Post by cenpjas on Oct 6, 2007 3:22:15 GMT
I should really cheak my facts, but as far as I know tanks are level 3, and block LOS, due to infantary (ie non MC) being level 2 you can see over them (which is diffrent from version 3, where combat was hight 3.)
The exception is skimmers which do not block LOS, except for when they cease being skimmer and become terrain. You can shoot anything you can draw LOS to.
Now the way I play is you can NOT see over vehicles (excpet flyers), as otherwise it might depend which way the turret was pointing, and then you get into issues about vehicle that have no turret and so on. Thus a dreadnaught is a columns of level 3 the size and shape of its base for all intents and purples... (damm my english).
For terrain rather than LOS WYSIWYG, I tend to play generic terrain, that is to say if its a level 3 building on a large base, the whole base is level 3 and difficult terrain, with the 6" though. As opposed to trying to work it out based on can I see your model though the window?, which just leads to confusion and arguments. In much the same way when you agree on cover saves.
Hill hight is an intresting one, as it is important to designate hights of hills. And its where the current rules are well and truly devorced from natural logic. Its a shame but not hard to deal with.
As hight 3 is the max (except in cityfight, which I belive is the correct thing to use with appoc), a tank on a hill can not see over another tank. However Infantary on a hight 1 or 2 hill can block LOS of a tank.... if infantray not in combat blocked LOS.
See troops in a 'terrain' feature of tank traps which are deeped level 1, it makes little practical diffrence as a hill is diffrent from other terrain features as it can 'alter' the hight of the unit in it, were as a hight 2 infantray in a tank trap terrain feature may get a cover save but they do not become hight 3.
I think in the end, the rules will never be 100% and will alwas have room for interpretation, what is important is getting a clear understanding with your opponent and then using it consistantly.
-cen
NB: in the morning should I remember I am gona look up them pages mentioned above.
The exception is skimmers which do not block LOS, except for when they cease being skimmer and become terrain. You can shoot anything you can draw LOS to.
Now the way I play is you can NOT see over vehicles (excpet flyers), as otherwise it might depend which way the turret was pointing, and then you get into issues about vehicle that have no turret and so on. Thus a dreadnaught is a columns of level 3 the size and shape of its base for all intents and purples... (damm my english).
For terrain rather than LOS WYSIWYG, I tend to play generic terrain, that is to say if its a level 3 building on a large base, the whole base is level 3 and difficult terrain, with the 6" though. As opposed to trying to work it out based on can I see your model though the window?, which just leads to confusion and arguments. In much the same way when you agree on cover saves.
Hill hight is an intresting one, as it is important to designate hights of hills. And its where the current rules are well and truly devorced from natural logic. Its a shame but not hard to deal with.
As hight 3 is the max (except in cityfight, which I belive is the correct thing to use with appoc), a tank on a hill can not see over another tank. However Infantary on a hight 1 or 2 hill can block LOS of a tank.... if infantray not in combat blocked LOS.
See troops in a 'terrain' feature of tank traps which are deeped level 1, it makes little practical diffrence as a hill is diffrent from other terrain features as it can 'alter' the hight of the unit in it, were as a hight 2 infantray in a tank trap terrain feature may get a cover save but they do not become hight 3.
I think in the end, the rules will never be 100% and will alwas have room for interpretation, what is important is getting a clear understanding with your opponent and then using it consistantly.
-cen
NB: in the morning should I remember I am gona look up them pages mentioned above.