|
Post by Sledgehammer on Mar 18, 2008 19:12:05 GMT
Psychichobo: Where have you been? The new demons are all plastic...
|
|
|
Post by daisukearamecha on Mar 18, 2008 20:44:18 GMT
What's the change going to be with Rending? This is the first I've heard of it.
|
|
|
Post by Psychichobo on Mar 18, 2008 22:59:48 GMT
Sledgehammer: I know, what I meant was that they had to make the new daemons mostly plastic to justify the army, as all the current models are metal as far as I know, and no player would spend so much on blisters for an army. Therefore, the new Daemons are plastic. Sorry for the confusion! I type weird sometimes... daisukearamecha: There's rumours about a rending nerf, making it need rolls of 6 to wound, instead of hit, and getting d3 extra armour penetration instead of d6. Those are rumours though, no idea if they're real or not.
|
|
|
Post by theevillemon on Mar 19, 2008 4:14:35 GMT
just adding my own thougts on the new demons i don't like the look of the new deamonettes. not enuff boobage for my taste lol so im gunna stock up on them before may when they come out and they have noses deamonettes are not ment to have them
|
|
|
Post by J.Dogg on Mar 19, 2008 20:14:14 GMT
*nods*
YAY! *dances victory dance* They're going to make a new ed. of hordes of chaos, or maybe they'll call it ¨followers of chaos¨, or something now
|
|
|
Post by Koyori on Mar 20, 2008 3:58:13 GMT
The new hags of Slannesh ops.. deamonettes I mean really do look bleh >.< and not in a good way. And something for us who loves tyranids, the current warrior box will be replaced with one matching that of SM terminators, so 5 warriors in a box YAY.
|
|
|
Post by theevillemon on Mar 20, 2008 6:04:26 GMT
they do look bleh man i don't see whats so wrong about the old ones they could of just made them plastic it would of been a hell of a lot better.
|
|
|
Post by zeazer on Mar 23, 2008 16:45:42 GMT
The new hags of Slannesh ops.. deamonettes I mean really do look bleh >.< and not in a good way. And something for us who loves tyranids, the current warrior box will be replaced with one matching that of SM terminators, so 5 warriors in a box YAY. Hale-*******-lujah. You dont mean Bleh you mean Bluuueeergh! *swear-o-meter tripped*
|
|
|
Post by Phoenix on Mar 23, 2008 23:49:45 GMT
But a new nid-dex. that makes me fear the worst... I hope they don't vanillaize our Nids too much... ... bit late for that? I thought the nid codex got completely vanilla'd in the last release. Ok, 3rd ed nids were just stupid. the mutation rules were worse than PhD physics. But then they went too far the other way in attempting to rectify it. Tyranids V4 (I.e. current day) are little more than lego-blocks. Simply take your base guy, and stick bits on. All the bits are the same for everyone, and they are all equally as over-priced. Don't get me wrong, I love my 'nids to death, but by god are they one big bland-fest in rules-terms. The tyranid race, as a whole, has a grand total of about two things that give it some form of flavour. Synapse (which to be honest can pretty much be ignored for the most part anyway with all the silly leadership values) and high combat stats. Forget the next 40K edition, we currently need about a 5-10% drop in the costs of basically the whole codex. I completely aggree that the new codexes for other races have been rushed and are imbalanced. Codex eldar may have removed the craftworld brokenness, but it is still WIDE open to exploit. I do feel for the poor chaos players, I mean, at least they HAD fluff to begin with! they got given a codex which screams BREAK ME! but is entirely devoid of character. If they try and make a legions rulebook, it can do nothing but a) add some much needed fluff and b) break them further. well, it's certainly not going to disadvantage them! Annoyingly, me and my friends play for flavour. We make armies with stories and take units because they should just be there, not because they're silly-broken (well, with the exception of the chaos guy). This makes for really fun games, guard in particular are a good example of this i find. I think the guard codex is one of the most stable and sensible ones to have been brought out... ever. Anyway, back to nids. Let's take the Orks for a reference point. Their new codex is beardy, everyone was drooling when it came out. Full of rending, huge units and cheap troops which could do significant damage. not to mention a few massively powerful guns around the place. Nids, don't have anything like that. you pick up a nid codex for the first time, flick through it and think "that looks fun and cool" then ogle some rediculous new list and laugh at our inability to field points-effective units. Ever wonder why there are so very few tyranids in battle reports? Apocalypse has not bode well for the 'nids either. Again, races like the imperium get stupid, stupid formations. We get... one that makes absolutely no sense, is completely un-fluff and would need to be tailor-made for apocalypse with hundreds of pounds to throw on it, but is rather silly in it's power (the deep-striking fexes and heirodules). The flying one is also unoriginal, in that all it does is give flanking march for 50 points in an army which would already probably contain that. One thing i will say though, i seem to remember a special rule about preliminary bombarding the table with spore mines somehow. i don't ahve the rulebook but this is exactly the kind of thing i want more of! it's fun, really not broken, and has flavour! probably ranted in another thread about the horrible, horrible things they did to our poor gargantuan creatures (scythed excluded though). I just don't want to talk about that anyways, I would LOVE to see a new nid codex full of FUN and ORIGINAL not a colour-by-number army, as seems to be the trend of late. Also a huge lowering in points costs so that we no longer can just scrap a victory against an opponent of equal skill and army size, but can actually beat him, hands-down. I.E. make us competitive again (as we were briefly befre all the silly new armies came out in quick succession after us) not just stragglers. As for 5th ed, obviously rending is a mahoosive problem. I'm vaguely hopeful GW will grasp this concept and do something about it, but fingers crossed... as for the rest it actually seems to be fairly in our advantage. so no complaints really I like what they've been doing to the core rules of late, it makes the game more playable, simple and realistic. oh, with the exception of escalation. That's just stupid. Has anyone else here ever had a large horde army instantly flee off the table when monstrous creatures failed to arrive and your thropes got sniped? yeah, that one smarts...
|
|
|
Post by The Custodian on Mar 24, 2008 18:15:36 GMT
|
|
|
Post by SirRunOn on Mar 24, 2008 22:30:47 GMT
I've been talking over it lately and as unusual as it is we're beginning to believe GW is PURPOSELY destroying themselves.
All the codexes have been removing what everyone loves and throwing in heaps more of what everyone was complaining about.
Chaos? Less great fluff, less mutable, the good things about a CHAOS army, but just more broken with insane units.
Tyranids, again less truly mutable, though not nearly as bad as the Chaos codex, but uber powerful individual models and certain models almost destroyed as options.
Eldar, pretty good job imho, not at all in others. I keep hearing complaints about forced units, and things you have to take, but eh, nothing too bad.
Orks, kinda cool but they wrecked all my conversions and did way to much crud with an army that really only needed cheaper boys.
It's 5th ed that's the real killer, every damn good thing in the game they're mauling or nerfing. They'll make Eldar angry by nerfing skimmers, irk guard to all hell by mauling their vehicles, drive nids and marines nuts with enviscerated rending rules...
We've been wondering why a company who's stock is loosing 35% of it's value every year, yet keeps giving it's higher ups mega perks, while continuing to loose it's best creative talent and not ever trying to hold onto it(oh wow, we lost Andy Chambers, but look! We've still got Gav Thorpe! omfg *facepalm*) is capable of holding up? Add to that their pricing insanity. Working with a game store employee we checked it. They look at what % of sales they've lost each year due to higher prices, then UP the prices of their merchandise so that the lesser amount of stuff they do sell makes them as much as the stuff they won't be selling. 30% drop in sales? 30% increase in prices. SCUSE ME?! Uh... waiiitt... waaiiiiit... if upping prices looses you sales upping prices isn't also the answer to that lost money... We've all seen their stocks tanking for it.
Hey?! But why would a company do that to themselves? Why would they maul themselves?
Simple likelyhood?
They want to take their company private. Drop the price so low they can buy it back and have the whole thing to themselves.
So don't expect them to act smarter, it's not in their game plan. Expect each new codex to more and more attack their core gamers, each codex to damage whatever was good with the race and replace it with whatever annoys that race's gamers the most.
They're trying to loose your business.
|
|
|
Post by Overread on Mar 27, 2008 16:20:20 GMT
interesting theory - returning the company to private. I remember talking with another fan who had noted that since the company went Ldt it became all about the share holders and not about the fans - and the changes that resulted in what we have today. However its a shockingly risky plan - for in the process they will effectivly damage thier fanbase considerably. The only way to dig out of such a hole would be a massive PR campain coupled with releases of not only new rules and some models but also some truly amazing deals (I am talking better than apoc price deals) - why? to attract people back Once this could have worked well - they were the only game in the market worth playing - but now there is Privater Press and others creeping in with not only great models, but different and challenging TT games. Also consider that so far this argument is based very heavily on the 40K line - what about Fantasy or LotR lines? Fantasy seems to be doing well at the moment, and I hardly think that sinking 40K whilst keeping the other afloat has any merit to them. Its and interesting theory, but you will need more evidence and research to convince me
|
|
|
Post by The Custodian on Mar 27, 2008 17:26:06 GMT
From what I can tell fantasy is doing well... There are some people not happy with the new deamons but the main argument agaisnt them is ZOMG THE DEAMONETES HAVE NO BOOBIES!!
The new vampires are sweet but the quality in terms of the model itself (assembley ect) has been lacking (new crypt ghouls are completely unposable)... Now the new deamons are also nice and I cant wait for them to be realesed (may just buy a soulgrinder for kicks) GW is doing really well with fanatasy IMO and I cant wait to see what else the 25th aniversary will unleash... (Actually the 25th aniversary has been a bit lame, essentially al theyve done so far is begin selling apocalypse like army boxes)
|
|
|
Post by Overread on Mar 27, 2008 17:40:50 GMT
and those army deals are hardly apoc scale - and the savings are not even fully worth the wait - £5 - £15 at most with the average being round £10. Its not a world crashing saving considering GW prices - certainly not a deal that makes you want to really wait for the release (and honestly most of the battle forces give better deals!)
|
|
|
Post by Shas'o Tash'var Kais Pat on Mar 28, 2008 8:59:31 GMT
I understand about the Daemonettes, I'm kinda split with them- I love the metal ones, as they fully embody Slaanesh, but now they're affordable as a large chunk of your army. Some of the heads are disgusting, but others are fine...
|
|