher, I think I got it. I'll drop the list and then explain how everything works.
Astra Militarium
HQ
Company Command
Astropath Master of Ordanance Vox-Caster Camo gear x4
Company Command
Astropath Master of Ordanance Vox-Caster Camo gear x4
Commissar
Cypher
Troops
Platoon Command
Vox-Caster Flamer x2
Infantry Squad
Bolter Meltagun Vox-Caster
Infantry Squad
Bolter Meltagun
Conscripts x44
Platoon Command
Vox-Caster Grenade Launcher x2
Infantry Squad
Grenade Launcher Autocannon Vox-Caster
Infantry Squad
Grenade Launcher Autocannon
Conscripts x50
Elite
Tempestus Scions x5
Meltagun x2
Tempestus Scions x5
Meltagun x2
Fast Attack
Rough Riders x5
Flamer x1
Rough Riders x5
Flamer x1
Inquisition
Inq. Karamozov
Ordo Xenos Inq
Psyker Force Weapon Servo Skulls x3
Henchmen Warband
Psyker x1
Acolyte w/ Bolter x6
Servitor w/ Plasma Cannon x3
Henchmen Warband
Psyker x1
Acolyte w/ Bolter x3
Henchmen Warband
Psyker x1
Acolyte w/ Bolter x3
Fortifications
Aegis Line
1850 Points
198 Models
So, Cypher gives infiltration, shrouded, TSKNF, and Hit and Run to the blob of 50 conscripts. You can deploy your fortification anywhere on your side of the table, not just in your deployment zone. So I set the Aegis line in the middle-ish of the board and infiltrate the 50 man conscript blob behind it which gives them a 2+ cover save. I use the servo skulls to stop enemy infiltrators from setting up near me.
The Ordo Xenos goes with the servitors and keeps them shooting while dishing out. Karamazov goes with the infantry blob with meltaguns so he's mobile as he's not nice in CC.
MSUs run around, stay out of sight, and just generally be annoying. They can also help fire some pinpoint hits with Karamozov.
Commissar goes with other blob for a second line of defence. Lots of psychic powers too, I have 6 psykers! Scions deep strike to get the rear armour of big tanks.
Another thing I can do is hit and run with the conscripts and then konga line a few models near whatever I was in combat with and after FRFSRF I can do a pin point strike with Karamazov right on their heads!
This list will make any anti-tank weapon, krak and melta grenades, and D weapons all pretty useless.
I should fill up half the table with guys and annoying conscripts that won't go away. The barrage from 3 orbital strikes could really hurt Imperial Knights too as there's a good chance, if I hit them, that the hit will not be on the side their shield is on.
Thoughts?
Astra Militarium
HQ
Company Command
Astropath Master of Ordanance Vox-Caster Camo gear x4
Company Command
Astropath Master of Ordanance Vox-Caster Camo gear x4
Commissar
Cypher
Troops
Platoon Command
Vox-Caster Flamer x2
Infantry Squad
Bolter Meltagun Vox-Caster
Infantry Squad
Bolter Meltagun
Conscripts x44
Platoon Command
Vox-Caster Grenade Launcher x2
Infantry Squad
Grenade Launcher Autocannon Vox-Caster
Infantry Squad
Grenade Launcher Autocannon
Conscripts x50
Elite
Tempestus Scions x5
Meltagun x2
Tempestus Scions x5
Meltagun x2
Fast Attack
Rough Riders x5
Flamer x1
Rough Riders x5
Flamer x1
Inquisition
Inq. Karamozov
Ordo Xenos Inq
Psyker Force Weapon Servo Skulls x3
Henchmen Warband
Psyker x1
Acolyte w/ Bolter x6
Servitor w/ Plasma Cannon x3
Henchmen Warband
Psyker x1
Acolyte w/ Bolter x3
Henchmen Warband
Psyker x1
Acolyte w/ Bolter x3
Fortifications
Aegis Line
1850 Points
198 Models
So, Cypher gives infiltration, shrouded, TSKNF, and Hit and Run to the blob of 50 conscripts. You can deploy your fortification anywhere on your side of the table, not just in your deployment zone. So I set the Aegis line in the middle-ish of the board and infiltrate the 50 man conscript blob behind it which gives them a 2+ cover save. I use the servo skulls to stop enemy infiltrators from setting up near me.
The Ordo Xenos goes with the servitors and keeps them shooting while dishing out. Karamazov goes with the infantry blob with meltaguns so he's mobile as he's not nice in CC.
MSUs run around, stay out of sight, and just generally be annoying. They can also help fire some pinpoint hits with Karamozov.
Commissar goes with other blob for a second line of defence. Lots of psychic powers too, I have 6 psykers! Scions deep strike to get the rear armour of big tanks.
Another thing I can do is hit and run with the conscripts and then konga line a few models near whatever I was in combat with and after FRFSRF I can do a pin point strike with Karamazov right on their heads!
This list will make any anti-tank weapon, krak and melta grenades, and D weapons all pretty useless.
I should fill up half the table with guys and annoying conscripts that won't go away. The barrage from 3 orbital strikes could really hurt Imperial Knights too as there's a good chance, if I hit them, that the hit will not be on the side their shield is on.
Thoughts?