Post by Psychichobo on May 8, 2008 22:25:17 GMT
Ok, I know I've been starting a lot of random threads lately, so sorry for the hassle...
Anyways, I've just been wondering if there's any particular traits, superstitions or weird feats that your armies exhibit every now and then?
I'll give the examples at my club:
Me: The Hive Tyrant that spectacularly fails to hit in CC, the Genestealers that rarely rend, the Archon that often drugs herself to death, and the Master Shaper that always get battered to death in CC.
Marines: The terminators that will fail their armour saves when only receiving a few hits, the Assault marines that beat up genestealers, and the player's uncanny ability to roll sixes when deciding deployment, table edge and dice offs.
Witch Hunter: Sgt. Afro, the Inquisitorial Stormtrooper who has so far killed in close combat a hive tyrant, an archon, and a chaos lord. The chaos lord also once shot at him and melted himself to death with plasma, and once I focused my tyrant on him, killed him, then kept failing saves for the next load of shooting until dead. Cursed me! He's modelled with an afro and boombox, btw, if you were wondering about the name.
Chaos: The dreadnought that always goes beserk at the start of battle and wounds an ally, even when I allied with him once (poor fex). Also the defilers that have never in their life seen turn 3.
Those are the superstitions and oddities surrounding the armies at my club. Is there anything like this at your club, or for your armies?
Anyways, I've just been wondering if there's any particular traits, superstitions or weird feats that your armies exhibit every now and then?
I'll give the examples at my club:
Me: The Hive Tyrant that spectacularly fails to hit in CC, the Genestealers that rarely rend, the Archon that often drugs herself to death, and the Master Shaper that always get battered to death in CC.
Marines: The terminators that will fail their armour saves when only receiving a few hits, the Assault marines that beat up genestealers, and the player's uncanny ability to roll sixes when deciding deployment, table edge and dice offs.
Witch Hunter: Sgt. Afro, the Inquisitorial Stormtrooper who has so far killed in close combat a hive tyrant, an archon, and a chaos lord. The chaos lord also once shot at him and melted himself to death with plasma, and once I focused my tyrant on him, killed him, then kept failing saves for the next load of shooting until dead. Cursed me! He's modelled with an afro and boombox, btw, if you were wondering about the name.
Chaos: The dreadnought that always goes beserk at the start of battle and wounds an ally, even when I allied with him once (poor fex). Also the defilers that have never in their life seen turn 3.
Those are the superstitions and oddities surrounding the armies at my club. Is there anything like this at your club, or for your armies?