Post by MrPrInGlEs on Feb 1, 2008 14:43:32 GMT
Mercenaries
Enigma is the new god of this rp i am too busy and he has more experance.
the rules are here thetyranidhive.proboards28.com/index.cgi?board=RolePlay&action=display&thread=1200773041&page=1
Mrpringles
Captain Kais Ka
Shas'vre(stealth suit seargent)
'ws ----bs s t w i a ld Sv pts
-4(5)--2--4 4 3 4 2 8 3+ 40
Old gear
XV15 Stealth suit
Must check spotting distance to hit (2d6x3)
jump infantry
burst cannon18"/5S/5AP/assault 3
Fighter
Spear style
sword
pistol
Level adustment 20 points
Armoury:
power spear 15 pts
Adrenaline stabilizer: increasse WS by 1. --10 points
Feats:
weapon focus:
power Spear
Counter attack(free with spear style)
Enigma
Brother Eramus
Shooter
WS:3
BS:5
S:4
T:4
W:3
I:3
A:2
Ld:8
Sv:3+
Pts:50
Equipment
Sniper Rifle (Free with Shooter) 36"/S*/AP6/Heavy 1, Sniper
Rail Rifle (20 pts) 36"/S6/AP3/Heavy 1, Pinning
Photon Grenades (5 pts)
Implants
Targeting System (Free with Shooter): Re-roll 1 missed hit per round
Infrared sights (10 pts): See as normal in night fights.
auspex
Feats
Fleet: As in rulebook
0 pts left
10 pts to level up
Brother Eramus is a Space Marine of the Black Swords chapter, who was left the only one alive after a crushing defeat by the Tyranids. He now works as a mercenary or assassin, depending on what you want done.
His time without training has removed his extra skill in close combat, he prefers to use his long range sniper rifles to shoot down his enemies. If they ever get close enough to put him in trouble, he puts his rifle away and will run as fast as he can, which is pretty fast. In the unlikely event that they manage to get into close combat with him, he blinds them with his photon grenades which he bought from the Tau. He doesn't get into trouble often simply because his more short-ranged oriented allies always attract the most fire.
He almost never misses his shot, because of his massive training in the arts of being a sniper. He has paid to have a small targeting computer implanted into his head, and has a small red lens over his eye underneath his helmet which makes it even harder for him to miss. This lens doubles as a infrared sight, allowing him to shoot targets on the darkest nights just as well as on the brightest days. He in fact, often takes advantage of this by making himself harder to see at night while he sees his target easily.
He respects the Tau for their shooting technology, and has bought their version of the sniper rifle for his own use. He knows when and why he should use his sniper rifle, or the Tau rail rifle.
His black armor has no trophies on it, only fading purity seals, and a hard-to-see Black Swords crest on the shoulder pad. He holds a long-standing grudge against Tyranids, and will never work with them unless absolutely required. He has even been known to assassinate his own fellow mercenaries if they are Tyranids, making sure that they are heading toward a close combat so they won't notice until it is to late. He even sometimes kills his human or Xenos fellows if they are too slow, if he doesn't like them, or sometimes just so he can get their share of money.
When he goes to assassinate alone, he can easily sneak through whatever he needs to get through, and find a sniper position somewhere close to where he knows his target is going to be. However, even though he assassinates many people from different factions, he still gets jobs from the faction of people he assassinates. The reason why is because he can sneak into records rooms, and will "modify" the news and records so that the so-called person had never existed. Due to most faction's reliance on records, they lose their memory of the incident within a year or 2, and he is back into business.
He was hired for his current job in a most unusual way. He had just finished assasinating his current target, but when he turned around, there were 2 soldiers with their guns pointed at his head. After being knocked unconcious, he found himself in a room. Across was his soon-to-be commander, Captain Kais Ka. After a short session of "negotiation" he decided to join the mercenary team. What he didn't know, was that there was a tyranid on the team. Upon finding this out, he almost quit, and it took a gun to the head to get him to stay in.
He regards himself as the only master of himself, and more than once, he has disobeyed a direct order from his team leader. His leaders have had to resort to bribes, begging, or even threats, but these usually don't work, other than the bribe, that is. He is well known among his current teamates for telling the captain to go @#$% himself when he recieved orders which he didn't want to follow through with.
Eetdestroyer
yes i like that, just update my character on the RP thread with this:
Exarch Arya El'Naroth
Arya is a prominent, and very highly respected, warrior of the Howling Banshee Aspect Shrine. She joined about 200 years ago, and became an Exarch about 50 years ago, after loosing herself to the feel of combat, thanks to the fact that her craft world has been under near-constant siege from the Orks, ever since she joined the shrine.
2 years ago her craftworld drifted close enough to a Webway portal big enough that it could escape from Ork space, into a rather peaceful area of space. Arya was disappointed by the the lack of fighting and left the craftworld, becoming an Outcast. She came across the captain and his vessel a short time ago and gladly agreed to join him, so long as it meant some goof fighting.
Howling Banshee (Exarch)
WS-----BS--S--T--W--I--A--Ld--Sv--Pts
7(8)-----4---4--3--3--6--3--9---3+--38
Old Gear:
Banshee Mask: I 10 on 1st round of combat, negated bonuses conferred by cover & grenades
Mirror Swords: +2 A in cc, rather than +1, power weapons
Fighter:
no gear kept, Mirror Sword take up both hands
Duel-weapon combat style
Armoury:
Adrenaline Stabilizer (+1 WS)- 10pts
Feats:
Flurry
Weapon Focus (Mirror Swords)
Special:
Fleet of Foot: All Eldar have fleet of foot as a special rule
Level adjustment: 18pts
Eatalot(slightly altered)
Wozgob Da Back Snapper
-----------'ws bs s t 'w i a ld Sv pts
--Ork nob:4--1-5 5 3 2 3 7 2+ 20
Old gear
Pistol(its better than the slugga and its free
choppa
feats:
Cleave
You take a swing that hits everyone infront of you.
Prequiste:power attack
Activate his ability at any time and without limit.
Reduce your attacks to 1, but when rolling to hit, it the 1 attack hits it hits 4 enemys.woundng is resolved at +1 S and armor saves are done as they normally would.
Power attack:
the Merc has honed his skills in making,high powered, inaccurate blows.
Fleet of Foot:
Activate his ability at any time and without limit.
Increase your S by 2 for the turn and the following turn, but you will only hit on rolls on 5 or higher for that time also.
class:
Fighter
Pick out a combat style, but reduce your Bs by 1
you Get a free cc weapon and a 1 handed ranged weapon from the starter list.
pick out a extra cc feat.pick another cc feat every 5 lvls
Brawler
Add a point to S and T, but reduce you I by 2, you gain the power attack feat.
Armory
2+ save 30 pts
Rfly
I am a Marine from the Raven Guard, wgo got sent to mars, and on the way back my ship was wrecked an thrown 40,000 light years off course. They you lot picked me up.
Rfly the Techmarine (15)
Pistol, CCW (5), 2 Servo arms, computer jack, 10. (15 total)
I also have the following gear A completly busted plasma cutter, and a busted flamer. I will repair and restock these later on, so I will end up with a full servo harness.
Tam (i altered to fit system, does this work for you tam?)
Brother Scout Jerimi
WS: 4
BS: 4 (5)
S: 4(2)
T: 4
W: 3
A: 3(4)
I: 4 (6)
Ld: 8
Sv: 4+
pts:13
Class:
Rogue
Dagger style
Feats:
Infiltrate
move through cover
Weapon Focus (Rail Rifle)
Equipment:
Stealth Armour (free)
Rail rifle: 36 inch range/S6/3AP/heavy 1 pinning 20pts
Target Lock/Marksman (10)
poison dagger:+4 to wound 15 points
Adrenaline stabilizer: increase WS by 1. --10 points
WaRu
Councillor Varya
(Genetealer Hybrid Rogue)
| WS 6 | BS 2 | S 5 | T 4 | W 3 | I 8 | A 2 | Ld 10 | Sv 5+ |
Weapon style;
Fencing
Feats;
Flurry, Fleet of Foot
Weapons;
Ceremonial Las pistol (Counts as Pistol) [free], Ceremonial Sabre (Counts as Power Weapon) [15]
Genes;
Adrenal Glands [10] +1 ws
Old Equipment;
Toxin Sacs [3]
Level adjustment; 3
Points remaining; 17
Fluff;
Once a cut-throat political strategist, Councillor Varya is hunted by the Inquisistion as a relic of the Genestealer infestation of Gravalax. The beginnings of Tyranid mutation have gifted her reflexes as sharp as her mind and whilst she was severed from the cult long before the enhancements to her physical strength or endurance were allowed to manifest, the outward extent of the corruption within her is a paling of the skin and a mild purple colouration to her hair.
Having escaped the purge of Gravalax as a refugee on a haulage craft, she leapfrogs across from hive world to hive world, carving out a place for herself in the seedy climates thanks largely to her brilliant mind and the tendencies of anyone openly opposing her to turn up in a crate without a torso.
Sharing only a week connection to the will of the Hive Mind, Varya is for the most part completely in control of her own actions although the proximity of a moderate Tyranid prescience is more than capable of dragging her back under the Hive Mind’s will and she’s reportedly spearheaded a number of Genestealer cults across various hive worlds (albeit involuntarily).
On the run once again, Varya’s involvement with Kais Ka is simply one of asylum as she travels with the mercenary band until a point where she can settle down on a hive world whose political situation she can manipulate to gain influence.
Archon(altered)
race:
human scout
WS:4
BS:4
S:4
T:4
W:3
I:6
A:2
Ld:8
Sv:4+
Pts:13
Rogue
Ninjitsu
pistol
dagger
lictor scales(stealth armor)
automatic rifle 5 pts
Tyranid modifications:
flesh hooks 10 points
rending claws 15 points
leaping you gain 12 inch charge and and count as in CC 3"s away.
20 points
remaining points: 2
Alice was born and raised in the Filincian empire before the Last Miralan war Alice was the daughter of a rich family. Her fairy tale life was turned upside down though with the arrival of the Sons of Chaos to their world. Her family was branded as traitors of the empire by the new allies and hunted down. Alice was the only survivor. Driven from her home into the Arid plains of Arreticus Alice was forced to survive on almost nothing. With the fall of Arreticus and the subsequent death and genocide of her people Alice fled to Altbek. There she enlisted and was trained in the Altbek army and from there, with the aid of the Aktbekian tyranid cultists, returned to her homeland and began the fight at Justice docks. There she proved herself as a capable warrior. After the war, and the founding of the Lunation Empire on an Eldar paradise world she was chosen to be a part of a special ops branch of the empire. After vigorous training including some genetic modifications she has been most helpful in numerous special operations and, for her 1 year on leave has decided to lend out her services as a mercenary working for the betterment of her people.
MrPrInGlEs
Brother Anzion
--------'ws bs s t 'w i a ld Sv pts
~''Marine:4--5-6 4 3 4 2 8 3+ 15
Heavy weapons technician:
Old Gear:
bolter
Armory:
Bike 20(since weapons are so big, the bike cannot turbo boost)
TL- multi meltas 13/13/5(reduced)
Feats:
Scouting
Level adjustment: -5
Points remaining:0
Enigma is the new god of this rp i am too busy and he has more experance.
the rules are here thetyranidhive.proboards28.com/index.cgi?board=RolePlay&action=display&thread=1200773041&page=1
Mrpringles
Captain Kais Ka
Shas'vre(stealth suit seargent)
'ws ----bs s t w i a ld Sv pts
-4(5)--2--4 4 3 4 2 8 3+ 40
Old gear
XV15 Stealth suit
Must check spotting distance to hit (2d6x3)
jump infantry
burst cannon18"/5S/5AP/assault 3
Fighter
Spear style
sword
pistol
Level adustment 20 points
Armoury:
power spear 15 pts
Adrenaline stabilizer: increasse WS by 1. --10 points
Feats:
weapon focus:
power Spear
Counter attack(free with spear style)
Enigma
Brother Eramus
Shooter
WS:3
BS:5
S:4
T:4
W:3
I:3
A:2
Ld:8
Sv:3+
Pts:50
Equipment
Sniper Rifle (Free with Shooter) 36"/S*/AP6/Heavy 1, Sniper
Rail Rifle (20 pts) 36"/S6/AP3/Heavy 1, Pinning
Photon Grenades (5 pts)
Implants
Targeting System (Free with Shooter): Re-roll 1 missed hit per round
Infrared sights (10 pts): See as normal in night fights.
auspex
Feats
Fleet: As in rulebook
0 pts left
10 pts to level up
Brother Eramus is a Space Marine of the Black Swords chapter, who was left the only one alive after a crushing defeat by the Tyranids. He now works as a mercenary or assassin, depending on what you want done.
His time without training has removed his extra skill in close combat, he prefers to use his long range sniper rifles to shoot down his enemies. If they ever get close enough to put him in trouble, he puts his rifle away and will run as fast as he can, which is pretty fast. In the unlikely event that they manage to get into close combat with him, he blinds them with his photon grenades which he bought from the Tau. He doesn't get into trouble often simply because his more short-ranged oriented allies always attract the most fire.
He almost never misses his shot, because of his massive training in the arts of being a sniper. He has paid to have a small targeting computer implanted into his head, and has a small red lens over his eye underneath his helmet which makes it even harder for him to miss. This lens doubles as a infrared sight, allowing him to shoot targets on the darkest nights just as well as on the brightest days. He in fact, often takes advantage of this by making himself harder to see at night while he sees his target easily.
He respects the Tau for their shooting technology, and has bought their version of the sniper rifle for his own use. He knows when and why he should use his sniper rifle, or the Tau rail rifle.
His black armor has no trophies on it, only fading purity seals, and a hard-to-see Black Swords crest on the shoulder pad. He holds a long-standing grudge against Tyranids, and will never work with them unless absolutely required. He has even been known to assassinate his own fellow mercenaries if they are Tyranids, making sure that they are heading toward a close combat so they won't notice until it is to late. He even sometimes kills his human or Xenos fellows if they are too slow, if he doesn't like them, or sometimes just so he can get their share of money.
When he goes to assassinate alone, he can easily sneak through whatever he needs to get through, and find a sniper position somewhere close to where he knows his target is going to be. However, even though he assassinates many people from different factions, he still gets jobs from the faction of people he assassinates. The reason why is because he can sneak into records rooms, and will "modify" the news and records so that the so-called person had never existed. Due to most faction's reliance on records, they lose their memory of the incident within a year or 2, and he is back into business.
He was hired for his current job in a most unusual way. He had just finished assasinating his current target, but when he turned around, there were 2 soldiers with their guns pointed at his head. After being knocked unconcious, he found himself in a room. Across was his soon-to-be commander, Captain Kais Ka. After a short session of "negotiation" he decided to join the mercenary team. What he didn't know, was that there was a tyranid on the team. Upon finding this out, he almost quit, and it took a gun to the head to get him to stay in.
He regards himself as the only master of himself, and more than once, he has disobeyed a direct order from his team leader. His leaders have had to resort to bribes, begging, or even threats, but these usually don't work, other than the bribe, that is. He is well known among his current teamates for telling the captain to go @#$% himself when he recieved orders which he didn't want to follow through with.
Eetdestroyer
yes i like that, just update my character on the RP thread with this:
Exarch Arya El'Naroth
Arya is a prominent, and very highly respected, warrior of the Howling Banshee Aspect Shrine. She joined about 200 years ago, and became an Exarch about 50 years ago, after loosing herself to the feel of combat, thanks to the fact that her craft world has been under near-constant siege from the Orks, ever since she joined the shrine.
2 years ago her craftworld drifted close enough to a Webway portal big enough that it could escape from Ork space, into a rather peaceful area of space. Arya was disappointed by the the lack of fighting and left the craftworld, becoming an Outcast. She came across the captain and his vessel a short time ago and gladly agreed to join him, so long as it meant some goof fighting.
Howling Banshee (Exarch)
WS-----BS--S--T--W--I--A--Ld--Sv--Pts
7(8)-----4---4--3--3--6--3--9---3+--38
Old Gear:
Banshee Mask: I 10 on 1st round of combat, negated bonuses conferred by cover & grenades
Mirror Swords: +2 A in cc, rather than +1, power weapons
Fighter:
no gear kept, Mirror Sword take up both hands
Duel-weapon combat style
Armoury:
Adrenaline Stabilizer (+1 WS)- 10pts
Feats:
Flurry
Weapon Focus (Mirror Swords)
Special:
Fleet of Foot: All Eldar have fleet of foot as a special rule
Level adjustment: 18pts
Eatalot(slightly altered)
Wozgob Da Back Snapper
-----------'ws bs s t 'w i a ld Sv pts
--Ork nob:4--1-5 5 3 2 3 7 2+ 20
Old gear
Pistol(its better than the slugga and its free
choppa
feats:
Cleave
You take a swing that hits everyone infront of you.
Prequiste:power attack
Activate his ability at any time and without limit.
Reduce your attacks to 1, but when rolling to hit, it the 1 attack hits it hits 4 enemys.woundng is resolved at +1 S and armor saves are done as they normally would.
Power attack:
the Merc has honed his skills in making,high powered, inaccurate blows.
Fleet of Foot:
Activate his ability at any time and without limit.
Increase your S by 2 for the turn and the following turn, but you will only hit on rolls on 5 or higher for that time also.
class:
Fighter
Pick out a combat style, but reduce your Bs by 1
you Get a free cc weapon and a 1 handed ranged weapon from the starter list.
pick out a extra cc feat.pick another cc feat every 5 lvls
Brawler
Add a point to S and T, but reduce you I by 2, you gain the power attack feat.
Armory
2+ save 30 pts
Rfly
I am a Marine from the Raven Guard, wgo got sent to mars, and on the way back my ship was wrecked an thrown 40,000 light years off course. They you lot picked me up.
Rfly the Techmarine (15)
Pistol, CCW (5), 2 Servo arms, computer jack, 10. (15 total)
I also have the following gear A completly busted plasma cutter, and a busted flamer. I will repair and restock these later on, so I will end up with a full servo harness.
Tam (i altered to fit system, does this work for you tam?)
Brother Scout Jerimi
WS: 4
BS: 4 (5)
S: 4(2)
T: 4
W: 3
A: 3(4)
I: 4 (6)
Ld: 8
Sv: 4+
pts:13
Class:
Rogue
Dagger style
Feats:
Infiltrate
move through cover
Weapon Focus (Rail Rifle)
Equipment:
Stealth Armour (free)
Rail rifle: 36 inch range/S6/3AP/heavy 1 pinning 20pts
Target Lock/Marksman (10)
poison dagger:+4 to wound 15 points
Adrenaline stabilizer: increase WS by 1. --10 points
WaRu
Councillor Varya
(Genetealer Hybrid Rogue)
| WS 6 | BS 2 | S 5 | T 4 | W 3 | I 8 | A 2 | Ld 10 | Sv 5+ |
Weapon style;
Fencing
Feats;
Flurry, Fleet of Foot
Weapons;
Ceremonial Las pistol (Counts as Pistol) [free], Ceremonial Sabre (Counts as Power Weapon) [15]
Genes;
Adrenal Glands [10] +1 ws
Old Equipment;
Toxin Sacs [3]
Level adjustment; 3
Points remaining; 17
Fluff;
Once a cut-throat political strategist, Councillor Varya is hunted by the Inquisistion as a relic of the Genestealer infestation of Gravalax. The beginnings of Tyranid mutation have gifted her reflexes as sharp as her mind and whilst she was severed from the cult long before the enhancements to her physical strength or endurance were allowed to manifest, the outward extent of the corruption within her is a paling of the skin and a mild purple colouration to her hair.
Having escaped the purge of Gravalax as a refugee on a haulage craft, she leapfrogs across from hive world to hive world, carving out a place for herself in the seedy climates thanks largely to her brilliant mind and the tendencies of anyone openly opposing her to turn up in a crate without a torso.
Sharing only a week connection to the will of the Hive Mind, Varya is for the most part completely in control of her own actions although the proximity of a moderate Tyranid prescience is more than capable of dragging her back under the Hive Mind’s will and she’s reportedly spearheaded a number of Genestealer cults across various hive worlds (albeit involuntarily).
On the run once again, Varya’s involvement with Kais Ka is simply one of asylum as she travels with the mercenary band until a point where she can settle down on a hive world whose political situation she can manipulate to gain influence.
Archon(altered)
race:
human scout
WS:4
BS:4
S:4
T:4
W:3
I:6
A:2
Ld:8
Sv:4+
Pts:13
Rogue
Ninjitsu
pistol
dagger
lictor scales(stealth armor)
automatic rifle 5 pts
Tyranid modifications:
flesh hooks 10 points
rending claws 15 points
leaping you gain 12 inch charge and and count as in CC 3"s away.
20 points
remaining points: 2
Alice was born and raised in the Filincian empire before the Last Miralan war Alice was the daughter of a rich family. Her fairy tale life was turned upside down though with the arrival of the Sons of Chaos to their world. Her family was branded as traitors of the empire by the new allies and hunted down. Alice was the only survivor. Driven from her home into the Arid plains of Arreticus Alice was forced to survive on almost nothing. With the fall of Arreticus and the subsequent death and genocide of her people Alice fled to Altbek. There she enlisted and was trained in the Altbek army and from there, with the aid of the Aktbekian tyranid cultists, returned to her homeland and began the fight at Justice docks. There she proved herself as a capable warrior. After the war, and the founding of the Lunation Empire on an Eldar paradise world she was chosen to be a part of a special ops branch of the empire. After vigorous training including some genetic modifications she has been most helpful in numerous special operations and, for her 1 year on leave has decided to lend out her services as a mercenary working for the betterment of her people.
MrPrInGlEs
Brother Anzion
--------'ws bs s t 'w i a ld Sv pts
~''Marine:4--5-6 4 3 4 2 8 3+ 15
Heavy weapons technician:
Old Gear:
bolter
Armory:
Bike 20(since weapons are so big, the bike cannot turbo boost)
TL- multi meltas 13/13/5(reduced)
Feats:
Scouting
Level adjustment: -5
Points remaining:0