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Post by grakul on Feb 9, 2009 17:00:51 GMT
Mickey Mouse
WS BS S T W I A Ld -4---4-4-3-3-5-2-10
Special rules: Independent character, Disney support.
Disney support: Once per game, Mickey Mouse can call upon support from Disney. He can choose one of these kinds of support:
-An Orbital Bombardment, as detailed in the Apocalypse book.
-A squad of 13 Summoned Lesser Daemons, using Mickey as the icon.
-A (please do not swear) sequel. The battle is instantly ended and a new is begun. In the new battle, all participants have -1 to all of their characteristics, to a minimum of 1. Also, the coolest terrain piece is removed from the board and replaced with a high school.
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Post by Rampage on Feb 20, 2009 18:25:17 GMT
Bruce 'Don't call me Ash' Campbell - 290pts WS - 4 BS - 5 S - 3 T - 4 W - 5 I - 4 A - 3 LD - 9 SV - 4+ Invulnerable -------------------------- Wargear: Power Fist, Shotgun. Special Rules: Independent Character, Crazy, "Groovy...", Fistfull of Boomstick, B-Movie Hero, Retinue. Crazy - Here's a man who has Chainsawed his girlfriend to death, fought with unimaginable horrors and cut off his own hand. There is nothing that can phase the man now, and so ignores any morale checks called upon to make. "Groovy..." - Bruce's Powerfist is as slow and lumbering as you'd expect, but once per game he can cause all sound to bleed out of the room and utter the phrase 'Groovy...', which causes him to double his number of CC attacks and strike at Initiative 5. Fistfull of Boomstick - Shop smart, shop S-Mart! Bruce's shotgun is a powerful antique that puts even the most modern of combat weapons to shame. It has the following stats: S5, AP3, R12" Assault 2, Rending. B-Movie Hero - Any friendly units within 12" of Bruce have Leadership 9 which cannot be modified by any means. Being a Hero, all other units with 12" of him are considered 'expendable' units, and being the B-Movie Horror equivalent of redshirts; any failed save that would effect Bruce is instead taken by his retinue. Bruce cannot be instant-killed, by any means. Retinue - Bruce is always surrounded by packs of warriors, fans or busty wenches. He must always be fielded with a retinue numbering 7-20. They use the following Stats: Bruce's Minions - 2pts each WS - 2 BS - 2 S - 3 T - 3 W - 1 I - 3 A - 1+1 LD - 9 SV - 6+ Equipment: Pistol and Close Combat Weapon. Upgrades: Can upgrade one Minion to Busty Wench for 10pts. Busty WenchWS - 4 BS - 4 S - 3 T - 3 W - 2 I - 4 A - 2+1 LD - 9 SV - 4+ Equipment: Plasma Pistol and Close Combat Weapon.
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Post by Rampage on Feb 20, 2009 21:28:33 GMT
Mr. D.P. Gumby. - 65pts WS - 2 BS - 1 S - 4 T - 4 W - 2 I - 1 A - 1 LD - 10 SV - 6+ Wargear: Wellies, Handkerchief, Moustache. Special Rules: Independent Character, "Body of Iron, Brain of Stone", Idiot, Gibberish. "Body of Iron, Brain of Stone": Like most phenomenally stupid people, Mr. Gumby is surprisingly strong and tough. Any successful wounds inflicted on Mr. Gumby must be re-rolled. Idiot: Mr. Gumby is a champion idiot. So incredible is his lack of smarts that any enemy in base contact with Mr. Gumby immediately drop their Initiative and Attack stats to 1. Mr. Gumby's idiocy is akin to a Black Hole and sucks their brains dry. Gibberish: Once per game, Mr. Gumby can unleash a torrent of mindless, brain-sucking gibberish that inflicts 1x S4 hit on every enemy model within 12". No saves of any sort are allowed. - - - - - - - - Gumby Choir - 365pts Five Models, each with the following stats: WS - 2 BS - 1 S - 4 T - 4 W - 2 I - 1 A - 1 LD - 10 SV - 6+ Wargear: Wellies, Handkerchiefs, Moustaches. Special Rules: "Body of Iron, Brain of Stone", Gaggle of Idiots, Gibberish Malefactorum, "Body of Iron, Brain of Stone": Like most phenomenally stupid people, Mr. Gumby is surprisingly strong and tough. Any successful wounds inflicted on the Gumbies must be re-rolled. Gaggle of Idiots: A lone Mr. Gumby is enough to seriously cripple even the strongest aggressor, but five working in tandem is a hopeless venture. Any enemy or friendly models in base-contact with any of the Gumbies suffers an immediate Cerebral Hemorrhage. At the beginning of each players turn, all models, friend or foe, in base-contact with a Gumbie must make a Toughness check or suffer one wound, with no saves of any sort allowed. All models also lose all but one point to both their Initiative and Attacks ratings for the duration of the game. Gibberish Malefactorum: Once per game, the Gumby Choir engages in an collective fit that involves much swearing, gibberish, catchphrases and nonsense. The Gumbies cannot move or assault in that turn, and any enemy within 24" who has a direct visual on them are immediately considered to have 'Gone to Ground' and cannot fire, move or assault that turn. This includes vehicles, swarms and Fearless units.
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Post by grakul on Mar 10, 2009 10:44:50 GMT
Three men in a boat to say nothing of the dog
Jerome, Harris & George WS:2 BS:2 S:3 T:3 W:1 I:3 A:1 Ld:6
Montmorency WS:4 BS:0 S:4 T:3 W:1 I:4 A:2 Ld:4
The boat Front:9 Side:9 Rear:9 BS:0 Open-topped. Transport:4 Can only move on water.
Special Rules
Animosity You must roll a D6 at the start of your turn to see if the men begin to argue. If you roll a 1 they and any independent characters the have joined them cannot do anything that turn.
Independent Character Montmorency is an Independent Character.
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Post by Hellbreaker on Mar 10, 2009 15:57:55 GMT
let's get out of the US a bit now shall we?
Basshunter
Ws Bs S T W I A Ld 2 10 0 x x 10 x 10
equipment: Keyboard, groupie's
Keyboard: Once every turn Basshunter can use his keyboard, all units(even friendly) instantly takes a S10 hit, If they are hit(which they are) they must take pinning test with a -10 to there leadership. If they fail They can't do anything in that turn.
Groupie's: Basshunter is surrounded by millions of groupie's and always have a 3+ cover save, adding up to any cover he's benefiting from to a total of 0+
Special rules: Independent character, Horrific sight
Horrific sight: When an enemy unit can draw a LoS for the first time they must immediately pass a leadership test, if this is failed they automatically flee with no possibilities of regrouping, ignoring special rules and equipment.
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Post by grakul on Mar 11, 2009 10:57:19 GMT
Whatever you say, hellbreaker.
Göran Persson
WS:2 BS:2 S: 2 T:8 W:10 I:1 A:1 Ld:8
Special rules:
Not following his ideals: Göran must take a Ld test at the end of every turn. If this is failed he joins the opposing army.
Farmer (nowadays): Göran has the Move Through Cover special rule.
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Post by Biowraith on Mar 17, 2009 19:14:53 GMT
Elizabeth (Lizzy) II
WS:2 BS:2 S: 2 T:2 W:1 I:2 A:1 Ld:10 war gear: Royal scepter (power fist). Crown (no effect) Special rules:
A familiar face: The queen looks like you Gran. Admit it its true. Models targeting her must rereoll succsesful hits and wounds. Its hard to fire at your Gran
Regal wave: the queen may chose not to do anything for one turn, but she gain a 2+ invulnerable, and all moral test may be rerolled within 12 inches of her
Royal guard: the queen comes with 20 Royal guard. these guard have n effect on anything, as they hide in the shadow, till needed. when they are needed, they jump infront of bullets. the Queen has a 4+ invulnerable, that may only be used 20 times
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Post by Joe on Apr 13, 2009 17:33:15 GMT
trousers :
cost: £20 WS: 0 BS: 0 S: 0 T: 4 A: 0 I: 0 Ld: 10 Sv: 2+
-special rules-
fashion test: roll a d6. if the result is a 1 or 2, then the trouseres are unfashionable and they die. if the result is a 5 or 6, then they are extermely fashionable and it has the same rules as chuck norris.
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Post by Dangeresque on Apr 22, 2009 8:08:18 GMT
Rambo
WS:8 BS:10 S:8 T:* W:5 I:7 A:* Ld:10 Sv:2+ 2+ inv 2+awe*
Wargear:
Metre long machete: Rambo gains one close-combat force weapon attack for every enemy in the opposing unit. Alternatively, Rambo can choose to disembowel some stomachs. In this case, the player cuts an opposing players model of their choice in half and paints it and the surrounding terrain red. Use a D3 to determine the amount of stomachs disembowelled.
Rambo can choose one of the following weapons.
Bow: Roll a D6. This amount of models (in Rambo’s line of sight) are now dead, NO EXEPTIONS!
50-cal mounted turret: Range: 120’ S: 10 AP: 1 Rapid fire, Pinning. Rambo gets 3 attacks on every model in sight, or 87 if fighting the Burmese Army. Alliteratively, an actual 30-cal (scaled for fairness) may be used on the table by the player to simulate Rambo’s destruction. Only ONE ammo belt can be emptied per turn.
Special rules:
Retinue: For the points cost listed in Codex: Awesome, Rambo can be accompanied by one of the following:
Guy who snipes: A guy who snipes, no one remembers his name though, Rambo stole the spotlight from anyone else and has no plans to give it back. Guy who gets on Rambo’s nerves: A complete idiot, and for some reason usually British (probably because Rambo is American, and... you know...).
Guy who gets killed really violently by Rambo: Acts as a familiar. At the beginning of the turn, role a D3. If the result is 1, Guy who gets killed really violently by Rambo is ARROWED! Remove him from the board…and nothing happens. If the result is 2, Guy who gets killed really violently by Rambo is ARROWED EXPLOSIVELY! A large blast template (S:8 pinning) is placed over Guy who gets killed really violently by Rambo. Rambo is unaffected by the blast. If the result is 3, Rambo pulls out the guys throat, demoralising everything around it. All units who can draw a line of site to Rambo lose all leadership for the rest of the game and fall back disturbed.
Un-killable: Bullets (amongst other things) have no affect against Rambo. He is therefore immune to blast weapons, ranged weapons, tank shocks, ordinance blasts, mine fields, pinning, leadership tests, and one (1) other thing the player states at the start of the game.
Cooler than Chuck: Rambo causes far more destruction (in a much more violent way) than Chuck Norris. He, therefore, is one of “The big three” that affect Chuck Norris (along with Mr T and Gumby).
If you know whats good for you...: The demons in the warp know better than to touch Rambo. He is immune to the effects of perils in the warp.
Yell: If a wound is (somehow) inflicted on rambo... he yells... real loud...
Fearless: See page 77 or something of the outdated rulebook... and request that they update a friggin' codex that isn't SM! Come on... they got as many different types of models as freaking BULLETS in thier GUNS!
WTF: After witnessing Rambo in action, you are bamboozled and ask yourself “What the **** did I just see?!”. He can only be fielded once by any player, ever... ever!
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Post by Hellbreaker on Apr 22, 2009 9:11:28 GMT
Peopleef
Ws Bs S T I W A Ld 0 - 0 -3 x 0 x x* 0
Wargear: a keyboard and a screen Keyboard: Peopleef may write angry messages and send stupid emoticons using the screen. Screen: Peopleef is invulnerable and cannot be killed unless the screen is killed, if it is killed remove peopleef from the board.
Special rules:
Annoying smiley!: Peopleef can send annoying smileys at the enemy, this makes them unable to move, shoot and attack. They however gain chainfist attacks at normal initiative in return.
ever lasting power: peopleef is unaffected by instant death, death, wounding, and everything that doesn't include the word 'damn'
He just won't die!: peopleef is unkillable and if he somehow suffers a wound the player controlling peopleef wins
Where did he go?: peopleef may option to return to reserves any time, just say when and he disappears
Homework: when peopleef is alive he will do his homework, he can't move, shoot or attack but can't be hit either.
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Post by kamikazewatermelon on Apr 26, 2009 13:31:43 GMT
The Spanish Inquisition: 6 pts. each. Squad: 3-5 Elites. WS:4 BS:2 S:3 T:3 W:1 I:2 A:1 Ld:10 Wargear: close combat weapon. Nobody expects: they deep-strike. Our cheif weapon, uh: roll 1d each turn. On 1 or 2, they spend the turn arguing. Read the charges: one enemy unti within 6" cannot move until they are out of 6" range.
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Post by Joe on Apr 26, 2009 16:36:08 GMT
the soft cushion & comfy chair(add on for the spanish inquisistion) 20 points. give the special rule: annoyance.
annoyance: if an old woman is in play, she starts to drink a cuppa tea
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Post by Hellbreaker on Apr 26, 2009 20:41:29 GMT
Pay to argue
Ws Bs S T - I W A Ld 0 - 0 9 10 0 10 1 1000000
Payed argument: All and every unit in close combat with this unit flees 100d6" for arguing and going mad when only receiving a "yes" or "no it doesn't"
Annoying: it's annoying, see the rules for instant death on page "page" in the 40k rulebook.
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Post by kamikazewatermelon on Apr 29, 2009 18:58:30 GMT
flying lessons: unit tries to fly, fails, take an armour save. Dead parrot: At the beginning of the game, a random model was only pretending to be alive, remove him as a casualty.
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Post by kamikazewatermelon on Apr 30, 2009 19:46:59 GMT
and a nice red uniform: spanish inquisiton have a 5+ inv. save, now 8pts. a model.
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