Post by ZergLord on Oct 23, 2012 12:30:01 GMT
Ymgarl Stealers are ok. Normal Genestealers are our second worst troops. IMO they are one of the worst units in 6th edition. "Near the bottom of the barrel" kind of bad.
I've played with Genestealers in a tournament, 6 games, and I very much regretted the desicion to bring them. Against even semi-serious opponents, they are literally useless.
A Genestealer costs more or less like a marine. For a price of a marine, you get a model which:
-lacks assault grenades (the only worse thing than that for an assault unit is to have 1 attack per model)
-has 5+ save
-lacks any shooting capability which wouldn't be that bad if it didn't...
-...rely on luck, aka lots of Rending rolls, to be effective in CC
Combine that with the fact that shooting in this edition is stronger than ever because:
-cover is hard to get without screening
-it's almost impossible to hide units
-average cover is 5+
-assault charges are random*
... I think it's logical to conclude that Stealers are trash in this edition. Sure, they have Marine stats or better, but it doesn't matter if you're a god of CC if you're unable to reach CC.
The only good setup with Stealers that I could think of would be in a pod or a minimal sized unit with a Broodlord for ninja psychic spamming but frankly I will not bother to test them. Use them if you want but for me they're going on the shelf and they aren't comming back until we get a new codex.
*though frankly this never hurt me much because of Fleet and because I always managed to position Stealers for a medium distance charge
I've played with Genestealers in a tournament, 6 games, and I very much regretted the desicion to bring them. Against even semi-serious opponents, they are literally useless.
A Genestealer costs more or less like a marine. For a price of a marine, you get a model which:
-lacks assault grenades (the only worse thing than that for an assault unit is to have 1 attack per model)
-has 5+ save
-lacks any shooting capability which wouldn't be that bad if it didn't...
-...rely on luck, aka lots of Rending rolls, to be effective in CC
Combine that with the fact that shooting in this edition is stronger than ever because:
-cover is hard to get without screening
-it's almost impossible to hide units
-average cover is 5+
-assault charges are random*
... I think it's logical to conclude that Stealers are trash in this edition. Sure, they have Marine stats or better, but it doesn't matter if you're a god of CC if you're unable to reach CC.
The only good setup with Stealers that I could think of would be in a pod or a minimal sized unit with a Broodlord for ninja psychic spamming but frankly I will not bother to test them. Use them if you want but for me they're going on the shelf and they aren't comming back until we get a new codex.
*though frankly this never hurt me much because of Fleet and because I always managed to position Stealers for a medium distance charge