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Post by zangetsu on Jan 28, 2008 13:01:52 GMT
Hey just wanted to know if these lists are any good. Comments and critsim, please.
HQ: Mephiston-225
Elites: Verteran Assualt Squad, 10 man, Power-Fist, 2 Meltaguns-220 Verteran Assualt Squad, 10 man, Power-Fist, 2 Meltaguns-220 Verteran Assualt Squad, 10 man, Power-Fist, 2 Meltaguns-220 Death Company, 7 man, 7 Jump Packs-35
Troops: Assault squad, 5 man, Power-Fist, Plasma Pistol-180 Assault squad, 5 man, Power-Fist-165 Assault squad, 5 man, Power-Fist-165 Assault squad, 5 man, Power-Fist-165
Fast Attack: Attack Bike, Multi-Melta, 50 Attack Bike, Multi-Melta, 50 Attack Bike, Multi-Melta, 50
Total-1745 MC:61
HQ: Lemartes-125
Elites: Verteran Assualt Squad, 10 man, Power-Fist, 2 Meltaguns, 2 Plasma Pistols-250 Verteran Assualt Squad, 10 man, Power-Fist, 2 Meltaguns, Plasma Pistols-235 Verteran Assualt Squad, 10 man, Power-Fist, 2 Meltaguns, Plasma Pistols-235 Death Company, 7 man, 7 Jump Packs-35
Troops: Assault squad, 5 man, Power-Fist, Plasma Pistol-180 Assault squad, 5 man, Power-Fist, Plasma Pistol-180 Assault squad, 5 man, Power-Fist, Plasma Pistol-180 Assault squad, 5 man, Power-Fist, Plasma Pistol-180
Fast Attack: Attack Bike, Multi-Melta, 50 Attack Bike, Multi-Melta, 50 Attack Bike, Multi-Melta, 50
Total-1750 MC:61
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Post by koran on Jan 28, 2008 14:15:29 GMT
Im liking them mostly...
A few points though, BA are expencive (cos they have jump packs) and your risking killing them before they even get in CC with the plasma pistols... Take them all off NOW! (Only messing but seriously do take them all off).
Youve tapped into the amazingly cheap and mobile tank killers in the assauly bikes, good stuff.
2 melta guns in all the vet assault squads? Are you expecting to face alot of tank armies? Cos youve really overloaded with the melta death... Id probably cut them to one per unit if that. Id rather have powerfists.
For the first list, I know mephiston is a beast (I took him at first too), but with no invunerable save he dies... ALOT. And I know its unlikely but on average you will fail his check to give him a jumpack once per game... Can you afford to have the unit he's with going that slow? I dont think so. Just dont bother with him, atleast not till your playing larger games. Lemartes I agree with.
I will write more when I ahve time as there are a few things I recon you should do, but Ive gtg do some work...
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Post by zangetsu on Jan 28, 2008 14:23:22 GMT
So you're saying go with the second one but, change it. Remove Plasma Pistols and replace with more bikes or other vehicles and limit the melta guns.
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Post by koran on Jan 28, 2008 15:19:08 GMT
Ok, work done with for now.
Yeah... Second one for sure.
Also a couple more things (sorry to go on). Baal Predators, Im glad to see you dont have just one in your army (its one of those things that you need either none of or atleast two of or they die. It would be a squeeze but if you basically took the first list but with Lemartes instead of Mephiston you can already afford one, another few cuts (for example that many ten men units of vets seems excessive) and youve got another... Im not saying do it for sure as you might not like them, but that much firepower (with the sponsons of course), firstly takes some firepower from the advancing units and second takes more firepower off them with the units they kill off.
My suggestion, cut all the vet squads down to five men, take two baals and (a trick not many people seem to notice) is that with Lemartes take an honour guard. Then you can take a sangunator (ignoring a wound from shooting from a unit within 6") and basically another vet unit (with fist) and get another free death company. After the old codex many people assume that the champlains have to go WITH the death company. This isnt true, they just have to be within 6" to stop them going mental.
Not having the codex in front of me I dont know if these changes totally add up. If they dont maybe get some more points by loosing one bike (two should be enough when coupled with two baals) or if this leaves you with points put a few extra fists in the vet units.....
Oh and great sig by the way. GO BLEACH (though at the moment those little twats with the main characters are really getting on my tits (dont'ca know)! Urgh....
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Post by zangetsu on Jan 28, 2008 15:45:42 GMT
Hmm. Maybe I'll try that. My main opponent is Nidzillia so I'm unsure if I want to lower my model count.
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Post by koran on Jan 28, 2008 16:31:52 GMT
Argh... Ok, if thats your main opponent you may want to ignore alot of that I said....
Against the majority of armies (like all except nidzilla) then what Ive said makes sence.
Against Nidzilla you are wanting all that plasma and meltaguns cos you want to shoot them rather than be in CC (odd concept for BA). For now mephiston can instant kill them with his force sword and S5... which is very handy. So for now he isnt that bad a choice. But once the new rulebook comes out (later this year) if the rules Ive read stay the same it wont work against them. So your choice there.
If youy want a nidzilla killing army your pretty much there, but be warned that it will have alot of trouble against other (normal) armies.
So you need to decide which way you want to go. It might be worth also knowing that if the rulebook stays as it is nidzilla will become a thing of the past as it will be impossible to win with (as only troops choices will count as scoring units... So do you want an army for now but will be pointless at the end of the year or one that will be a bit harder to play now but will get alot better against nids (cos there wont be nidzilla) in a years time. Its also worth noting that Baal's still do pretty good against nidzilla anyways.
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Post by zangetsu on Jan 28, 2008 16:41:12 GMT
His list is eight TMC and Gaunts. So if you think I could still win with you're advice then I will imediatly change my list.
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Post by koran on Jan 29, 2008 7:42:29 GMT
Well at the moment either of your lists should do pretty well against nizilla (I think Id favour the second, and make the change to have an honour guard squad as well for more melta and fist death).
If you make all the changes I suggested you can still win. It will be a bit tougher and you will have to concentrate on one TMC at at time to take them down (though the baals will reap gaunts, stealers, whatever (the assault cannnons kill a whole swarm of rippers with one shot). The games will be hard, but you should learn alot from them. Id predict under a good general (and decent terrain) a 50% win rate for you, maybe a bit higher if you really know what your doing. But after a year you will have an army thats still viable (and in the mean time should kick most other armies in a place the sun rarely reaches). And after that you dont need to worry about the nidzilla.
Another idea, swap one of the vet assault units for a five man terminator squad with assault cannon. The rending will help against the TMC's from a longer range and the unit as a whole can slay gaunts like theres no tommorow. And then if the enemy comes at you youve got a whole unit of powerfists (which trust me, a whole unit of them is the bain of anyt TMC as they will very rarely all die before they get to hit back).
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Post by zangetsu on Jan 30, 2008 12:55:56 GMT
Here are my changes in the list.
HQ: Lemartes-125 Honor Guard, 5man, 5 Jump Packs, Power-Fist, 175
Elites: Death Company, 8 man, 8 Jump Packs-70
Troops: Assault squad, 5 man, Power-Fist, 165 Assault squad, 5 man, Power-Fist, 165 Assault squad, 5 man, Power-Fist, 165 Assault squad, 5 man, Power-Fist, 165 Assault squad, 5 man, Power-Fist, 165 Assault squad, 5 man, Power-Fist, 165
Fast Attack: Attack Bike, Multi-Melta, 50 Attack Bike, Multi-Melta, 50 Attack Bike, Multi-Melta, 50
Heavy Support: Baal Preadator, Side Sponsen Heavy Bolters, Pintel Mounted Storm Bolter-135 Baal Preadator, Side Sponsen Heavy Bolters, Pintel Mounted Storm Bolter-135 Baal Preadator, Side Sponsen Heavy Bolters, Pintel Mounted Storm Bolter-135
Total-1750 MC:41 AC:3
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Post by zangetsu on Feb 1, 2008 0:29:01 GMT
Does no one have anything to say?
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Post by zangetsu on Feb 1, 2008 0:31:15 GMT
delete
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Post by koran on Feb 1, 2008 16:44:07 GMT
Sorry... Didnt see it....
Erm.. where are you getting the 8 death company from? I only see you should have 6 and then thats not enough points for the extra.. fogive me if Im being blind.
I was also about to complain its alot smaller but realised that yes.. it is cos the points are lower. Id say take off two of the pinitle mounted storm bolters and get an apothecary (or sanguinator or whatever its called) in the honour guard... Then if you have him near the death company (where he should be with Lemartes) the death company get a 3+ save, followed by a 4+ save and the first one each turn gets ignored... Mmm... hardcore!
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Post by zangetsu on Feb 1, 2008 16:48:35 GMT
Good Idea with the Exsaunginator. There is a sixth Assualt squad in there, I just forgot to include it. It should work out point wise.
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Post by koran on Feb 2, 2008 7:21:54 GMT
Yeah, I like it...
One thing... Again for the use if the 5th edition rules that are doing the rounds are correct, it might be worth you magnetizing the powerfist arms so you can swap them for powerswords... I saw this cos in the rules I have seen a powerfist doesnt get the extra attack in CC for two CC weapons.
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Post by zangetsu on Feb 4, 2008 17:04:32 GMT
Yeah I plan on magnitizing them. Here's a revision of the list with more bodies.
Blood Angels Tournament Competitive 1750 List
HQ: Lemartes-125 R^Honor Guard, Five man, Exsanguinator, All Jump Packs-185
Elites: Veteran Assualt Squad, Five man, Power-Fis, Combat Shieldt-180 Veteran Assualt Squad, Five man, Power-Fis, Combat Shieldt-180 Veteran Assualt Squad, Five man, Power-Fist-175 Death Company, Ten man, All Jump Packs-110
Troops: Assualt Squad, Five man, Power-Fist-165 Assualt Squad, Five man, Power-Fist-165 Assualt Squad, Five man, Power-Fist-165 Assualt Squad, Five man, Power-Fist-165
Fast Attack: Attack Bike, Multi-melta-50 Attack Bike, Multi-melta-50 Attack Bike, Multi-melta-50
MC:51, with three bikes.
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