Tyranid Fortifications (terrain) in 6th ed
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Post by Raven on Aug 26, 2012 5:16:17 GMT
oh so there are SOME skyfire guns we can use just some people are making them more nidish? Is that legal? Yes, as long as they have the same dimensions.
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Post by labinnac on Aug 26, 2012 5:47:12 GMT
Well that's cool
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Post by drakiskier on Aug 26, 2012 6:45:12 GMT
whoops! after posting this, i completely forgot to check up on the thread!
I see a lot of arguing over what should and shouldnt be done...
i was hoping for ideas and suggestions to help us as a community build some tyranid fortifications that we could suggest to GW. what we the tyranids want.
and while i do acknowlege that we need the equivelents of what is available, i also want to see our own special take on things.
we are tyranids. we are biological and masters of mutation. we need to show that we are better than just copying the meat we feed on...
on to updates:
I am glad that you guys like the digestion pool. its simple, cheap, and effective. and cannot be destroied like a venomthrope, just cannot move either. good for deploying beside an objective, or at the edge of your deployment zone.
Yes, i have pointed the brood nest pretty high... but the brood nest cannot be killed like the terv, and is only the equivelent of buying 20 ubergaunts, and could spawn far more than that in one game.
another idea ive had tossing about in my brain is actually a spore pod that is armed with equivelent of two impaler cannons with skyfire... it would work as defence, as it is immobile and such.
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Post by labinnac on Aug 26, 2012 6:54:31 GMT
I tihnk digestion pool is kinda cool I actually made one out of Styrofoam paint and glue. I am not sure what happened to it now
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Post by core6188 on Aug 26, 2012 7:23:55 GMT
We nids are fully able to purchase and occupy any of the fortifications with any of the gun options. Our only limitation is that we cannot "Manually Fire" the weapons. There are ways around this though. The rule book says on pg. 96 that "If a building is occupied, each emplaced weapon that is not being fired manually automatically fires at the nearest enemy unit within range and sight." It does suck that there is no way for us to fire them yet.
Maybe later we will get a gun that we can control through synapse. talons crossed.
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Post by infornography on Aug 26, 2012 18:17:31 GMT
Again, we CAN control gun emplacements, just not emplaced weapons.
To that end I had the barriers from an aegis defense line already so I built what I call the Cannonthrope! It was a venomthrope that had two right spore chimneys and GW sent a replacement. So I used it as the base. I put on some mawlok bits and gave him 4 heavy venom cannons aimed at about 35 degrees upward. Put a couple of carnifex plates on his back and filled it in with green stuff. Put a bunch of antennae on it as a type of radar system it uses to track fast moving flyers. Uses the rules for the quad cannon in the ADL. I'm pretty happy with how it turned out, haven't painted it up yet. Just primed it black.
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Post by rpricew on Aug 26, 2012 18:57:24 GMT
To that end I had the barriers from an aegis defense line already so I built what I call the Cannonthrope! It was a venomthrope that had two right spore chimneys and GW sent a replacement. So I used it as the base. I put on some mawlok bits and gave him 4 heavy venom cannons aimed at about 35 degrees upward. Put a couple of carnifex plates on his back and filled it in with green stuff. Put a bunch of antennae on it as a type of radar system it uses to track fast moving flyers. Uses the rules for the quad cannon in the ADL. I'm pretty happy with how it turned out, haven't painted it up yet. Just primed it black. Pictures or it didn't happen..
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Post by core6188 on Aug 27, 2012 0:52:59 GMT
Please point out what page in the BRB it specifies the difference between gun emplacements and emplaced weapons. Thank you.
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Post by fragile on Aug 27, 2012 1:30:53 GMT
Gun Emplacement pg 105, Emplaced Weapon pg 96
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Post by core6188 on Aug 27, 2012 6:01:08 GMT
Oww, thank you so much.
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Post by infornography on Aug 27, 2012 6:35:43 GMT
To that end I had the barriers from an aegis defense line already so I built what I call the Cannonthrope! It was a venomthrope that had two right spore chimneys and GW sent a replacement. So I used it as the base. I put on some mawlok bits and gave him 4 heavy venom cannons aimed at about 35 degrees upward. Put a couple of carnifex plates on his back and filled it in with green stuff. Put a bunch of antennae on it as a type of radar system it uses to track fast moving flyers. Uses the rules for the quad cannon in the ADL. I'm pretty happy with how it turned out, haven't painted it up yet. Just primed it black. Pictures or it didn't happen.. Just a note, I intend to paint this in the relatively near future and post it to the conversions board. Though I do have a lot of projects on my table including a mostly scratch built ork stompa using a big box of random bits I got. No promises on timing.
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Post by Lanesend on Aug 27, 2012 7:15:50 GMT
Wow, that is a really cool Nid cannon, dude!
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Post by nagisaki on Aug 28, 2012 11:48:43 GMT
That bug looks great! Very clearly a quad gun. Great job on that.
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Post by rehkal on Aug 28, 2012 14:18:04 GMT
Awesome conversion there... The only thing that looks funny to me is the thin attachment of the tail. Just doesn't seem like something immobile to me, I had considered doing something similar with a carnifex but building up the ground around him like he was attached/moulded into the structure of nid terrain. Like a permanent guard for a spore chimney or something.
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Post by coredump on Aug 28, 2012 16:21:43 GMT
The gun doesn't have to be immobile, you just aren't allowed to move it. It makes sense if it looks something like a Pyrovore....
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