Post by Fungus A on Mar 2, 2010 18:04:47 GMT
Squad BETA, Afghanistan. Taliban forces have pushed further into the outlying cities, we have very little chance of suppressing them under the radar. I request that we commence operation BLUE DESERT. If we go through with this we will need supplies shipped to the BETA outpost in east Afghanistan. Shipment as follows:
Weapons:
UMP: High accuracy sub machine gun. 25 clip size, fast reloading.
P90: High fire rate sub machine gun. 50 clip size.
MP9: High damage sub machine gun. 30 clip size, high recoil.
MP7: Balanced sub machine gun. 40 clip size.
XM8: High accuracy assault rifle. 30 clip size.
AUG: High fire rate assault rifle. 40 clip size.
AK-47: High damage assault rifle. 30 clip size.
SCAR: Balanced assault rifle. 30 clip size.
PSG: Sniper rifle. 5 clip size.
SPAS: Shotgun. 8 clip size.
MK46: Light Machine Gun. 100 clip size.
92FS: High accuracy Handgun. 15 clip size, Very stable.
USP40: High fire rate handgun. 20 clip size.
Desert Eagle: High damage Handgun. 8 clip size, high recoil.
Glock 18: Balanced Handgun.
Equipment:
Grenades:
Frag grenades: Useful for wide area destruction.
Incendiary grenades: Coats the area of effect in fire.
Smoke grenades: Perfect for breaking up gunfights and providing cover.
C4-Charge: Used for breaching encampments and destroying stationary armour.
Gas grenades: Smothers area in thick tear gas, perfect for clearing large rooms or open defences.
Weapon attachments:
Silencer: Muffling the weapon to disguise it, the silencer is extremely good in recon and stealth based tactics.
ACOG scope: Scope for use in all lighting conditions, medium range.
Hunting/IR scope: Thermal-vision scope, medium range
Sniper Scope: Long range.
Multi scope: Night vision and Multiple range.
Grenade launcher: Only available on Assault rifles.
Laser sight: Can be seen by enemies.
Other:
Combat knife: Suitable in most situations.
Multi-purpose knife: Purposes such as cutting ropes, opening tins and starting fires are all held up in this archaic device.
Night vision/infra red goggles: Scopes cannot be equipped whilst this is equipped.
Flak armour: Armour designed to protect against shrapnel and low calibre bullets.
Heavy armour: Decreases speed greatly, protects against most bullets and Shrapnel
Tech armour: Armour incorporates many high-tech functions such as a HUD and night vision/infra red, no scopes can be used when this armour is equipped though.
Rules:
Type:
Commando: The commando type is efficient and balanced in all weapon types, They can’t take heavy or Tech armour or Night vision/infra red scopes however, they prefer to rely on their instincts and their gun in battle.
Tech soldier: Tech soldiers cannot take any form of knife or scopes and are automatically equipped with Tech armour.
Heavy soldier: Heavy soldiers are best suited for assault based combat, spearheading operations as an elite fighting force. They are automatically equipped with heavy armour. They cannot perform many actions, such as rappelling or climbing and they are less mobile than their counterparts.
Equipment:
Up to two main guns may be selected, alongside a pistol and up to 6 various types of grenade. Guns may be equipped with any scope, Snipers however are already equipped with a long range infra-red/night vision scope. Sniper rifles are allowed to be equipped with Infra red/night vision goggles and/or tech armour. Any equipment may be equipped in the other section within the equipment and type boundaries.
There will be a few special weapons throughout the roleplay, anybody can claim them when I introduce them, but only one person may have them. only one special weapon can be claimed per person. The first person to post claiming it gets it. You can have both of your primary weapons, your pistol and a special weapon. Special weapons cannot be dropped or broken, they can however run out of ammo or something equally annoying, I'll state the profile of the weapon in brackets next to the weapon. eg. SC20K (Balanced Sub-assault rifle, perfect for stealth operations, contains several different types of ammunition, one that discharges electricity and short circuits most machines, a rubber ring shot that knocks out the opponent rather than killing them and and a dummy bullet that bounces across walls, confusing the enemy.) I will auto-matically claim the first special weapon because I'm team leader .
Profile:
Name:
Type:
Weapon 1:
Weapon 2:
Handgun:
Other equipment:
Appearance:
Bio:
Extra notes:
I’ll let you decide most of it, if I see potential for godmodding however, I will most likely ask you to change it… Enjoy!
Weapons:
UMP: High accuracy sub machine gun. 25 clip size, fast reloading.
P90: High fire rate sub machine gun. 50 clip size.
MP9: High damage sub machine gun. 30 clip size, high recoil.
MP7: Balanced sub machine gun. 40 clip size.
XM8: High accuracy assault rifle. 30 clip size.
AUG: High fire rate assault rifle. 40 clip size.
AK-47: High damage assault rifle. 30 clip size.
SCAR: Balanced assault rifle. 30 clip size.
PSG: Sniper rifle. 5 clip size.
SPAS: Shotgun. 8 clip size.
MK46: Light Machine Gun. 100 clip size.
92FS: High accuracy Handgun. 15 clip size, Very stable.
USP40: High fire rate handgun. 20 clip size.
Desert Eagle: High damage Handgun. 8 clip size, high recoil.
Glock 18: Balanced Handgun.
Equipment:
Grenades:
Frag grenades: Useful for wide area destruction.
Incendiary grenades: Coats the area of effect in fire.
Smoke grenades: Perfect for breaking up gunfights and providing cover.
C4-Charge: Used for breaching encampments and destroying stationary armour.
Gas grenades: Smothers area in thick tear gas, perfect for clearing large rooms or open defences.
Weapon attachments:
Silencer: Muffling the weapon to disguise it, the silencer is extremely good in recon and stealth based tactics.
ACOG scope: Scope for use in all lighting conditions, medium range.
Hunting/IR scope: Thermal-vision scope, medium range
Sniper Scope: Long range.
Multi scope: Night vision and Multiple range.
Grenade launcher: Only available on Assault rifles.
Laser sight: Can be seen by enemies.
Other:
Combat knife: Suitable in most situations.
Multi-purpose knife: Purposes such as cutting ropes, opening tins and starting fires are all held up in this archaic device.
Night vision/infra red goggles: Scopes cannot be equipped whilst this is equipped.
Flak armour: Armour designed to protect against shrapnel and low calibre bullets.
Heavy armour: Decreases speed greatly, protects against most bullets and Shrapnel
Tech armour: Armour incorporates many high-tech functions such as a HUD and night vision/infra red, no scopes can be used when this armour is equipped though.
Rules:
Type:
Commando: The commando type is efficient and balanced in all weapon types, They can’t take heavy or Tech armour or Night vision/infra red scopes however, they prefer to rely on their instincts and their gun in battle.
Tech soldier: Tech soldiers cannot take any form of knife or scopes and are automatically equipped with Tech armour.
Heavy soldier: Heavy soldiers are best suited for assault based combat, spearheading operations as an elite fighting force. They are automatically equipped with heavy armour. They cannot perform many actions, such as rappelling or climbing and they are less mobile than their counterparts.
Equipment:
Up to two main guns may be selected, alongside a pistol and up to 6 various types of grenade. Guns may be equipped with any scope, Snipers however are already equipped with a long range infra-red/night vision scope. Sniper rifles are allowed to be equipped with Infra red/night vision goggles and/or tech armour. Any equipment may be equipped in the other section within the equipment and type boundaries.
There will be a few special weapons throughout the roleplay, anybody can claim them when I introduce them, but only one person may have them. only one special weapon can be claimed per person. The first person to post claiming it gets it. You can have both of your primary weapons, your pistol and a special weapon. Special weapons cannot be dropped or broken, they can however run out of ammo or something equally annoying, I'll state the profile of the weapon in brackets next to the weapon. eg. SC20K (Balanced Sub-assault rifle, perfect for stealth operations, contains several different types of ammunition, one that discharges electricity and short circuits most machines, a rubber ring shot that knocks out the opponent rather than killing them and and a dummy bullet that bounces across walls, confusing the enemy.) I will auto-matically claim the first special weapon because I'm team leader .
Profile:
Name:
Type:
Weapon 1:
Weapon 2:
Handgun:
Other equipment:
Appearance:
Bio:
Extra notes:
I’ll let you decide most of it, if I see potential for godmodding however, I will most likely ask you to change it… Enjoy!