tyranidwarrior
Genestealer
Who needs a rifle when you have a crowbar and an HEV suit?
Posts: 57
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Post by tyranidwarrior on Jun 16, 2008 15:15:41 GMT
i'm free anytime (school ended Friday 13th, for once not an unlucky day)
Tyranidwarrior
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Post by Facade [TVTP] on Jun 16, 2008 23:52:36 GMT
Nope...how about in 2-3 days, or this weekend?
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Post by commandergoldeneye on Jun 19, 2008 12:05:36 GMT
i'm gettig some stuff out of the way at the min, so i might start it next weekend, can't be sure. Remember anyone can join at any time so even if we've started feel free to join in.
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Post by UnseenOne on Jun 19, 2008 14:55:15 GMT
I'd like to play the game and perhaps be a war mod too. however this week I am going to be at Macajawan (a boy scout camp). I'll be back on saturday, but you could start it befor then.
[EDIT] By this week I meen starting on sunday. (next week)
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Post by commandergoldeneye on Jun 22, 2008 15:55:01 GMT
like i say you can join any time. I'll begin posting the final rules and an example log in the week, along with the list of mods. we don't seem to have any independant war mods, but i guess you can't get everything you want...
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Post by commandergoldeneye on Jun 23, 2008 15:16:13 GMT
The rules: 1: You can be any franchise, but no repeats. If someone has taken yours, choose another. When you begin, you start off with 1 general, a messenger, the main HQ and 5,000 infantry type troops. no vehicles until you research them, and you must wait 5 days before doing so, as this represents the gathering of materials to begin your base. Any starting groups are considered as 5 days research strength.
1a: You start off on your own, you do not know the existence of any other army until you come across them. This can be done by visiting their territory. In this way, you cannot attack an army you do not know about, and alliances and wars cannot be declared at the beginning of the game. Everyone starts on the same planet, but you may relocate in the future.
1b: Every game day you earn 500 extra unit points, meaning 2000 unit points every real day. Each real day is split into 4 sections of 6 hours each. If you do not update for some time, you may make up the numbers when you next update. You can "hire" sub-commanders, one for every 20,000 units or per base.
1c: Your generals and sub-commaders can be come heroes, giving bonuses to your troops This takes 50 days.
2: No troop transformations in-battle. Any objects that cause a transformation have to be used out of battle (e.g. the legend of zelda masks can only be used when creating new units).
2a: If a new weapon is researched for an existing unit, then you have to make a decision. In the case of infantry, if the current and new weapons are both one handed, then the unit can weild both, one in each hand, during the battle. If it is feasable for the unit to be able to carry both weapons, but only weild one at a time, then the unit may switch during battle, but you have to highlight this in your tactics. When the new weapon is researched, it is considered as being given to the unit immediately, but you can still increase your ranks. If it is unfeasable for the unit to carry both the current and new weapons at the same time, then the units you want to have the weapons must be either built or converted from existing units. See 2b for details. New weapons for vehicles must replace the current weapons, and therefore the vehicle must be converted (see 2b)
2b: If a group of units must be converted, then you expend unit points doing this. For example, if converting infantry class,you spend one unit point per conversion
3: No superweapons. Anything that can be considered to destroy an entire army or cause significant damage is considered to be a superweapon, and must either be reduced or removed.
4: All research, troop numbers and logs will be posted on the thread. Any of the other players are not allowed to take this information and counter it. For example, you cannot just say "We know that X is building a Y, so we're gonna go murder them all", cause that is unfair and not realistic. Any messages between armies cannot be intercepted by any other army, and no research can change this. You can send messages to anyone you know. Read everything that came after your last post, so that you're up to speed.
5: When a battle is started, those involved must PM a war mod with their tactics. The battle outcomes are decided by the mod who is PMed. They decide the casualties of the battle, and will post a report after each decision. You are encouraged to PM the impartial war mods first, failing that, me, failing that the competing war mods. Once a war mod makes a decision, it is final.
6: If any player detects unfair play, they can "nudge" the person believed to be breaking the rules, but if they are still unsure, PM a war mod or me (preferrably me). I can then make a decision. If you are caught cheating, and it is obvious you intended to, or it is a repeat offence, then a punishment will be given out. This can range from a reduction of troops to being booted from the game. Once you have left the game, you cannot have any part of the rest of it.
7: if a war mod is considered to be biased, a vote will be cast by the competing players, the other war mods, and me. This will exclude any player who has been defeated or kicked out or who has not been competing for 15 game days. If the players vote that the war mod is bias, then their powers will be removed, and a second punishment may be given out. If the bias is blatant, then I can skip the vote and immediately remove the war mods powers, and a second punishment may be given out. In the event that a war-mod cannot be replaced and it is necessary to have one, then the position will be filled by the mod who was voted as being unfair until such time as a replacement can be found. This may change depending on the seriousness of the unfairness.
8: You may "find" and add mercenaries to your units, but only if a war mod agrees. The maximum number of these is 1,000 every time. For example, you can say "today we found a small group of tyranids willing to fight for the cause". The war mods specify the number that join you. Events like this can only be given out once to any person.
9: If a decision is in despute (e.g. casualties), then the war mods may confer (by PM) as to the final result.
10: You must declare all projects in the logs you make. you are only allowed a maximum of four at one time. Projects take a number of days to research, and the strength of a unit is taken by the number of days it takes to research. Less than 5 then the unit is pretty weak, infantry class is about 1-10 days. Above 10 is vehicle class, and average powered, super class (such as higher powered weapons) require 35 days to research. This class is defined as the strongest possible units that can be produced on mass. heroes and special units (one offs) require 65 days. You may research an entire unit in parts (for example, a tank, you can research the tracks, then the chasis, then the cannon). The number of days has to be added up and that is used as the final strength of the unit. The highest possible limit for strength is 100 days. If anything takes longer than this to research, it is considered to be 100 days powerful. The seperate parts that are researched are considered as being only as powerful as the number of days researched. E.g. if a tank barrel took 15 days to research and it is fitted to a tank taking another 15 days to research, then the tank will be treated as having an attack power of 15 days. Seperate researching should really only be reserved for larger special units or upgrades. Vehicles can only be researched if five game days have passed since you joined. This would represent the gathering of materials in a real situation.
11: You may share technology with allies, and they don't have to research it to use it. They may upgrade it if they research an upgrade for it.
12: No unit can be undefeatable, everything can be taken down given enough firepower. heroes are basically infantry but take a lot more to take down.
13: Give details of your units when you research them. For example, what do they do, are they long or short range, can they fly, etc. This can be written in the end of day report (written by the commander). If a war mod feels that a unit is far too strong for it's class (example, if someone starts researching the Borg and claiming that they're indestructable due to their ability to assimilate and adapt, then a war mod can tune them down a bit if this is aggreed on by either me or an impartial war mod).
14: your bases can be anywhere, but anywhere groound-based has to be on the main planet. There is only one planet, and even if your base would usually be somewhere else, it has to be on there. Your base cannot move, and cannot be relocated unless you build a new base and spend a 20 day transfer period. No matter where you put your HQ or bases (on the main planet, in space, in another dimention, forwards/backwards in time, etc.) it can be reached by anyone, once they have the capability to get there.
15: if your franchise has limits in certain areas (say, no naval capabilities) and your allies don't have anyof these capabilities, you are allowed to make it up if you want.
16. A war mod (it might only be me, but others may eventually be able to) is able to set a random event for certain players. Say, "a meteorite lands near your base, it may contain valuable resources to allow you to research new technology, but on the other hand, it coud contain an alien organism which could infect and destroy your people, what do you do?"
17. Anything said by the war mods about rules and situations should be made within the thread. this way everyone knows what's going on.
18. This is only a game, so there's really no need to argue with each other or fall out. The other version of this was ruined by people arguing and insulting each other, and i'd rather not have the same thing happen here. You will get two warnings, your third will result in being booted. continued abuse to other players will result in being booted from the game. If someone says something that is majorly offensive (e.g. racial, sexist or threatening comments), they will be booted immediately. Breaking a rule won't result in getting a warning unless you fail to rectify the mistake after being informed or argue about it.
19: The game days are as follows: Real Day 1: Game Day 1: 00:00-05:59 Game Day 2: 06:00-11:59 Game Day 3: 12:00-17:59 Game Day 4: 18:00-23:59
20: I have decied to change the number of units that can be built per day. You are allocated 500 unit points per day, and the following table represents each classes unit value, and how many unit points you use up by building one. Infantry (1-10 days of research): 1 unit point each Vehicles (10-19 days of research): 2 unit points each Vehicles (20-29 days of reserch): 4 unit points each Vehicles (30-35 days): 5 unit points each Heroes: you can only have one of each of your heroes at any time. E.g. you can have two heroes, and you can have them both as units at the same time, but there can only be one of each. They do not count towards your total units.
20a: Anything that is between these classes (such as cyborgs) will follow this chart. e.g. if a cyborg takes 15 days of research, then each one costs 2 unit points a day.
Additional: Spoilers If your franchise is taken from a game or a film which is considered to be popular and you think that certain characters that you can use will be spoilers (such as unlockables for Super Smash Bros Brawl), you must refrain from using them until such time as everyone who's interested will have found out themselves (i'd give it a year, but its really up to you)
Additional: Chuck Norris Due to his power, Chuck Norris is an impossibility in this game, because to even create a unit with 1,000,000,000,000th of his power you would have to research them for an infinate number of days. Starting with chuck norris is an insult to his power. He will be notified and you, your army and your post will be roundhouse kicked to oblivion.
These rules are subject to change by the means of votes or if I've really forgotten something important to add, I can add this at my discretion, but all players will be informed beforehand. If a vote should occur when I am not around, the rule cannot go into effect until I return. These rules have been designed to attemt to create a fair and friendly game, and any new rule the players wish to introduce must recieve my blessing first. it is not to say your rule won't be included, but it may be negotiated on its terms.
Currently our players are: Facade TyranidWarrior Hive Fleet Enigma Romorini ErA | zoe)ender Name CommanderGoldeneye
Our In-game war-mods are to be: Commandergoldeneye (me) Name
We're still hiring players and war mods. if a current player wants to be a war mod, then inform me.
In the event of a pre-arranged absence lasting more than a few days (e.g. a holiday), PM me to inform me that you will be away for that time so that I know. War-mods especially. In the event of an unforseen absence, then PM me if possible, and provide a time-frame for your return if possible, but if communication is not possible then you can explain when you return. I will not remove people who have not been around for a few days.
You may drop out of this game whenever you want, but inform the rest of us (and come up with a good way of destroying yourself) when you do. if you leave, you cannot hand over any technology or units to another player. If you're leaving, everything leaves with you.
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Post by Facade [TVTP] on Jun 23, 2008 18:24:21 GMT
Soooo, can we choose a WH40K army or.............or what....?
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Post by commandergoldeneye on Jun 23, 2008 20:25:21 GMT
you can choose any army you want. you can even try to make an army for a franchise which doesn't even deal with warfare. I've seen one which does sonic the hedgehog and legend of zelda based armies.
You can be 40K, as long as no one else is. I'm counting 40K as one franchise, unless anyone disagrees. Basically cause of the alliances between the factions, and because all the armies come under the franchise name 40K, i'm counting them as one. First come, first serve unfortunately. If you choose to be any 40K army, i'm not limiting you to just space marines or tyranids, unless people think I should. Obviously you can gain the capabilities to extend into the other armies from allies or by pure research, so if you start out as space marines there's nothing to say you can't produce tyranids eventually.
So if anyone thinks I should count each different 40K faction as a different army, let me know, and I probably will.
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Post by commandergoldeneye on Jun 24, 2008 18:16:38 GMT
Example Log: Day 1 General: Carter Army: Black Hole Base: Black Hole Island Messenger: Ed Secondary bases: None Allies: None Enemies: None
Research/Projects: Tanks (melee) (15 days)
Units: Infantry: Grunts: 5,000 (melee)
HQ: Units: All units/ 5000 grunts/ grunts (all)
Log:- Carter today was the beginning of a new era. Lets hope it continues.
OK with that?
A few extras: All unit numbers must be posted for each HQ and secondary base. All completed projects/research must be displayed. No research can be used unless completed.
Anything displayed between these: **************************************************************************************************************************************************** are sent as messeges. Only the adressee may recieve and reply to these. No exceptions.
Rather than post a whole log every time you need to send a message, you can just post the message in the given format. Leave anything that isn't a message off the thread if possible. If you wish to speak out of the game, then post in between brackets (say, if someone appears to be breaking the rules, and you want to give them a little nugde to suggest that they are, then post in between brackets). Anyone can read and reply the text written in this format, so use it for general things. ultimately, you should probably PM a war mod to sort the problem out.
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Post by romorini on Jun 24, 2008 22:33:23 GMT
This is a cool idea, the time commitment seems a bit steep though. A quick question, how would one incorporate franchises that may not have a troop approximating human soldiers, for example Gundam, where one is equivalent to hundreds of troops, or Smurfs, where dozens are needed to match a person.
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tyranidwarrior
Genestealer
Who needs a rifle when you have a crowbar and an HEV suit?
Posts: 57
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Post by tyranidwarrior on Jun 25, 2008 3:38:43 GMT
when do we choose our franchises?
tyranidwarrior
P.S. commandergoldeneye you forgot me on the player list
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Post by commandergoldeneye on Jun 25, 2008 14:53:39 GMT
Fixed. I'd get choosing now, Pm me with your choice so that people don't have the same armies.
Re Romorini: You don't have to be on at the times specified. You can quite easily do an update a day and just add the troops on when you update. My preferance is to update the full log once a day and add 2000 to the unit number.
My answer to your question would be to use your better jugement with the timings to research them. the longer the research period, the more powerful it is. But be honest, would you use smurfs in a war? If it were me, having watched gundam myself, I would set a rsearch period for the weaker gundams (you know the ones that the better ones kept whooping) at about 20 days, and the proper gundams at 50 days. Although I may say 65 days cause the hero gundams themselves can be considered as heroes in this context. I'd suggest choosing a franchise which you could work out roughly how powerful the units are, and how many days this translates to. That's why i'm using Advance Wars.
I suppose you could breed super-smurfs, which are bigger and more badass...
i know its a pretty weird concept at first, but trust me, you do get used to it.
Lets say for example, I wanted to research a normal tank. I would do this for about 10-15 days, probably 15, cause tanks aren't the strongest thing in the world. A heavy tank would probably take around 20 or so days to research. Anything like a battleship or a megatank would probably take me around 25 days of research. Anything more powerful than that would take me 35 days.
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tyranidwarrior
Genestealer
Who needs a rifle when you have a crowbar and an HEV suit?
Posts: 57
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Post by tyranidwarrior on Jun 26, 2008 4:11:01 GMT
i'll be the covenant from halo (elites)
Tyranidwarrior
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Post by romorini on Jun 26, 2008 4:53:24 GMT
Okay, I can do a post a day. I'll be the Transformers, and if I need to get more specific, I'll be the Autobots.
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Post by Facade [TVTP] on Jun 26, 2008 6:10:32 GMT
Alright, I choose the Clone Troopers from Star Wars (All types btw, including Storm Troopers)
Oh, and can our 'Franchises' have control over other beings that reside on or near our homeworld...say a Rancor or the Acklay from the Star Wars Saga? THAT WOULD BE GREAT... And how should we announce allies?
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