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Post by glassiya on Jul 12, 2014 6:08:39 GMT
Want to try Sisters as my second army (they are so rarely used, that this already makes them interesting and achallenging experience). Oh, and I soooo love rolling 6+ save, I even took the corresponding BT vow back when they had one. Basically played just a game or two with Sororitas, so still looking for an optimal build for me. For next game, want to try something like this.
==HQ== Canoness (65) – Cloak of Saint Aspira (20), Power Weapon (15), Combi-Plasma (10) = 110
==Troops== Battle Sister (5) – Meltagun, Heavy Flamer, Condemnor Boltgun = 90 Dedicated Immolator = 60 Battle Sister (5) – Meltagun, Heavy Flamer, Condemnor Boltgun = 90 Dedicated Immolator = 60 Battle Sister (5) – Meltagun, Heavy Flamer, Condemnor Boltgun = 90 Dedicated Immolator = 60 Battle Sister (5) – Meltagun, Heavy Flamer, Condemnor Boltgun = 90 Dedicated Immolator = 60
==Fast Attack== Dominions (5) – Meltagun (4), Combi-melta (10), Melta-bombs (5) = 120 Dedicated Immolator – LaudHailer (10) = 70 Dominions (5) – Meltagun (4), Combi-melta (10), Melta-bombs (5) = 120 Dedicated Immolator – LaudHailer (10) = 70 Dominions (5) – Meltagun (4), Combi-melta (10), Melta-bombs (5) = 120 Dedicated Immolator – LaudHailer (10) = 70
==Heavy Support== Penitent Engine (3) = 240 Penitent Engine (3) = 240 Penitent Engine (3) = 240
==Total== 2000 pts. Would be intersting to hear some opinions and suggestions.
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Post by vectron on Jul 12, 2014 14:47:27 GMT
From what I've gathered (mostly from 1d4chan), Uriah is considered a must have as HQ, and Exorcists seem to be best HS choice for sisters. If you have a reasoning for not picking those I'm interested, as I quite like Sisters myself.
Otherwise the Immo-spam looks good, though you're lacking in AA, which is generally a problem area for Sisters. Immolators are standard flamer pattern, I take it? Maybe try a few Immolators with multi-meltas instead of flamers?
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Post by glassiya on Jul 12, 2014 15:22:35 GMT
From what I've gathered (mostly from 1d4chan), Uriah is considered a must have as HQ, and Exorcists seem to be best HS choice for sisters. If you have a reasoning for not picking those I'm interested, as I quite like Sisters myself. Otherwise the Immo-spam looks good, though you're lacking in AA, which is generally a problem area for Sisters. Immolators are standard flamer pattern, I take it? Maybe try a few Immolators with multi-meltas instead of flamers? Uriah is a supporter, there's no killing unit here to support. Just lots ot little targets. The same goes for Saint. Cheap Canoness will do the same. Also want to experment with different Warlord Traits and builds. Immolators armed with multi-meltas of course. For flaming purposes, troop sisters will do the same, but 6" farther. Exorcicts - I KNOW people love them, but I'd liked to run Penitengines and see what they can do (they're basically little angry carnifexes now. 6 s10 attacks from charge, yay!). As for anti-air - yeah, indeed, that is a major sister problem. Let's see if they can overcome that without allied Stalkers and stuff.
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Post by GuardDog78 on Jul 13, 2014 22:29:03 GMT
Well...I know you don't want to play with Exorcists...but they are great!
As for the Saint...dude...stick her in a small group of jump infantry (with a couple duel melta pistols) and they make for one hell of a quick response unit that can take down troops easily, and pop vehicles. She's also fun to use on low initiative units because with such a high I, if you force a rout, it's pretty much a guaranteed sweep (Necrons and Orks in particular)
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Post by Drogga on Jul 14, 2014 5:08:03 GMT
I'm keen to see how the Engines work out for you...since i have seen exactly 0 sisters lists without exorcists...AA will have to rely on a lucky 6 with a melta imo.
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Post by glassiya on Jul 14, 2014 7:18:45 GMT
Ran two games with Tyranids and HH Ravenguards. Lost both, although mostly because of my own failures. So, let's see:
Dominions - pretty god, as expected. Almost took down both flyrants the very first turn, just had to concentrate fire more specifically. Penitences - awesome. Pretty good counter-charge, both against gaunt hordes and terminator elites. Had especially fun part, when five termies assaulted them... and then got 13 "wall of fire" wounds in their face. Only two of them actually made it into combat. Canoness works as cheap HQ, woh can block some damage with her rerolling save, but you don't miss her if she fails. In fact, you'll even use that. A bit harder to decide about troops squads, but they clearly are nececcary evil. Been thinking about putting at least one 20-women unit.
Got to learn how new "holy trinity" here - infantry, walkers, and immolators- must interact with each other. Teamwork between those three is essential.
Minor tweaks for the next time:
==HQ== Canoness – Cloak of Saint Aspira, Eviscerator, Combi-Plasma = 125
==Troops== Battle Sister (5) – Meltagun, Heavy Flamer, Combi-Plasma = 90 Dedicated Immolator – Twin-linked Multi-melta = 60 Battle Sister (5) – Meltagun, Heavy Flamer, Combi-Plasma = 90 Dedicated Immolator – Twin-linked Multi-melta = 60 Battle Sister (5) – Meltagun, Heavy Flamer, Combi-Plasma = 90 Dedicated Immolator – Twin-linked Multi-melta = 60 Battle Sister (5) – Meltagun, Heavy Flamer, Combi-Plasma = 90 Dedicated Immolator – Twin-linked Multi-melta = 60
==Fast Attack== Dominions (5) – Meltagun (4), Combi-Plasma = 115 Dedicated Immolator – Twin-linked Multi-melta, LaudHailer = 70 Dominions (5) – Meltagun (4), Combi-Plasma = 115 Dedicated Immolator – Twin-linked Multi-melta, LaudHailer = 70 Dominions (5) – Meltagun (4), Combi-Plasma = 115 Dedicated Immolator – Twin-linked Multi-melta, LaudHailer = 70
==Heavy Support== Penitent Engine (3) = 240 Penitent Engine (3) = 240 Penitent Engine (3) = 240
==Total== 2000 pts.
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Post by Jabberwocky on Jul 16, 2014 20:34:36 GMT
Do you face that much heavy mech that you need that much melta?
I'm not sure on Sisters options but wouldn't having 1 unit geared for high rate of fire be a bit more valuable for when you need to pile the wounds onto something that has a poor armour or cover save?
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Post by vectron on Jul 16, 2014 22:49:16 GMT
Do you face that much heavy mech that you need that much melta? I'm not sure on Sisters options but wouldn't having 1 unit geared for high rate of fire be a bit more valuable for when you need to pile the wounds onto something that has a poor armour or cover save? Isn't that what the flamers are for? Or did you have something else than infantry in mind? #glassiya If you've got money to throw around you could always try replacing the Pentient squads with Avengers, which incidentilty should fulfill Jabberwocky's wishes for high RoF, too. Edit: If you keep the Avengers at 190 pts or less you can even bring another units of sisters-in-a-box.
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Post by glassiya on Jul 17, 2014 4:42:18 GMT
Do you face that much heavy mech that you need that much melta? I'm not sure on Sisters options but wouldn't having 1 unit geared for high rate of fire be a bit more valuable for when you need to pile the wounds onto something that has a poor armour or cover save? Akhem akhem. Let me explain. Basically all sisters' special/heavy weapons divide in "bolter/flamer/melta". There is no Assault cannons, no Lascannons, no even Missile launchers. Even plasmas are available to characters only - and mostly in combi- form. Of this "Holy trinity" meltaguns are easily the most universal. Also. What really are sisters: Troops sister - tactical squad with special and heavy weapon, can turn on Preferred Enemy once per game. FA sisters (dominions) - tactical squad with 4 special weapons, can turn on Ignore Cover once per game. scout. Penitences - walkers with both ands armed with DCCW and heavy flamers, 3 attacks in profile, rage. So dominions focus not only vehicles: pretty much guaranteed IC allows them to shoot monsters in shroud cloud, to destroy a dangerous MEQ/TEQ unit in cover, or negate hostile Jink. They always have targets. For hordes, on the other hand, I have Penitences. They're perfect both in shooting and melee against those. vectronAvengers? Don't know what are you referring to. If you mean Retributors (translation issues), so yes - I've tried them. Problem is, their best load-out is 4 Heavy Bolters - which aren't really that killy. After a single game with those, I swapped them for walkers, and totally enjoyed this choice.
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Post by Jabberwocky on Jul 17, 2014 6:20:54 GMT
Ah the quality of fire is pretty good then if they already can ignore cover with those meltas too.
I was thinking of assault cannons/heavy bolsters really so you had a bit more range than the flamers.
Sometimes you need the volume to get past a good invulnerable or to land a hit on a flyer or invisible target. Overwatch is obviously covered by the flamers.
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Post by glassiya on Jul 17, 2014 6:41:22 GMT
I was thinking of assault cannons/heavy bolsters really so you had a bit more range than the flamers. HS Sisters (Retributors) ma take up to four Heavy bolters in a unit. Also they can turn on Rending once. Looked interesting, but I dropped them. Girls still have some potential, if you believe in rolling 6'es though.
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Post by vectron on Jul 17, 2014 7:17:52 GMT
vectronAvengers? Don't know what are you referring to. If you mean Retributors (translation issues), so yes - I've tried them. Problem is, their best load-out is 4 Heavy Bolters - which aren't really that killy. After a single game with those, I swapped them for walkers, and totally enjoyed this choice. Avenger Strike Fighters, from Forgeworld: Gives you a fighting chance in the air, and excellent options for strafing runs on heretics of all kinds (main gun is 36" S6 AP3 Heavy 7). It's pretty much the equivalent of an A-10.
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Post by glassiya on Jul 17, 2014 8:16:49 GMT
Ah, that's what it is. Sadly, I try to avoid Forgeworld, FOrmations and similar stuff. Only barebone 40k, only hardcore.
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Post by blackrainbow on Jul 18, 2014 7:47:56 GMT
As I build my Order, I find that the HS Retributors with an exta gal to carry the Simulacrum Imperialis does great for rending range high volume attacks. I also use laud speakers on all my vehicles to ensure any near unit gets that extra shot.
I would swap out perhaps one PE for exorcist, IMHO at least. They are too good. How much luck have you had with those core combi-plasma? I skip them, as all the melta and flame else-where cover it pretty well. What unit is your canonness joining? Her cost and available weapons just seem hard to balance. I run mine w/o the power weapon, and the mantle, she is just too fragile vs any other character in CC for me.
Also, how do you fancy Seraphim? It may require a near total rehaul, but St Celestine with a pack of 5, hand flamers and vet with power weapon do wonders in almost every scenario for me. Food for thought.
Burn the heretics! ~BR
Edit: Avengers are great on paper, but man that model sucks. Proxie HOOOO!
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Post by glassiya on Jul 22, 2014 6:38:36 GMT
As I build my Order, I find that the HS Retributors with an exta gal to carry the Simulacrum Imperialis does great for rending range high volume attacks. I also use laud speakers on all my vehicles to ensure any near unit gets that extra shot. I would swap out perhaps one PE for exorcist, IMHO at least. They are too good. How much luck have you had with those core combi-plasma? I skip them, as all the melta and flame else-where cover it pretty well. What unit is your canonness joining? Her cost and available weapons just seem hard to balance. I run mine w/o the power weapon, and the mantle, she is just too fragile vs any other character in CC for me. Also, how do you fancy Seraphim? It may require a near total rehaul, but St Celestine with a pack of 5, hand flamers and vet with power weapon do wonders in almost every scenario for me. Food for thought. I tried retributors, and wasn't happy with them. There is some potential in girls, but I rarely make a good rending rolls, and more importantly - prefer more active combat, not stand and shoot. After all, why would anyone play as Sisters? To come closer and burn everything that's not us down! The same goes for an Exorcist. Combi-plasma compensates the general lack of these. In any situation, it works as a nice addition to bolterdrill or meltastorm. And canoness is kind of suicidal warlord, which can do something, if she's lucky,but if she's not... no one's gonna pity her. Not sure about Seraph girls too. Maybe I'll try them someday, but for now I don't feel they're my "thing". Oh, and I recently noticed, that what I'm running practically is "Order of Bloody Rose". Dominion spam? Check. Their unique mantle? Check. "Close the distance fast and kill anything that moves" strategy? Check. Guess there won't be any problems with choosing colour scheme for my girls. ^^
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