Is the Dimachaeron going to be an Apocalypse only model?
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Post by joysan76 on Jul 20, 2014 15:39:37 GMT
a profile better then an hive tyrant a lot of CC bioweapons making him really effective
but slow and resistent like all other ground MC we have for a cost similar to a base winged hive tyrant
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Post by maph3rs on Jul 20, 2014 15:55:35 GMT
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Post by Davor on Jul 20, 2014 15:59:06 GMT
Wow, he is quite big. Seeing him spinning and seeing him from all sides, my opinion has somewhat changed. Still don't like the claws, but I don't hate it as much now. How much does it cost?
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Post by nameless on Jul 20, 2014 16:04:06 GMT
These seems really good.
WS 8 BS 3 S 6 T 6 W 6 I 6 A 5 LD 10 Sv 3+
Its a MC (Leaper)
Weapons & Biomorphs are Sickle Claws Grasping Talons Thorax Spine Maw Adrenal Glands
Special Rules IB: Feed Rampage
Leaper is kind of like a Jump Pack for it except it only 6" all the time, but it can jump over things which is handy. If you DON'T use it in the Movement phase, you get +1s to your HOW and the HOW gains Strikedown.
Grasping Talons: +1S AP2 Melee with Spine Maw Strike
Spinemaw Strike: If you roll at least one 6 to hit, you get to make a Spine Maw Attack at Intiative step 1
Spine Maw Attack: Makes ONE attack that Auto Hits. May Target any Enemy Model that isn't Extremely Bulky. Only one of these Attacks may be made by this model in each phase.
The One attack it does is at +4S AP1 Instant Death and "Digestion Spine"
Digestion Spine: When a Spine Maw removes a model, the Dimachaeron gains a number of "Plasm Tokens" Equal to the number of wounds on the profile of the model removed. At the end of each of its following Turns, The Controlling player removes one token. Whilst it has a Token remaining, it gets FNP (4+)
Sickle Claws: Strength- User AP2 Melee Sickle Strike
Sickle Strike: On a roll of a 4+ to wound, an attack inflicted by a Sickle Claw has the Instant Death Rule !
200 Points Fast Attack
The number of attacks are insane.
Base = 5 Two weapons = +1 On the charge = +1 Rampage = +1d3 if outnumbered Extra = +1 if you roll a six to hit when using claws. Extra = +1 HoW
So, 8-10 + 1 HoW @ I10 + 1 @ I1 most of the time. These will be at S8, HoW at S7 (or 6) and one at I1 @ S10.
BUT, it's not fearless out of synapse and it will still die easily unless it gets is FNP tokens.
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Post by lander on Jul 20, 2014 16:06:40 GMT
Mother of Hive!!! looks really neat Thank you man
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Post by Psychodrake on Jul 20, 2014 16:07:37 GMT
Wow. I want two.
Seriously though, very unique set of things going on for this fella. Seems like an expensive token of love from FW.
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Post by Mauler on Jul 20, 2014 16:10:51 GMT
Hokay, so. I'm not sure what the policy is on posting stats and whatnot so I'll just compare the statline with a Tyrant:
WS/S/T/LD/SV same, -1BS, +2W, +1I, +1A (so 6 total from two pairs).
Unit: 1 Type: MC (Leaper) W & B: Sickle claws, Grasping talons, Thorax spine-maw & Adrenals Rules: Feed & Rampage
In a nutshell: The is a mega-Lictor assassin MC for nomming irritating characters, not an anti-Super Heavy GC. Yay, but also, boo. The Leaper sub-type allows the model to leap either in the movement or assault phases; no additional movement but it can move like a quasi-jump unit over hostile models and terrain, and if used to charge it gains HOW (already got), +1S and the Strikedown USR. Combine that with fleet for rerolls & +2S from adrenals + grasping talons and that is a lot of strength to throw about on the charge with the potential to get almost ten attacks if outnumbered.
But who cares about that waffery, what the hell can it do up close? This is what: NOM stuff and chop stuff into teeny kibbles. Gwhen ing Talons grant +1S at a MC's natural AP and a Spine-maw Strike is made on a to-hit roll of a 6. The Thorax Spine-maw is the yawning-open chest which impales and gobbles up a single Infantry (but not Extra Bulky) model which has it's innards reduced to a delightful soup that the Dimachaeron absorbs to power-up with. In rules terms some unlucky sod is taking a S10 AP1 auto-hit with Instant Death. If this kills the model the Dimachaeron gets a number of Plasm tokens equal to the total wounds stat of the target, with one token being removed at the end of each following turn. While the Dimachaeron has at least one Plasm token it has FNP(4+). Yes, 4+.
Versus targets which are too large to be stuffed in the NOM-hole the Sickle Claws will be better off, granting Instant Death on a to wound roll of 4+.
All-in-all on paper the Dimachaeron looks like a very capable melee unit. Again the dreaded lack of gaddamn flesh-hooks may scupper it somewhat but it's Leaper sub-type means that when charging through difficult terrain it actually moves over it instead of through it thus negating the init and -2" penalty. The rules are slightly vague with regards to charging a unit in cover: "When using it's Leaper (whether moving or charging), the model can move over all other models and terrain freely. If the model begins or ends it's move in difficult terrain, it must take a Dangerous Terrain test. Leaping models cannot end their move on top of other models or impassable terrain." So I think it's Dave to say that intervening terrain is bypassed but units in difficult terrain...not so sure. Vs most infantry and characters this chap is pretty beastly and should make short work of light-med vehicles given it's number of attacks and decent Str when charging. As long as the D'archaeron noms at least one model before attempting to enter areas of high risk it has a better chance of surviving than most other ground units available and while it's not exactly a fast mover it has the luxury of straight-line movement most of the time to get back into assault.
I seriously like the feel of this guy even if it's not really the Knight-killer I was hoping for.
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Post by Davor on Jul 20, 2014 16:12:27 GMT
Wow. I want two. Seriously though, very unique set of things going on for this fella. Seems like an expensive token of love from FW. Expensive? I don't know. I mean after all GW finally made FW look affordable now.
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Post by Mauler on Jul 20, 2014 16:14:22 GMT
Drat. Usurped by ninjas! Lol
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Post by jaysic on Jul 20, 2014 16:15:12 GMT
Does the leap in the movement phase give it an additional 6"? This seems like a better Trygon, especially for the points. Was really hoping for some tank killing capabilities, but for it's points cost I really don't see why you would run a Trygon at all (except for the tunnel, lol?).
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Post by jaysic on Jul 20, 2014 16:18:24 GMT
Can we get some word on how stone crusher carnifex have changed?
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Post by thenokken on Jul 20, 2014 16:19:06 GMT
Good stuff, guys. Do we have any word on Maly?
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Post by relentless on Jul 20, 2014 16:25:50 GMT
Definitely changed my opinion n the looks now iv seen it from all angles. The size is impressive too... But only moving 6 inch and having a 3+ save is no good. Being that size, it's a (please do not swear) bullet magnet
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Post by tylertt on Jul 20, 2014 16:27:24 GMT
Is this the only new unit in the book?
Thanks for sharing guys, this beast sounds very fun.
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Post by Yautja on Jul 20, 2014 16:31:16 GMT
Reads like a suped up Haruspex that costs more points and is even more of a visual bullet magnet?
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