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Post by hiveoverall on Jan 28, 2019 12:50:49 GMT
As I just posted in the tyranid list section, I played saturday against a decent DE player (a specific national format mind you, 1700 with 1 battalion + 1 other detachment which could only be one of the 1 CP detachments, so no double batallion, no brigade. Also, rule of three becomes rule of two, so 2*8 grotesques, and the max he could have done was 2*10 grotesques. You are right to fear the grotesques, but it's kind of the only unit that is really threatening. How many will he be bringing ? Ravagers are a lot more squishy than many vehicules, and their 36 range means we can get to them. Venoms are really squishy (hormagaunts can kill them) and not that cheap if you consider the dudes they carry, who die if you surround the venom with hormagaunts hah hah. As I said though, a DE with 3*10 grotesques is unbeatable against a tyranid army IMHO. I won because they were only 2*8 Raiders, sorry, not ravagers. He has one unit of ten Grotesques buffed to T6/4++. Nice list with the Warriors, although we're not playing ITC so that probably changes things If he has one unit only, then you should be ok if you don't use monsters too much. If you use monsters they will die horribly hah hah, as DEs have so many tools to deal with them... Stealers might not last long either mind you. Massed gaunts with hidden characters will do wonders though (no big suprise here, the general meta pushes us towards that type of list anyway so). Whats type of nid list do you want to bring ? Warriors work very well against DE, well against anything with not too much dmg 3 weapons really. It's not an ITC thing, but they get neutralised when tied up in close combat by talos or grotesques whcih they cannot harm much with their dmg 1 close combat weapons. They did shave off quite a few wounds thanks to hitting on 2+ with prime near by
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Post by truffles on Jan 29, 2019 7:23:38 GMT
I've got this as a first pass, haven't spent every point yet or picked relics. I'm limited by how many small Tyranids I have painted, except for Rippers that's every troop mini I currently own. ++ Battalion Detachment +5CP (Tyranids) [49 PL, 958pts] +++ No Force Org Slot +Hive Fleet: Kronos + HQ +Malanthropes [5 PL, 140pts]: Malanthrope Neurothrope [4 PL, 90pts]: Power: Catalyst + Troops +Termagants [9 PL, 140pts]. 10x Termagant (Devourer): 10x Devourer . 15x Termagant (Fleshborer) Termagants [9 PL, 140pts]. 10x Termagant (Devourer): 10x Devourer . 15x Termagant (Fleshborer) Termagants [9 PL, 160pts]. 10x Termagant (Devourer): 10x Devourer . 20x Termagant (Spinefists) + Elites +Hive Guard [13 PL, 288pts]. Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon ++ Battalion Detachment +5CP (Tyranids) [57 PL, 997pts] +++ No Force Org Slot +Hive Fleet: Kraken + HQ +Hive Tyrant [11 PL, 217pts]: Adrenal Glands, Heavy Venom Cannon, Monstrous Rending Claws, Toxin Sacs, Wings Neurothrope [4 PL, 90pts]Neurothrope [4 PL, 90pts]+ Troops +Genestealers [12 PL, 180pts]. 15x Genestealer: 15x Rending Claws Genestealers [12 PL, 180pts]. 15x Genestealer: 15x Rending Claws Hormagaunts [9 PL, 150pts]: 30x Hormagaunt + Elites +Venomthropes [5 PL, 90pts]: 3x Venomthrope ++ Total: [106 PL, 1955pts] ++Created with BattleScribe
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Post by hiveoverall on Jan 30, 2019 10:03:07 GMT
You are paying (230 pts) a lot for the -1 to hit. Most nid players believe it best to just not take venom or mal when mixing fleets, and i tend to gree with that (though it does depend). If I was you I would either get a second flyrant or soemthing and just get rid of the malanthrope and the venomthropes.
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Post by truffles on Jan 30, 2019 11:51:15 GMT
I do have another Flyrant with Devourers available. I normally run it with one pair of devourers and MRC, but for this I was considering two pairs of devourers instead, since last game most of its melee attacks just bounced off invuls.
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Post by hiveoverall on Jan 30, 2019 12:36:21 GMT
I do have another Flyrant with Devourers available. I normally run it with one pair of devourers and MRC, but for this I was considering two pairs of devourers instead, since last game most of its melee attacks just bounced off invuls. Actually you have stealers, which reallt need that -1 to hit to survive until they can melee. But even then, I'd go for your second flyrant. MRC + venom canon or 4 devourers. 2 devourers is just not enough against anything really
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Post by truffles on Jan 31, 2019 9:05:54 GMT
Final draft before the game. Thanks for the tips! ++ Battalion Detachment +5CP (Tyranids) [48 PL, 884pts] +++ No Force Org Slot +Hive Fleet: Kronos Stratagem: Bounty of the Hive Fleet (-1 CP): 1 Extra Bio-artefact Use Beta Rules+ HQ +Neurothrope [4 PL, 90pts]: Power: Catalyst Neurothrope [4 PL, 90pts]: Power: Psychic Scream + Troops +Termagants [9 PL, 140pts]. 10x Termagant (Devourer): 10x Devourer . 15x Termagant (Fleshborer) Termagants [9 PL, 140pts]. 10x Termagant (Devourer): 10x Devourer . 15x Termagant (Fleshborer) Termagants [9 PL, 136pts]. 10x Termagant (Devourer): 10x Devourer . 14x Termagant (Spinefists) + Elites +Hive Guard [13 PL, 288pts]. Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon . Hive Guard: Impaler Cannon ++ Battalion Detachment +5CP (Tyranids) [64 PL, 1116pts] +++ No Force Org Slot +Hive Fleet: Kraken + HQ +Hive Tyrant [11 PL, 218pts]: Chameleonic Mutation, Power: Paroxysm, Power: The Horror, 2x Two Devourers with Brainleech Worms, Warlord, Warlord Trait: Adaptive Biology, Wings Hive Tyrant [11 PL, 208pts]: Heavy Venom Cannon, Monstrous Rending Claws, Power: Catalyst, Power: Psychic Scream, The Miasma Cannon, Wings Neurothrope [4 PL, 90pts]: Power: Onslaught + Troops +Genestealers [12 PL, 180pts]. 15x Genestealer: 15x Rending Claws Genestealers [12 PL, 180pts]. 15x Genestealer: 15x Rending Claws Hormagaunts [9 PL, 150pts]: 30x Hormagaunt + Elites +Venomthropes [5 PL, 90pts]: 3x Venomthrope ++ Total: [112 PL, 2000pts] ++Created with BattleScribe
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Post by kwisatzhaderach on Apr 12, 2021 23:24:50 GMT
Any chance we can get a 9th edition update to this thread? New Drukhari are so brutal. Not even sure where to start with them.
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Post by niiai on Apr 20, 2021 19:39:56 GMT
Any chance we can get a 9th edition update to this thread? New Drukhari are so brutal. Not even sure where to start with them. I do not know the new drukhari that well. But in general high S is bad because it is so much overkill. Instead you want loads of mid lev S. And you want range and/or mobilaty so you catch them. Big monsters are bad because of poison. Try devilgaunts and warriors? Perhaps out of sight hiveguards. Groups of pyrovores. Lictor tricks to get things in range. Ignore their coven units until the deadly stuff is dead.
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Post by zimko on Apr 20, 2021 20:30:36 GMT
High priority targets are wyches, incubi and their characters. You will likely see these units deployed inside Raiders. Everything can advance and charge.
Long range, high volume shooting such as Hive Guard, Exocrine or Barbed Hierodules are good for killing the Raiders. You can also fling a Dimachaeron or Flyrant at them to try and kill the transports in melee. This is of course a suicide run but the goal is to remove mobility. The key to killing a Druhkhari list is to remove their mobility as quickly as possible, then start working on killing the infantry.
Once out of their vehicles, devgants will easily kill wyches. Incubi have a 3+ armour save, and therefore not ideal targets for devgants. But with sufficient volume they can be killed with devgants.
Drukhari characters are extremely deadly. They have a combo with the succubus that can result in 20+ attacks. The incubi character, drazhar?, will likely be played by everyone and is very dangerous in melee.
Smites are highly effective at killing Drukhari. They only have a 6+ feel no pain for most of the game. A smite into incubi will cost them dearly.
That's about all I've learned so far.
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Post by zimko on Apr 22, 2021 18:57:57 GMT
I'm seeing more and more Drukhari dropping wyches for wracks and grotesques with Liquifier guns. Beware of these weapons. With their army trait, these weapons are: 12", Assault D6, Strength 4 (+1 to wound), AP -2, Damage 2, auto hit. Each Grotesque can have one and 2 Wracks in a 5man squad can have one. A raider can have 3 Grotesques and 5 Wracks or 5 grotesques, totaling 5 liquifiers per raider.
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Post by kwisatzhaderach on Apr 22, 2021 20:37:18 GMT
I'm seeing more and more Drukhari dropping wyches for wracks and grotesques with Liquifier guns. Beware of these weapons. With their army trait, these weapons are: 12", Assault D6, Strength 4 (+1 to wound), AP -2, Damage 2, auto hit. Each Grotesque can have one and 2 Wracks in a 5man squad can have one. A raider can have 3 Grotesques and 5 Wracks or 5 grotesques, totaling 5 liquifiers per raider. This is what one of my friends has been running. It's insanely strong, and even against T8 models they're wounding on a 5+. Talosii can have 2 of these, and they're relatively easy to hide.
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Post by niiai on May 2, 2021 8:06:21 GMT
I'm seeing more and more Drukhari dropping wyches for wracks and grotesques with Liquifier guns. Beware of these weapons. With their army trait, these weapons are: 12", Assault D6, Strength 4 (+1 to wound), AP -2, Damage 2, auto hit. Each Grotesque can have one and 2 Wracks in a 5man squad can have one. A raider can have 3 Grotesques and 5 Wracks or 5 grotesques, totaling 5 liquifiers per raider. Is that not 4 per raider? 5 if they take a character and 2x5 wracks I belive. At some point they run out of wrack slots, no?
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Post by zimko on May 2, 2021 15:23:21 GMT
I'm seeing more and more Drukhari dropping wyches for wracks and grotesques with Liquifier guns. Beware of these weapons. With their army trait, these weapons are: 12", Assault D6, Strength 4 (+1 to wound), AP -2, Damage 2, auto hit. Each Grotesque can have one and 2 Wracks in a 5man squad can have one. A raider can have 3 Grotesques and 5 Wracks or 5 grotesques, totaling 5 liquifiers per raider. Is that not 4 per raider? 5 if they take a character and 2x5 wracks I belive. At some point they run out of wrack slots, no? They can fit 3 grotesques and 5 wracks. Each grotesque has a liquifier. So that's a total of 5 liquifiers in the transport.
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Post by kwisatzhaderach on May 2, 2021 16:13:24 GMT
Currently playing a game online vs a friend with Drukhari, and so far I haven't won a single game vs them. Granted, I also have never gone first against them so that probably doesn't help.
Conceptually, I think I understand how to beat them. Blow up their transports, pick off the stuff inside. Make it so that if they are trading with a unit, it's one that you have offered up as a sacrifice so that you can do more damage to them on the backswing.
The problem is, you can't blow up all the transports in one turn, and they're so maneuverable that they can pretty easily get to you with the ones remaining, where they cause a ton of damage, far outstripping the resources they put into it. And the Raiders can neuter your overwatch by charging into you first.
Even shooting at them, they have 1CP lightning fast reactions, so they can make it really hard to deal with.
Here's the list I'm currently running, for reference. It's done well against other armies but with the prevalance of DE I see some major changes needed. To be honest, one thing I've been thinking about is another devgant unit. Maybe that's too much anti-infantry, however if I keep running into this issue I think it might make sense. The downside is that since other people are gunning for T3 models, it might backfire.
+++ Tyranid Nidzilla 9th Test 2000 (Warhammer 40,000 9th Edition) [105 PL, 9CP, 1,998pts] +++
++ Battalion Detachment 0CP (Tyranids) [64 PL, 12CP, 1,205pts] ++
+ Configuration +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost
Hive Fleet: Kraken
+ HQ +
Broodlord [7 PL, 125pts]: Power: Onslaught, Power: Smite, Resonance Barb, Warlord
The Swarmlord [14 PL, 270pts]: Power: Catalyst, Power: Paroxysm, Power: Smite
+ Troops +
Termagants [9 PL, 203pts] . 29x Termagant (Devourer): 29x Devourer
Tyranid Warriors [4 PL, 54pts]: Adrenal Glands . Tyranid Warrior: 2x Scything Talons . Tyranid Warrior: 2x Scything Talons . Tyranid Warrior: 2x Scything Talons
Tyranid Warriors [4 PL, 51pts] . Tyranid Warrior: 2x Scything Talons . Tyranid Warrior: 2x Scything Talons . Tyranid Warrior: 2x Scything Talons
+ Elites +
Lictor [2 PL, 37pts]
+ Fast Attack +
Dimachaeron [12 PL, 230pts]
+ Heavy Support +
Scythed Hierodule [12 PL, 235pts]
++ Patrol Detachment -2CP (Tyranids) [41 PL, -3CP, 793pts] ++
+ Configuration +
Detachment Command Cost [-2CP]
Hive Fleet: Kronos
+ Stratagems +
Progeny of the Hive [-1CP]
+ HQ +
Neurothrope [5 PL, 95pts]: Power: Smite, Power: Symbiostorm
+ Troops +
Tyranid Warriors [4 PL, 51pts] . Tyranid Warrior: 2x Scything Talons . Tyranid Warrior: 2x Scything Talons . Tyranid Warrior: 2x Scything Talons
+ Elites +
Hive Guard [12 PL, 270pts] . 6x Hive Guard (Impaler): 6x Impaler Cannon
Lictor [2 PL, 37pts]
+ Heavy Support +
Exocrine [9 PL, 170pts] . Adaptive Physiology: Dermic Symbiosis
Exocrine [9 PL, 170pts] . Adaptive Physiology: Dermic Symbiosis
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Post by niiai on May 2, 2021 19:26:09 GMT
Is that not 4 per raider? 5 if they take a character and 2x5 wracks I belive. At some point they run out of wrack slots, no? They can fit 3 grotesques and 5 wracks. Each grotesque has a liquifier. So that's a total of 5 liquifiers in the transport. EACH GROTESQUE HAS A LIQUIFIER?! They did not use to have that in the old codex. How on earth do anybody ever charge them. That overwatch is bad. Yesh Luise.
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