Post by 1swarmlord on Dec 18, 2014 15:53:44 GMT
So I have registered to go to GOTTTACON warhammer 40K championship tournament. Maximum 50 players playing 5 rounds.
rules as follows:
40k Armies must be formed using the Battleforged Armies method and will be permitted Allies as per the standard limitations in the main rulebook. Codex Imperial Knights will be permitted. The Escalation Supplement will be permitted. Fortifications will be permitted, however they must be able to be deployed amongst the terrain which is already placed on the table. (A Fortress of Redemption would definitely NOT be recommended!) 40K Players will choose and randomly determine their Warlord Traits at the beginning of each Game Prior to Deployment. Units that use a standard Force Organization slot from Imperial Armour books which are Chapter approved and updated to 7th edition will be permitted; as well players may use a Lord of War from the Escalation Lord of War List included on the Forge World Site: (http://www.forgeworld.co.uk/Downloads/Product/PDF/L/lordsofwar.pdf)
Missions are as follows:
Warhammer 40K Scenarios
Game 1:
Deployment - Dawn of War
Mission: Eternal War: Crusade (Using 4 Objective Markers rather than determining the number randomly.)
Game 2:
Deployment - Vanguard Strike
Mission: Maelstrom of War: Cleanse and Control
Game 3:
Deployment - Hammer and Anvil
Mission – Maelstrom of War: Contact Lost
Game 4:
Deployment - Vanguard Strike Mission – Eternal War: The Relic
Game 5:
Deployment - Dawn of War
Mission – Eternal War: Purge the Alien - Get the Traitor!
Mission is the same as Purge the Alien except there is a traitor amongst the opposing force. is your first priority.
Their execution
Change to the armies in Purge the Alien Mission: Prior to deployment and determining Warlord Traits each player will provide their opponent with 1 regular trooper model from one of their units. This model will be the traitor. The traitor is an independent character with following statistics:
Unit Type: Infantry
WS: 4 BS: 4 S:4 T:4 W:2 I:4 A:2 LD:6 SV:6+
Equipment: Close Combat Weapon
If the opposing force does not have a regular trooper model, such as one taken entirely form Codex: Imperial Knight Force, then the player may choose single model from their Troop Choice to be the traitor and under their opponents control. In this case, the model will use the statistics of the model in question based on their entry in that player’s army list.
Change to Primary Objective of Purge the Alien Mission: If the Traitor is destroyed is it worth 3 Victory points in determining the game result.
This is a competitive environment so this is the list I was thinking and would love some input:
1750 point list
1 x Basic Hive Tyrant (warlord)
2 x 10 Termagant Brood (Basic)
1 x Malanthrope
1 x Barbed Hierodule
Formation: Skyblight Swarm
hive tyrant upgraded to twin linked devourers and E grubs
2 x harpies upgrades to venom cannons
1 x crone as is
3 x 10 Gargoyles
I figured the barbed hierodule hits hard from up to 48" away against any armour.
use the malanthrope to boost cover saves
Hive tyrant and termagants to bubble wrap them
Skyblight to go around and cause problems being mobile and gargoyles mobile with objective secured and hopefully some come back on a 4+ if needed.
what do you think?
rules as follows:
40k Armies must be formed using the Battleforged Armies method and will be permitted Allies as per the standard limitations in the main rulebook. Codex Imperial Knights will be permitted. The Escalation Supplement will be permitted. Fortifications will be permitted, however they must be able to be deployed amongst the terrain which is already placed on the table. (A Fortress of Redemption would definitely NOT be recommended!) 40K Players will choose and randomly determine their Warlord Traits at the beginning of each Game Prior to Deployment. Units that use a standard Force Organization slot from Imperial Armour books which are Chapter approved and updated to 7th edition will be permitted; as well players may use a Lord of War from the Escalation Lord of War List included on the Forge World Site: (http://www.forgeworld.co.uk/Downloads/Product/PDF/L/lordsofwar.pdf)
Missions are as follows:
Warhammer 40K Scenarios
Game 1:
Deployment - Dawn of War
Mission: Eternal War: Crusade (Using 4 Objective Markers rather than determining the number randomly.)
Game 2:
Deployment - Vanguard Strike
Mission: Maelstrom of War: Cleanse and Control
Game 3:
Deployment - Hammer and Anvil
Mission – Maelstrom of War: Contact Lost
Game 4:
Deployment - Vanguard Strike Mission – Eternal War: The Relic
Game 5:
Deployment - Dawn of War
Mission – Eternal War: Purge the Alien - Get the Traitor!
Mission is the same as Purge the Alien except there is a traitor amongst the opposing force. is your first priority.
Their execution
Change to the armies in Purge the Alien Mission: Prior to deployment and determining Warlord Traits each player will provide their opponent with 1 regular trooper model from one of their units. This model will be the traitor. The traitor is an independent character with following statistics:
Unit Type: Infantry
WS: 4 BS: 4 S:4 T:4 W:2 I:4 A:2 LD:6 SV:6+
Equipment: Close Combat Weapon
If the opposing force does not have a regular trooper model, such as one taken entirely form Codex: Imperial Knight Force, then the player may choose single model from their Troop Choice to be the traitor and under their opponents control. In this case, the model will use the statistics of the model in question based on their entry in that player’s army list.
Change to Primary Objective of Purge the Alien Mission: If the Traitor is destroyed is it worth 3 Victory points in determining the game result.
This is a competitive environment so this is the list I was thinking and would love some input:
1750 point list
1 x Basic Hive Tyrant (warlord)
2 x 10 Termagant Brood (Basic)
1 x Malanthrope
1 x Barbed Hierodule
Formation: Skyblight Swarm
hive tyrant upgraded to twin linked devourers and E grubs
2 x harpies upgrades to venom cannons
1 x crone as is
3 x 10 Gargoyles
I figured the barbed hierodule hits hard from up to 48" away against any armour.
use the malanthrope to boost cover saves
Hive tyrant and termagants to bubble wrap them
Skyblight to go around and cause problems being mobile and gargoyles mobile with objective secured and hopefully some come back on a 4+ if needed.
what do you think?