Post by Esiphas on Sept 7, 2011 13:55:15 GMT
Planet Ashur. A Planet ruled by the Imperium, But not under its controll. The Imperial Guard are constantly under attack from Rebels, who are non-chaotic Deserters, warring against eachother within the Main hive.
After 100 years of the continued skirmishing, the Imperial Guard Commanders have had enough. they Have commisioned the Bio-magos Garruim to create a special operations unit of Biologicaly enhanced Soldiers.
However, The Rebel Commanders have learned of the plan, and have found their own means of creating similar Bio-weapons. And they plan on pitting the two squads together.
Name-
Gender-
Faction- (Guard or Rebels)
Power 1-
Power 2-
Faction Power-
Description-
POWERS
GENERAL POWERS (For your ''powers 1 and 2 choices'')
Flame-form (Set yourself alight for a short while)
Warp-step (Teleport a short distance)
Spiderwalk (Can scale walls asd though you are walking on the ground. If you jump, gravity affects you as normal (gravity's one mean mutha huh?))
Un-put-downable (If you would take a Fatal wound, you get back up instantly, rather than after about a minute)
Mind-block (All injurys are standard, even a headshot is just a bullet wound.)
Telepathy (Can speak to anyone, as long as you know where they are)
Chameleon (Can become invisible, or change colour, for a short while)
REBEL ONLY POWERS (for your faction power)
Regenerate (Lesser injurys will heal themselves)
Frenzy- For a short while, you can ignore all injurys.
Doglike Senses- (Can sense Danger, and enemies with smell and hearing)
GUARD ONLY POWERS
Quicktrigger (Can fire off shots without aiming, with good accuracy.)
Stonewall (Can deflect any shot fired at you for about 10 seconds)
Combat Reflexs (6th sense allowing you to sense an incoming fatal attack and dodge it)
After 100 years of the continued skirmishing, the Imperial Guard Commanders have had enough. they Have commisioned the Bio-magos Garruim to create a special operations unit of Biologicaly enhanced Soldiers.
However, The Rebel Commanders have learned of the plan, and have found their own means of creating similar Bio-weapons. And they plan on pitting the two squads together.
Name-
Gender-
Faction- (Guard or Rebels)
Power 1-
Power 2-
Faction Power-
Description-
POWERS
GENERAL POWERS (For your ''powers 1 and 2 choices'')
Flame-form (Set yourself alight for a short while)
Warp-step (Teleport a short distance)
Spiderwalk (Can scale walls asd though you are walking on the ground. If you jump, gravity affects you as normal (gravity's one mean mutha huh?))
Un-put-downable (If you would take a Fatal wound, you get back up instantly, rather than after about a minute)
Mind-block (All injurys are standard, even a headshot is just a bullet wound.)
Telepathy (Can speak to anyone, as long as you know where they are)
Chameleon (Can become invisible, or change colour, for a short while)
REBEL ONLY POWERS (for your faction power)
Regenerate (Lesser injurys will heal themselves)
Frenzy- For a short while, you can ignore all injurys.
Doglike Senses- (Can sense Danger, and enemies with smell and hearing)
GUARD ONLY POWERS
Quicktrigger (Can fire off shots without aiming, with good accuracy.)
Stonewall (Can deflect any shot fired at you for about 10 seconds)
Combat Reflexs (6th sense allowing you to sense an incoming fatal attack and dodge it)