Post by fleetofclaw on Sept 9, 2012 6:47:06 GMT
Sick flyrant, rpricew. That's how I run 2x TL devs too! Fleshborer Hives are awesome for that!
Anyway, thanks to the new FAQ I'm now definitely going to rock a 2x Flyrant list - for me they come in two flavors:
Air Superiority Flyrant - wings, 2x TL Devs, 2x Biomancy
-Her job is to take to the skies and knock out enemy fliers and generally rain down death on the enemy. Powers you pray to the Hive Mind for: Endurance, Iron Arm, or Life Leech. Because she is going to be swooping as much as she can, that means grounding tests which means you need ways to combat those nasty S9 grounding wounds whether it's via FNP with endurance, regaining wounds with Life Leech or Endurance, or higher T with Iron Arm (by the way, so silly that an ungraceful landing is as bad as getting hit with a lascanon but I digress).
Assassin Flyrant - wings, TL Devs, LW/BS, Old Adversary, Biomancy
-Her job is to do exactly what I did with her all 4th and 5th, get in to the mix and beat face. Pick out targets of opportunity, go slaughter freaking Eldrad, challenge enemy HQ and consume their biomass as their honor guard watch in horror... the usual. Before 6e came out, if someone told me I'd have access to a 24" move for getting my beatstick flyrant in to the mix faster AND it would force the enemy to hit me on 6's, I would have crapped my pants; so just remember you can rock a flyrant that doesn't have to spend all its time dancing around in the air.
So why the devs? Because she will be gliding after getting in to range with swoop, you need a way to help deter incoming charges w/ overwatch, soften targets when you charge, and frankly dakka is brutal in 6th anyway. But the real mission is to slap that annoying character or unit. With LW/BS you become a challenging beast. For Assass'Rant you are begging the Hive Mind when rolling on Biomancy for... well you have a whole lot of goodies that can help. Warp Speed (THANK you FAQ for making it explicit that Warp Speed adds attacks *after* you halve your profile attacks when Smashing), Iron Arm (especially against those fruity gray knights and their Nemesis Weapons and brobanners), Enfeeble (ID-ing T4 dudes with your normal attacks or ID-ing T6 dudes with Smash.... yes please), Endruance; it's all pretty dang useful.
Sorry for the longwinded ranting, but I've been playing Flyrants since 4e and they will always have a warm fuzzy place in my heart.
Anyway, thanks to the new FAQ I'm now definitely going to rock a 2x Flyrant list - for me they come in two flavors:
Air Superiority Flyrant - wings, 2x TL Devs, 2x Biomancy
-Her job is to take to the skies and knock out enemy fliers and generally rain down death on the enemy. Powers you pray to the Hive Mind for: Endurance, Iron Arm, or Life Leech. Because she is going to be swooping as much as she can, that means grounding tests which means you need ways to combat those nasty S9 grounding wounds whether it's via FNP with endurance, regaining wounds with Life Leech or Endurance, or higher T with Iron Arm (by the way, so silly that an ungraceful landing is as bad as getting hit with a lascanon but I digress).
Assassin Flyrant - wings, TL Devs, LW/BS, Old Adversary, Biomancy
-Her job is to do exactly what I did with her all 4th and 5th, get in to the mix and beat face. Pick out targets of opportunity, go slaughter freaking Eldrad, challenge enemy HQ and consume their biomass as their honor guard watch in horror... the usual. Before 6e came out, if someone told me I'd have access to a 24" move for getting my beatstick flyrant in to the mix faster AND it would force the enemy to hit me on 6's, I would have crapped my pants; so just remember you can rock a flyrant that doesn't have to spend all its time dancing around in the air.
So why the devs? Because she will be gliding after getting in to range with swoop, you need a way to help deter incoming charges w/ overwatch, soften targets when you charge, and frankly dakka is brutal in 6th anyway. But the real mission is to slap that annoying character or unit. With LW/BS you become a challenging beast. For Assass'Rant you are begging the Hive Mind when rolling on Biomancy for... well you have a whole lot of goodies that can help. Warp Speed (THANK you FAQ for making it explicit that Warp Speed adds attacks *after* you halve your profile attacks when Smashing), Iron Arm (especially against those fruity gray knights and their Nemesis Weapons and brobanners), Enfeeble (ID-ing T4 dudes with your normal attacks or ID-ing T6 dudes with Smash.... yes please), Endruance; it's all pretty dang useful.
Sorry for the longwinded ranting, but I've been playing Flyrants since 4e and they will always have a warm fuzzy place in my heart.