Post by brassangel on Aug 28, 2014 17:25:34 GMT
Some points of note:
-Lords of War are titles, not an expectation of ability. It's meant to describe famous dudes (or dudettes) who have lead many and massive campaigns. That, and they are likely the faction leader. Ghaz, Draigo, and Logan make sense. Vect, Abaddon, Dante, Marneus, and probably the Swarmlord will get that status too. They don't need to have uber-Primarch rules, or Gargantuan Stompa/Hierophant rules. They are Lords of War among the "normal" battles of 40k. Again, Lord of War is a title based on fluff accomplishments.
-Swarmlord is not the epitome of Eternal Warrior. In fact, he's a very temporary warrior, reconsumed after every battle, turned back into sludge, and then reformed completely new when necessary. It's not the same Swarmlord with the same memories. He's melted down, built from scratch, and has his cognitive abilities programmed into him by the Hive Mind. I'm fine with him not having EW.
-He also doesn't need an invuln outside of combat. That's what his TG are for. That's how the Hive Mind comes up with survivability: more biomass. Then again, survivability is not something the Hive Mind is overly concerned with. It just needs to consume biomass, including it's own spawn.
To be perfectly honest, from a fluff-to-rules standpoint, GW understands the Swarmlord much better than we seem to.
-GW also isn't bad at rules design. All the hardbound books (Eldar excepting) play nice against each other. 7th edition has no questionable/uncertain game states, unless someone hasn't read before, and this is the closest thing to balance I've seen in a large-scale table top game in a long time. I was at the Warmachine Masters tournament and they had far less balance in their allegedly tighter rules system. Casters that certain armies stood ZERO chance against, and over 60% of the field was Cryx.
-I'm glad we have giant Monsters and FMC's in 40k. If we didn't, it would be a game with about 4 unit choices per army. It gives us something different and fun. They are already expensive, points-wise, and don't need to be less powerful than 18 foot tall beasts should be. Furthermore, it reduces the overall model count. The game costs way more money when it has to be filled with cheap and numerous infantry.
-Lords of War are titles, not an expectation of ability. It's meant to describe famous dudes (or dudettes) who have lead many and massive campaigns. That, and they are likely the faction leader. Ghaz, Draigo, and Logan make sense. Vect, Abaddon, Dante, Marneus, and probably the Swarmlord will get that status too. They don't need to have uber-Primarch rules, or Gargantuan Stompa/Hierophant rules. They are Lords of War among the "normal" battles of 40k. Again, Lord of War is a title based on fluff accomplishments.
-Swarmlord is not the epitome of Eternal Warrior. In fact, he's a very temporary warrior, reconsumed after every battle, turned back into sludge, and then reformed completely new when necessary. It's not the same Swarmlord with the same memories. He's melted down, built from scratch, and has his cognitive abilities programmed into him by the Hive Mind. I'm fine with him not having EW.
-He also doesn't need an invuln outside of combat. That's what his TG are for. That's how the Hive Mind comes up with survivability: more biomass. Then again, survivability is not something the Hive Mind is overly concerned with. It just needs to consume biomass, including it's own spawn.
To be perfectly honest, from a fluff-to-rules standpoint, GW understands the Swarmlord much better than we seem to.
-GW also isn't bad at rules design. All the hardbound books (Eldar excepting) play nice against each other. 7th edition has no questionable/uncertain game states, unless someone hasn't read before, and this is the closest thing to balance I've seen in a large-scale table top game in a long time. I was at the Warmachine Masters tournament and they had far less balance in their allegedly tighter rules system. Casters that certain armies stood ZERO chance against, and over 60% of the field was Cryx.
-I'm glad we have giant Monsters and FMC's in 40k. If we didn't, it would be a game with about 4 unit choices per army. It gives us something different and fun. They are already expensive, points-wise, and don't need to be less powerful than 18 foot tall beasts should be. Furthermore, it reduces the overall model count. The game costs way more money when it has to be filled with cheap and numerous infantry.