Post by The Enemy on May 18, 2012 12:36:13 GMT
Well, since my first RP idea didn't exactly work out I've decided I'd start a new one. Warhammer 40k, this time around.
RULES
Be polite and considerate of others.
Be sensible and mature.
No one-sentence posts. One paragraph is fine, more after that is even better.
No trolling or flaming, please.
No godmodding!
Those are the rules. Please follow them--and try to post at least one a day or two. Keep it flowing, y'know?
Character Profile Template
Name:
Age: (if applicable)
Race:
Appearance:
Weaponry/Equipment:
Abilities:
Personality:
Other:
The Story
Twisted Remnants takes place on Tiber 9, a swamp planet, dominated by muck and marshes. An imperial colony was established there, bolstered by a nearby imperial guard bastion, but the colony soon fell into disrepair, the only people still living there crackpots and felons. However, the imperial guard fort was maintained, more as a gesture than for any real purpose...
Until one day, when an Ordo Hereticus operative and a small complement of Grey Knights landed. The guardsman commander protested the injustice of such a sudden 'inspection' and was slain for his troubles--the other soldiers quickly learned not to question. All they knew, was that somewhere out in the marsh, was something related to the chaos gods. That was all they wanted to know.
However, the operative did not return from his mission, nor his Grey Knight companions, and the colony astropath sent out a call for an investigation. Very soon, Space Marines turned up, with the sole duty of locating the artefact and destroying it.
But others have their eyes on the prize as well, and it is by no means their intention to destroy it...
Forces:
This section is dedicated to suggesting characters for players to use. It is by no means an order--you are free to make your character however you want him/her/it, these are simply guidelines for the story.
Space Marines - A complement of space marines has been sent to the planet, both to ascertain what happened to the Ordo Hereticus operative and to destroy the chaos artefact, of which the location is unknown. Players will have to search for it, using psykers if they have any. I will narrate clues etc occasionally to help with this.
Chaos - The powers of chaos obviously want to get their hands on the artefact, and to prevent others from doing the same.
Tau - A Tau ship, badly damaged in combat a few sectors away, fled the battle and ended up crash-landed in the swamps. Searching for a way off-world is a priority.
Orks - As one of the world's natural inhabitants, Orks don't care much for Chaos 'shinies', but they simply cannot resist the fighting which is sure to ensue over said 'shinies'.
Eldar - Psychic emanations from the artefact have drawn Eldar to the planet. They will stop at nothing to ensure that it is destroyed, and the planet's inhabitants alongside it.
Imperial Guard - The bastion has a vested interest in finding the artefact. It could be worth quite a bit to the right people...
We will start the roleplay proper when enough people--probably 3-4--have joined. However, feel free to start, and get it flowing. New players, feel free to join in at any time. Just have a reason for being late to the conflict in your entry post.
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My Character
Name: Drakken Ennl
Age: 517
Race: Chaos Space Marine - Thousand Sons
Appearance: Wears standard Thousand Sons Rubric Marine armour. There is nothing under the armour.
Weaponry/Equipment:
Bolter - Thousand Sons 'Varg' Class
Chainsword - 'Hell's Teeth' Pattern
Thousand Sons Rubric Marine Armour
Abilities:
Acrobatic - Despite wearing bulky power armour--and being dead--Drakken is still quite acrobatic. He has a half-metre-high vertical leap, and is only slightly slower than a cantering horse when running at full-speed. He can also execute combat rolls to evade enemy fire with ease.
Psychic - When Drakken was affected by the Rubric of Ahriman, he was not quite powerful enough in the psychic arts to resist its full effects, and was scourged of his flesh like the other Rubric Marines. However, despite his 'death', he retains enough psychic power to chain his ancient mind within the shell of his power armour. What is left of his psychic strength after this feat is barely enough to shift rocks.
Personality: Drakken is a silent and eternal warrior. He is still bitter concerning Magnus' betrayal of the Thousand Sons, and hopes one day to take revenge--though he knows not how. He speaks little, and cryptically besides when he does.
Other: Drakken is a Thousand Sons chaos space marine.
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Drakken surveyed the area around his drop-pod with a world-weary air of tired boredom. It had been a long time since he'd fought anyone or anything, having spent so long standing motionless, sleeping away the years in fitful, restless slumber. He'd been worried that perhaps his fighting skills had eroded, but the second he laid hands on his bolter, his old confidence returned--confidence born of triumph and victory, not of falsity and assumptions.
Three more Rubric Marines stood behind him, but they were little more than mindless automatons. Some sense of the Thousand Sons fighting spirit remained in them yet, but they could not think for themselves. It made Drakken sad; the Thousand Sons had been mighty once. With a sigh, he ordered them forward, taking his first steps on Tiber 9. His superiors had ordered him here in order to find some artefact--something the chaos gods wanted, and badly.
His power armour was predominantly blue, striped with gold and helmeted with a crest reminiscent of ancient Egyptian head-dresses. His bolter was of an ancient, post-heresy Thousand Sons design, but the chainsword in its scabbard on his back was a fairly recently-developed 'Hell's Teeth' pattern weapon. Silently, he looked around. This world was one great, big, disgusting swamp. He would be happy when the fighting started, happier still when time came to leave.
"Forward, marines." he said blithely, not bothering to add an inflection to his words, "Forward for the glory of the Thousand Sons."
For a moment, he could almost believe that one Rubric Marine had whispered a battle-cry...
But it was just his imagination.
RULES
Be polite and considerate of others.
Be sensible and mature.
No one-sentence posts. One paragraph is fine, more after that is even better.
No trolling or flaming, please.
No godmodding!
Those are the rules. Please follow them--and try to post at least one a day or two. Keep it flowing, y'know?
Character Profile Template
Name:
Age: (if applicable)
Race:
Appearance:
Weaponry/Equipment:
Abilities:
Personality:
Other:
The Story
Twisted Remnants takes place on Tiber 9, a swamp planet, dominated by muck and marshes. An imperial colony was established there, bolstered by a nearby imperial guard bastion, but the colony soon fell into disrepair, the only people still living there crackpots and felons. However, the imperial guard fort was maintained, more as a gesture than for any real purpose...
Until one day, when an Ordo Hereticus operative and a small complement of Grey Knights landed. The guardsman commander protested the injustice of such a sudden 'inspection' and was slain for his troubles--the other soldiers quickly learned not to question. All they knew, was that somewhere out in the marsh, was something related to the chaos gods. That was all they wanted to know.
However, the operative did not return from his mission, nor his Grey Knight companions, and the colony astropath sent out a call for an investigation. Very soon, Space Marines turned up, with the sole duty of locating the artefact and destroying it.
But others have their eyes on the prize as well, and it is by no means their intention to destroy it...
Forces:
This section is dedicated to suggesting characters for players to use. It is by no means an order--you are free to make your character however you want him/her/it, these are simply guidelines for the story.
Space Marines - A complement of space marines has been sent to the planet, both to ascertain what happened to the Ordo Hereticus operative and to destroy the chaos artefact, of which the location is unknown. Players will have to search for it, using psykers if they have any. I will narrate clues etc occasionally to help with this.
Chaos - The powers of chaos obviously want to get their hands on the artefact, and to prevent others from doing the same.
Tau - A Tau ship, badly damaged in combat a few sectors away, fled the battle and ended up crash-landed in the swamps. Searching for a way off-world is a priority.
Orks - As one of the world's natural inhabitants, Orks don't care much for Chaos 'shinies', but they simply cannot resist the fighting which is sure to ensue over said 'shinies'.
Eldar - Psychic emanations from the artefact have drawn Eldar to the planet. They will stop at nothing to ensure that it is destroyed, and the planet's inhabitants alongside it.
Imperial Guard - The bastion has a vested interest in finding the artefact. It could be worth quite a bit to the right people...
We will start the roleplay proper when enough people--probably 3-4--have joined. However, feel free to start, and get it flowing. New players, feel free to join in at any time. Just have a reason for being late to the conflict in your entry post.
------------------------------------------------------------------------------------
My Character
Name: Drakken Ennl
Age: 517
Race: Chaos Space Marine - Thousand Sons
Appearance: Wears standard Thousand Sons Rubric Marine armour. There is nothing under the armour.
Weaponry/Equipment:
Bolter - Thousand Sons 'Varg' Class
Chainsword - 'Hell's Teeth' Pattern
Thousand Sons Rubric Marine Armour
Abilities:
Acrobatic - Despite wearing bulky power armour--and being dead--Drakken is still quite acrobatic. He has a half-metre-high vertical leap, and is only slightly slower than a cantering horse when running at full-speed. He can also execute combat rolls to evade enemy fire with ease.
Psychic - When Drakken was affected by the Rubric of Ahriman, he was not quite powerful enough in the psychic arts to resist its full effects, and was scourged of his flesh like the other Rubric Marines. However, despite his 'death', he retains enough psychic power to chain his ancient mind within the shell of his power armour. What is left of his psychic strength after this feat is barely enough to shift rocks.
Personality: Drakken is a silent and eternal warrior. He is still bitter concerning Magnus' betrayal of the Thousand Sons, and hopes one day to take revenge--though he knows not how. He speaks little, and cryptically besides when he does.
Other: Drakken is a Thousand Sons chaos space marine.
------------------------------------------------------------------------------------
Drakken surveyed the area around his drop-pod with a world-weary air of tired boredom. It had been a long time since he'd fought anyone or anything, having spent so long standing motionless, sleeping away the years in fitful, restless slumber. He'd been worried that perhaps his fighting skills had eroded, but the second he laid hands on his bolter, his old confidence returned--confidence born of triumph and victory, not of falsity and assumptions.
Three more Rubric Marines stood behind him, but they were little more than mindless automatons. Some sense of the Thousand Sons fighting spirit remained in them yet, but they could not think for themselves. It made Drakken sad; the Thousand Sons had been mighty once. With a sigh, he ordered them forward, taking his first steps on Tiber 9. His superiors had ordered him here in order to find some artefact--something the chaos gods wanted, and badly.
His power armour was predominantly blue, striped with gold and helmeted with a crest reminiscent of ancient Egyptian head-dresses. His bolter was of an ancient, post-heresy Thousand Sons design, but the chainsword in its scabbard on his back was a fairly recently-developed 'Hell's Teeth' pattern weapon. Silently, he looked around. This world was one great, big, disgusting swamp. He would be happy when the fighting started, happier still when time came to leave.
"Forward, marines." he said blithely, not bothering to add an inflection to his words, "Forward for the glory of the Thousand Sons."
For a moment, he could almost believe that one Rubric Marine had whispered a battle-cry...
But it was just his imagination.