tyranidwarrior
Genestealer
Who needs a rifle when you have a crowbar and an HEV suit?
Posts: 57
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Post by tyranidwarrior on Jul 10, 2008 4:16:10 GMT
day 44 general:the arbiter messenger:a drone situated:a crashed covenant
allies:facade enemies:none
research projects: plasma grenades(4 more days) energy sabers(2 more days)
completed projects: banshees(20 days) ghosts(15 days) energy swords(10 days) plasma rifles(8 days) ghost upgrade(16 days)
units: vehicles; 2,000 ghosts with upgrade and turret 7 water speeders w/ hover upgrade 1,500 banshees w/ high power turret infantry: 9,500 elites w/ plasma rifles and energy swords total units:13,007
log:the arbiter: At last my banshees are complete and I am exploring the area as soon as I get more troops. My plasma grenades and energy sabers are also nearing completion.
To facade: ******************************************************************************* I see what you mean about the sabers, we could possibly make tow versions: one for each of our armies (both with equal strength). I have not met this "Blurr". We shall move north within 4 days. We would also like to know if you have discovered anything new. ********************************************************************************
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Post by commandergoldeneye on Jul 10, 2008 8:25:33 GMT
The black Hole army are one of the armies from the advancve wars series of games. They are the evil lot who generally cause havoc around the world.
Squiddy: In future, you have to meet armies before you contact them. I'll let it slide this tie, but next time i'll have to do something about it. And yea, you can join.
Romorini: I probably should have said this sooner, sorry my fault. We ignore any possible outcomes that bringing these franchises together in real life would do. It's up to the players to decide whether they want to form alliances or not. Again, you're asking the right questions.
Facade: Yes, we all do start out on the same planet, but we don't necessarily finish there. I only did it that way so that someoen can't just jump in an be 500 light years away from everyone else so that they're safe. It's a big planet, but the game can expand with space travel.
I'll soon be doing my first special event. I am currently deciding what it is and I will soon pick the player (randomly) who will go for it.
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Post by commandergoldeneye on Jul 10, 2008 8:37:29 GMT
Day 48: Black Hole Army General: Carter Messenger: Ed Situated: Black Hole Island
Allies: none Enemies: none
Research/projects:
Completed Reserch/Projects: Bazooka Vets (10 days), Motorbike Vets (10 days), Tanks (15 days), Lander (15 days), Watch Tower.
Units: Infantry: 12,000 Grunts (melee) 4,500 Bazooka vets (melee) 4,500 motorbike vets (melee)
Vehicles: 3,000 tanks (melee)
Naval: 500 Landers (naval transport)
Total Units: 24,500
HQ Units: All units (except group 1, bazooka vets)
Watch Tower: All Bazooka Vets
Group 1 2 landers Messenger 10 grunts 5 motorbike vets 5 bazooka vets
Log:-Carter A message. From another army no less. They request knowlegde of us.
************************************************************************** To Optimus Prime
I am General Carter of the Black Hole Army. We are a race of humans who have lived on this island for many years. We had no idea that there were others around, especially a race like yours. We also would be interested in learning more about you and begina a trade agreement. We have an ore here which we have called blackaneum. If you want, we can load up aour landers with a sample ans send it to your base for you to examine. We would like an example of any materials that you can obtain to examine, as this may assist us in our adancement.
Carter Commander-In-Chief of the Black Hole Army ************************************************************************** I have recieved word that my landers have found land and have established a camp there. They plan to scout around tomorrow, but they say they are in distance of a mountain range which seems to be composed of a different material to our own. It may be worth investigation.
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Post by Facade [TVTP] on Jul 10, 2008 12:52:25 GMT
Day 48: IRTA (Imperial/Republic Trooper Army) General: Facade, also Warlord Messenger: Commissar Stern Situated: Continent of Silicus, Grasslands and fields
Allies: -Covenant Elites (Halo) -DSC (Squidy) -Partial Allies until we meet- -Autobots (Transformers) Enemies: none
Research/projects: -Two-man Assault Speeder (1 day of progress) -Venator Main deck (1 day of progress) -Rancor training, Hero (25 days so far)
Completed Research/Projects: -Venator Ship main body -ARC Rocket Launchers -Katarn-Class armor -Water-hovering land-speeder -Training process: Lightsaber Troopers -Lightsaber Technology (Finally done!) -Men caught one Rancor, Successful -Venator-Class Engine -Dark Trooper design: New-Age Cyborg
Units: -7 Water-Hover Speeders -5 Ghosts Infantry: 7,500 Basic Clone Troopers with Blaster Rifles 1,500 Basic Delta Troopers (Katarn Armor, Blaster Pistols, Snipers, and DCM Blaster Clips) 500 Saber Troopers 600 Royal Guards with combat spears & Blaster Pistols 500 Cytroopers (Spots for Dark Troopers/Cyborgs) 3,500 Clone Commanders with Dual Blaster Pistols 1,400 Sith Troopers with Blaster Rifles 1,400 Specially Trained Ground Shock Troopers with DCM Blaster Clips (Like a special SMG) 4,500 Storm Troopers with either Blaster pistols, Grenade equipment, or Heavy Support Arms 900 New Republic Troopers 1,600 Stealth Troopers (Sniper Rifles, Pistols) 400 SCUBA Troopers (From Clone Wars mini series) equipped with small harpoons and Blaster Pistols 500 Tech Specialists & Pilots armed with Blaster Rifles 1,000 War Sergeants 1,000 ARC Troopers (Rocket Launchers complete) Total Units: 25,000
HQ Units: Clone Commanders
Log:-Facade Perfect, the Venator's main body has been built...just 2 more grueling months and I'll have it done. I have noted that our Head count has reached 25,000 give or take a few, and that we barely have any land based speeders or tanks. I have ordered my men to begin building a series of two-man speeders that can travel even faster than the Water-Speeder.
To The Arbiter (TyranidWarrior): ************************************************************************** Well, Not too much to say Arbiter, but I have just finished work on the ARC Rocket Launchers for my troops...these new weapons are heat-seeking missiles that can pierce most vehicle armor. I shall send Commissar Stern with 10 of these weapons. They are yours to keep. Use them wisely, and give them to the smartest of your soldiers. The Venator is halfway done, and now I just need to build the Main Deck and the Wings. Time is of the essence my comrade...How goes your research? Any Saber prototypes? I hear that you have built an aerial transport....very interesting....
Facade, End **************************************************************************
Facade, End of Transmission
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Post by romorini on Jul 10, 2008 14:26:50 GMT
[OOC: Okay, I was just worried things were being a bit too peaceful, and wondering if my Hero Types should start getting concerned over all the Villain stock lying around] Day 44: Autobot army General: Optimus Prime Messenger: Blurr Autobot city
Allies: Black Hole Army, Imperial/Republic Army Enemies: none
Research/projects: Aquatic combat specialization: 0/15 Autobot City Defenses: 0/40 Space Transport Autobot: 0/60 Optimus Prime Battle-ready 36/80
Completed Research/Projects: Maximal Upgrade 4/4 days 30 units each Land-based Autobot 20/20 days 150 units each Air-based Autobot 25/25 days 180 units each Large Autobot Brute: 35/35 200 units each Maximal flight tech: 8/8 Maximal + 5 Robots in Disguise: 15/15
2000+170 Units remaining from day 40 200x3=600 180x5= 900 150x4=600 35x2=70 Units: Infantry: 4,320 Micromasters 2,000 Sector Seven Agents 194 Maximals 2 Maximal fliers 73 Autobots 18 Aerialbots 3 Autobot Brutes Total Units: 6320 infantry 194 super-heavy infantry (5820 units) 2 super-heavy jetpack infantry (70) 69 vehicle/walker units (10680 units) 18 aircraft/walker units (3240 units) 3 heavy vehicle/walker units (600 units)
HQ Units: I'll do the math later Math time! 25410 units' worth at base 2 Maximals abroad with Blurr 7 Aerialbots making a delivery
Log:-Prime
Blurr's diplomatic party has just returned from their meetings, and I am once again sending out Blurr, this time carry a group of Maximals, that will adopt a form these Covenant, as General Facade called them, will find acceptable.
This Black Hole Army has put forward an interesting proposition. We are always looking for new sources of energy, and this novel ore they mention could be of value. I will send seven Aerialbots over with a cargo of Energon to trade, it should greatly reduce the transaction time, though at a cost of volume.
In recognition of our poor ability to conduct long range trade, I have told the micromasters to begin work on Skylinx, we will be able to use his large (even by our standards) size to shuttle cargo and many troops. He is a force to be reckoned with on his own as well.
The Autobots brutes are beginning to come on-line. These powerful Autobots are typically 35-40 feet tall, where the typical Autobot is 18-27 feet, and 1.5 times as wide as the typical Autobot. While they powerful ranged weaponry, such as missile launchers and heavy cannons, they truly excel in close combat, due to their bulk a well as their many thousand years of combat experience. To this purpose, many carry advanced combat weapons such as energy blades, vibro-axes, and thermo-filament blades, all of which can cut through heavy armor alloys like the butter the agents enjoy on their breakfast starch rations.
The jetpack Maximals are slowly regaining their flight ability, armed just as heavily as a standard maximal, these troops have increased tactical utility.
To The Arbiter ************************************************************** Fellow Sentient Being: Bah Weep Grannah Weep Nini Bon. This message is from Optimus Prime, Leader of the Autobots. We are an advanced race from the planet Cybertron. I am certain you have noticed my scout on occasions, and I apologize for any alarm he may have caused.We have already met with your ally Facade, and he was very complimentary of your people. We come to this planet on a mission of exploration and resource gathering. As an extension of our exploration mission, we would be honored to learn more of your culture. We Autobots believe there is great strength in the harmony between many races, and were pleased to hear of your diverse culture.
Till All are One
***************************************************************** To Carter ****************************************************************** I am sending seven aerialbot over with some of our own unique resource: Energon. It is a potent fuel, and I recommend caution while handling it. It gives off no noxious fumes and can be used to drive a wide array of machines. What are the properties of your ore? Is it good to refine as armor, or is it a fuel as well?
Till all are one Optimus Prime ******************************************************************
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tyranidwarrior
Genestealer
Who needs a rifle when you have a crowbar and an HEV suit?
Posts: 57
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Post by tyranidwarrior on Jul 11, 2008 5:14:39 GMT
Day 48: the covenant general: the arbiter messenger:a drone situated a crashed covenant ship
allies:facade enemies:none
research projects:none
completed projects: plasma grenades(8 days) energy sabers(10 days) banshees(20 days) ghosts(15 days) plama rifles(8 days) energy swords(10 days) ghost upgrade(16 days)
units: infantry: 10,490 elites w/ energy sabers and plasma rifles 10 elites w/ ARC rocket launchers vehicles: 2,000 banshees w/ high power turret 2,500 ghosts w/ upgrade and turret 7 water speeders w/ hover upgrade
total units:1,507
log:the arbiter: I have received 10 ARC launchers from facade and they are very powerful as I have tested them on a wall (It was destroyed). My banshees are proving useful for my scouts as are my ghosts.
To facade: ********************************************************************* You have heard well and i have sent you 10 of them to you along with 20 modified energy sabers to you(lightsaber handles). I to have been visited by Blurr and have accepted to be an ally of the autobots. *********************************************************************** to optimus prime: ************************************************************************* I accept your offer and hope to hear more from you soon. ****************************************************************************
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Post by Facade [TVTP] on Jul 11, 2008 6:23:05 GMT
Day 50: IRTA (Imperial/Republic Trooper Army) General: Facade, also Warlord Messenger: Commissar Stern Situated: Continent of Silicus, Grasslands and fields
Allies: -Covenant Elites (Halo) -DSC (Squidy) -Partial Allies until we meet- -Autobots (Transformers) Enemies: none
Research/projects: -Duplication of Hybrid Energysabers from The Arbiter -Two-man Assault Speeder (3 days of progress) -Venator Main deck (3 days of progress) -Rancor training, Hero (27 days so far)
Completed Research/Projects: -Venator Ship main body -ARC Rocket Launchers -Katarn-Class armor -Water-hovering land-speeder -Training process: Lightsaber Troopers -Lightsaber Technology (Finally done!) -Men caught one Rancor, Successful -Venator-Class Engine -Dark Trooper design: New-Age Cyborg
Units: -10 Banshees (Aerial) -7 Water-Hover Speeders -5 Ghosts Infantry: 7,500 Basic Clone Troopers with Blaster Rifles 1,500 Basic Delta Troopers (Katarn Armor, Blaster Pistols, Snipers, and DCM Blaster Clips) 500 Elite Energysaber Troopers (Hybrid weapon from The Arbiter, still duplicating more) 500 Saber Troopers 600 Royal Guards with combat spears & Blaster Pistols 1,000 Cytroopers (Spots for Dark Troopers/Cyborgs) 3,500 Clone Commanders with Dual Blaster Pistols 1,400 Sith Troopers with Blaster Rifles 1,400 Specially Trained Ground Shock Troopers with DCM Blaster Clips (Like a special SMG) 4,500 Storm Troopers with either Blaster pistols, Grenade equipment, or Heavy Support Arms 900 New Republic Troopers 1,600 Stealth Troopers (Sniper Rifles, Pistols) 400 SCUBA Troopers (From Clone Wars mini series) equipped with small harpoons and Blaster Pistols 500 Tech Specialists & Pilots armed with Blaster Rifles 1,000 War Sergeants 1,000 ARC Troopers (Rocket Launchers complete) Total Units: 26,000
HQ Units: Clone Commanders
Log:-Facade I have just gotten a new array of weaponry from The Arbiter; he sent Banshees and 20 Energysabers....wonderful, and very useful. I have begun duplication of these weapons for more of my men to weild. I have organized 3 squads of ten men to scout the far regions of this planet. 1st squad will be SCUBA Troopers; 2nd squad Ground Shock Troopers; and 3rd Stealth Troopers, just in case. They will use 3 Water-Hover Speeders for transportation and shall travel for a full 4 days. May the Force be with them.
To The Arbiter (TyranidWarrior): ************************************************************************** Thank you Arbiter, these are quite handy. Yes, the Autobots appear very friendly.
Facade, End **************************************************************************
Facade, End of Transmission
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Post by commandergoldeneye on Jul 11, 2008 13:23:21 GMT
ANNOUNCEMENT: BUILDINGS
I've been in PM contact with UnseenOne about the build time for buildings. I want to clarify this with everyone.
The build time for buildings goes towards how fortified the building is when completed. When you have a building as a project, you are building the basic structure of the building, and must research any fortifications seperately. When added to the building, this will increase its strength and make it harder for enemy attack. For example, you can build the basic structure and research auto-guns or any other defensive unit, then add them to the building. When constructing a building, you are considered as constructing just a building and adding nothing to it other than the resourses it needs to fulfil its duty. For example, building a new base, you will build the base and the factories and training camps necessary to build more units, but there will be no fortifications other than the walls surrounding it.
The reason why projects of this nature are split up is to ensure that the war mod knows of all fortifications that go towards a building if it comes under attack. In this way, the owner of the building cannot make claims to have fortifications that they have not declared as researching or adding to the building.
ANNOUNCEMENT: The game world: It is a fact that we all start out on the same planet. However, just to make it clear, anyone can research and build the means to travel to other worlds when they want to, and when it is feasable to (e.g. when technology has advanced so far as to make it necessary to move further afield and expand the game world). Bear in mind that no matter what time, dimension or galaxy you happen to make your home in, you can be found. Unless time travel occurs, all planets and dimensions are considered as being in the same time.
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Post by commandergoldeneye on Jul 11, 2008 13:39:23 GMT
Day 53: Black Hole Army General: Carter Messenger: Ed Situated: Black Hole Island
Allies: none Enemies: none
Research/projects: APC (land supply/infantry carrier) (15 days)
Completed Reserch/Projects: Bazooka Vets (10 days), Motorbike Vets (10 days), Tanks (15 days), Lander (15 days), Watch Tower.
Units: Infantry: 12,500 Grunts (melee) 5,000 Bazooka vets (melee) 5,000 motorbike vets (melee)
Vehicles: 3,500 tanks (melee)
Naval: 500 Landers (naval transport)
Total Units: 26,500
HQ Units: All units (except group 1, bazooka vets)
Watch Tower: All Bazooka Vets
Group 1 2 landers Messenger 10 grunts 5 motorbike vets 5 bazooka vets
Log:-Carter A reply from the autobots, they have offered me some of their resources in trade for my own. ************************************************************************** To Optimus Prime
Our Blackanium is currently used for building our vehicles and machinery. When refined, it is a light yet strong material which we've recently discovered is suitable for naval travel as well as land based movement. Not that you need naval transport, obviously. Currently, we have no idea of its use as a fuel, but i'm sure your researchers can find some use for it.
Our researchers require help. On two fronts. First off, we need help researching the Energon, and finding a way to convert our vehicles to use it. I must say that any fuel that does not damage the environment is very handy.
Secondly, we see the ease at which you traverse the skies and we would like to find a way in which to conquer this frontier ourselves. Currently we only have plans for a transport vessel, but this would be more suitable than the landers to transport materials as it means that they do not have to avoid any obsticles.
If you can find need for the Blackanium, and we can convert our vehicles to use it, then I would like to start a trade agreement. We will ship a percentage of our Blackanium ore harvest for an equal percentage of Energon every few weeks or so. we will also assist you in understanding the Blackanium and implementing it into your own systems should you wish us to.
We may also be on our way to finding a new source of a new ore. If we can find use for it, would you like a share in that too?
Carter Commander-in-Chief of the Black Hole Army **************************************************************************
i have sent another lander on request of group one to the landing site on the new land. The want to send their harvest of the new ore back to our researchers.
Have begun work on a land vehicle to carry units across the grousn, as well as supplies and resources. Should make travel easier.
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Post by Facade [TVTP] on Jul 11, 2008 18:05:18 GMT
Day 53: IRTA (Imperial/Republic Trooper Army) General: Facade, also Warlord Messenger: Commissar Stern Situated: Continent of Silicus, Grasslands and fields
Allies: -Covenant Elites (Halo) -DSC (Squidy) -Partial Allies until we meet- -Autobots (Transformers) Enemies: none
Research/projects: -Bunker Outpost Structure & Steel Girders (3 days of process) -Duplication of Hybrid Energysabers from The Arbiter (4 days of process) -Two-man Assault Speeder (6 days of progress) -Venator Main deck (6 days of progress) -Rancor training, Hero (30 days so far)
Completed Research/Projects: -Venator Ship main body -ARC Rocket Launchers -Katarn-Class armor -Water-hovering land-speeder -Training process: Lightsaber Troopers -Lightsaber Technology (Finally done!) -Men caught one Rancor, Successful -Venator-Class Engine -Dark Trooper design: New-Age Cyborg
Units: -10 Banshees (Aerial) -7 Water-Hover Speeders -5 Ghosts Infantry: 7,500 Basic Clone Troopers with Blaster Rifles 1,500 Basic Delta Troopers (Katarn Armor, Blaster Pistols, Snipers, and DCM Blaster Clips) 500 Elite Energysaber Troopers (Hybrid weapon from The Arbiter, still duplicating more) 500 Saber Troopers 600 Royal Guards with combat spears & Blaster Pistols 1,000 Cytroopers (Spots for Dark Troopers/Cyborgs) 3,500 Clone Commanders with Dual Blaster Pistols 1,400 Sith Troopers with Blaster Rifles 1,400 Specially Trained Ground Shock Troopers with DCM Blaster Clips (Like a special SMG) 4,500 Storm Troopers with either Blaster pistols, Grenade equipment, or Heavy Support Arms 1,800 New Republic Troopers 1,600 Stealth Troopers (Sniper Rifles, Pistols) 1,000 SCUBA Troopers (From Clone Wars mini series) equipped with small harpoons and Blaster Pistols 500 Tech Specialists & Pilots armed with Blaster Rifles 1,000 War Sergeants 1,000 ARC Troopers (Rocket Launchers complete) Total Units: 26,000
HQ Units: Clone Commanders
Log:-Facade The last intercom message from my Scouting Squad confirmed that there are many different land formations and "Dead zones" farther out......these dead zones are where technology struggles in power. So electricity, guns, vehicle motors, and ARC rocket launchers. Also, two of my scouts have gone......missing...the others say that they made a pit stop on a few islands far from here.....they heard crunching sounds, and saw shadows approching. My men ran back to the speeders and took off before anything worse occurred. If my gut is right, then there are hostile beings lurking near the swamps and waters.....only Semi-sentient in character..... On a different matter, work on a Bunker has begun to fortify our land....hope this works.
To The Arbiter (TyranidWarrior): ************************************************************************** Arbiter, if you plan to do further exlporation of this planet...then let me advise yo to be cautious...already I have lost two men from simply scouting the waters and islands. If you do plan to explore, let me accompany you with some men.....that way we can actually get work done, instead of trembling every time something in the water bubbles.
Facade, End **************************************************************************
Facade, End of Transmission
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Post by romorini on Jul 11, 2008 20:31:26 GMT
Day 49: Autobot army General: Optimus Prime Messenger: Blurr Autobot city
Allies: Black Hole Army, Imperial/Republic Army, Covenant Enemies: none
Research/projects: Aquatic combat specialization: 5/15 Autobot City Defense Grid: 5/40 Space Transport Autobot: 5/60 Optimus Prime Battle-ready: 41/80
Completed Research/Projects: Maximal Upgrade 4/4 days 30 units each Land-based Autobot 20/20 days 150 units each Air-based Autobot 25/25 days 180 units each Large Autobot Brute: 35/35 200 units each Maximal flight tech: 8/8 Maximal + 5 Robots in Disguise: 15/15
2500 200x2=400 180x6= 1080 150x4=600 35x12=420 Units: Infantry: 4,320 Micromasters 2,000 Sector Seven Agents 194 Maximals 14 Maximal fliers 77 Autobots 24 Aerialbots 5 Autobot Brutes Total Units: 6320 infantry 194 super-heavy infantry (5820 units) 14 super-heavy jetpack infantry (490) 77 vehicle/walker units (11550 units) 24 aircraft/walker units (4320 units) 5 heavy vehicle/walker units (1000 units)
Unit Locations: 7 Autobots 20 micromasters Heading to Black Hole Army Landing.
Log:-Prime The Aerialbots have returned with General Carter's samples of Blackanium. The Micromasters find it to be a quality ore, but it cannot be incorporated into Cybertronian armor. Our physiology over-stresses the metal with all the movement required for Transformation. Its strength is undeniable, and it may be useful to improve our ballistic weapons, as resilience is not needed for ammunition. The Sector Seven Agents seem interested in the metal, perhaps our human allies will find it useful.
It will be useful to keep trade avenues open, however, to help in this, I will send some Micromasters over to Carter's base with some equipment to help them evaluate if they would benefit from the incorporation of energon into their fleet, Seven Autobots will carry the four-foot robots and their gear over land, as well as establish the best over-land route to their landing.
With the army at a better level of health, I have asked the Micromasters to redirect their efforts to restoring Autobot City. The structural issues are mostly taken care of, but the vast array of weapon emplacements were either scavenged in the first few days, or did not survive the dysfunctional orbital bounce. I have also asked that there be additional interfaces so that our human allies may operate the weapons. These guns have aided in pushing back many Decepticon raids, no army has ever taken an assault against Autobot city lightly. As the weapons go on-line, we will see if the power-grid can handle the transformation into the Rolling Fortress. I would hope that we could re-activate the city's central intelligence, but I do not believe that is a possibility, his spark has been in critical condition, and I refuse to put one of our greatest protectors into any unnecessary risks.
To Carter ****************************************************************** I am sending a team of Micromasters and Autobots to help you asses the possible benefits Energon may have to your power-generating ability. We are having troubles with incorporating Blackanium into our armor. Perhaps the meeting of our mechanics and engineers will facilitate some ideas. Some form of hybrid technology may be useful.
Till all are one Optimus Prime ****************************************************************** [How does trade work? Will we be sacrificing productivity for a joint project, or what?]
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tyranidwarrior
Genestealer
Who needs a rifle when you have a crowbar and an HEV suit?
Posts: 57
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Post by tyranidwarrior on Jul 12, 2008 4:04:39 GMT
Day 53 the covenant general:the arbiter messenger:a drone
allies:facade enemies:none
research projects: crashed ship pasma turrets(10 days) ship fortification:increasing power to energy shields(40 days) Hunters:powerful 2 man units w/ fuel rod cannons(36 days)
completed projects: banshees(20 days) ghosts(15 days) plasma rifles(8 days) energy sabers(10 days) ghost upgrade(16 days) plasma grenades(8 days)
units: vehicles: 2,500 banshees w/ high power turret 3,000 ghosts w/ medium powered turret and hover upgrade 7 water speeders w/ hoveru pgrade infantry: 10 ARC cannon armed elites w/ plasma grenades 11,490 elites w/ plasma rifles, energysabers and plasma grenades
total units:12,507
log:the arbiter: I have begun researching new troops called Hunters, they work in pairs with bond brothers and are nearly indestructable apart to a few gaps in armor. Another thing I am working on is rebuilding the ships defences. My troop count is increasing and they are all now equipped with plasma grenades which will no doubt be used if the "Flood" is found also found on this planet as it was on the planet Halo, if they are found here then survival will become increasingly difficult...
to facade ************************************************************************ Yes I will be exploring the area soon and it would be useful to have some extra troops. Also are you going to explore the area soon? If so we could possibly explore together.I wait for your response. **************************************************************************
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Post by commandergoldeneye on Jul 12, 2008 12:10:25 GMT
ANNOUNCEMENT: Trade and co-operative projects/research. As I have not set a method of declaring and using resources you develop, your unit points are not affected by trade.
As for co-operative research or projects, both parties must use one of their research slots to research the article or complete the project, both at the same time. Once complete, both parties must declare the project or research under their completed research logs. The player it affects must declare what the final outcome is (for example, if converting a unit using resources from an ally, the player must declare any extra strenghts that the unit obtains, such as speed, power, defence or offence). Refer to the rules about converting units.
ANNOUNCEMENT: The first event. I am going on holiday from next Thursday to about Sunday, and I will not be in range of a useable internet-ready computer. I can start the first event now, but my only issue is if i have enought time to complete it before I have to go. I want to know if you want me to continue with the event or wait until my return. As for controlling the game while I am gone, i am currently weighing up my options and hopefully I'll find someone before i leave.
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tyranidwarrior
Genestealer
Who needs a rifle when you have a crowbar and an HEV suit?
Posts: 57
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Post by tyranidwarrior on Jul 13, 2008 5:59:19 GMT
day 57: the covenant general:the arbiter messenger:a drone situated: crashed covenant ship
allies:facade enemies:none
research projects: hunters(32 days) plasma turrets(6 days) ship fortification:increased power to shields and releasing the "flood"(36 days)
completed projects:plasma grenades(8 days) plasma rifles(8 days) energy sabers(10 days) banshees(20 days) ghosts(15 days) ghost hover upgrade(16 days)
troops: infantry: 12,490 elites w/ plasma rifles,energy sabers and plasma grenades 10 ARC cannon armed elites w/ plasma grenades vehicles: 3,000 banshees w/ high power turret 3,500 ghosts w/ medium power turret and hover upgrade 7 water speeders w/ hover upgrade
total units:19,007
log:the arbiter: Not much too report today other than that I have discovered 1 flood infetion form and we are trying to use the flood as a defence form.
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Post by commandergoldeneye on Jul 13, 2008 14:02:11 GMT
Day 61: Black Hole Army General: Carter Messenger: Ed Situated: Black Hole Island
Allies: Autobot Army Enemies: none
Research/projects: APC (land supply/infantry carrier) (7 days)
Completed Reserch/Projects: Bazooka Vets (10 days), Motorbike Vets (10 days), Tanks (15 days), Lander (15 days), Watch Tower.
Units: Infantry: 12,500 Grunts (melee) 6,000 Bazooka vets (melee) 6,000 motorbike vets (melee)
Vehicles: 4,000 tanks (melee)
Naval: 500 Landers (naval transport)
Total Units: 29,500
HQ Units: All units (except group 1, bazooka vets)
Watch Tower: All Bazooka Vets
Group 1 2 landers Messenger 10 grunts 5 motorbike vets 5 bazooka vets
Log:-Carter Mining operations have returned a new ore from the new land. Names are still being thrown into the hat for what to name it. ************************************************************************** To the Autobot Army:
We estimate it will take about 15 days to come up with a new engine for our vehicles to use the fuel you have provided for us. What is the best estimate you can make for developing the Blackanium to suit your needs?
We also estimate that building a simple aerial transport with your assistance will take another 15 days. I would like to start all research as soon as possible, so inform me when you are ready.
We have recently taken delivery of a new ore which our scout party have sent back to us. Once we have refined it, we will be testing its properties and would like to share it with you.
Carter Commander-In-Chief of the Black Hole Army **************************************************************************
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