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Post by mattblowers on Jul 30, 2014 14:08:57 GMT
- Which units do you never leave for battle without?Tervigons: Bertha, Black Betty and Dumpling! How's that working out for you? I can't remember the last time I ran a Tervigon. I think I've run 1 one time since the 7th came out. I was a slow converter, it took me about 3 months with the new codex before I dropped them, but with the nerf to smash I just can't justify them. But 3? If they are all troops, your spending a minimum of 945 on troops alone. I can't imagine I could do well with that list. How are you using it?
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Post by zamik on Jul 30, 2014 14:19:40 GMT
-we do tourneys every month, I try to play each one
- I never play one type of army, I have to model count to try many different types so I almost never run the same list twice.
-We do a mix of customized maelstrom and eternal, generally at 1850
- local meta is fairly mixed, I guess with a bit more biased toward csm. But I can't think of any one army prevailing over another in use, except for gk, and ba, haven't seen those in a while.
- as I said I don't really have any auto includes but generally flyrants are good, love old one eye, and I guess biovores, those three are usually worth it.
I make frequent use of shrikes and ravaners, basically if you need mobile synapse take shrikes, but if you just need killing power ravaners with spinefists and red terror.
I like lictors myself but you have to be extremely prudent in there use. They are are ones of 2 things, deep strike control, or terror unit for one target. Ds them somewhere nearby but not where they can be shot, and creep them after the unit to control there movements charge the unit with something else like horms or a monster, then get them in. Once in close they can wreck a unit. Same with deathleaper. Except he is better survivable because of snap shot only.
I only rarely run tyrannofexs, honestly not sure why, I should use them more.
I have run double primes, outflanking a melee prime with genestealers can be devastating. And a shooty prime warrior unit hurts. I used that last Friday against some orcs. Also ran pyrovores, because I have never seen them on the table, I actually really liked what they did. They are basically sacrificial powder kegs that murder one or two units to death. Don't currently have any hc/harpy models to run so I can't do that.
I have to say that the only units that actually feel lack luster now are the hive guard and sky slashers. No matter how I look at it, the impaler cannons just don't cut it now, averaging 2 hits from 6 shots and maybe getting 1 wound to go through. The shock cannon is a more useful choice, but I struggle to justify the points. And sky slashers just don't feel worth the points at all. If anyone has found a good way to use hive guard now please share, I got nine gathering dust.
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Post by j0rdan on Jul 30, 2014 14:40:17 GMT
- Do you often play in tournaments? No. I used to, but I went on hiatus for a while. I play regularly again now, but I haven't gotten back into tourneys yet. - Which type of army you usually run, and why? TAC. I try to make well-rounded lists with an emphasis on redundancy, efficiency, and toughness. I'll take a squad of 30 termagants over 3 rippers any day. - What missions are usually played (maelstrom vs eternal war) and point values Randomly rolled core book missions. Special league-specific missions (homebrewed by our TO) - Your local meta (as this will affect your army building) Marines of all flavors, Tau, Eldar, IG - Which units do you never leave for battle without? Flyrants (dur), Zoanthropes, ALWAYS at least 1 troop Tervigon, therefore termagants as well. -Do you like to run lots of shrikes, Raveners and lictors? Tell me! How do you make it work? No. I've never been able to eek value out of any of those units. Fast and fragile does not fit my playstyle. Is your "go to-monster" the tyrannofex? Why? Let me know how you make it work! (Assuming "other than Flyrant" here) Mawloc has been doing a lot of work for me lately. You don't have to do anything to make it work, except pick realistic targets for it's terror from below attack. At 6 wounds it usually survives to burrow again if it scatters. Do you run double primes and never use flyrants? How's that working out? No. That combination of ideas has no place in this game. You can't justify the cost of two primes in small point value games, and in bigger ones you can't justify the model's frailty. Do you run 3 flyrants, 4 crones and a Harridan in all your games? Why? Does it work? No. I don't have a 4th crone or a harridan. I imagine you'd win many games off the back of swooping and gargantuan mechanics, but I worry you'd lose a number of objective-heavy games.
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Post by mattblowers on Jul 30, 2014 14:40:47 GMT
Hive guard average 3 hits on 6 shots, not 2. I've been running 2x units of 3 lately on the flanks. I hide them in ruins towards midfield where they can't be seen. I then run my Dakkafex unit in the middle with Venomthrope for cover. I can control the middle of the board with fire power. Land Raiders are still an issue. That's a nut I can't crack. The dakkafexes pop them open easily, but then I have deal with (too often) PF termies inside. I guess I could try 2 Exocrine to handle them, but after buying 2 early on, they rarely make my current lists.
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Post by zamik on Jul 30, 2014 14:46:19 GMT
I didn't actually mean true average, just what I was generally accomplishing with them. But yea I can see there use, but I struggle to justify the points for them.
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Post by mattblowers on Jul 30, 2014 14:57:14 GMT
Once my local area started spamming rhinos they became a no brainer for me. They remove most things. Plus they destroy those pesky things realying on cover. As a bonus they really shine with the new 4+ jink. Oh, and biker units absolutely hate them. They can't see me and I'm killing 1-2 of their hallowed bikes. It creates hesitation which is all I need to get my other bugs in place.
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Post by zamik on Jul 30, 2014 15:01:28 GMT
I get ya, maybe I will try them some more, thanks for the thoughts.
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Post by asmodas on Jul 30, 2014 16:07:20 GMT
Wow, cool to hear someone actually got some use out of Pyrovores! Pretty terrible unit overall, but I can see how they could come in handy against an Ork rush list. Congrats Zamik, I think this is a first!
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Post by FTGT-BeeCee on Jul 30, 2014 17:10:31 GMT
Ok this is a much better thread than the others.
I recently came back to the game in spring 2013. I came across all my 40k stuff in my basement and convinced some friends to play. Since then i've been to a GT and a smaller store tourney.
- Do you often play in tournaments? I typically shoot for a few GTs a year (they all require travel for me) and as many local store tourneys as i can manage with a wife and 2 kids. - Which type of army you usually run, and why? Right now i am striving to try out a different aspect of the Tyranid spectrum with each tourney. - What missions are usually played (maelstrom vs eternal war) and point values I prefer eternal war missions at the 1850-2000 point level but i'm game for most everything. I am not a fan of maelstrom as i don't need any more random. - Your local meta (as this will affect your army building) I play in a group of 6 players locally (highly tuned Tau, fledgling orks, GK/AM player, Necrons, CSM/AM) my group is making the jump from casual players to tourney tier. Some of us are more ahead of others but we are striving to get better AS A GROUP. My hope for us is to take our group to the events near us and place well. - Which units do you never leave for battle without? Flyrants, i can't ever see building a list without them. I have had hard times letting go of my Tervigon so she gets in to most lists as well.
I see the tyranids as an army that is not going to table you. My goal is to establish center position with my ground forces and hold out while my flyers pick on targets they can bully.
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Post by atrocity on Jul 30, 2014 23:08:07 GMT
I used to run a drop-pod heavy list before. Right now I'm thinking about running the same type of Alphastrike list, something like this:
2x Flyrant with hive Commander and devourers Venomthrope 2x 27 dakkagaunts 3x Crone 2x Trygon Prime Aegis with Comm's Relay
Goal is to go 2nd, leave the table with everything but the venomthrope who covers the Comm's. Next turn everything comes in at once (hopefully). Might be the same kind of push as I used to have,
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Post by gigasnail on Jul 30, 2014 23:20:36 GMT
only one T4 model on the table, even if it has a 2+ cover save? dunno that i'd try this. this is asking for a SMS to just erase you off the board. of course, when facing tau just don't push it so hard, but, still.
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Post by atrocity on Jul 30, 2014 23:40:05 GMT
SMS rarely reach and hopefully against all other armies I can just keep it out of LoS. Even then the only dangers are barrage, and that's not too common with ignores cover, just wyverns and TFCs.
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Post by gigasnail on Jul 30, 2014 23:43:26 GMT
which are...you know...pretty common?
edti: even if they don't have an ignores cover long range shot, they're still going to empty their army into the one unit you have on the board. venomthrope not the most durable of units. unless you get hammer/anvil and deploy waaaay back, standard nids with double dakka flyrant will erase a lone venomthrope. i mean, there's nothing else to shoot at...
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Post by atrocity on Jul 30, 2014 23:46:31 GMT
They'll have to see it. Most of the time there are 3-4 LoS blockers on any table. Worst case scenario, I'll have to put one unit of gaunts on the table when facing those two. Won't be that bad I think. But I'll have to see
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Post by gigasnail on Jul 30, 2014 23:47:38 GMT
yeah man, try it out see how it goes. best have a backup deployment idea for when facing pods...
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