Post by N.I.B. on Oct 2, 2012 12:28:37 GMT
Second time this event was held, it had among many other things (huge LAN party, MtG, tabletop games) a small 40K tournament. I won the last event back in february
preparations
clip from the all-Nid final in february
but couldn't copy the feat this time, grabbed second place behind Jaws of... err Space Wolves.
The tournament had 10 players and was at 1999 points and used most of the new rules with allies and fortifications, primary and secondary objectives, warlord traits and all three kinds of deployments. We even had a satcom relay, mysterious forest and toxic lake in some games.
My list
Tyrant - Wings, Old Adversary, 2 TL Devourers
3 Hive Guards
3 Hive Guards
3 Hive Guards
10 Termagants
10 Termagants
10 Termagants
Tervifex - AG, TS, Cluster Spines, Crushing Claws, 3 powers
Tervifex - AG, TS, Cluster Spines, Crushing Claws, 3 powers
Tervifex - AG, TS, Cluster Spines, Crushing Claws, 3 powers
Trygon
Trygon
1990 points
I was a bit frustrated that the tables were mostly planet Bowlinghall - terrain was great but was too little and placed along the sidelines mostly, no LOS blocking in the middle.
Game 1
I ended up against Tau in the first game, Dawn of War. He had allied in 10 Terminators and a Landraider so the army was really small. I seized initiative and rolled forward, Flyrant died turn 1 after dropping on his ass on the first enemy salvo and promptly charged by 5 Terminators, giving away both First Blood and Warlord. But I had too much T6 for him to deal with and his back was against the table edge while hive Guards rained down S8 all day. Almost no combat. Time was up after 3 turns but by then I dominated objectives, had Warlord and Linebreaker. 15-5.
Game 2
was Big Guns Never Tire against Necrons, diagonal deployment. He had a big unit of Lycheguards with a kitted Overlord, 2 units of Warriors inside Ghost Arks, a Triarch Stalker, 10-ish Scarabs, 10 Immortals with Tesla, 10 Immortals with Gauss and a couple of minor lords. Only one Mindshackle, on the Overlord.
I had first turn and got some good spells, and just rolled over him. Scarabs was deployed pretty far ahead and died turn one to massed S6+ shooting. Lycheguards eventually disappeared in a sea of buffed Gants, Enfeeble helped them go down, Hive Guards took down Triarch Stalker and Ghost Arks, Flyrant and Trygons shot and omnomed what spilled out. After three turns time was almost up and he had less then 10 infantry models left on the table, and gave up. For some reason I didn't take the 20-0 he offered and then discovered I had forgot one objective behind a wall, so we reported in a 16-4 instead. The table next to us played on for another 15 minutes so I would easily have had time to table my opponent.
Game 3
Next day it was me and a Grey Knight player at the top table, and the deployment was Hammer & Anvil. Yikes. Mission was the one with scoring Fast Attack. Also the random objective points *groan* ended up with most of the points on his side, meaning I wouldn't have the luxury of sitting on I strongly disagree and waiting for him to come to me.
Thankfully I got the first turn, and Night Fighting was in swing. I got good powers with Iron Arm on Flyrant and 2 Tervifexes.
He didn’t have a cookie cutter build, it was something like
Kitted Grand Master with 10 Terminators and a special character that rise like Necrons after death (check every turn)
10 Strike Squad (combat squadded to make full use of Warp Quake against my deepstriking Trygons)
10 Grey Knights with Psycannons inside a Rhino
5 Grey Knights, psycannons and stuff
2 Psydreads
Storm Raven with 10 teleporting Purifiers with 4 Flamers
I rolled forward, got my Iron Arms up, Hive Guards popped the Rhino, Flyrant dakka the unit inside and the couple of survivors are pinned. Hive Guards also kill 2 Terminators and the everliving dude (he stands up next turn but isn’t allowed to join a unit again).
Flyrant (with T9) is almost killed by the return fire next turn and Terminators charge a screen of Gants. Unfortunately for me some Gants survive as he couldn’t get all models in fighting distance so I won’t be able to shoot them up.
Trygons both come in turn 2, one scatters into Warp Quake and dies (rolled a ’1’) and the other stands on my line. Kind of pointless, would be better to just deploy them as usual, but sometimes people forget or fail to cast Warp Quake.
I spawn almost 30 Gants and charge the Terminators, along with 2 Iron Armed Tervifexes. Psykotroke grenades reduces one of the Tervifexes to a single attack (and is hit automatically in combat) but I answer the challenge from the Grand Master with the other T8 Tervifex, watch his attacks bounce and gobble him down with a bunch of S10 AP2 attacks. Smashing!
The rest of the Terminators all die from 50-60 poisonous attacks with rerolls. So, obliterating 10 Terminators and a Grand Master on the charge, feels good. Hive Guards explodes the Psydreads who had moved forward to draw LOS to my Flyrant who was behind a big pillar of stone, the last of the surviving Rhino boys die and Trygon moves towards his back objective. Flyrant Swoops behind his lines to get close to his 4 point objective and be safe from the incoming Storm Raven, he lits up the Strike Squad on the objective but they hold their morale.
Turn 2 Grey Knights and the Storm Raven arrives, 10 Purifiers teleport down and barbeque 16 Gants standing on the center objective. His everliving dude charge my Trygon and dies, lol.
Flyrant survive some shooting
Turn 3 Tyranids, this would be the last as time was closing in. Hive Guards pop the Storm Raven (rolled 3-4 sixes among them).
Flyrant shoot the Strike Squad but he saves most of it, and I prepare a charge. Tervigons must move back in the center to hold an objective and I will be too far away to mess with the Purifiers and must probably let go of the central objective were 5 Gants stand. I’m also too far away to claim his 4 point objective with Gants (because of Hammer & Anvil).
I try to land 3 pie plates on the bunched up Purifiers but I scatter a lot, but I must’ve killed a few of them.
Trygon charge a Strike Squad standing on another back objective and wipes them out, parks on the objective to contest.
Flyrant fail his charge (needed 4” got 3”).
Strike Squad tries to shoot down the few Gants on the center objective, leaving a couple. The everliving dude stands up again *sigh* and charge the two Gants, killing them and contesting the center.
The remaining Purifiers charge the Flyrant but several fall to Overwatch (yeah take that, Purifying Flame huggers) and I kill the rest in combat before they can strike. I have all three secondary objectives and hold 3 primary objectives (had 2 Termagant units far back sitting on objectives) to nothing, 15-5.
Final
Turns out my friend who plays Space Wolves managed to get up at second place, so we squared off in the final game. It was 4 primary objectives with the usual secondaries.
The objectives were placed by the judge unfortunately, so it meant they were far between and one was in the open. Not ideal for Nids who want to be focused and 6+ save troops doesn’t like objectives in the open.
Here’s how the table looked before deployment lh6.googleusercontent.com/-WVWtilLejjs/UGqy1IkvtYI/AAAAAAAADc0/82rOSK61--8/s903/Nordsken+h%C3%B6sten+2012+%282%29.JPG
Anyway, I still liked my chances as I had a good list and a good track record against him. He had a Loganwing with Logan (duh), Njal, 3 Lone Wolves, 5 Thunderwolves with a priest for FNP and outflank shenanigans IIRC, and 5 units of Wolf Guard each with a Cyklone Missile Terminator. Njal is a beast against Nids – Jaws bypass all kinds of Blessings and hes shuts down all powers inside 24” on a 3+ regardless of targeting. Jaws is a bit of Kryptonite to my list as it evolves around the Tervigons. And the recent FAQ is just an insult (can only Deny the Witch with the first unit hit, meaning you lose your 5+ Deny if you have a screen to protect your Tervigon from missile spam).
He won the roll both to go first and get the first turn, which was pretty huge. I probably made a mistake not deploying more than 30” from Njal with all Tervifexes, and he made me pay for it by Jawsing one in turn 1, which also dragged down a full unit of Termagants and most of a second.
Turn 1 Tyranids surging forward lh4.googleusercontent.com/-ieXrIq0DpGk/UGqzwbT4HhI/AAAAAAAADeg/Zi6zJT2_J7A/w374-h279-n-k/Nordsken%2Bh%25C3%25B6sten%2B2012%2B%25287%2529.JPG
Intent on killing Njal ASAP I sent my (IIRC it was up to T9) Iron Armed Flyrant forward and 2 units of Hive Guards unloaded on his unit. After the smoke had cleared Njal was still standing on shaky legs with 1 wound left.
Pic of my opponent almost crapping his pants while he prays for Njal to live (Njal is behind the tower, the blurry model you see is a Lonewolf)
lh5.googleusercontent.com/-f9_3sjfNnVw/UGqzf9-XvJI/AAAAAAAADeI/kDYMDZG5BjY/s903/Nordsken+h%C3%B6sten+2012+%284%29.JPG
Logan doubled back with his Guard unit to join up with Njal and save him from dying next turn.
In turn 2 Flyrant dropped on his butt from the first salvo (S4 that couldn’t hurt him, thank you Games Workshop) and was killed by missiles after a whole bunch of 5+ rolls (also he had a wound from turn 1).
The rest of the game was mostly my Gants stuck on Lone Wolves that just wouldn’t die. I had seas of Gants surrounding them, but the ’1’s never showed up.
He even had a Lone Wolf taking out a Trygon over the course of 3-4 rounds of combat, I think he passed 4 FNP saves in a row, rolling in to contest my left objective.
Here’s an overview of the table, midgame lh3.googleusercontent.com/-XWmUekTYA-4/UGqyNvHgpyI/AAAAAAAADbo/BKNNGHI4_qA/s903/Nordsken+h%C3%B6sten+2012+%2813%29.JPG
On the right flank I expected the TW’s to show up, and they did. I had 2 units of Gants, a Trygon and a Tervifex waiting for them. It was a bit of a choke hold in the situation. My plan was to charge with the Gant unit behind first, to secure the Thunderwolves in combat until the Tervifex was in place. But I had been too sloppy with the placing of the individual models and my opponent pointed out that the gap between models and impassable terrain was 1mm too narrow, which was correct. Technically the models could fit on a slightly elevated bit of the impassable terrain (like, a 2mm high part of a protruding edge from a huge tower) but as the tower was impassable everything should be. Pic on the situation lh5.googleusercontent.com/-qw2RhevI39s/UGqx9f7n6bI/AAAAAAAADbQ/i117kYM4wkI/s903/Nordsken+h%C3%B6sten+2012+%2810%29.JPG
This meant I had to charge with the closest Gant unit first and that the unit in the back would have a bit longer distance to charge. The depleted first unit made it in, but the second unit didn’t. This made my right flank collapse, pretty much. I had only managed +1T on the Tervifex behind, and when the Gants died in the first round of combat the TW’s charged and killed the Tervifex who exploded and took out almost all Termagants on the objective. The runepriest left the TWs and killed the last Termagants to make sure no one had the objective.
My surviving Trygon charged a Wolf Guard squad on his left objective and killed them, but he was wounded by shooting on the way and was finished in turn by the TWs. The last few troops from Logans unit ran to get there in time, but I could contest the objective with Gants turn 4 when the time was up.
I had kept my last Tervigon alive in the center by standing in area terrain (grabbing ruin cover from some angles) and casting Warp Speed to protect him from Jaws.
However I couldn’t lodge Space Wolves from their right objective that he had secured with 2 units of Wolf Guards, as I was held in check by the seemingly immortal Lone Wolves, and when the time was up I lost with 0-1 in objectives. He also had First Blood and Warlord and we didn’t bother to check Linebreaker as it made no difference.
Not a complete disaster though, I grabbed a silver medal, a hefty sum of money and picked up the Slayer Sword for Best Painted army! It was good training for the much bigger tournament this coming weekend.
What I learned – 6th ed is a much slower game than 5th ed. Especially when having up towards 100 models on the table and an army focused around close combat (combat takes forever, all those initiative steps and Look Out Sirs) I actually spawned out of models in two games, must paint more!
Btw, I have no idea why the pics doesn't work, seems google don't like it. I had to post them as links instead.
preparations
clip from the all-Nid final in february
but couldn't copy the feat this time, grabbed second place behind Jaws of... err Space Wolves.
The tournament had 10 players and was at 1999 points and used most of the new rules with allies and fortifications, primary and secondary objectives, warlord traits and all three kinds of deployments. We even had a satcom relay, mysterious forest and toxic lake in some games.
My list
Tyrant - Wings, Old Adversary, 2 TL Devourers
3 Hive Guards
3 Hive Guards
3 Hive Guards
10 Termagants
10 Termagants
10 Termagants
Tervifex - AG, TS, Cluster Spines, Crushing Claws, 3 powers
Tervifex - AG, TS, Cluster Spines, Crushing Claws, 3 powers
Tervifex - AG, TS, Cluster Spines, Crushing Claws, 3 powers
Trygon
Trygon
1990 points
I was a bit frustrated that the tables were mostly planet Bowlinghall - terrain was great but was too little and placed along the sidelines mostly, no LOS blocking in the middle.
Game 1
I ended up against Tau in the first game, Dawn of War. He had allied in 10 Terminators and a Landraider so the army was really small. I seized initiative and rolled forward, Flyrant died turn 1 after dropping on his ass on the first enemy salvo and promptly charged by 5 Terminators, giving away both First Blood and Warlord. But I had too much T6 for him to deal with and his back was against the table edge while hive Guards rained down S8 all day. Almost no combat. Time was up after 3 turns but by then I dominated objectives, had Warlord and Linebreaker. 15-5.
Game 2
was Big Guns Never Tire against Necrons, diagonal deployment. He had a big unit of Lycheguards with a kitted Overlord, 2 units of Warriors inside Ghost Arks, a Triarch Stalker, 10-ish Scarabs, 10 Immortals with Tesla, 10 Immortals with Gauss and a couple of minor lords. Only one Mindshackle, on the Overlord.
I had first turn and got some good spells, and just rolled over him. Scarabs was deployed pretty far ahead and died turn one to massed S6+ shooting. Lycheguards eventually disappeared in a sea of buffed Gants, Enfeeble helped them go down, Hive Guards took down Triarch Stalker and Ghost Arks, Flyrant and Trygons shot and omnomed what spilled out. After three turns time was almost up and he had less then 10 infantry models left on the table, and gave up. For some reason I didn't take the 20-0 he offered and then discovered I had forgot one objective behind a wall, so we reported in a 16-4 instead. The table next to us played on for another 15 minutes so I would easily have had time to table my opponent.
Game 3
Next day it was me and a Grey Knight player at the top table, and the deployment was Hammer & Anvil. Yikes. Mission was the one with scoring Fast Attack. Also the random objective points *groan* ended up with most of the points on his side, meaning I wouldn't have the luxury of sitting on I strongly disagree and waiting for him to come to me.
Thankfully I got the first turn, and Night Fighting was in swing. I got good powers with Iron Arm on Flyrant and 2 Tervifexes.
He didn’t have a cookie cutter build, it was something like
Kitted Grand Master with 10 Terminators and a special character that rise like Necrons after death (check every turn)
10 Strike Squad (combat squadded to make full use of Warp Quake against my deepstriking Trygons)
10 Grey Knights with Psycannons inside a Rhino
5 Grey Knights, psycannons and stuff
2 Psydreads
Storm Raven with 10 teleporting Purifiers with 4 Flamers
I rolled forward, got my Iron Arms up, Hive Guards popped the Rhino, Flyrant dakka the unit inside and the couple of survivors are pinned. Hive Guards also kill 2 Terminators and the everliving dude (he stands up next turn but isn’t allowed to join a unit again).
Flyrant (with T9) is almost killed by the return fire next turn and Terminators charge a screen of Gants. Unfortunately for me some Gants survive as he couldn’t get all models in fighting distance so I won’t be able to shoot them up.
Trygons both come in turn 2, one scatters into Warp Quake and dies (rolled a ’1’) and the other stands on my line. Kind of pointless, would be better to just deploy them as usual, but sometimes people forget or fail to cast Warp Quake.
I spawn almost 30 Gants and charge the Terminators, along with 2 Iron Armed Tervifexes. Psykotroke grenades reduces one of the Tervifexes to a single attack (and is hit automatically in combat) but I answer the challenge from the Grand Master with the other T8 Tervifex, watch his attacks bounce and gobble him down with a bunch of S10 AP2 attacks. Smashing!
The rest of the Terminators all die from 50-60 poisonous attacks with rerolls. So, obliterating 10 Terminators and a Grand Master on the charge, feels good. Hive Guards explodes the Psydreads who had moved forward to draw LOS to my Flyrant who was behind a big pillar of stone, the last of the surviving Rhino boys die and Trygon moves towards his back objective. Flyrant Swoops behind his lines to get close to his 4 point objective and be safe from the incoming Storm Raven, he lits up the Strike Squad on the objective but they hold their morale.
Turn 2 Grey Knights and the Storm Raven arrives, 10 Purifiers teleport down and barbeque 16 Gants standing on the center objective. His everliving dude charge my Trygon and dies, lol.
Flyrant survive some shooting
Turn 3 Tyranids, this would be the last as time was closing in. Hive Guards pop the Storm Raven (rolled 3-4 sixes among them).
Flyrant shoot the Strike Squad but he saves most of it, and I prepare a charge. Tervigons must move back in the center to hold an objective and I will be too far away to mess with the Purifiers and must probably let go of the central objective were 5 Gants stand. I’m also too far away to claim his 4 point objective with Gants (because of Hammer & Anvil).
I try to land 3 pie plates on the bunched up Purifiers but I scatter a lot, but I must’ve killed a few of them.
Trygon charge a Strike Squad standing on another back objective and wipes them out, parks on the objective to contest.
Flyrant fail his charge (needed 4” got 3”).
Strike Squad tries to shoot down the few Gants on the center objective, leaving a couple. The everliving dude stands up again *sigh* and charge the two Gants, killing them and contesting the center.
The remaining Purifiers charge the Flyrant but several fall to Overwatch (yeah take that, Purifying Flame huggers) and I kill the rest in combat before they can strike. I have all three secondary objectives and hold 3 primary objectives (had 2 Termagant units far back sitting on objectives) to nothing, 15-5.
Final
Turns out my friend who plays Space Wolves managed to get up at second place, so we squared off in the final game. It was 4 primary objectives with the usual secondaries.
The objectives were placed by the judge unfortunately, so it meant they were far between and one was in the open. Not ideal for Nids who want to be focused and 6+ save troops doesn’t like objectives in the open.
Here’s how the table looked before deployment lh6.googleusercontent.com/-WVWtilLejjs/UGqy1IkvtYI/AAAAAAAADc0/82rOSK61--8/s903/Nordsken+h%C3%B6sten+2012+%282%29.JPG
Anyway, I still liked my chances as I had a good list and a good track record against him. He had a Loganwing with Logan (duh), Njal, 3 Lone Wolves, 5 Thunderwolves with a priest for FNP and outflank shenanigans IIRC, and 5 units of Wolf Guard each with a Cyklone Missile Terminator. Njal is a beast against Nids – Jaws bypass all kinds of Blessings and hes shuts down all powers inside 24” on a 3+ regardless of targeting. Jaws is a bit of Kryptonite to my list as it evolves around the Tervigons. And the recent FAQ is just an insult (can only Deny the Witch with the first unit hit, meaning you lose your 5+ Deny if you have a screen to protect your Tervigon from missile spam).
He won the roll both to go first and get the first turn, which was pretty huge. I probably made a mistake not deploying more than 30” from Njal with all Tervifexes, and he made me pay for it by Jawsing one in turn 1, which also dragged down a full unit of Termagants and most of a second.
Turn 1 Tyranids surging forward lh4.googleusercontent.com/-ieXrIq0DpGk/UGqzwbT4HhI/AAAAAAAADeg/Zi6zJT2_J7A/w374-h279-n-k/Nordsken%2Bh%25C3%25B6sten%2B2012%2B%25287%2529.JPG
Intent on killing Njal ASAP I sent my (IIRC it was up to T9) Iron Armed Flyrant forward and 2 units of Hive Guards unloaded on his unit. After the smoke had cleared Njal was still standing on shaky legs with 1 wound left.
Pic of my opponent almost crapping his pants while he prays for Njal to live (Njal is behind the tower, the blurry model you see is a Lonewolf)
lh5.googleusercontent.com/-f9_3sjfNnVw/UGqzf9-XvJI/AAAAAAAADeI/kDYMDZG5BjY/s903/Nordsken+h%C3%B6sten+2012+%284%29.JPG
Logan doubled back with his Guard unit to join up with Njal and save him from dying next turn.
In turn 2 Flyrant dropped on his butt from the first salvo (S4 that couldn’t hurt him, thank you Games Workshop) and was killed by missiles after a whole bunch of 5+ rolls (also he had a wound from turn 1).
The rest of the game was mostly my Gants stuck on Lone Wolves that just wouldn’t die. I had seas of Gants surrounding them, but the ’1’s never showed up.
He even had a Lone Wolf taking out a Trygon over the course of 3-4 rounds of combat, I think he passed 4 FNP saves in a row, rolling in to contest my left objective.
Here’s an overview of the table, midgame lh3.googleusercontent.com/-XWmUekTYA-4/UGqyNvHgpyI/AAAAAAAADbo/BKNNGHI4_qA/s903/Nordsken+h%C3%B6sten+2012+%2813%29.JPG
On the right flank I expected the TW’s to show up, and they did. I had 2 units of Gants, a Trygon and a Tervifex waiting for them. It was a bit of a choke hold in the situation. My plan was to charge with the Gant unit behind first, to secure the Thunderwolves in combat until the Tervifex was in place. But I had been too sloppy with the placing of the individual models and my opponent pointed out that the gap between models and impassable terrain was 1mm too narrow, which was correct. Technically the models could fit on a slightly elevated bit of the impassable terrain (like, a 2mm high part of a protruding edge from a huge tower) but as the tower was impassable everything should be. Pic on the situation lh5.googleusercontent.com/-qw2RhevI39s/UGqx9f7n6bI/AAAAAAAADbQ/i117kYM4wkI/s903/Nordsken+h%C3%B6sten+2012+%2810%29.JPG
This meant I had to charge with the closest Gant unit first and that the unit in the back would have a bit longer distance to charge. The depleted first unit made it in, but the second unit didn’t. This made my right flank collapse, pretty much. I had only managed +1T on the Tervifex behind, and when the Gants died in the first round of combat the TW’s charged and killed the Tervifex who exploded and took out almost all Termagants on the objective. The runepriest left the TWs and killed the last Termagants to make sure no one had the objective.
My surviving Trygon charged a Wolf Guard squad on his left objective and killed them, but he was wounded by shooting on the way and was finished in turn by the TWs. The last few troops from Logans unit ran to get there in time, but I could contest the objective with Gants turn 4 when the time was up.
I had kept my last Tervigon alive in the center by standing in area terrain (grabbing ruin cover from some angles) and casting Warp Speed to protect him from Jaws.
However I couldn’t lodge Space Wolves from their right objective that he had secured with 2 units of Wolf Guards, as I was held in check by the seemingly immortal Lone Wolves, and when the time was up I lost with 0-1 in objectives. He also had First Blood and Warlord and we didn’t bother to check Linebreaker as it made no difference.
Not a complete disaster though, I grabbed a silver medal, a hefty sum of money and picked up the Slayer Sword for Best Painted army! It was good training for the much bigger tournament this coming weekend.
What I learned – 6th ed is a much slower game than 5th ed. Especially when having up towards 100 models on the table and an army focused around close combat (combat takes forever, all those initiative steps and Look Out Sirs) I actually spawned out of models in two games, must paint more!
Btw, I have no idea why the pics doesn't work, seems google don't like it. I had to post them as links instead.