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Post by bebe on Feb 22, 2008 4:17:00 GMT
Well I dusted off my Orks to try out the new dex. I wanted to see if any of the new goodies offered were going to persuade me to get back into the greenies. I did not have enough bikes to field my list so i used ravenwing proxies ( my friend had no objection and fielded this list ...
HQ
Warboss: 150 Bike, Klaw, Attack Squig, Cybork
Warboss: 150 Bike, Klaw, Attack Squig, Cybork
Troops
6x Nobz: 375 Bikes, Painboy, Cybork, Waaagh! Banner, 1x Klaw, 1x Grot Orderly
6x Nobz: 375 Bikes, Painboy, Cybork, Waaagh! Banner, 1x Klaw, 1x Grot Orderly
Fast Attack
15 Stormboyz: 220 Nob, Power Klaw, Bosspole
4 Deffkoptas: 230 + 2 Buzzsaw, TL Rokkits
1500
I don't have his exact list but it included an HQ with termie Lord and retinue, landspeeders, predator and lots of tac squads with las/plas.
At the end of the game he was left with one speeder and I still had a good number of models on the table.
My list was able to use terrain to very good advantage. My deffkoptas and stormboyz did what they were suppossed to do. The koptas went after the predator and speeders and the stormboyz joined asssaults on one flank. The Nob biker mobz are dead 'ard. I lost five bikers the entire game. Stormboyz fall to any shooting so keep in cover. Same goes for Koptas except they can do damage to vehicles and they can enter assaults and are quite flexible tactically.
I still want to try a dakka list out with 2 meks with sag, lootas, trucks of shoota boyz, warbuggies and big gunz. I'll try 'em out as soon as I get a chance. That said I was fond of my list despite the low model count for a green horde ( ridiculous model count really ).
Anyone else try out these guys yet?
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Post by barbedsparky on Feb 22, 2008 14:18:36 GMT
The new Ork dex looks pretty nasty from where I am sitting, and your list is exactly what I fear for my standard army. I have my first game against the new dex coming up this weekend, on sunday morning, so I'll probably be reporting how badly I got smashed....
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Post by bebe on Feb 22, 2008 15:57:18 GMT
A lot depends on your list - against Nids deffkoptas with bombs and lootas and sags are pure evil. Against this list you would have a very good chance
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Post by Aux on Feb 22, 2008 22:09:45 GMT
The hardest army I've ever played in 1500 was 35 lootas and about 100 boys with a warboss on a bike
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Post by bebe on Feb 22, 2008 22:59:37 GMT
Things to bear in mind .... Orks do not care about rending they care about shooting ... Nobs are tough to kill even with stealers ... get the charge abd avoid the shooting Take out the lootas ... use anything to get close and tear 'em up ... their ld sucks Use those deathspitters on deffkoptas
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Post by bebe on Feb 23, 2008 21:20:52 GMT
This isn't a horde army. And it will take a lot of turns of oomans with shooty gunz to take my Nobs. In fact they are dead hard with inv saves. Do the mathhammer. Nobz on bikez combined with a painboy are a pretty awesome combination. They even get a nice invulnerable save when they take cybork.Sure, they are expensive, but toughness "5", two wounds, a 4+ regular save, 4+ cover save and then a 4+ feel no pain save makes them a tough unit to squash. If a warboss on a bike joins the unit, he is that much more unstoppable. You just have to avoid powerfists, power weapons and flamers! Two power klaws in a unit is deadily, and they really do have staying power vs other elite units in the game. Nobs on bikes, with cybork bodies, and a power claws , accompanied by a warboss on a bike (with a pk, cybork ), and a painboy, is the single most brutal unit the orks can field. I have taken out DPs, dev squads and even termie squads with the Boss and the bikers.
So mathhammering: 10 bolter-armed marines fire at my squad.
6.6 hit 2.178 wound 1.089 from feel no pain 0.5445 from armour save 50/50 chance of killing one guy
Try a little tougher?
10 Plasma Rifles fire at them. 6.6 hit 5.5 wound 2.75 from cover save 1.375 from feel no pain So maybe 1 dead.
Now stormboyz and deffkoptas ... they do take a lot of finesse. I want to add a truck and boyz to the list and also a squad of lootas but then I lose the theme. I want a frast hard hitting army. This is what we have here.
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Post by barbedsparky on Feb 24, 2008 8:09:36 GMT
Happy to report that the army I faced was nothing like yours and I got lucky/played well and had a very nice win (good close game too). I'll try and get a batrep up in a bit in Tactics (hopefully later tonight). I have a lot to say about certain elements of the army that are really horrible to deal with.
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Post by invictus on Feb 24, 2008 8:24:01 GMT
Try with 10 str 8 shots going at them. For those ignore feel no pain (bonus T from bike does not count for Instant Death).
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Post by niddy on Feb 24, 2008 21:06:42 GMT
i still think you need a hardcore of boyz, so the 'oomans' can waste bullets trying to kill em
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Post by lowlygaunt on Feb 25, 2008 19:05:25 GMT
I like seeing an ork army with nobs on bikes. I actualy fear the 6 mobs of 30 boys with a power claw nob far more than the big unit of bikers. My SM army has 3 units of terminators, each at 7-9 models (2 CC, 1 shooty) , 5 man tac squads with an apothecary (took that trait) For me it is far easier to concentrate my fire on them (and I WILL, because I am not stupid, gee kill 100 points of other orks with my heavy weapons and shooting. . or kill 500 points of nobs on bikes. . ) and in a typical army of space marines this shooting includes 4 lascannons, 2-4 assault cannons, 2 missile launchers, 10 storm bolters, and any plasma pistols I can get in range. This WILL take down a number of your nobs, and waiting for them in CC is what I have below.
Your bikes cost the same as terminators with lightning claws and furious charge, add a librarian and it is an equal fight for the most part. If I have a Librarian in there and I get to charge (small chance given your speed, i know) you lose. You charge me, pretty even up fight. I get a 5+ invulnerable save against your power claws, and you have no save whatsoever against my lightning claws. Your extra toughness is negated by my re-rolling wounds. If you dont want to get to CC then you can run around with a unit costing 50 points+ each that shoot for (please do not swear). All I need to do is keep my terminator squad in counter charge range of my other units, and let them shoot you up. The nobs on bikes is a great powerful unit, but it is all your eggs in one basket, one hit from a demolisher cannon and you can lose the game, two hits and you HAVE lost the game.
Mathhammer, I charge with 8 termies on 8 bikers. I will include a warboss and libarian on my side. Now actualy, nobs on bikes cost MORE than temrinators with lightning claws, but I will use even numbers. I would swing my librarian and 2 termies at your warboss the first round, I swing first with my initiative I elieve (forgetting the exact nob I, and warboss with power fist, if he has a power weapon he gets too swing I believe Librarian swings 6 times (3 base, +1 charge, =1 termy honors, +1 lightning claws) he hits 3 times, re-rolls the misses gets 1.5 more hits. Rolles 4.5 wound rolls, strength 5 (furious charge), he wounds 2.5, re rolls, another 1.25, he causes 3.75 wounds, no saves. the two termies attack 8 times, hit 4 times, wound 3 times (re-rolls, strength 5), your warboss just took 6.75 hits, he is dead and never swings. 5 terminators, =20 attacks. They hit 10, wound 5, re roll for another 2.5, another 7.5 wounds,. Orks lost 3.75 models. warboss is dead. if he had a power weapon and gets to swing at I 4 or higher, he hits 3 times, causes 2 wounds, If its on my Librarian I save 1 (I get a 4+ invuln if i want) on my guys I lose 1.66 of them, owie. But warboss dies either way. 2 power fist nobs swing back, 8 attacks 4 hits, 3.33 wounds, I save 1.11 of those. Remaining 2 orks, 8 attacks 4 hits 2 wounds I save 1.66. I lost 2.77 models. . and Iswing first next round as well, dead nobs. It is all about match-ups. My math may not be perfect as i do not have the ork codex with me to check their exact gear etc. If the nobs on bikes charge my termies. . I still swing first, just with fewer attacks, I kill the warboss first with as many guys as Ican, and take my chances after that, believing my librarian will make the difference. He has an admantium mantle of course. . I am not knocking your unit of NOBs, they are hardcore!! without a doubt! I just fear the Ork horde army way more.
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Post by bebe on Feb 26, 2008 1:38:58 GMT
You are mostly correct. You forgot the painboy and the Waaaggh banner though in your calculations. Unlike termies though my guys get to pick and choose their targets because they are so damn fast. But yes ... it makes a good battle. Still, i managed a win against the MEQs non-the-less. When I went after the HQ I took more then one squad of bikers and all the shooting and assaults he only downed five bikers. I actually changed up my list a bit for a second battle ... this time Nids.
HQ
Warboss: 150 Bike, Klaw, Attack Squig, Cybork
Big Mek: 105 Shokk Attack Gun, Bosspole
Elites
12 Lootas; 180
Troops
7x Nobz: 460 Bikes, Painboy, Cybork, Waaagh! Banner, 2x Klaw, 1x Grot Orderly, Bosspole
12 Sluggas: 145 Nob, Power Klaw, Bosspole Truk- Big Shoota, Grot Riggers, RPG
Fast Attack
15 Stormboyz: 220 Nob, Power Klaw, Bosspole
2 Deffkoptas: 115 + 1 Buzzsaw, TL Rokkits
2 Deffkoptas: 115 + 1 Buzzsaw, TL Rokkits
total: 1490
I actually gave away ten points ... couldn't figure out where to stick them.
Trukk Bomb: since they have a very low chance of getting pinned he makes a 1st turn 25" move to wherever he wants to assault next. Orks get 3 Str 4 Attacks and are T4 to boot. This is without dealing with Nob who has even more attacks. Let these guys disembark and get the charge and you are done. It is a PK delivery system - don't underrate those boyz.
I should get 10 hits a turn off my lootas at 48" range plus the nasty big mek SAG with one S7 hit a turn. You have to love A mob of Lootas joined by a Big Mek with a SAG. The SAG can be devastating and I've had it remove entire squads with one shot.
It was against a list sporting
Flyrant
2 Elite Carnifexes - TL devourers
Warrior brood - 5 models TL deathspittersand a TL barbed strangler (note - must have extended carapace!): 200 points
Hormagaunts with +WS, +S: Spinegaunts:
2 Carnifexes: T7, 2+ saves, 5 Wounds, +BS, venom cannons, barbed stranglers
Now this was definately a harder battle as I could not take down the two HS carnis - did inflicvt a few wounds though. The sags and lootas did major damage and all the PKs were useful.
At the end of ther game He had a Flyrant with a wound and a two carni with wounds. We called the game.
I still had some trukk boyz, 5 Nobz and boss and 11 stromboyz.
He had a lot of firepower in his list but mine has a bit of dakka as well. I though he would be playing his gemnestealer heavy list ( a much better mtchup) but meh.
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Post by lowlygaunt on Feb 26, 2008 19:50:45 GMT
It sounds like your having some great, fun battles! And that is the point of the game! Very nice to hear a bit about the orks as well!
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Post by bebe on Feb 26, 2008 23:47:43 GMT
So far I've had a lot of fun and the dice have been very kind to me - I am waiting to get massacred next weekend. I think he will be bring Necrons.
I played a very fast Nid list for awhile ( gargoyles, ravenors, flyrant, etc. ) so this was a nice change for me. I know I'm not playing the best list - but with orks its all fun - especially when you get to ramshackle your truck or squig a guy to death.
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