Is the Dimachaeron going to be an Apocalypse only model?
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Post by gigasnail on Jul 20, 2014 17:44:08 GMT
cue the AWWWWWW YEAAAAAAAHHHHHH pics.
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Post by Moontyranid on Jul 20, 2014 17:51:00 GMT
will be a hard day on the fw openday for me if he wasnt a MC it would be a no brainer but now the choices.
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Post by Yautja on Jul 20, 2014 17:59:05 GMT
So the Venomthrope is redundant now?
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Post by gigasnail on Jul 20, 2014 18:00:35 GMT
well, the venom is easier to hide for sure. malanthrope is like 6" tall, so that's something to factor in.
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Post by wilson on Jul 20, 2014 18:12:44 GMT
5 points cheaper than 2 venoms, yes they are now redundant!!!!
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Post by Mauler on Jul 20, 2014 18:21:43 GMT
Mauler, thank you.. for just everything, you have made my day good sir. The rules for this guy puts a smile on my face, not because he can get shot to hell and back. Because I feel that's what my opponent will want to do, instead of trying to use elite cc units against him. He feels like a giant rip your face off, mail the expenses to the victims family kind of beast. Are there rules for the capillary towers and spore chimneys? Stone crusher stats/ rules please/ points please! Mauler where have you gone with the updates? you're breaking my </3 Most welcome! Haha Wilson, we can't have that! I was previously posting from my phone in the back of a car, I've just got home and need a shower but seeing as you require info I shall have to provide... The Stonecrusher: 30pts more than a standard 'Fex, +1S, -1A, no other stat changes. 1-3, MC. Carapace Chitin-rams & pair of Wrecker claws as standard. Can swap claws for Claw & Flail & can take spine banks, bio-plasma & scythe/mace tail 'morphs. Reinforced Carapace: all ranged hits are -1S when rolling to wound. Other three standard 'Fex special rules. Wrecker Claws: AP 1, Wrecker, Sunder. Wrecker: re-roll all failed pen rolls vs fortifications & immobile structures & +1 on building damage chart. If destroying walls/bulkheads as terrain remove that terrain piece. Sunder: re-rolls all failed pen rolls (all targets). Wrecker Claw & Flail: AP1 Sweep Attack, Instant Death Sweep Attack: instead of use the model's A stat in melee, make number of attacks equal to models in base contact Instant Death: lol WAT, BIG CLAWS, WHERE IS THE ARMOURBANE WTF I wondered...then saw... Carapace Chitin-rams: All HOW attacks are AP2. Also when targeted against a building, fortification & any ground vehicle all HOW attacks gain Armourbane and when targeted vs MCs & GCs that are not swooping gains the Monster Hunter USR. There. Nasty vs big targets and the -1S to ranged attacks is quite nifty. Chiillll Willsaaan.
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Post by seanster3000 on Jul 20, 2014 18:23:01 GMT
I am interested in if there are any changes to the Hierophant Bio-Titan or the Hierodules (stats? point costs? special rules?)...
Thanks for the reports Mauler! So far it looks like FW is going to breathe new life into Tyranids, I can't wait!
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Post by wilson on Jul 20, 2014 18:41:54 GMT
Mauler, thank you.. for just everything, you have made my day good sir. The rules for this guy puts a smile on my face, not because he can get shot to hell and back. Because I feel that's what my opponent will want to do, instead of trying to use elite cc units against him. He feels like a giant rip your face off, mail the expenses to the victims family kind of beast. Are there rules for the capillary towers and spore chimneys? Stone crusher stats/ rules please/ points please! Mauler where have you gone with the updates? you're breaking my </3 Most welcome! Haha Wilson, we can't have that! I was previously posting from my phone in the back of a car, I've just got home and need a shower but seeing as you require info I shall have to provide... The Stonecrusher: 30pts more than a standard 'Fex, +1S, -1A, no other stat changes. 1-3, MC. Carapace Chitin-rams & pair of Wrecker claws as standard. Can swap claws for Claw & Flail & can take spine banks, bio-plasma & scythe/mace tail 'morphs. Reinforced Carapace: all ranged hits are -1S when rolling to wound. Other three standard 'Fex special rules. Wrecker Claws: AP 1, Wrecker, Sunder. Wrecker: re-roll all failed pen rolls vs fortifications & immobile structures & +1 on building damage chart. If destroying walls/bulkheads as terrain remove that terrain piece. Sunder: re-rolls all failed pen rolls (all targets). Wrecker Claw & Flail: AP1 Sweep Attack, Instant Death Sweep Attack: instead of use the model's A stat in melee, make number of attacks equal to models in base contact Instant Death: lol WAT, BIG CLAWS, WHERE IS THE ARMOURBANE WTF I wondered...then saw... Carapace Chitin-rams: All HOW attacks are AP2. Also when targeted against a building, fortification & any ground vehicle all HOW attacks gain Armourbane and when targeted vs MCs & GCs that are not swooping gains the Monster Hunter USR. There. Nasty vs big targets and the -1S to ranged attacks is quite nifty. Chiillll Willsaaan. Thank youuuuuu! haha! so it's now down to 2A but keeps it's 2+ save? Not sure how I feel about that... how would you compare it to a normal fex? worth it?
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Post by terrorfromthedeep on Jul 20, 2014 18:42:54 GMT
Man the stonecrushers sound neat, what are the chances of 1 shotting an IK if you get the charge on it?
Any non super heavy or LOW vehicle is going to die if it gets in charge range of one of those bad boys
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Post by seanster3000 on Jul 20, 2014 18:43:28 GMT
All I know is that that -1 to the STR of shooting weapons would go a long way on some of our other MCs.
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Post by brassangel on Jul 20, 2014 18:52:03 GMT
Damn I'd rather just pay extra and give it JMC unit type and FNP base.... So with your likely 2 Hive Tyrants, a Zoanthrope brood, and probably a Tervigon, cast Catalyst on it turn one... I, for one, am glad more and more units don't come with ultra-killy/invincibility rules up front. I prefer having to work a little bit to make something that's good...REALLY good. This thing is already ridiculous for 200 points. People just want too much up front, and will always complain. This could very well be one of the most efficient 200 point units in the game. Even if it had FNP standard: "Yeah, but it doesn't have a 2+ save." If it had that: "Yeah, but it doesn't have an invulnerable." If it had that: "Yeah, but it doesn't have Eternal Warrior." If it had that: "Yeah, but it doesn't have regeneration." If it had that: "Yeah, but it doesn't have Jump." If it had that: "Yeah, but it doesn't have Fleet." If it had that: "Yeah, but it should be able to assault after running." If it had that: "Yeah, but it doesn't shoot or have psychic powers." If it had that: "Yeah, but we should be able to unlock it as Troops." If it had that: "Yeah, but enemy firing should be -1S against it at all times." If it had that: "Yeah, but enemy units should only be able to fire snap shots at it." If it had that: "Yeah, but it's too expensive." There is always one more thing people want, for free, on their critters, but will cry to no end if another army gets equal treatment. GW (which FW is), simply isn't giving away units that have all the abilities and answers built in anymore. There are super killy CC units...but it's tricky to get them across the board. There are super killy shooting units...but they fold like leaves in CC. There are fast units...but they may not have great armor. There are tough units...but they are a little slow. It's just the way to keep some semblance of balance.
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Post by brassangel on Jul 20, 2014 18:54:34 GMT
All I know is that that -1 to the STR of shooting weapons would go a long way on some of our other MCs. That would be absurdly broken. I'm glad it's unique to one FW unit.
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Post by brassangel on Jul 20, 2014 18:56:54 GMT
Pretty cool, like you said not the Knight Killer I was wanting, but Instant Deathing characters and monstrous creatures with that many attacks is pretty good for 200pts. Think I'll take 2. We aren't going to get something that reliably kills a Knight, unless it costs more than a Knight. Really, that's how it should be anyway. If something can survive getting across the board and take out a Knight, it should cost more. We were never going to get that for 200 points. Though a Hierophant will take him out just fine.
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Post by seanster3000 on Jul 20, 2014 18:58:09 GMT
Contrary to my previous post, I couldn't agree with you more brassangel...
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Post by coredump on Jul 20, 2014 19:00:55 GMT
Are there rules for the capillary towers and spore chimneys? From a previous source. The terrain pieces were never a good seller, and have been removed from the book. Thank youuuuuu! haha! so it's now down to 2A but keeps it's 2+ save? Pretty sure he meant 'no other changes' compared to stock Fex. Which means a 3+ save. This was the trade-off for the -1S thing.
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