1500pts local tournament batreps Tyranids+warp spiders
Apr 28, 2016 20:33:13 GMT
N.I.B., gigasnail, and 2 more like this
Post by Kark on Apr 28, 2016 20:33:13 GMT
Hello, I have played local tournament lately at 1500pts, 2 sources only with unmodified mealstrom deck (60 cards, no changes to VPs etc). There were 3 missions, all with kill points (just like in ETC, kill point difference up to 6VPs) and every objective was worth 2VPs at the end of the game.
I played HFD with aspect host formation, my list:
HFD:
3x flyrant (wings 2xdevourers, esg)
venomthrope
2x3 rippers with deepstrike
mucolid
2x hive crone
Aspect Host (+1BS):
3x 5 warp spiders
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
GAME1:
Mission: spoils of war
Deployment: vanguard strike
Opponent: Khorne deamonkin, 2x basic bloodthirsters, 2x min cultists, 3x heldrakes and IK errant
My opponent deployed first with 2 bloodthirsters and IK on tabletop, rest in reserves. I deployed venomthrope in ruins with all my FMCs within 6" for 2+ cover save. Rippers and warp spiders in reserves. He decided to go first, I didn't steal the initiative. He moved forward with thirsters, IK moved and fired thermal cannon, hoping to instakill my venomthrope for first blood, didn't happen as I rolled "2" on my die My turn I moved my flyrants as close to my table edge as possile to avoid vector strikes from heldrakes. Moved my crones in front of flyrants to threat with vector strikes later. Casted fnp on warlord and other flyrant. Shot devourers at bloodthirsters, killing one and putting 2 wounds on warlord (second blood thirster). Shot tentaclids at IK with no effect. My opponent turn, all reserves arrived, cultists moved onto objectives, 3 heldrakes came in and flamed my flyrants. One heldrake lost hull point from failed deamonforge test. My non fnp flyrant lost 2 wounds, flyrant with fnp power lost 3 wounds, warlord flyrant lost 2 wounds, but of course grounded himself and died from bloodthirster (but he took away 3rd wound in overwatch ). My second turn, 1 rippers and 2 warp spider units arrived. Rippers went onto mealstrom objective near bloodthirster, warp spiders deepstroke near IK close to facing lines, so I could use their battle focus to shoot at unshielded sides. Hive crones vectored one heldrake and took away 2 HPs. Got fnp on both flyrants that moved and shot heldrakes in the rear, killing both "wounded" heldrakes. Hive crones stripped away 1st hull point from 3rd heldrake with haywire missiles. Warp spiders ran away from IK and shot him at unshielded facing, taking away 4 hull points total. My opponent turn, heldrake instakilled my rippers with baleflamer, IK assaulted and killed venomthrope, bloodthirster manged to assault my warp spiders that made poor thrust move previous turn. My 3rd turn, second rippers landed on objective 3, 3rd spiders near objevtive 4 where cultists were standing. Hive crones killed cultists on objective 1 with flamers, warpspiders killed cultists on objective 4, second spiders claimed objective 5, flyrants killed bloodthirster. Opponent turn 4, he summoned flesh hounds near heldrake that moved and killed my mucolid for blood point. My turn, flyrants finished off IK, warp spiders killed flesh hounds. KDK turn 5, my opponent summoned second squad of flesh hounds, landed with heldrake for mealstroms. In my turn I destroyed heldrake with warp spiders, failed to kill flesh hounds that contested one objectives. Game ended turn 5, I won 19:1.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
GAME2:
Mission: Cloak and Shadows
Deployment: Dawn of war
Opponent: Tau, farsight CAD with buffmander, 2x crisis suits, stormsurge and riptide wing (all with ion accelerator and skyfire)
I deployed first, venomthrope on objective1 in ruins with all FMC around him slightly on the left, warp spiders on the right. My opponent put riptide wing against my flyrants, stormsurge in the center and crisis suits in reserves. I wanted to go first, my opponent failed to steal the initiative. All flyrants moved to shoot at stormsurge, warp spiders, thanks to some good 2d6" rolls moved inside Tau deployment zone. Devourers and death spinners killed stormsurge for first blood, 2VP for every 3 wounds inflicted to gargantuan creature and 3VP for big game hunter . Tau turn, riptides forced my flyrants to jink, one of my flyrants was grounded, but this was good news as I was able to assault my following turn. Hive crones and flyrants did vector strikes and left the table, put 2 wounds on riptide, warpspiders moved towards riptides, shooting and killing one, grounded flyrant assaulted second riptide and stayd in CC. Tau turn 2, crisis arrived, killed my venomthrope, second squad secured an objective, riptide stayed in CC. My FMCs came in, hugging cover, hive crones vectore stroke crisis suits, killing 2 of them. Riptide used interceptor, but failed to do anything this time. Devourers finished crisis suit squad, warp spiders killed second riptide, flyrant finally killed last ripotide. Tau turn 3, all is left is single crisis suit with buffmander that can't do much. 20:0 for tyranids.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
GAME3:
Mission: Deadlock
Deployment: Dawn of War
Opponent: Eldars, seer council on jetbikes with 7 warlocks and CAD with farseer skyrunner, 3x5 scatbikes and WK
My opponent rolled for all nasty powers like invisibility, doom, fortune, so I wanted to go first. I won for deployment and deployed venomthrope in ruins with FMCs around it ready to shoot as much warlock as possible before 2+/2+ cover combo and warp spiders as close to center as possible, to be ready to attack WK before invisibility spell. Unfortunately, eldar player seized the initiative, casted shrouded and fortune on seer council and invisibility on WK who shot and killed my warlord flyrant with "6" effect, ouch. Lost 2 wounds on second flyrant. My turn1 I shot down eldar bike squad, couldn't really do much more. Eldar turn2, WK charges and stomps one spiders to death. Doom, followed by prescience and guide killed my second flyrant. My turn, my last flyrant with 2 wounds left killed some jetbikes, hive crones did one wound to invisible WK with vector strikes, remaining spiders killed jetbikes with farseer (no more invisibility). Eldar 3rd turn, remaining bikes killed my rippers, seer council, charged and killed my venomthrope, WK assaulted my spiders killing 3 of them, I managed to hit nad run. My turn3, put 2 wounds on WK from warp spiders, flyrant killed last unit of scattbikes. Eldar turn 4, guided WK shot down 2 warp spiders that couldn't jump away to safety, seer council with twinlinked, doom and bladestorm, shot down my final flyrant. My turn 4, WK suffered only one wounds from warp spiders, I moved hive crones away from seer council range. Eldar turn 5, seer council killed second rippers in CC, WK manged to kill 1 warp spider in shooting. My turn 5, I landed with hive crones on objectives, warp spider put 2 wounds on WK (he was left with 1) and jumped away on third objective. There was turn 6, guided WK with last wound instakilled my both hive crones (again "6" effect and failed cover save with second one). My turn 6, I killed WK. Game ended. I lost 5:15
I ended up being 5th. Overall good games, I had lots of fun. Loved the warp spiders.
Thanks for reading everyone
I played HFD with aspect host formation, my list:
HFD:
3x flyrant (wings 2xdevourers, esg)
venomthrope
2x3 rippers with deepstrike
mucolid
2x hive crone
Aspect Host (+1BS):
3x 5 warp spiders
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
GAME1:
Mission: spoils of war
Deployment: vanguard strike
Opponent: Khorne deamonkin, 2x basic bloodthirsters, 2x min cultists, 3x heldrakes and IK errant
My opponent deployed first with 2 bloodthirsters and IK on tabletop, rest in reserves. I deployed venomthrope in ruins with all my FMCs within 6" for 2+ cover save. Rippers and warp spiders in reserves. He decided to go first, I didn't steal the initiative. He moved forward with thirsters, IK moved and fired thermal cannon, hoping to instakill my venomthrope for first blood, didn't happen as I rolled "2" on my die My turn I moved my flyrants as close to my table edge as possile to avoid vector strikes from heldrakes. Moved my crones in front of flyrants to threat with vector strikes later. Casted fnp on warlord and other flyrant. Shot devourers at bloodthirsters, killing one and putting 2 wounds on warlord (second blood thirster). Shot tentaclids at IK with no effect. My opponent turn, all reserves arrived, cultists moved onto objectives, 3 heldrakes came in and flamed my flyrants. One heldrake lost hull point from failed deamonforge test. My non fnp flyrant lost 2 wounds, flyrant with fnp power lost 3 wounds, warlord flyrant lost 2 wounds, but of course grounded himself and died from bloodthirster (but he took away 3rd wound in overwatch ). My second turn, 1 rippers and 2 warp spider units arrived. Rippers went onto mealstrom objective near bloodthirster, warp spiders deepstroke near IK close to facing lines, so I could use their battle focus to shoot at unshielded sides. Hive crones vectored one heldrake and took away 2 HPs. Got fnp on both flyrants that moved and shot heldrakes in the rear, killing both "wounded" heldrakes. Hive crones stripped away 1st hull point from 3rd heldrake with haywire missiles. Warp spiders ran away from IK and shot him at unshielded facing, taking away 4 hull points total. My opponent turn, heldrake instakilled my rippers with baleflamer, IK assaulted and killed venomthrope, bloodthirster manged to assault my warp spiders that made poor thrust move previous turn. My 3rd turn, second rippers landed on objective 3, 3rd spiders near objevtive 4 where cultists were standing. Hive crones killed cultists on objective 1 with flamers, warpspiders killed cultists on objective 4, second spiders claimed objective 5, flyrants killed bloodthirster. Opponent turn 4, he summoned flesh hounds near heldrake that moved and killed my mucolid for blood point. My turn, flyrants finished off IK, warp spiders killed flesh hounds. KDK turn 5, my opponent summoned second squad of flesh hounds, landed with heldrake for mealstroms. In my turn I destroyed heldrake with warp spiders, failed to kill flesh hounds that contested one objectives. Game ended turn 5, I won 19:1.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
GAME2:
Mission: Cloak and Shadows
Deployment: Dawn of war
Opponent: Tau, farsight CAD with buffmander, 2x crisis suits, stormsurge and riptide wing (all with ion accelerator and skyfire)
I deployed first, venomthrope on objective1 in ruins with all FMC around him slightly on the left, warp spiders on the right. My opponent put riptide wing against my flyrants, stormsurge in the center and crisis suits in reserves. I wanted to go first, my opponent failed to steal the initiative. All flyrants moved to shoot at stormsurge, warp spiders, thanks to some good 2d6" rolls moved inside Tau deployment zone. Devourers and death spinners killed stormsurge for first blood, 2VP for every 3 wounds inflicted to gargantuan creature and 3VP for big game hunter . Tau turn, riptides forced my flyrants to jink, one of my flyrants was grounded, but this was good news as I was able to assault my following turn. Hive crones and flyrants did vector strikes and left the table, put 2 wounds on riptide, warpspiders moved towards riptides, shooting and killing one, grounded flyrant assaulted second riptide and stayd in CC. Tau turn 2, crisis arrived, killed my venomthrope, second squad secured an objective, riptide stayed in CC. My FMCs came in, hugging cover, hive crones vectore stroke crisis suits, killing 2 of them. Riptide used interceptor, but failed to do anything this time. Devourers finished crisis suit squad, warp spiders killed second riptide, flyrant finally killed last ripotide. Tau turn 3, all is left is single crisis suit with buffmander that can't do much. 20:0 for tyranids.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
GAME3:
Mission: Deadlock
Deployment: Dawn of War
Opponent: Eldars, seer council on jetbikes with 7 warlocks and CAD with farseer skyrunner, 3x5 scatbikes and WK
My opponent rolled for all nasty powers like invisibility, doom, fortune, so I wanted to go first. I won for deployment and deployed venomthrope in ruins with FMCs around it ready to shoot as much warlock as possible before 2+/2+ cover combo and warp spiders as close to center as possible, to be ready to attack WK before invisibility spell. Unfortunately, eldar player seized the initiative, casted shrouded and fortune on seer council and invisibility on WK who shot and killed my warlord flyrant with "6" effect, ouch. Lost 2 wounds on second flyrant. My turn1 I shot down eldar bike squad, couldn't really do much more. Eldar turn2, WK charges and stomps one spiders to death. Doom, followed by prescience and guide killed my second flyrant. My turn, my last flyrant with 2 wounds left killed some jetbikes, hive crones did one wound to invisible WK with vector strikes, remaining spiders killed jetbikes with farseer (no more invisibility). Eldar 3rd turn, remaining bikes killed my rippers, seer council, charged and killed my venomthrope, WK assaulted my spiders killing 3 of them, I managed to hit nad run. My turn3, put 2 wounds on WK from warp spiders, flyrant killed last unit of scattbikes. Eldar turn 4, guided WK shot down 2 warp spiders that couldn't jump away to safety, seer council with twinlinked, doom and bladestorm, shot down my final flyrant. My turn 4, WK suffered only one wounds from warp spiders, I moved hive crones away from seer council range. Eldar turn 5, seer council killed second rippers in CC, WK manged to kill 1 warp spider in shooting. My turn 5, I landed with hive crones on objectives, warp spider put 2 wounds on WK (he was left with 1) and jumped away on third objective. There was turn 6, guided WK with last wound instakilled my both hive crones (again "6" effect and failed cover save with second one). My turn 6, I killed WK. Game ended. I lost 5:15
I ended up being 5th. Overall good games, I had lots of fun. Loved the warp spiders.
Thanks for reading everyone