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Post by gigasnail on Aug 25, 2015 18:41:01 GMT
No one uses destroyers. They are a lower tier unit. Not in the new codex. They destroy our MCs. Destroyers are the bomb diggity. Seriously, destroyer cult is unpleasant.
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Post by N.I.B. on Sept 21, 2015 11:41:27 GMT
Winning without TLD and loving it. Take that, meta! Yeah about that. I've been running fast cc builds in a couple of events since I like the models. Ended up well on the bottom half in both, my worst results ever. Some part of that is due to lack of training with cc builds, but in several matches I was tabled in two-three rounds without really participating in the game. My only big wins has been against other Tyranids (with soft ground builds). I can't run Forgeworld, which might be a part of the problem. It's been a year since the start of this thread. How are your tournament results jaysic, what events have you attended and so on? Since this thread and build is referred to a lot, it would be interesting to get a feeling in which metas these kinds of builds have success (and how you define 'winning').
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Post by jaysic on Sept 21, 2015 19:14:37 GMT
Winning without TLD and loving it. Take that, meta! Yeah about that. I've been running fast cc builds in a couple of events since I like the models. Ended up well on the bottom half in both, my worst results ever. Some part of that is due to lack of training with cc builds, but in several matches I was tabled in two-three rounds without really participating in the game. My only big wins has been against other Tyranids (with soft ground builds). I can't run Forgeworld, which might be a part of the problem. It's been a year since the start of this thread. How are your tournament results jaysic, what events have you attended and so on? Since this thread and build is referred to a lot, it would be interesting to get a feeling in which metas these kinds of builds have success (and how you define 'winning'). I've still been doing pretty well. I define "winning " as winning games. I don't track my W/L/D but if I had to guess I'm around a 80% winrate. Off the top of my head, since I made this post, I've been to 6 or 7 GTs, most of them here in the Tri-state area. Off the top of my head, Michigan GT (going again this weekend), Adepticon, OH-CON, Frostycon (where I would've beaten the Nova winning Aaron Aleong...except turn 5 I forgot to move my genestealers 3" onto an objective, DOH!), and Cincicon. While I haven't won any of these, my placements have been high. What I need to add to this is how important board control is, specifically to this style. I used the lessons on this to demolish opponents at the ATC with my IG, despite the crazy lists there. CC nids definitely takes practice, as it's very unforgiving. Hell, my first 3 test games of this style had me write off Melyrants altogether, before getting their playstyle down. I made a big, picture heavy post of my adepticon experience here;
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Post by jaysic on Sept 21, 2015 19:15:56 GMT
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Post by N.I.B. on Sept 22, 2015 10:30:23 GMT
Any top ten placings? Have you done any more batreps?
IIRC, InControl with Nids is the current highest ranking 40K player in some region, at least he was before summer. I'm not sure how his list look like now, I bet it changes depending on the event.
Do you usually deepstrike the Sporefield, or infiltrate?
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Post by jaysic on Sept 22, 2015 17:51:23 GMT
Any top ten placings? Have you done any more batreps? IIRC, InControl with Nids is the current highest ranking 40K player in some region, at least he was before summer. I'm not sure how his list look like now, I bet it changes depending on the event. Do you usually deepstrike the Sporefield, or infiltrate? I haven't done any that I'm aware of, but I always post them here. I'll do a write up (should be with pictures ) after this weekends GT in Michigan. InControl is the highest ranking, or the highest ranking Nid player? I'm assuming this is from ToF? The sporefield deployment depends on the opponent. Against scouting/infiltrating/TFC armies I try to zone them out with infiltrating myself. Against anyone else I DS them, behind the enemy, to cut off retreat paths from my shrikes/melyrants. Alternatively I DS them in front of IK to zone their movement.
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Post by biomassbob on Mar 9, 2016 1:19:24 GMT
Any new CC ideas or information to pass on from experiments almost 6 months later? Or have CC nids just become so bad (due to newer releases) they are not worth considering anymore?
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Post by Xenothios on Mar 9, 2016 5:36:51 GMT
Any new CC ideas or information to pass on from experiments almost 6 months later? Or have CC nids just become so bad (due to newer releases) they are not worth considering anymore? These are the things that have been on my mind the most. First two have been only lightly tested but show promise: Charging genestealers through a gaunt screen by giving enough space between the gaunt screen for the stealers to be able to move through (but are still getting the cover save from the gaunts) Charging gaunts/stealers out of synapse range (but not venomthrope range), going to ground when fired upon (because they don't test IB when pinned), taking advantage of intervening models+shrouded+g2g, and then moving the synapse up before moving them, causing them to jump back up immidiately. And lastly, I've been knocking around the idea of sticking an ally GSC's patriarch into a horde of screening gaunts for that sweet stealth+shrouded (from a venomthrope) or sticking the patriarch anywhere you think stealth, fearless, or hit+run would be beneficial (infiltrating genestealers w/broodlord maybe?)
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Post by Hive Tyrant Qiln on Mar 9, 2016 5:49:10 GMT
Any new CC ideas or information to pass on from experiments almost 6 months later? Or have CC nids just become so bad (due to newer releases) they are not worth considering anymore? These are the things that have been on my mind the most. First two have been only lightly tested but show promise: Charging genestealers through a gaunt screen by giving enough space between the gaunt screen for the stealers to be able to move through (but are still getting the cover save from the gaunts) Charging gaunts/stealers out of synapse range (but not venomthrope range), going to ground when fired upon (because they don't test IB when pinned), taking advantage of intervening models+shrouded+g2g, and then moving the synapse up before moving them, causing them to jump back up immidiately. And lastly, I've been knocking around the idea of sticking an ally GSC's patriarch into a horde of screening gaunts for that sweet stealth+shrouded (from a venomthrope) or sticking the patriarch anywhere you think stealth, fearless, or hit+run would be beneficial (infiltrating genestealers w/broodlord maybe?) I've thinking of using Patty with a full unit of Stealers + AG to run up the board w/o infiltration. He always give invis to his unit, so that even if they run out of synapse and g2g, they only can be hit on 6s. Last game I played, it took down a Wraithknight with some lucky rolls in 2 turns.
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Post by gigasnail on Mar 9, 2016 5:51:07 GMT
These are the things that have been on my mind the most. First two have been only lightly tested but show promise: Charging genestealers through a gaunt screen by giving enough space between the gaunt screen for the stealers to be able to move through (but are still getting the cover save from the gaunts) Charging gaunts/stealers out of synapse range (but not venomthrope range), going to ground when fired upon (because they don't test IB when pinned), taking advantage of intervening models+shrouded+g2g, and then moving the synapse up before moving them, causing them to jump back up immidiately. And lastly, I've been knocking around the idea of sticking an ally GSC's patriarch into a horde of screening gaunts for that sweet stealth+shrouded (from a venomthrope) or sticking the patriarch anywhere you think stealth, fearless, or hit+run would be beneficial (infiltrating genestealers w/broodlord maybe?) I've been using Patty with a full unit of Stealers + AG to run up the board w/o infiltration. He always give invis to his unit, so that even if they run out of synapse and g2g, they only can be hit on 6s. Last game I played, it took down a Wraithknight with some lucky rolls in 2 turns. patriarch is fearless. you can't go to ground.
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Post by Threeshades on Mar 10, 2016 3:38:13 GMT
I've been using Patty with a full unit of Stealers + AG to run up the board w/o infiltration. He always give invis to his unit, so that even if they run out of synapse and g2g, they only can be hit on 6s. Last game I played, it took down a Wraithknight with some lucky rolls in 2 turns. patriarch is fearless. you can't go to ground. True, but instead the Patriarch has Stealth so it's all the same cover save wise. Just without the inconvenience of being pinned.
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Post by Hive Tyrant Qiln on Mar 10, 2016 4:06:14 GMT
I'm thinking of running a force consisting of 2 x Melyrant, 2 x 15 Hormis, 1 x 29 Hormis (Would be 30, but point constrictions), 2 x Malanthrope, 3 x Hive Guard, 5 x Fully specked out Melee Shrikes, 25 x Gargoyles, 1 x Dimachaeron, 1 x Melee Carnifex, Orthan, and 1 x Disciples. Hopefully, Orthran gets invis and puts it on Dima, then the rest just run like (please do not swear), with smaller Hormis bodyguarding the thropes and the bigger one bodyguarding the shrikes, the gargs bodyguarding the tyrants and the disciples bodyguarding Orthan. TL;DR, tarpits everywhere while the important stuff moves up the board.
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Post by nitosapprentice on Mar 19, 2016 6:18:24 GMT
I'm thinking of running a force consisting of 2 x Melyrant, 2 x 15 Hormis, 1 x 29 Hormis (Would be 30, but point constrictions), 2 x Malanthrope, 3 x Hive Guard, 5 x Fully specked out Melee Shrikes, 25 x Gargoyles, 1 x Dimachaeron, 1 x Melee Carnifex, Orthan, and 1 x Disciples. Hopefully, Orthran gets invis and puts it on Dima, then the rest just run like (please do not swear) with smaller Hormis bodyguarding the thropes and the bigger one bodyguarding the shrikes, the gargs bodyguarding the tyrants and the disciples bodyguarding Orthan. TL;DR, tarpits everywhere while the important stuff moves up the board. Have you run a successful comp with a Dima yet? I absolutely love the Dima model and I'd love to use him effectively other than dropping him in a Tyrannocyte.
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Post by Hive Tyrant Qiln on Mar 19, 2016 7:24:30 GMT
I actually did, but without Genestealer cult allies against a necron cc praetorian spam list (go check out my challenge thread) The dima's instant death helped a lot with the damn RP, 5+ FNP is a lot worse than 4+ FNP. Having the FNP was gravy sauce against their pitiful weaponry (they weren't allowed to take telsa or gauss, again see challenge thread) and I actually managed to snipe the overlord with help from Malanthrope's preferred enemy. I find that a Dimachaeron with a Malathrope bodyguard, and actually kind of vice versa in CC works really well. Next up on the testing board is stone crushers!
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Post by gigasnail on Mar 19, 2016 8:21:16 GMT
Well, outside of that narrative, your results may have been...somewhat different.
Sounds like it's shaping into a fun campaign though.
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