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Post by blinded on Feb 27, 2015 12:44:57 GMT
Hi biomass consumers! I'll introduce the reason of the post: I started playing 40k and also tyranids like 6 months ago and i've played only 4 games so far: vs Dark Angels (win) Eldars (loss) CSM (win) and yesterday Dark Angels (win). I'm not good with my strategies yet and I'm having some problems with my obscure bubble (only supplied by my Malanthrope) so, not everything get oscured and gaunts fall easily against bolters and Whirlwhind blasts ignoring cover... As I was told here, a Flyrant is a nice HQ unit so I bought one and is giving me a good amount of fire. Strategically is a GREAT unit putting pressure in key units and forcing some bikes to jink. The results are amazing, although is NOT a no brainer unit. My list at the moment is not competitive at all because I got some old tyranids I bought in 2001 and some new additions I got this summer: -28 termagants -16 hotmagaunts -8 tyranid warriors -2 zoans -1 biovore -18 gargoyles -Flyrant -Malanthrope -2 Dakka carnifexes I have little killing vehicle potential (no hive guard) and no AP weapons (no exocrine) so I find my list an average list, I need to buy more options in order to make it funnier. The problem seems to be my Flyrant. My friends claim he is cheesy as hell just only cause he has wings. They usually dont use flyers although they have some (eldar used one and killed the flyrant), but the DA Nephilim Jetfighter was not enough to kill it in my last game, and the Chaos Space marine player doesnt want to play again until he get his Be'lakor... So, what should I do? just play a walkrant next time? to be honest, I feel uncomfortable with this situation. The moment they start to lose, they start to rage on the flyrant TL; DR People cry about my flyrant.
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Post by Jabberwocky on Feb 27, 2015 12:49:16 GMT
Tell them not to take power armour and you'll stop taking FMCs.
Better yet, tell them not to take vehicles or invulnerable saves to level the playing field.
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Post by blinded on Feb 27, 2015 13:00:07 GMT
Tell them not to take power armour and you'll stop taking FMCs. Better yet, tell them not to take vehicles or invulnerable saves to level the playing field. Well, they consider vehicles something "normal". If they kill my flyrant, my chances to get a pen hit is 0 (only with a 6 in e-grubs). They claim that he only can get hit on 6s, so is cheesy.... for hive mind sake, I'm paying 40 pts to make him fly! Isn't free.
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Post by doomreaper9 on Feb 27, 2015 13:24:17 GMT
Theres enough things out now that can handle flyers with ease. They either need to get some or stop complaining that flyers are cheesy. Also If ur up against bike army the best two units I would use against them would be lictors and two to three maw locks. What u do is have the lictors infiltrate a ruin second or third floor. So as long as they don't get assaulted first turn. Come second turn watch the glory of the mawlocks as they rip apart those bikers. Ur opponent can jink if he wants to, it won't matter cause the mawlock's Lg blast ignores cover and is ap 2. Second u won't have to worry about scattering cause of the lictors as long ur within 6" of them.
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Post by swarm492 on Feb 27, 2015 13:34:23 GMT
Hi biomass consumers! I'll introduce the reason of the post: I started playing 40k and also tyranids like 6 months ago and i've played only 4 games so far: vs Dark Angels (win) Eldars (loss) CSM (win) and yesterday Dark Angels (win). I'm not good with my strategies yet and I'm having some problems with my obscure bubble (only supplied by my Malanthrope) so, not everything get oscured and gaunts fall easily against bolters and Whirlwhind blasts ignoring cover... As I was told here, a Flyrant is a nice HQ unit so I bought one and is giving me a good amount of fire. Strategically is a GREAT unit putting pressure in key units and forcing some bikes to jink. The results are amazing, although is NOT a no brainer unit. My list at the moment is not competitive at all because I got some old tyranids I bought in 2001 and some new additions I got this summer: -28 termagants -16 hotmagaunts -8 tyranid warriors -2 zoans -1 biovore -18 gargoyles -Flyrant -Malanthrope I have little killing vehicle potential (no hive guard) and no AP weapons (no exocrine) so I find my list an average list, I need to buy more options in order to make it funnier. The problem seems to be my Flyrant. My friends claim he is cheesy as hell just only cause he has wings. They usually dont use flyers although they have some (eldar used one and killed the flyrant), but the DA Nephilim Jetfighter was not enough to kill it in my last game, and the Chaos Space marine player dont want to play again until he get his Be'lakor... So, what should I do? just play a walkrant next time? to be honest, I feel uncomfortable with this situation. The moment they start to lose, they start to rage on the flyrant TL; DR People cry about my flyrant. It sounds like they are new to nids in general, tyranids operate in a very different way from "normal" armies. The flying hive tyrant isn't cheesy or broken, it is very good though for all the reasons you stated, and they are struggling to deal with it because from the sounds of things they only have 0-1 units effective at engaging it. It is no different than you having a hard time with tanks however, I would say they should count their blessings that you are using only one FMC, I use 4, there are people out there that use more. I would also say don't use a walking tyrant unless you want to, its important to learn how to use the units you want to use, if they have a real issue with it ask them not to use tanks because they are difficult for you to deal with as well. And when they say tanks are "Normal" units, you tell them that yes, yes they are...for you. You tell them you don't have access to a single tank in your codex so its far from a "Normal" unit for you. You can however use 5 FMC's in a single FOC without allies or formations, and most of our formations have FMC's in them. FMC's are "Normal" units for nids, no different than the tanks in their armies. I'd hate to see what would happen if one of your friends played a game with a long-time tyranid player that has an expansive collection. If one flyting tyrant is broken, the sky wouldnt be falling, the world would be burning.
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Post by mattblowers on Feb 27, 2015 14:11:18 GMT
Four games isn't enough to really know any armies playstyle, so I find it ridiculous that you are being accused of being cheesy. It takes a lot play time to get this game down. I've played thousands of games and still get things wrong. It's a very complicated game with tons of complex rules interactions. I would recommend dropping the flyrant and play some basic games of around 750 with basic troops and a few upgrades with a MC or two and a vehicle or two. A flryant is one of the better units in the game and can feel really overpowered to someone not used to them.
As a sidenote, look up Frtiz 40K beginners guide. It costs like $5 and is the best thing I've found to help a newer player get up to speed. Getting your friends used to the game is more important than handicapping yourself.
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Post by blinded on Feb 27, 2015 14:12:37 GMT
Hi biomass consumers! I'll introduce the reason of the post: I started playing 40k and also tyranids like 6 months ago and i've played only 4 games so far: vs Dark Angels (win) Eldars (loss) CSM (win) and yesterday Dark Angels (win). I'm not good with my strategies yet and I'm having some problems with my obscure bubble (only supplied by my Malanthrope) so, not everything get oscured and gaunts fall easily against bolters and Whirlwhind blasts ignoring cover... As I was told here, a Flyrant is a nice HQ unit so I bought one and is giving me a good amount of fire. Strategically is a GREAT unit putting pressure in key units and forcing some bikes to jink. The results are amazing, although is NOT a no brainer unit. My list at the moment is not competitive at all because I got some old tyranids I bought in 2001 and some new additions I got this summer: -28 termagants -16 hotmagaunts -8 tyranid warriors -2 zoans -1 biovore -18 gargoyles -Flyrant -Malanthrope I have little killing vehicle potential (no hive guard) and no AP weapons (no exocrine) so I find my list an average list, I need to buy more options in order to make it funnier. The problem seems to be my Flyrant. My friends claim he is cheesy as hell just only cause he has wings. They usually dont use flyers although they have some (eldar used one and killed the flyrant), but the DA Nephilim Jetfighter was not enough to kill it in my last game, and the Chaos Space marine player dont want to play again until he get his Be'lakor... So, what should I do? just play a walkrant next time? to be honest, I feel uncomfortable with this situation. The moment they start to lose, they start to rage on the flyrant TL; DR People cry about my flyrant. It sounds like they are new to nids in general, tyranids operate in a very different way from "normal" armies. The flying hive tyrant isn't cheesy or broken, it is very good though for all the reasons you stated, and they are struggling to deal with it because from the sounds of things they only have 0-1 units effective at engaging it. It is no different than you having a hard time with tanks however, I would say they should count their blessings that you are using only one FMC, I use 4, there are people out there that use more. I would also say don't use a walking tyrant unless you want to, its important to learn how to use the units you want to use, if they have a real issue with it ask them not to use tanks because they are difficult for you to deal with as well. And when they say tanks are "Normal" units, you tell them that yes, yes they are...for you. You tell them you don't have access to a single tank in your codex so its far from a "Normal" unit for you. You can however use 5 FMC's in a single FOC without allies or formations, and most of our formations have FMC's in them. FMC's are "Normal" units for nids, no different than the tanks in their armies. I'd hate to see what would happen if one of your friends played a game with a long-time tyranid player that has an expansive collection. If one flyting tyrant is broken, the sky wouldnt be falling, the world would be burning. Yes, you're right man, just hit the nail. The problem is trying to make them understand about my weaknesses (synapse, bad salvations, fragile units). To be honest, I would like to play 2 flyrants mostly because I love the model and the role, is very fun to play and I love how it looks in the battlefield, but I really feel bad about it, like trying to "overcheese" or something. The CSM player went REALLY mad at me because the flyrant claiming he had no flyers... althought he didnt shoot any single bullet to the flyrant because "only hits on 6" By the way they mock me and call me cheesy because the Flyrant LOL.
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Post by blinded on Feb 27, 2015 14:17:36 GMT
Four games isn't enough to really know any armies playstyle, so I find it ridiculous that you are being accused of being cheesy. It takes a lot play time to get this game down. I've played thousands of games and still get things wrong. It's a very complicated game with tons of complex rules interactions. I would recommend dropping the flyrant and play some basic games of around 750 with basic troops and a few upgrades with a MC or two and a vehicle or two. A flryant is one of the better units in the game and can feel really overpowered to someone not used to them. As a sidenote, look up Frtiz 40K beginners guide. It costs like $5 and is the best thing I've found to help a newer player get up to speed. Getting your friends used to the game is more important than handicapping yourself. Well, we have an Eldar player with a serpent and Wraithknight and some Wraithguard with that template shot S4 ap2 6 ID that insta-deleted me a full unit of 5 warriors... they're not beginners at all, but far from expert players. They know how to deal with most of the units in W40k but they see flyers and super-heavy tanks something avoidable (like FW units).
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Post by mattblowers on Feb 27, 2015 14:33:56 GMT
Four games isn't enough to really know any armies playstyle, so I find it ridiculous that you are being accused of being cheesy. It takes a lot play time to get this game down. I've played thousands of games and still get things wrong. It's a very complicated game with tons of complex rules interactions. I would recommend dropping the flyrant and play some basic games of around 750 with basic troops and a few upgrades with a MC or two and a vehicle or two. A flryant is one of the better units in the game and can feel really overpowered to someone not used to them. As a sidenote, look up Frtiz 40K beginners guide. It costs like $5 and is the best thing I've found to help a newer player get up to speed. Getting your friends used to the game is more important than handicapping yourself. Well, we have an Eldar player with a serpent and Wraithknight and some Wraithguard with that template shot S4 ap2 6 ID that insta-deleted me a full unit of 5 warriors... they're not beginners at all, but far from expert players. They know how to deal with most of the units in W40k but they see flyers and super-heavy tanks something avoidable (like FW units). Flyers are "regular" 40K. A Eldar player with a WK is arguing for you not to play it? What's he want you to do, just let him win? That kind of talk is noobie, I don't care how experienced he thinks he is.
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Post by doomreaper9 on Feb 27, 2015 14:54:09 GMT
Hi biomass consumers! I'll introduce the reason of the post: I started playing 40k and also tyranids like 6 months ago and i've played only 4 games so far: vs Dark Angels (win) Eldars (loss) CSM (win) and yesterday Dark Angels (win). I'm not good with my strategies yet and I'm having some problems with my obscure bubble (only supplied by my Malanthrope) so, not everything get oscured and gaunts fall easily against bolters and Whirlwhind blasts ignoring cover... As I was told here, a Flyrant is a nice HQ unit so I bought one and is giving me a good amount of fire. Strategically is a GREAT unit putting pressure in key units and forcing some bikes to jink. The results are amazing, although is NOT a no brainer unit. My list at the moment is not competitive at all because I got some old tyranids I bought in 2001 and some new additions I got this summer: -28 termagants -16 hotmagaunts -8 tyranid warriors -2 zoans -1 biovore -18 gargoyles -Flyrant -Malanthrope I have little killing vehicle potential (no hive guard) and no AP weapons (no exocrine) so I find my list an average list, I need to buy more options in order to make it funnier. The problem seems to be my Flyrant. My friends claim he is cheesy as hell just only cause he has wings. They usually dont use flyers although they have some (eldar used one and killed the flyrant), but the DA Nephilim Jetfighter was not enough to kill it in my last game, and the Chaos Space marine player dont want to play again until he get his Be'lakor... So, what should I do? just play a walkrant next time? to be honest, I feel uncomfortable with this situation. The moment they start to lose, they start to rage on the flyrant TL; DR People cry about my flyrant. It sounds like they are new to nids in general, tyranids operate in a very different way from "normal" armies. The flying hive tyrant isn't cheesy or broken, it is very good though for all the reasons you stated, and they are struggling to deal with it because from the sounds of things they only have 0-1 units effective at engaging it. It is no different than you having a hard time with tanks however, I would say they should count their blessings that you are using only one FMC, I use 4, there are people out there that use more. I would also say don't use a walking tyrant unless you want to, its important to learn how to use the units you want to use, if they have a real issue with it ask them not to use tanks because they are difficult for you to deal with as well. And when they say tanks are "Normal" units, you tell them that yes, yes they are...for you. You tell them you don't have access to a single tank in your codex so its far from a "Normal" unit for you. You can however use 5 FMC's in a single FOC without allies or formations, and most of our formations have FMC's in them. FMC's are "Normal" units for nids, no different than the tanks in their armies. I'd hate to see what would happen if one of your friends played a game with a long-time tyranid player that has an expansive collection. If one flyting tyrant is broken, the sky wouldnt be falling, the world would be burning. They would cry if they played me. I would bring 4 Flyrants plus two hive crones to the field. Lol.
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Post by doomreaper9 on Feb 27, 2015 14:57:50 GMT
Yeah since wraith knights have a toughness of 8. And have long distance ID all about them. Can move 12". Tell me if that's not some cheese!
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Post by swarm492 on Feb 27, 2015 15:01:36 GMT
Four games isn't enough to really know any armies playstyle, so I find it ridiculous that you are being accused of being cheesy. It takes a lot play time to get this game down. I've played thousands of games and still get things wrong. It's a very complicated game with tons of complex rules interactions. I would recommend dropping the flyrant and play some basic games of around 750 with basic troops and a few upgrades with a MC or two and a vehicle or two. A flryant is one of the better units in the game and can feel really overpowered to someone not used to them. As a sidenote, look up Frtiz 40K beginners guide. It costs like $5 and is the best thing I've found to help a newer player get up to speed. Getting your friends used to the game is more important than handicapping yourself. Well, we have an Eldar player with a serpent and Wraithknight and some Wraithguard with that template shot S4 ap2 6 ID that insta-deleted me a full unit of 5 warriors... they're not beginners at all, but far from expert players. They know how to deal with most of the units in W40k but they see flyers and super-heavy tanks something avoidable (like FW units). You tell them its time to batten down the hatches, time to put on the big-boy-pants because FW is becoming a lot more acceptable, and if you tell me that the eldar player with the wraithknight is one of the players that doesn't want you to use your flyrant than its not the flyrant that has the problem, and it isn't you either. I wouldn't even accept let along consider an argument from a player about me using a gargantuan creature so long as they have a wraithknight or imperial knight standing on the table. They want you to tone it done? Tell them to lead by example. I look at it like this, Oh..I guess we are playing with toughness 8 and super heavies today.
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Post by doomreaper9 on Feb 27, 2015 15:07:22 GMT
My thoughts exactly.
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Post by blinded on Feb 27, 2015 15:29:14 GMT
Well, the thing is: Am I bringing a flyer? then they try to bring a flyer to counter it. If I try to bring 2 flyrants, rivers are cried. The eldar brought a WraithKnight (cause I took Malanthrope), 1 serpent, 1 prism (or falcon I think) and 1 flyer (Cause I took flyrant).
The CSM is a new player like me and got REALLY angry because the flyer and said that it was completely unfair because he has no flyers...
Im trying to not being competitive at all, but this is getting to a point to "if you bring A, I bring B to counter it" and I dont like it.
Additional stuff: Yesterday's game against DA was tough in the deployment. He had: 1 squads of 6 bikers 1 command squad (think is the name) of 6 bikers with TL plasma and some banner which make bolters fires as salvos 2/4 and doctor for FNP. 1 Ravenwing Darkshroud 1 Venerable Dread 2 x 10 tact marines with rhinos 1 Whirlwind 1 Landspeeder 1 Nephilim Jetfighter The guy is pretty friendly but he still thinks that the flyrant is in some way cheesy. I won that game (vortex) 15-2.
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Post by gigasnail on Feb 27, 2015 15:45:57 GMT
I love threads like these.
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