Post by Davor on Mar 9, 2013 17:24:46 GMT
I saw this on DakkaDakka. Most likely not true, but it's a Rumour (meaning it could or could not be true so lets not argue about it please) so take lots of salt with it.
www.dakkadakka.com/dakkaforum/posts/list/512801.page#5369023
So let's discuss and have some fun. Remember lots of salt but gives us something to disucuss about. Lets show GW that we are ready to buy new minis if we have fun with the new rules espically if we can convert and "EVOLVE" them.
www.dakkadakka.com/dakkaforum/posts/list/512801.page#5369023
Natfka wrote:Tyranids Evolve: Playtesting Still Going On
Tyranids are currently being playtested, which means that the rules and ideas being thrown out will change, be altered, dropped completely, and in most cases not look like they do now. Still we have not seen anything specific, and I would imagine that we will not for a while.
There are no specific playtest rules here, which is fine, because its more important at this stage to see the direction that the codex is headed rather than specific rules. (although specifics are always fun and exciting to see).
Please remember that these are ideas that are being tested currently, and that it is still early as we do not expect tyranids until next year sometime. However this set does answer some questions that we still have, like dedicated transports, FoC changes or not, and some very cool ideas like Evolving your bugs for specific battlefield roles.
anonymous source wrote:Tyranids are still being playtested.
Some royal court type stuff with warrior primes.
Point reduction on the little bugs.
Some interesting FoC rearranges.
Several new bugs (not all will make it).
The ability to tailor make your bugs and "evolve them" into being very specific, or keep them cheap and generalized.
Better ways to help close with the enemy.
Feels very "overwhelming" to play against them.
No new transport options, but a couple new deployment options.
Tyranids are currently being playtested, which means that the rules and ideas being thrown out will change, be altered, dropped completely, and in most cases not look like they do now. Still we have not seen anything specific, and I would imagine that we will not for a while.
There are no specific playtest rules here, which is fine, because its more important at this stage to see the direction that the codex is headed rather than specific rules. (although specifics are always fun and exciting to see).
Please remember that these are ideas that are being tested currently, and that it is still early as we do not expect tyranids until next year sometime. However this set does answer some questions that we still have, like dedicated transports, FoC changes or not, and some very cool ideas like Evolving your bugs for specific battlefield roles.
anonymous source wrote:Tyranids are still being playtested.
Some royal court type stuff with warrior primes.
Point reduction on the little bugs.
Some interesting FoC rearranges.
Several new bugs (not all will make it).
The ability to tailor make your bugs and "evolve them" into being very specific, or keep them cheap and generalized.
Better ways to help close with the enemy.
Feels very "overwhelming" to play against them.
No new transport options, but a couple new deployment options.
So let's discuss and have some fun. Remember lots of salt but gives us something to disucuss about. Lets show GW that we are ready to buy new minis if we have fun with the new rules espically if we can convert and "EVOLVE" them.