Post by No One on Mar 25, 2017 1:17:16 GMT
neinball said:
Just to make a point here. Jet is 6" and Jump is 12". GMC are 12" but don't ignore terrain. Having the movement stat on the unit entry itself is a lot better as it's simple and clear and doesn't lead to issues like figuring out exactly how Plague Drones move. Moving away from default unit types also will lead to clearer understanding of what different units do, like you have no idea how many times I've had to argue that Jetpack doesn't get Hammer of Wrath or that beasts drop to Int 1 if they don't have gernades when charging through cover. Removing default unit types isnt just for fixing movement values, it's a much needed step towards reducing the overall rules bloat of the game.A. Moving away from default unit types isn't really anything to do with Move characteristic - that could be done as is. Have 'slowpokes' (6" move) and 'speedsters' (12", ignores terrain). Bam, done .
B. Removing unit types entirely removes key rules - this is not a good thing. Could they streamline better? Definitely (beasts and cav could almost certainly be rolled together with no one batting an eye). But if you remove unit types, you're removing a lot of very central rules from most of them. Skyborne, jet pack move etc. Or FMCs - their unit special rules are a core part of why they're good. Sure, you could just move these rules to the dataslate - but then that's just decentralising and multiplying rule bloat, rather than just having it centralised once. To say nothing of artillery or monstrous creatures, who's unit rules are key to them and have nothing to do with movement.